%%---------------------------------------------------- %% 跨服竞技场 %% %% @author yzq %%---------------------------------------------------- -module(proto_256). -export([info/0, cfg/0]). -include("protocol.hrl"). info() -> { "跨服竞技场" ,["common.hrl", "combat.hrl", "formation.hrl", "arena_cluster.hrl"] }. -spec cfg() -> [#rpc{}]. cfg() -> [ #rpc{ code = 25600 ,log_title = "个人信息" ,req_desc = "个人信息" ,req = [] ,reply = [ {uint16, rank, "名次"} ,{uint16, max_rank, "历史最高排名"} ,{uint32, score, "积分"} ,{uint8, can_combat_num, "今天可挑战次数"} ,{uint8, buy_combat_num, "今天已购买挑战次数"} ,{int32, ref_time, "下次可刷新时间(unixtime)"} ,{uint32, start_time, "赛季开始时间"} ,{uint32, end_time, "赛季结束时间,小于当前时间则为休赛期"} ,{uint8, is_auto, "是否勾选跳过(1:是,0:否)"} ,{uint32, season_combat_num, "赛季挑战次数"} ] } ,#rpc{ code = 25601 ,log_title = "挑战列表" ,req_desc = "挑战列表" ,req = [] ,reply = [ {array, tuple, f_list, "挑战列表信息", [ {uint8, idx, "编号"} ,{uint32, rid, "角色ID"} ,{string, srv_id, "角色服务器ID"} ,{string, name, "角色名称"} ,{uint16, lev, "等级"} ,{uint8, sex, "性别"} ,{uint32, face, "头像"} ,{uint32, look, "形象"} ,{uint32, power, "战力"} ,{uint32, score, "积分"} ,{uint32, face_update_time, "自定义头像时间"} ,{string, face_file, "自定义头像"} ]} ,{uint8, type, "0:全部数据 1:更新部分"} ] } ,#rpc{ code = 25602 ,log_title = "获取挑战玩家信息" ,req_desc = "获取挑战玩家信息" ,req = [ {uint32, rid, "角色ID"} ,{string, srv_id, "服务器ID"} ] ,reply = [ {uint32, rid, "角色ID"} ,{string, srv_id, "服务器ID"} ,{string, name, "玩家名"} ,{uint16, lev, "等级"} ,{uint32, face, "头像"} ,{uint32, face_update_time, "自定义头像时间"} ,{string, face_file, "自定义头像"} ,{uint8, sex, "性别"} ,{uint32, power, "战力"} ,{uint32, score, "积分"} ,{uint32, avatar_id, "头像框"} ,{array, tuple, order_list, "阵型信息", [ {uint8, order, "队伍ID"} ,{uint32, power, "队伍战力"} ,{uint8, is_hidden, "是否隐藏"} ,{array, tuple, p_list, "英雄信息", [ {uint8, pos, "位置"} ,{uint32, id, "伙伴唯一id"} ,{uint32, bid, "BID"} ,{uint16, lev, "等级"} ,{uint8, star, "星级"} ,{uint32, use_skin, "皮肤id"} ,{uint32, resonate_lev, "共鸣前等级"} ]} ]} ] } ,#rpc{ code = 25603 ,log_title = "看对方英雄信息(成功返回11061)" ,req_desc = "看对方英雄信息(成功返回11061)" ,req = [ {uint32, rid, "角色ID"} ,{string, srv_id, "服务器ID"} ,{uint8, order, "队伍ID"} ,{uint8, pos, "英雄位置"} ] ,reply_desc = "" ,reply = [ {uint8, code, "标志(0:失败 1:成功)"} ,{string, msg, "提示信息"} ] } ,#rpc{ code = 25604 ,log_title = "设置阵法" ,req_desc = "设置阵法" ,req = [ {uint8, type, "类型(1:进攻阵容 2:防守阵容)"} ,{array, tuple, formations, "阵容", [ {uint8, order, "队伍序号"} ,{uint8, formation_type, "阵法类型"} ,{array, tuple, pos_info, "站位信息", [ {uint8, pos, "位置"} ,{uint32, id, "伙伴ID"} ]} ,{uint32, hallows_id, "使用的圣器id(没有传0)"} ,{uint8, is_hidden, "是否隐藏"} ]} ] ,reply_desc = "设置阵法" ,reply = [ {uint8, code, "结果(0:失败 1:成功)"} ,{string, msg, "结果信息"} ] } ,#rpc{ code = 25605 ,log_title = "请求阵法" ,req_desc = "请求阵法" ,req = [ {uint8, type, "类型(1:进攻阵容 2:防守阵容)"} ] ,reply_desc = "请求阵法" ,reply = [ {uint8, type, "类型(1:进攻阵容 2:防守阵容)"} ,{array, tuple, formations, "阵容", [ {uint8, order, "队伍序号"} ,{uint8, formation_type, "阵法类型"} ,{array, formation_pos, pos_info, "站位信息", [ {uint8, pos, "位置"} ,{uint32, id, "伙伴ID"} ]} ,{uint32, hallows_id, "使用的圣器id(没有传0)"} ,{uint8, is_hidden, "是否隐藏"} ]} ] } ,#rpc{ code = 25606 ,log_title = "挑战玩家" ,req_desc = "挑战玩家" ,req = [ {uint32, rid, "角色ID"} ,{string, srv_id, "服务器ID"} ,{uint8, is_auto, "是否跳过"} ] ,reply = [ {uint8, code, "标志(0:失败 1:成功)"} ,{string, msg, "提示信息"} ] } ,#rpc{ code = 25607 ,log_title = "挑战次数奖励信息" ,req_desc = "挑战次数奖励信息" ,req = [ ] ,reply = [ {uint16, had_combat_num, "已挑战次数"} ,{array, single, num_list, "已领取次数奖励", [ {uint8, num, "次数"} ]} ] } ,#rpc{ code = 25608 ,log_title = "领取挑战次数奖励" ,req_desc = "领取挑战次数奖励" ,req = [ {uint8, num, "次数"} ] ,reply = [ {uint8, code, "标志(0:失败 1:成功)"} ,{string, msg, "提示信息"} ] } ,#rpc{ code = 25609 ,log_title = "刷新列表" ,req_desc = "刷新列表" ,req = [ ] ,reply = [ {uint8, code, "标志(0:失败 1:成功)"} ,{string, msg, "提示信息"} ,{int32, ref_time, "下次可刷新时间(unixtime)"} ] } ,#rpc{ code = 25610 ,log_title = "推送活动是否开启" ,req_desc = "推送活动是否开启" ,req = [ ] ,reply = [ {uint8, code, "标志(0:关闭 1:开启 2:暂停)"} ] } ,#rpc{ code = 25611 ,log_title = "战斗结算" ,req_desc = "战斗结算" ,req = [] ,reply_desc = "战斗结算" ,reply = [ {uint8, result, "战斗结果 1 : 胜利 2:失败"} ,{uint32, score, "积分"} ,{int32, get_score, "获取积分"} ,{string, tar_name, "目标名称"} ,{uint16, tar_lev, "目标等级"} ,{uint32, tar_face, "目标头像"} ,{uint32, face_update_time, "自定义头像时间"} ,{string, face_file, "自定义头像"} ,{int32, tar_score, "目标积分"} ,{int32, lose_score, "目标扣除积分"} ,{array, tuple, all_hurt_statistics, "伤害统计", [ {uint8, round, "第几场战斗"} ,{array, tuple, hurt_statistics, "伤害统计", [ {uint8, type, "1:进攻方 2:被攻击方"} ,{array, partner_hurt, partner_hurts, "伤害统计", [ {tuple, master_id, [ {uint32, rid, "拥有者ID"} ,{string, srvid, "拥有者服务器id"} ]} ,{uint32, id, id, "英雄bid"} ,{uint32, bid, bid, "英雄bid"} ,{uint32, star, star, "星级"} ,{uint32, lev, lev, "等级"} ,{uint32, camp_type, camp_type, "英雄阵营"} ,{uint32, dps, dps, "英雄伤害"} ,{uint32, cure, cure, "英雄治疗量"} ,{array, tuple, ext_data, "额外参数", [ {uint32, key, "键(5:皮肤id)(11:共鸣前等级)"} ,{uint32, val, "值"} ]} ,{uint32, be_hurt, be_hurt, "英雄承受伤害"} ]} ]} ]} ] } ,#rpc{ code = 25612 ,log_title = "翻牌当前状态" ,req_desc = "翻牌当前状态" ,req = [ ] ,reply = [ {array, tuple, card_info, "牌的信息", [ {uint8, pos, "牌的位置"} ,{uint8, status, "翻牌状态 0未打开 1可购买 2已购买"} ,{array, tuple, reward, "奖励", [ {uint32, item_id, "物品ID"} ,{uint32, num, "物品数量"} ]} ,{array, tuple, val, "购买物品价值", [ {uint32, item_id, "物品ID"} ,{uint32, num, "物品数量"} ]} ]} ] } ,#rpc{ code = 25613 ,log_title = "翻牌(成功返回25612)" ,req_desc = "翻牌(成功返回25612)" ,req = [ {uint8, pos, "牌的位置"} ] ,reply = [ {uint8, code, "标志(0:失败 1:成功)"} ,{string, msg, "提示信息"} ] } ,#rpc{ code = 25614 ,log_title = "前三排行榜信息" ,req_desc = "前三排行榜信息" ,req = [] ,reply = [ {array, tuple, rank_list, "排行榜", [ {rec, arena_cluster_role, arena_cluster_role, [ {tuple, id, [ {uint32, rid, "角色ID"} ,{string, srv_id, "服务器ID"} ]} ,{string, name, "角色名"} ,{string, gname, "帮会名"} ,{uint32, rank, "排名"} ,{uint32, lookid, "外观ID"} ]} ,{uint32, worship, "点赞数量"} ,{uint8, worship_status, "膜拜状态(0:可膜拜 1:不可膜拜)"} ]} ] } ,#rpc{ code = 25615 ,log_title = "排行榜信息" ,req_desc = "排行榜信息" ,req = [] ,reply = [ {uint16, rank, "自己名次"} ,{uint16, best_rank, "历史最高"} ,{array, tuple, arena_cluster_role, "排行榜", [ {rec, arena_cluster_role, arena_cluster_role, [ {tuple, id, [ {uint32, rid, "角色ID"} ,{string, srv_id, "服务器ID"} ]} ,{string, name, "角色名"} ,{string, gname, "帮会名"} ,{uint16, lev, "等级"} ,{uint32, face, "头像"} ,{uint8, sex, "性别"} ,{uint16, rank, "排名"} ,{uint32, power, "战力"} ,{uint32, avatar_id, "头像框"} ,{uint32, score, "积分"} ]} ,{uint32, face_update_time, "自定义头像时间"} ,{string, face_file, "自定义头像"} ]} ] } ,#rpc{ code = 25616 ,log_title = "个人日志" ,req_desc = "个人日志" ,req = [ {uint8, type, "类型 1:个人 2:大神"} ] ,reply_desc = "个人日志" ,reply = [ {uint8, type, "类型 1:个人 2:大神"} ,{array, arena_cluster_log, arena_cluster_log, "日志数据", [ {uint32, id, id, "日志ID"} ,{tuple, atk_id, [ {uint32, rid, "id"} ,{string, srv_id, "服务器ID"} ]} ,{string, atk_name, atk_name, "进攻方名字"} ,{uint32, atk_face, atk_face, "进攻方头像"} ,{uint32, atk_lev, atk_lev, "进攻方等级"} ,{uint32, atk_rank, atk_rank, "进攻方排名"} ,{uint32, atk_score, atk_score, "进攻方积分"} ,{uint32, atk_face_update_time, "自定义头像时间"} ,{string, atk_face_file, "自定义头像"} ,{tuple, def_id, [ {uint32, def_rid, "id"} ,{string, def_srv_id, "服务器ID"} ]} ,{string, def_name, def_name, "防守方名字"} ,{uint32, def_face, def_face, "防守方头像"} ,{uint32, def_lev, def_lev, "防守方等级"} ,{uint32, def_rank, def_rank, "防守方排名"} ,{uint32, def_score, def_score, "防守方积分"} ,{uint32, def_face_update_time, "自定义头像时间"} ,{string, def_face_file, "自定义头像"} ,{uint8, ret, ret, "结果 1:胜利 2:失败"} ,{uint8, win_count, win_count, "胜利次数"} ,{uint8, lose_count, lose_count, "失败次数"} ,{uint8, combat_type, combat_type, "战斗类型"} ,{uint32, time, time, "时间"} ]} ] } ,#rpc{ code = 25617 ,log_title = "日志详情" ,req_desc = "日志详情" ,req = [ {uint8, type, "类型 1:个人 2:大神 3:录像馆"} ,{uint32, id, "日志ID"} ] ,reply_desc = "精英赛个人日志" ,reply = [ {uint8, type, "类型 1:个人 2:大神 3:录像馆"} ,{uint32, id, "日志ID"} ,{array, tuple, arena_replay_infos, "录像基础数据信息", [ {uint8, order, order, "回合数"} ,{rec, arena_cluster_replay, arena_cluster_replay, [ {uint32, id, id, "录像ID"} ,{uint8, round, round, "回合数"} ,{uint8, ret, ret, "结果 1:胜利 2:失败"} ,{uint32, time, time, "时间"} ,{tuple, a_id, [ {uint32, rid, "id"} ,{string, srv_id, "服务器ID"} ]} ,{uint32, a_power, a_power, "A方战力"} ,{uint32, a_formation_type, a_formation_type, "A方阵法类型"} ,{uint8, a_order, a_order, "A队伍编号"} ,{uint8, a_end_hp, a_end_hp, "A队伍剩余血量百分比"} ,{tuple, b_id, [ {uint32, b_rid, "id"} ,{string, b_srv_id, "服务器ID"} ]} ,{uint32, b_power, b_power, "B方战力"} ,{uint32, b_formation_type, b_formation_type, "B方阵法类型"} ,{uint8, b_order, b_order, "A队伍编号"} ,{uint8, b_end_hp, b_end_hp, "A队伍剩余血量百分比"} ,{array, arena_cluster_replay_partner, a_plist, "A方伙伴", [ {uint8, pos, pos, "位置"} ,{uint32, bid, bid, "BID"} ,{uint16, lev, lev, "等级"} ,{uint8, star, star, "星级"} ,{array, tuple, ext, "附件参数", [ {uint32, key, "键(5:皮肤id)(11:共鸣前等级)"} ,{uint32, val, "值"} ]} ]} ,{array, arena_cluster_replay_partner, b_plist, "B方伙伴", [ {uint8, pos, pos, "位置"} ,{uint32, bid, bid, "BID"} ,{uint16, lev, lev, "等级"} ,{uint8, star, star, "星级"} ,{array, tuple, ext, "附件参数", [ {uint32, key, "键(5:皮肤id)(11:共鸣前等级)"} ,{uint32, val, "值"} ]} ]} ]} ,{array, tuple, hurt_statistics, "伤害统计", [ {uint8, type, "1:进攻方 2:被攻击方"} ,{array, partner_hurt, partner_hurts, "伤害统计", [ {tuple, master_id, [ {uint32, rid, "拥有者ID"} ,{string, srvid, "拥有者服务器id"} ]} ,{uint32, id, id, "英雄bid"} ,{uint32, bid, bid, "英雄bid"} ,{uint32, star, star, "星级"} ,{uint32, lev, lev, "等级"} ,{uint32, camp_type, camp_type, "英雄阵营"} ,{uint32, dps, dps, "英雄伤害"} ,{uint32, cure, cure, "英雄治疗量"} ,{array, tuple, ext_data, "额外参数", [ {uint32, key, "键(5:皮肤id)(11:共鸣前等级)"} ,{uint32, val, "值"} ]} ,{uint32, be_hurt, be_hurt, "英雄承受伤害"} ]} ]} ,{uint16, a_sprite_lev, "精灵等级"} ,{array, tuple, a_sprites, "布置的精灵", [ {uint8, pos, "位置"} ,{uint32, item_bid, "精灵bid(0:未布置)"} ]} ,{uint16, b_sprite_lev, "精灵等级"} ,{array, tuple, b_sprites, "布置的精灵", [ {uint8, pos, "位置"} ,{uint32, item_bid, "精灵bid(0:未布置)"} ]} ]} ] } ,#rpc{ code = 25618 ,log_title = "红点情况" ,req_desc = "红点情况" ,req = [ ] ,reply = [ {uint8, worship_code, "点赞标志(0:关闭 1:开启)"} ,{uint8, reward_code, "每日宝箱红点标志(0:关闭 1:开启)"} ,{uint8, combat_code, "被挑战标志(0:关闭 1:开启)"} ] } ].