---------------------------------------------------- -- 此文件由数据工具生成 -- 我要变强数据配置--stronger_data.xml -------------------------------------- Config = Config or {} Config.StrongerData = Config.StrongerData or {} -- -------------------stronger_constant_start------------------- Config.StrongerData.data_stronger_constant_length = 4 Config.StrongerData.data_stronger_constant = { ["strong_level"] = {label="strong_level", val=10, desc="进入等级限制"}, ["guild_skill"] = {label="guild_skill", val=500, desc="公会技能评分系数"}, ["artifact_skill"] = {label="artifact_skill", val=1000, desc="勋章技能评分系数"}, ["partner_eqm1"] = {label="partner_eqm1", val=1000, desc="装备评分系数"} } Config.StrongerData.data_stronger_constant_fun = function(key) local data=Config.StrongerData.data_stronger_constant[key] if DATA_DEBUG and data == nil then print('(Config.StrongerData.data_stronger_constant['..key..'])not found') return end return data end -- -------------------stronger_constant_end--------------------- -- -------------------stronger_two_start------------------- Config.StrongerData.data_stronger_two_length = 7 Config.StrongerData.data_stronger_two = { [1] = {id=1, name="伙伴等级", sort=1, evt_type=203, icon=1001, limit={{[[lev]],1}}, desc="简单的培养,适合前期发展"}, [2] = {id=2, name="义肢穿戴", sort=2, evt_type=203, icon=1006, limit={{[[lev]],1}}, desc="穿戴义肢可迅速提升实力"}, [3] = {id=3, name="伙伴星级", sort=3, evt_type=203, icon=1007, limit={{[[lev]],1}}, desc="大幅提升战力的关键"}, [4] = {id=4, name="伙伴进阶", sort=4, evt_type=203, icon=1005, limit={{[[lev]],1}}, desc="前期提升战力的关键"}, [5] = {id=5, name="行星武器培养", sort=5, evt_type=201, icon=1004, limit={{[[lev]],1}}, desc="提升行星武器伤害和属性加成"}, [6] = {id=6, name="公会技能", sort=6, evt_type=202, icon=1003, limit={{[[lev]],1}}, desc="后期最强属性增幅"}, [7] = {id=7, name="技能芯片培养", sort=7, evt_type=203, icon=1002, limit={{[[lev]],1}}, desc="伙伴可获额外被动技能"} } Config.StrongerData.data_stronger_two_fun = function(key) local data=Config.StrongerData.data_stronger_two[key] if DATA_DEBUG and data == nil then print('(Config.StrongerData.data_stronger_two['..key..'])not found') return end return data end -- -------------------stronger_two_end--------------------- -- -------------------resource_one_start------------------- Config.StrongerData.data_resource_one_length = 8 Config.StrongerData.data_resource_one = { [1] = {id=1, name="金币", sub_list={100,101,102,103,104,105,107,108}, desc="用于升级伙伴/行星武器、商店购买等", evt_type=0, sort=1, icon=1}, [2] = {id=2, name="钻石", sub_list={110,112,113,114,115}, desc="用于召唤、商城购买物品等", evt_type=0, sort=2, icon=3}, [3] = {id=3, name="进阶石", sub_list={120,121,122,123,124}, desc="用于进阶伙伴", evt_type=0, sort=3, icon=10001}, [4] = {id=4, name="伙伴碎片", sub_list={130,131,132,133,134,135,136}, desc="用于合成伙伴", evt_type=0, sort=4, icon=29999}, [5] = {id=5, name="伙伴经验", sub_list={140,141,142,143,144,145,146}, desc="用于提升伙伴等级", evt_type=0, sort=5, icon=22}, [6] = {id=6, name="冒险情报", sub_list={150,151}, desc="用于参与冒险玩法", evt_type=0, sort=6, icon=7}, [7] = {id=7, name="公会贡献", sub_list={170,171,172,173}, desc="用于升级公会技能、公会商店购买", evt_type=0, sort=7, icon=10}, [8] = {id=8, name="地核材料", sub_list={180,181,182}, desc="用于升级行星武器及其技能", evt_type=0, sort=8, icon=12002} } Config.StrongerData.data_resource_one_fun = function(key) local data=Config.StrongerData.data_resource_one[key] if DATA_DEBUG and data == nil then print('(Config.StrongerData.data_resource_one['..key..'])not found') return end return data end -- -------------------resource_one_end--------------------- -- -------------------resource_two_start------------------- Config.StrongerData.data_resource_two_length = 46 Config.StrongerData.data_resource_two = { [100] = {id=100, name="推图挂机", desc="通关越多,奖励越多~", evt_type=157, sort=100, icon=1}, [101] = {id=101, name="卡林塔", desc="参与卡林塔获大量奖励", evt_type=160, sort=101, icon=1}, [102] = {id=102, name="无尽试炼", desc="参与获大量金币", evt_type=153, sort=102, icon=1}, [103] = {id=103, name="快速作战", desc="点击就送金币啦", evt_type=132, sort=103, icon=1}, [104] = {id=104, name="每日点金", desc="参与获大量金币", evt_type=162, sort=104, icon=1}, [105] = {id=105, name="日常副本", desc="点击就送金币啦", evt_type=152, sort=105, icon=1}, [107] = {id=107, name="决战那美克", desc="参与获大量金币", evt_type=407, sort=107, icon=1}, [108] = {id=108, name="进阶历练", desc="完成进阶历练获金币奖励", evt_type=420, sort=108, icon=1}, [110] = {id=110, name="武道会", desc="每日排名结算发钻石啦", evt_type=158, sort=110, icon=3}, [111] = {id=111, name="日常成就", desc="完成成就获得钻石", evt_type=130, sort=111, icon=3}, [112] = {id=112, name="冒险悬赏", desc="你参与,我们就血亏", evt_type=126, sort=112, icon=3}, [113] = {id=113, name="提升等级", desc="每次升级都能获钻石奖励", evt_type=157, sort=113, icon=3}, [114] = {id=114, name="挂机收益", desc="挂机也能得钻石~", evt_type=157, sort=114, icon=3}, [115] = {id=115, name="进阶历练", desc="完成进阶历练获大量钻石", evt_type=420, sort=115, icon=3}, [120] = {id=120, name="卡林塔", desc="进阶石的主要来源之一", evt_type=160, sort=120, icon=10001}, [121] = {id=121, name="胶囊商店", desc="可直接购买进阶石", evt_type=134, sort=121, icon=10001}, [122] = {id=122, name="推图挂机", desc="进阶石的主要来源之一", evt_type=157, sort=122, icon=10001}, [123] = {id=123, name="日常副本", desc="参与副本获进阶石奖励", evt_type=152, sort=123, icon=10001}, [124] = {id=124, name="决战那美克", desc="可直接购买进阶石", evt_type=407, sort=124, icon=10001}, [130] = {id=130, name="推图挂机", desc="通关领取", evt_type=157, sort=130, icon=29999}, [131] = {id=131, name="冒险悬赏", desc="最高可获5星战士碎片", evt_type=126, sort=131, icon=29999}, [132] = {id=132, name="沙盘战争", desc="可在沙盒商店中兑换战士碎片", evt_type=151, sort=132, icon=29999}, [133] = {id=133, name="胶囊商店", desc="可购买战士碎片", evt_type=134, sort=133, icon=29999}, [134] = {id=134, name="占卜小屋", desc="抽取4、5星战士及其碎片", evt_type=204, sort=134, icon=29999}, [135] = {id=135, name="武道会", desc="可在竞技商店兑换战士碎片", evt_type=158, sort=135, icon=29999}, [136] = {id=136, name="决战那美克", desc="参与玩法获战士碎片奖励", evt_type=407, sort=136, icon=29999}, [140] = {id=140, name="推图挂机", desc="通关越多,奖励越多~", evt_type=157, sort=140, icon=22}, [141] = {id=141, name="卡林塔", desc="通关和扫荡都能获得战士经验呢", evt_type=160, sort=141, icon=22}, [142] = {id=142, name="无尽试炼", desc="参与可获战士经验", evt_type=153, sort=142, icon=22}, [143] = {id=143, name="日常副本", desc="每日挑战可获大量经验", evt_type=152, sort=143, icon=22}, [144] = {id=144, name="快速作战", desc="点击就送经验", evt_type=132, sort=144, icon=22}, [145] = {id=145, name="胶囊商店", desc="可直接购买经验哦", evt_type=134, sort=145, icon=22}, [146] = {id=146, name="决战那美克", desc="参与玩法获大量战士经验", evt_type=407, sort=146, icon=22}, [150] = {id=150, name="推图挂机", desc="通关越多,奖励越多~", evt_type=157, sort=150, icon=7}, [151] = {id=151, name="快速作战", desc="点击就送啦", evt_type=132, sort=151, icon=7}, [160] = {id=160, name="冒险悬赏", desc="完成冒险获取勋章碎片", evt_type=126, sort=160, icon=10454}, [161] = {id=161, name="冠军赛", desc="高级勋章等你来拿", evt_type=159, sort=161, icon=10454}, [162] = {id=162, name="勋章合成", desc="低级勋章合成高级勋章", evt_type=161, sort=161, icon=10454}, [163] = {id=163, name="挂机掉落", desc="掉落大量低级勋章~", evt_type=157, sort=161, icon=10454}, [170] = {id=170, name="公会捐献", desc="捐献可直接获得奖励哦", evt_type=145, sort=170, icon=10}, [171] = {id=171, name="公会副本", desc="挑战Boss获贡献奖励~", evt_type=146, sort=171, icon=10}, [172] = {id=172, name="公会活跃任务", desc="完成活跃任务获贡献奖励", evt_type=419, sort=172, icon=10}, [173] = {id=173, name="公会战", desc="参与获大量贡献奖励", evt_type=419, sort=173, icon=10}, [180] = {id=180, name="成就", desc="可获那美克方石和神龙符石", evt_type=130, sort=180, icon=72001}, [181] = {id=181, name="沙盘战争", desc="可在沙盒商店中兑换那美克方石", evt_type=151, sort=181, icon=72001}, [182] = {id=182, name="决战那美克", desc="参与获那美克方石奖励", evt_type=407, sort=182, icon=72001} } Config.StrongerData.data_resource_two_fun = function(key) local data=Config.StrongerData.data_resource_two[key] if DATA_DEBUG and data == nil then print('(Config.StrongerData.data_resource_two['..key..'])not found') return end return data end -- -------------------resource_two_end--------------------- -- -------------------recommand_start------------------- Config.StrongerData.data_recommand_length = 15 Config.StrongerData.data_recommand = { [1] = {id=1, name="新手推荐", hero_list={{30402,30508,30501,20508,10501}}, sort=100, limit=0, desc="