%%---------------------------------------------------- %% 录像大厅 %% %% @author whjing2011@gmail.com %%---------------------------------------------------- -module(proto_199). -export([info/0, cfg/0]). -include("protocol.hrl"). info() -> { "录像大厅" ,["replay_hall.hrl"] }. -spec cfg() -> [#rpc{}]. cfg() -> [ #rpc{ code = 19901 ,log_title = "获取个人录像记录" ,req_desc = "获取个人录像记录" ,req = [ {uint8, type, "类型(1:个人录像 99:收集)"} ] ,reply = [ {uint8, type, "类型"} ,{array, tuple, replay_list, "录像列表", ?p_g_set(replay, [ {string, name, "录像名称"} ,{int8, flag, "是否已点赞"} ,{int8, is_collect, "是否已收集"} ,{uint32, a_face_update_time, "自定义头像时间"} ,{string, a_face_file, "自定义头像"} ,{uint32, b_face_update_time, "自定义头像时间"} ,{string, b_face_file, "自定义头像"} ,{rec, replay_info, replay_info, [ {uint32, id, "录像ID"} ,{uint8, combat_type, "战斗类型"} ,{uint8, round, "回合"} ,{uint32, sec_type, "二级类型"} ,{tuple, a_rid, [ {uint32, a_rid, "A角色ID"} ,{string, a_srv_id, "A角色服务器ID"} ]} ,{string, a_name, "A角色名"} ,{uint16, a_lev, "A角色等级"} ,{uint32, a_face, "A角色头像"} ,{uint32, a_power, "A角色战力"} ,{uint8, a_rank, "A角色排名"} ,{uint8, a_formation_type, "A角色阵法"} ,{uint8, a_camp_type, "A角色激活阵型"} ,{tuple, b_rid, [ {uint32, b_rid, "B角色ID"} ,{string, b_srv_id, "B角色服务器ID"} ]} ,{string, b_name, "B角色名"} ,{uint16, b_lev, "B角色等级"} ,{uint32, b_face, "B角色头像"} ,{uint32, b_power, "B角色战力"} ,{uint8, b_rank, "B角色排名"} ,{uint8, b_formation_type, "B角色阵法"} ,{uint8, b_camp_type, "B角色激活阵型"} ,{uint8, ret, "结果(1:A胜 2:B胜 3:平)"} ,{uint32, like, "点赞数"} ,{uint32, share, "分享数"} ,{uint32, play, "播放数"} ,{uint32, time, "时间"} ,{array, replay_partner, a_plist, "A方伙伴数据", ?p_g_set(replay_partner, [ {uint32, id, "伙伴ID"} ,{uint8, pos, "位置"} ,{uint32, bid, "基础ID"} ,{uint16, lev, "等级"} ,{uint8, star, "星级"} ,{uint8, break_lev, "进阶次数"} ,{uint32, power, "战力"} ,{uint32, hp, "当前血量"} ,{uint32, hp_max, "血量上限"} ,{uint32, hurt, dps, "伤害量"} ,{uint32, behurt, be_hurt, "被伤害量"} ,{uint32, curt, cure, "治疗量"} ,{array, tuple, ext, "额外数据 (5:皮肤id) (11:共鸣前等级)", [ {uint32, key, "额外属性键"} ,{uint32, val, "值"} ]} ])} ,{array, replay_partner, b_plist, "A方伙伴数据", ?p_g_get(replay_partner)} %% @todo 跨服录像需要把服务器id传过去, 注意生成客户端协议数据时只存放要穿过去的字段 %% @todo 1:周冠军赛录像服务器数据 ,{array, tuple, ext, "额外数据", [ {uint32, key, "额外属性键 2左边古树等级 3左边精灵数据 4右边古树等级 5右边精灵数据 6左边公会突破技能增加的战力 7右边公会突破技能增加的战力"} ,{uint32, val, "值"} ,{string, str, "字符串型数据"} ,{array, tuple, ext_list, "额外数据列表数值", [ {uint32, ext_list_key, "额外属性键"} ,{uint32, ext_list_val, "值"} ]} ]} ]} ])} ] } ,#rpc{ code = 19902 ,log_title = "获取公共录像记录" ,req_desc = "获取公共录像记录" ,req = [ {uint8, type, "类型(1:竞技 2:冠军 3:PK 4:公会战)"} ,{uint32, cond_type, "条件类型"} ,{uint32, start, "开始位置(1-n)"} ,{uint8, num, "数据量(1-100)"} ] ,reply = [ {uint8, type, "类型"} ,{uint32, cond_type, "条件类型"} ,{uint32, start, "开始位置(1-n)"} ,{uint8, num, "数据量(1-100)"} ,{uint32, len, "总数量长度"} ,{array, tuple, replay_list, "录像列表", ?p_g_get(replay)} ] } ,#rpc{ code = 19903 ,log_title = "点赞" ,req_desc = "点赞" ,req = [ {uint32, id, "录像ID"} ,{string, srv_id, "服务器ID"} ,{uint8, combat_type, "战斗类型"} ] ,reply = [ {uint8, code, "状态码, 0:失败,1:成功"} ,{string, msg, "附加信息"} ,{uint32, id, "录像ID"} ] } ,#rpc{ code = 19904 ,log_title = "收集" ,req_desc = "收集" ,req = [ {uint32, id, "录像ID"} ,{uint8, type, "收集类型(0:取消收集 1:收集)"} ,{string, srv_id, "服务器ID"} ,{uint8, combat_type, "战斗类型"} ] ,reply = [ {uint8, code, "状态码, 0:失败,1:成功"} ,{string, msg, "附加信息"} ,{uint32, id, "录像ID"} ,{uint8, type, "收集类型(0:取消收集 1:收集)"} ] } ,#rpc{ code = 19905 ,log_title = "分享" ,req_desc = "分享" ,req = [ {uint32, id, "录像ID"} ,{uint16, channel, "频道;1:世界;2:场景;4:帮派;8;队伍;16:传闻;32:顶部传闻;64:系统;128:顶部系统;256:系统帮派;512:系统组队"} ,{string, srv_id, "服务器ID"} ,{uint8, combat_type, "战斗类型"} ] ,reply = [ {uint8, code, "状态码, 0:失败,1:成功"} ,{string, msg, "附加信息"} ] } ,#rpc{ code = 19906 ,log_title = "角色基本信息" ,req_desc = "角色基本信息" ,req = [ ] ,reply = [ {uint8, like, "今天点赞次数"} ] } ,#rpc{ code = 19907 ,log_title = "获取伙伴信息数据" ,req_desc = "获取伙伴信息数据" ,req = [ {uint32, replay_id, "录像ID"} ,{uint32, partner_id, "伙伴ID"} ,{uint8, type, "类型(1:A 2:B)"} ,{string, srv_id, "服务器ID"} ,{uint8, combat_type, "战斗类型"} ] ,reply = [ {uint32, replay_id, "录像ID"} ,{uint32, partner_id, "伙伴ID"} ,{uint8, type, "类型(1:A 2:B)"} ,{rec, rec, replay_partner, [ {uint8, pos, "位置"} ,{uint32, bid, "基础ID"} ,{uint16, lev, "等级"} ,{uint8, star, "星级"} ,{uint8, break_lev, "进阶次数"} ,{uint32, power, "战力"} ,{uint32, hp, now_hp, "当前血量"} ,{uint32, hp_max, hp, "血量上限"} ,{uint32, atk, "攻击"} ,{uint32, def, "防御"} ,{uint32, speed, "速度"} ,{uint32, crit_rate, "暴击"} ,{uint32, crit_ratio, "暴伤"} ,{uint32, hit_magic, "控制"} ,{uint32, dodge_magic, "控制"} ,{uint32, hurt, dps, "伤害量"} ,{uint32, behurt, "被伤害量"} ,{uint32, curt, cure, "治疗量"} ,{array, tuple, skills, "伙伴技能", [ {uint8, pos, "序号"} ,{uint32, skill_bid, "技能bid"} ]} ,{array, tuple, eqms, "伙伴装备", [ {uint32, id, "ID"} ,{uint32, base_id, "基本bid"} ,{uint32, type, "类型"} ]} ,{array, tuple, artifacts, "神器", [ {uint32, id, id, "神器id"} ,{uint32, base_id, base_id, "神器基础id"} ,{uint8, artifact_pos, "穿戴位置 (1:副神器 2:主神器)"} ,{uint32, enchant, enchant, "精炼等级"} ,{array, tuple, attr, "精炼属性", [ {uint32, attr_id, "属性id"} ,{uint32, attr_val, "属性值"} ]} ,{array, tuple, extra_attr, "附加属性(神器:重铸未保存的属性)", [ {uint32, attr_id, "属性id"} ,{uint32, attr_val, "属性值"} ]} ,{array, tuple, extra, "附加属性(1:神器技能1 2:神器技能2)", [ {uint32, extra_k, "附加属性id"} ,{uint32, extra_v, "附加属性值"} ]} ]} ,{array, tuple, ext, "额外数据(5:皮肤id) (11:共鸣前等级)", [ {uint32, key, "额外属性键"} ,{uint32, val, "值"} ]} ]} ] } ,#rpc{ code = 19908 ,log_title = "点击查看聊天分享" ,req_desc = "点击查看聊天分享" ,req = [ {string, hall_srv_id, "大厅服务器ID"} ,{uint32, replay_id, "录像ID"} ,{string, srv_id, "服务器ID"} ,{uint8, type, "类型"} ,{uint16, channel, "频道;1:世界;2:场景;4:帮派;8;队伍;16:传闻;32:顶部传闻;64:系统;128:顶部系统;256:系统帮派;512:系统组队"} ] ,reply = [ {uint8, type, "类型"} ,{uint16, channel, "频道;1:世界;2:场景;4:帮派;8;队伍;16:传闻;32:顶部传闻;64:系统;128:顶部系统;256:系统帮派;512:系统组队"} ,{tuple, replay_list, ?p_g_get(replay)} ] } ].