module.exports = { // 战斗类型返回,有一些窗体,需要等这个事件之后,才判断是否显示面板 COMBAT_TYPE_BACK : "COMBAT_TYPE_BACK", MOVE_DRAMA_EVENT : "MOVE_DRAMA_EVENT", // 提前隐藏战斗ui HIDE_BAT_UI_IN_SETTLE: "HIDE_BAT_UI_IN_SETTLE", //关闭结算界面 CLOSE_RESULT_VIEW: "CLOSE_RESULT_VIEW", // 回合数更新 UPDATE_ROUND_NUM : "UPDATE_ROUND_NUM", //退出战斗 EXIT_FIGHT : "SceneEvent.EXIT_FIGHT", //真开始战斗 BATTLE_START : "BATTLE_START", INIT_BATTLE_RESBG:"INIT_BATTLE_RESBG", //无操作等待5s,示意玩家开始战斗 WAITTING_TO_BATTLE: "WAITTING_TO_BATTLE", //战后数据统计 BATTLE_HARM_DATA:"BATTLE_HARM_DATA", //mvp svp 切换 BATTLE_HARM_MVP:"BATTLE_HARM_MVP", //新版战斗 //fight_start GO_FIGHT_START: "GO_FIGHT_START", //fight_on GO_FIGHT_ON: "GO_FIGHT_ON", //各种战斗积分结算数据触发和分发 DISPENSE_TYPE_RESLUT: "DISPENSE_TYPE_RESLUT", //战斗对象受击计数 GET_ATTACKED_HERO: "GET_ATTACKED_HERO", //戰鬥流程ui事件 BATTLE_FORM_VIEW_SETSPEED:"BATTLE_FORM_VIEW_SETSPEED",//速率变更 BATTLE_FORM_VIEW_UPROUND:"BATTLE_FORM_VIEW_UPROUND",//更新回合数 BATTLE_FORM_VIEW_TOTALHURT:"BATTLE_FORM_VIEW_TOTALHURT",//更新总伤害 BATTLE_FORM_VIEW_UPNEXTMON:"BATTLE_FORM_VIEW_UPNEXTMON",//更新波次怪物基础信息 BATTLE_FORM_VIEW_SHOWSKILL:"BATTLE_FORM_VIEW_SHOWSKILL",//展示喊招 BATTLE_FORM_VIEW_GUILDBOSS:"BATTLE_FORM_VIEW_GUILDBOSS",//工会BOSS伤害值 BATTLE_FORM_VIEW_SELFDMG:"BATTLE_FORM_VIEW_SELFDMG",//己方伤害效果 BATTLE_FORM_VIEW_UPBUFF:"BATTLE_FORM_VIEW_UPBUFF",//更新buff BATTLE_FORM_VIEW_HALLOW:"BATTLE_FORM_VIEW_HALLOW",//更新星艦 BATTLE_FORM_VIEW_CLOSE:"BATTLE_FORM_VIEW_CLOSE" }