// -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 这里填写详细说明,主要填写该模块的功能简要 //
Create: {DATE} // -------------------------------------------------------------------- const BridgeController = require( "bridge.controller" ); var HeroConst = require( "hero_const" ); var HeroEvent = require( "hero_event" ); var PartnerConst = require( "partner_const" ); var HeroCalculate = require( "hero_calculate" ); var BackPackConst = require( "backpack_const" ); var MainuiConst = require( "mainui_const" ); var MainuiController = require( "mainui_controller" ); const BackPackController = require( "backpack_controller" ); // 桥接替换的界面 var HeroController = cc.Class( { extends: BridgeController, ctor: function() { }, // 初始化配置数据 initConfig: function() { var HeroModel = require( "hero_model" ); this.model = new HeroModel( this ); this.model.initConfig(); }, // 返回当前的model getModel: function() { return this.model; }, // 注册监听事件 registerEvents: function() { // 断线重连重置一下伙伴及其装备缓存数据 this.re_link_game_event = gcore.GlobalEvent.bind( EventId.EVT_RE_LINK_GAME, function() { // this.sender11000(); // this.sender11040(); // this.sender11037(); }.bind( this ) ) // 角色数据创建完毕后,监听资产数据变化情况 this.login_event_success = gcore.GlobalEvent.bind( EventId.EVT_ROLE_CREATE_SUCCESS, function() { gcore.GlobalEvent.unbind( this.login_event_success ) this.login_event_success = null; var RoleController = require( "role_controller" ) var role_vo = RoleController.getInstance().getRoleVo(); this.role_update_evt = role_vo.bind( EventId.UPDATE_ROLE_ATTRIBUTE, function( key, lev ) { if( key == "coin" ) { this.model.checkLevelRedPointUpdate(); } else if( key == "hero_exp" ) { this.model.checkLevelRedPointUpdate(); } else if( key == "lev" ) { this.model.checkUnlockFormRedPoint( lev ); } }, this ); }.bind( this ) ) // 物品道具增加 判断红点 if( !this.add_goods_event ) { this.add_goods_event = gcore.GlobalEvent.bind( EventId.ADD_GOODS, function( bag_code, temp_add ) { if( bag_code == BackPackConst.Bag_Code.EQUIPS ) { this.model.is_equip_redpoint_bag_update = true this.model.checkEquipRedPointUpdate() } else { for( var item_i in temp_add ) { var item = temp_add[ item_i ]; if( item.base_id == this.model.upgrade_star_cost_id ) { this.model.is_upgradestar_redpoint_bag_update = true; this.model.checkUpgradeStarRedPointUpdate(); this.model.checkLevelRedPointUpdate(); } else if( item.base_id == this.model.talent_skill_cost_id ) { this.model.setUpdateTalentRedpoint(); this.model.checkTalentRedPointUpdate(); } // gdata("item_data", "data_skill_item_list", item.base_id); if( Utils.getItemConfig( item.base_id ) ) { this.model.setUpdateTalentRedpoint() this.model.checkTalentRedPointUpdate() } } } }.bind( this ) ) } // 物品道具删除 判断红点 if( !this.del_goods_event ) { this.del_goods_event = gcore.GlobalEvent.bind( EventId.DELETE_GOODS, function( bag_code, temp_add ) { if( bag_code == BackPackConst.Bag_Code.EQUIPS ) { this.model.is_equip_redpoint_bag_update = true; this.model.checkEquipRedPointUpdate(); } else { for( var item_i in temp_add ) { var item = temp_add[ item_i ]; if( item.base_id == this.model.upgrade_star_cost_id ) { this.model.is_upgradestar_redpoint_bag_update = true this.model.checkUpgradeStarRedPointUpdate() this.model.checkLevelRedPointUpdate() } else if( item.base_id == this.model.talent_skill_cost_id ) { this.model.setUpdateTalentRedpoint() this.model.checkTalentRedPointUpdate() } if( Utils.getItemConfig( item.base_id ) ) { this.model.setUpdateTalentRedpoint() this.model.checkTalentRedPointUpdate() } } } }.bind( this ) ) } // 物品道具改变 判断红点 if( !this.modify_goods_event ) { this.modify_goods_event = gcore.GlobalEvent.bind( EventId.MODIFY_GOODS_NUM, function( bag_code, temp_add ) { if( bag_code == BackPackConst.Bag_Code.EQUIPS ) { this.model.is_equip_redpoint_bag_update = true; this.model.checkEquipRedPointUpdate(); } else { for( var item_i in temp_add ) { var item = temp_add[ item_i ]; if( item.base_id == this.model.upgrade_star_cost_id ) { this.model.is_upgradestar_redpoint_bag_update = true this.model.checkUpgradeStarRedPointUpdate() this.model.checkLevelRedPointUpdate() } else if( item.base_id == this.model.talent_skill_cost_id ) { this.model.setUpdateTalentRedpoint() this.model.checkTalentRedPointUpdate() } if( Utils.getItemConfig( item.base_id ) ) { this.model.setUpdateTalentRedpoint() this.model.checkTalentRedPointUpdate() } } } }.bind( this ) ) } // 激活神器(圣器) 判断红点 if( !this.update_drama_hallows_event ) { var HallowsEvent = require( "hallows_event" ); this.update_drama_hallows_event = gcore.GlobalEvent.bind( HallowsEvent.HallowsActivityEvent, function() { this.model.checkUnlockHallowsRedPoint(); }.bind( this ) ) } }, // 注册协议接受事件 registerProtocals: function() { let self = this; // this.RegisterProtocal(1110, this.on1110); this.RegisterProtocal( 11000, this.handle11000.bind( this ) ); //请求所有伙伴 this.RegisterProtocal( 11001, this.handle11001.bind( this ) ); //伙伴增加 this.RegisterProtocal( 11002, this.handle11002.bind( this ) ); //伙伴属性变更通知(单个伙伴属性) this.RegisterProtocal( 11007, this.handle11007.bind( this ) ); //伙伴属性变更通知(list列表伙伴属性) //升级 this.RegisterProtocal( 11003, this.handle11003.bind( this ) ); //伙伴升级 this.RegisterProtocal( 11004, this.handle11004.bind( this ) ); //伙伴进阶 this.RegisterProtocal( 11005, this.handle11005.bind( this ) ); //伙伴升星 this.RegisterProtocal( 11006, this.handle11006.bind( this ) ); //删除伙伴推送 this.RegisterProtocal( 11009, this.handle11009.bind( this ) ); //购买英雄数量上限 this.RegisterProtocal( 11016, this.handle11016.bind( this ) ); //伙伴下一阶属性 this.RegisterProtocal( 11017, this.handle11017.bind( this ) ); //推送伙伴最新数量 //装备相关 this.RegisterProtocal( 11010, this.handle11010.bind( this ) ); //穿戴装备 this.RegisterProtocal( 11011, this.handle11011.bind( this ) ); //卸下装备 this.RegisterProtocal( 11012, this.handle11012.bind( this ) ); //推送装备改变 this.RegisterProtocal( 11013, this.handle11013.bind(this)); //升级 至100 // this.RegisterProtocal(11014, this.handle11014.bind(this)); //一键精炼 this.RegisterProtocal( 11015, this.handle11015.bind( this ) ); //英雄锁定 //请求阵法 // this.RegisterProtocal(11200, this.handle11200.bind(this)); //请求自身阵法 // this.RegisterProtocal(11201, this.handle11201.bind(this)); //更换自身阵法 // this.RegisterProtocal(11202, this.handle11202.bind(this)); //伙伴上阵/下阵/交换 // this.RegisterProtocal(11203, this.handle11203.bind(this)); //阵法数据改变推送 // this.RegisterProtocal(11204, this.handle11204.bind(this)); //阵法升级/激活 this.RegisterProtocal( 11211, this.handle11211.bind( this ) ); //请求队伍 this.RegisterProtocal( 11212, this.handle11212.bind( this ) ); //请求保存队伍协议 this.RegisterProtocal( 11213, this.handle11213.bind( this ) ); //请求多个队伍 // //符文相关 this.RegisterProtocal( 11030, this.handle11030.bind( this ) ); //符文穿戴 this.RegisterProtocal( 11031, this.handle11031.bind( this ) ); //推送符文改变 this.RegisterProtocal( 11032, this.handle11032.bind( this ) ); //符文升星 this.RegisterProtocal( 11033, this.handle11033.bind( this ) ); //符文重置 this.RegisterProtocal( 11034, this.handle11034.bind( this ) ); //符文重铸保存 this.RegisterProtocal( 11035, this.handle11035.bind( this ) ); //符文碎片合成 this.RegisterProtocal( 11036, this.handle11036.bind( this ) ); //符文合成 this.RegisterProtocal( 11037, this.handle11037.bind( this ) ); //符文祝福值 this.RegisterProtocal( 11038, this.handle11038.bind( this ) ); //领取符文祝福值 this.RegisterProtocal( 11040, this.handle11040.bind( this ) ); //英雄图鉴信息 this.RegisterProtocal( 11060, this.handle11060.bind( this ) ); //英雄图鉴信息 this.RegisterProtocal( 27605, this.handle27605.bind( this ) ); //英雄阵容推荐信息 this.RegisterProtocal( 27606, this.handle27606.bind( this ) ); //领取英雄阵容推荐奖励信息 this.RegisterProtocal( 11075, this.handle11075.bind( this ) ); //请求英雄遣散 分解材料 this.RegisterProtocal( 11076, this.handle11076.bind( this ) ); //英雄遣散 分解 //重生(針對高星的) this.RegisterProtocal( 11065, this.handle11065.bind( this ) ) //夥伴回退" this.RegisterProtocal( 11066, this.handle11066.bind( this ) ) //英雄回退返回材料" //重生(針對 100級一下的英雄) this.RegisterProtocal( 11067, this.handle11067.bind( this ) ) //英雄重生信息 this.RegisterProtocal( 11068, this.handle11068.bind( this ) ) //英雄重生 // --天赋相关 this.RegisterProtocal( 11096, this.handle11096.bind( this ) ) //学习天赋技能 this.RegisterProtocal( 11097, this.handle11097.bind( this ) ) //天赋技能升级 this.RegisterProtocal( 11098, this.handle11098.bind( this ) ) //天赋遗忘 this.RegisterProtocal( 11099, this.handle11099.bind( this ) ) //获取英雄天赋信息 this.RegisterProtocal( 11063, this.handle11063.bind( this ) ) //--英雄详细信息 this.RegisterProtocal( 11019, this.handle11019.bind( this ) ) //--皮肤 this.RegisterProtocal( 11020, this.handle11020.bind( this ) ) //-- this.RegisterProtocal( 16686, this.handle16686.bind( this ) ) //10置換協議 this.RegisterProtocal( 26425, this.handle26425.bind( this ) ) // 水晶信息 this.RegisterProtocal( 26426, this.handle26426.bind( this ) ) // 放入共鸣英雄 this.RegisterProtocal( 26427, this.handle26427.bind( this ) ) // 卸下共鸣英雄 this.RegisterProtocal( 26428, this.handle26428.bind( this ) ) // 刷新槽位冷却时间 this.RegisterProtocal( 26429, this.handle26429.bind( this ) ) // 解锁共鸣槽位 this.RegisterProtocal( 11025, this.handle11025.bind( this ) ) // 解锁共鸣槽位 //神裝相關 self.RegisterProtocal( 11090, this.handle11090.bind( this ) ) //神裝保存重置技能" self.RegisterProtocal( 11091, this.handle11091.bind( this ) ) //推送神裝改變" self.RegisterProtocal( 11092, this.handle11092.bind( this ) ) //請求神裝穿戴信息"" self.RegisterProtocal( 11093, this.handle11093.bind( this ) ) //神裝穿戴/卸下" self.RegisterProtocal( 11094, this.handle11094.bind( this ) ) //神裝重置" self.RegisterProtocal( 11087, this.handle11087.bind( this ) ) //請求英雄升星的材料 self.RegisterProtocal( 11088, this.handle11088.bind( this ) ) //神裝獲取出售材料 self.RegisterProtocal( 11089, this.handle11089.bind( this ) ) //神裝出售 self.RegisterProtocal( 11086, this.handle11086.bind( this ) ) //神裝預覽屬性返回 self.RegisterProtocal( 25220, this.handle25220.bind( this ) ) //當前神裝套裝狀態 self.RegisterProtocal( 25221, this.handle25221.bind( this ) ) //新增神裝套裝 self.RegisterProtocal( 25223, this.handle25223.bind( this ) ) //購買新的格子 self.RegisterProtocal( 25224, this.handle25224.bind( this ) ) //應用方案到英雄 }, // 从服务器初始化数据 reqBaseFromServer: function( _cb ) { // 配置加载 let cfgs = [ "partner_artifact_data", // 行星武器重铸、技能模组 "partner_data", // 英雄 "partner_eqm_data", // 义肢、合成、评分 "partner_skill_data", // 技能模组 "partner_skin_data", // 皮肤 "partner_holy_eqm_data", // 神装(战斗义肢)数据 "role_data", // 英雄等级经验、功能开启等级提示 "skill_data", // 技能 "skill_data1", //技能 "skill_data2", //技能 "skill_data3", //技能 "skill_data4", //技能 "skill_data5", //技能 "skill_data6", //技能 "holiday_convert_data", // 置换 "halidom_data", // 阵营核心 "resonate_data", // 等级同步 "avatar_data", // 头像框 "recommend_data", // 推荐阵容 "weapon_data", // 專屬武器 ]; this.loadConfigs( cfgs, ( _ret, _data ) => { this.sender11025(); this.sender11000(); this.sender11040(); this.sender11037( _cb ); this.SendProtocal( 11213, { type_list: [ { type: PartnerConst.Fun_Form.Drama }, { type: PartnerConst.Fun_Form.Arena } ] } ); this.sender27605(); } ); }, sender11063( partner_id, _cb ) { let protocal = {} protocal.partner_id = partner_id this.SendProtocal( 11063, protocal, _cb ) }, handle11063( data ) { this.model.updateHeroVoDetailedInfo( data ) }, sender11000: function() { var protocal = {} this.SendProtocal( 11000, protocal ); }, handle11000: function( data ) { //请求所有伙伴 this.model.setHeroMaxCount( data.num ); this.model.setHeroBuyNum( data.buy_num ); this.model.updateHeroList( data.partners ); // var calculate = HeroCalculate.getInstance(); // RedMgr.getInstance().addCalHandler( calculate.checkAllStarFuseRedpoint.bind( calculate ), RedIds.RefuseHero ); this.sender11020(); }, handle11001: function( data ) { //伙伴增加 this.model.updateHeroList( data.partners, true ) //消除熔炼祭坛的红点 里面会重新计算红点 HeroCalculate.getInstance().clearAllStarFuseRedpointRecord(); this.model.is_upgradestar_redpoint_bag_update = true; this.model.checkUpgradeStarRedPointUpdate(); }, handle11002: function( data ) { //单个伙伴属性变更通知 this.model.updateSingle( data ); }, handle11007: function( data ) { //list伙伴属性变更通知( this.model.updateHeroList( data.ref_partners, null, true ); }, sender11003: function( partner_id, _cb ) { // 伙伴升级 var protocal = {}; protocal.partner_id = partner_id; this.SendProtocal( 11003, protocal, _cb ); }, handle11003: function( data ) { //伙伴升级 if( nx.dt.strNEmpty( data.msg ) ){ nx.tbox( data.msg ); } if( data && data.result === 1 ) { gcore.GlobalEvent.fire( HeroEvent.Hero_Level_Up_Success_Event, data ); } }, sender11013: function( partner_id, _cb ) { // 伙伴升级特殊 var protocal = {}; protocal.partner_id = partner_id; this.SendProtocal( 11013, protocal, _cb ); }, handle11013 : function( data ){ }, sender11004: function( partner_id ) { var protocal = {}; protocal.partner_id = partner_id; this.SendProtocal( 11004, protocal ); }, handle11004: function( data ) { //伙伴进阶结果 if( data && data.result == 1 ) { // 显示进阶窗口 } }, sender11005: function( partner_id, hero_list, random_list, item_expend ) { var protocal = {} protocal.partner_id = partner_id; protocal.expend1 = hero_list; protocal.expend2 = random_list; protocal.item_expend = item_expend; this.SendProtocal( 11005, protocal ); }, handle11005: function( data ) { //伙伴升星 if( nx.dt.strNEmpty( data.msg ) ){ nx.tbox( data.msg ); } if( data && data.result === 1 ) { gcore.GlobalEvent.fire( HeroEvent.Upgrade_Star_Success_Event ); } else { this.model.setUpgradeStarUpdateRecord( true ); } }, handle11006: function( data ) { //删除伙伴推送 this.model.delHeroDataList( data.expend2 ); }, sender11009: function() { this.SendProtocal( 11009, {} ); }, handle11009: function( data ) { //购买英雄数量上限 if( nx.dt.strNEmpty( data.msg ) ) { nx.tbox( data.msg ); } if( data.result ) { this.model.setHeroMaxCount( data.num ); this.model.setHeroBuyNum( data.buy_num ); gcore.GlobalEvent.fire( HeroEvent.Buy_Hero_Max_Count_Event ); } }, sender11016: function( partner_id ) { var protocal = {}; protocal.partner_id = partner_id; this.SendProtocal( 11016, protocal ); }, handle11016: function( data ) { //伙伴下一阶属性 gcore.GlobalEvent.fire( HeroEvent.Next_Break_Info_Event, data ); }, handle11017: function( data ) { //推送伙伴最新数量 }, // 0 表示一键穿戴 sender11010: function( partner_id, item_id ) { //穿戴装备 this.model.setEquipUpdateRecord( false ); var protocal = {} protocal.partner_id = partner_id protocal.item_id = item_id this.SendProtocal( 11010, protocal ); }, handle11010: function( data ) { // nx.tbox( data.msg ); if( !data.result ) this.model.setEquipUpdateRecord( true ); }, sender11011: function( partner_id, pos_id ) { this.model.setEquipUpdateRecord( false ); var protocal = {} protocal.partner_id = partner_id //此值改成装备唯一id protocal.pos_id = pos_id this.SendProtocal( 11011, protocal ); }, handle11011: function( data ) { //卸下装备 nx.tbox( data.msg ) if( !data.result ) this.model.setEquipUpdateRecord( true ); }, handle11012: function( data ) { //推送装备改变 if( !nx.dt.strEmpty( data.msg ) ){ nx.tbox( data.msg ); } if( data ) { this.model.updateHeroEquipList( data ); data = this.model.getHeroById( data.partner_id ) gcore.GlobalEvent.fire( HeroEvent.Equip_Update_Event, data ); this.model.is_equip_redpoint_hero_update = true; this.model.checkEquipRedPointUpdate() } }, sender11015: function( partner_id, is_lock ) { var protocal = {} protocal.partner_id = partner_id; protocal.type = is_lock; this.SendProtocal( 11015, protocal ) }, handle11015: function( data ) { //英雄锁定 if( !nx.dt.strEmpty( data.msg ) ){ nx.tbox( data.msg ); } if( data.result == 1 ) { this.model.setLockByPartnerid( data.partner_id, data.type ) gcore.GlobalEvent.fire( HeroEvent.Hero_Lock_Event ) } }, // 请求伙伴所有基本数据 在 function SysController:requestLoginProtocals( ) 统一请求 sender11025( _cb ) { this.SendProtocal( 11025, {}, _cb ); }, handle11025: function( data ) { // -- dump(data, "handle11025 协议===================>") this.model.setHeroMaxCount( data.num ) this.model.setHeroBuyNum( data.buy_num ) this.model.updateHeroList( data.partners ) // -- 计算一下圣物红点 // -- HalidomController:getInstance():getModel():calculateHalidomRedStatus() // --英雄信息有了 可以初始化精英赛布阵信息了 // ElitematchController:getInstance():loginSendProtoInfo() // --申请11026协议去 // this.model.batchSendHeroInfo() // --拉取神装套装信息 this.sender25220() // --申请所拥有的皮肤信息 this.sender11020() // --共鸣信息 this.sender26400() // this.sender26410() // --原力水晶 this.sender26425() // // --申请所有英雄的神装信息 this.model.sendAllHeroHolyEquipInfo() gcore.GlobalEvent.fire( HeroEvent.All_Hero_Base_Info_Event ) }, //-- 請求英雄分解材料 sender11087( partner_list ) { let protocal = {} protocal.list = partner_list this.SendProtocal( 11087, protocal ) }, handle11087( data ) { if( data.code == 1 ) { gcore.GlobalEvent.fire( HeroEvent.Hero_Reset_Star_Event, data ) } }, sender11211: function( type ) { // 请求单个布阵信息 var protocal = {} protocal.type = type this.SendProtocal( 11211, protocal ) }, handle11211: function( data ) { // 请求单个布阵信息结果 if( !data || typeof data.type != "number" ) return if( data && ( data.type === PartnerConst.Fun_Form.Drama || data.type === PartnerConst.Fun_Form.Arena ) ) this.model.setFormList( data ); gcore.GlobalEvent.fire( HeroEvent.Update_Fun_Form, data ); }, sender11212: function( type, formation_type, pos_info, hallows_id ) { var protocal = {} protocal.type = type protocal.formation_type = formation_type protocal.pos_info = pos_info protocal.hallows_id = hallows_id this.SendProtocal( 11212, protocal ) }, handle11212: function( data ) { //请求保存队伍协议 if( data.code ) { if( data.type === PartnerConst.Fun_Form.Drama ) { var type_list = []; var drma_info = {}; drma_info[ "type" ] = PartnerConst.Fun_Form.Drama; type_list.push( drma_info ); var arena_info = {}; arena_info[ "type" ] = PartnerConst.Fun_Form.Arena; type_list.push( arena_info ); this.sender11213( type_list ); } else if( data.type === PartnerConst.Fun_Form.Arena ) { this.sender11211( data.type ); } else if( data.type === PartnerConst.Fun_Form.LimitExercise ) { var LimitExerciseController = require( "limitexercise_controller" ) LimitExerciseController.getInstance().checkJoinFight() } gcore.GlobalEvent.fire( HeroEvent.Update_Save_Form, data ); } else { nx.tbox( data.msg ) } }, sender11213: function( type_list ) { // 请求多个布阵 var protocal = {} protocal.type_list = type_list; this.SendProtocal( 11213, protocal ); }, handle11213: function( data ) { //请求多个布阵结果 if( !data || !data.info ) return; for( var form_i in data.info ) { var form_data = data.info[ form_i ]; if( form_data && ( form_data.type === PartnerConst.Fun_Form.Drama || form_data.type === PartnerConst.Fun_Form.Arena ) ) this.model.setFormList( form_data ); } }, //符文----------------- //符文穿戴/卸下 sender11030: function( partner_id, pos_id, artifact_id, type ) { this.model.setEquipUpdateRecord( false ) var protocal = {} protocal.partner_id = partner_id protocal.pos_id = pos_id protocal.artifact_id = artifact_id protocal.type = type this.SendProtocal( 11030, protocal ) }, handle11030: function( data ) { //符文穿戴 nx.tbox( data.msg ); if( data.result == 0 ) { this.model.setEquipUpdateRecord( true ) } }, //推送符文改变 handle11031: function( data ) { nx.tbox( data.msg || "" ); this.model.updatePartnerArtifactList( data ) }, //符文升星 sender11032: function( partner_id, artifact_id, expends ) { var protocal = {}; protocal.partner_id = partner_id; protocal.artifact_id = artifact_id; protocal.expends = expends; this.SendProtocal( 11032, protocal ) }, handle11032: function( data ) { //符文升星 nx.tbox( data.msg ); if( data.result == 1 ) { gcore.GlobalEvent.fire( HeroEvent.Artifact_UpStar_Event, data ) } }, //符文重置 sender11033: function( partner_id, artifact_id, skills, luck_item ) { var protocal = {}; protocal.partner_id = partner_id; protocal.artifact_id = artifact_id; protocal.skills = skills; protocal.luck_item = luck_item; this.SendProtocal( 11033, protocal ) }, handle11033: function( data ) { //符文重置 nx.tbox( data.msg ); if( data.result == 1 ) { gcore.GlobalEvent.fire( HeroEvent.Artifact_Recast_Event ) } }, //符文重铸保存 sender11034: function( partner_id, artifact_id, type ) { var protocal = {}; protocal.partner_id = partner_id; protocal.artifact_id = artifact_id; protocal.type = type; this.SendProtocal( 11034, protocal ); }, handle11034: function( data ) { //符文重铸保存 nx.tbox( data.msg ) if( data.result == 1 ) { gcore.GlobalEvent.fire( HeroEvent.Artifact_Save_Event ) } }, //符文分解 sender11035: function( artifact_id ) { var protocal = {}; protocal.artifact_id = artifact_id; this.SendProtocal( 11035, protocal ) }, handle11035: function( data ) { //符文碎片合成 nx.tbox( data.msg ) }, //符文合成 sender11036: function( item_id, expend ) { var protocal = {}; protocal.item_id = item_id; protocal.expends = expend; this.SendProtocal( 11036, protocal ); }, handle11036: function( data ) { //符文合成 nx.tbox( data.msg ); if( data.result == 1 ) { gcore.GlobalEvent.fire( HeroEvent.Artifact_Compound_Event, data.flag ) } }, //符文祝福值 sender11037: function( _cb ) { this.SendProtocal( 11037, {}, _cb ); }, handle11037: function( data ) { //符文祝福值 if( data && data.lucky != null ) { this.model.setArtifactLucky( data.lucky ); gcore.GlobalEvent.fire( HeroEvent.Artifact_Lucky_Event ) } }, //领取符文祝福值 sender11038: function() { this.SendProtocal( 11038, {} ); }, handle11038: function( data ) { //领取符文祝福值 nx.tbox( data.msg ) }, // -- 請求符文重鑄次數相關數據 sender11048() { this.SendProtocal( 11048, {} ) }, handle11048( data ) { if( data && data.artifact_ref_count ) { this.model.updateArtifactRecastCount( data.artifact_ref_count ) // gcore.GlobalEvent.fire(HeroEvent.Artifact_Recast_Count_Event) } }, sender11040: function() { var protocal = {} this.SendProtocal( 11040, protocal ); }, handle11040: function( data ) { //英雄图鉴信息 this.model.setHadHeroInfo( data.partners ); }, sender11060: function( channel, partner_id ) { var protocal = {}; protocal.channel = channel; protocal.partner_id = partner_id; this.SendProtocal( 11060, protocal ); }, handle11060: function( data ) { //英雄图鉴信息 nx.tbox( data.msg ); }, sender11075: function( hero_list ) { //请求英雄分解材料 var protocal = {}; protocal.list = hero_list; this.SendProtocal( 11075, protocal ); }, handle11075: function( data ) { if( data.code == 1 ) { gcore.GlobalEvent.fire( HeroEvent.Hero_Reset_Look_Event, data.list ); } }, sender11076: function( partner_list ) { var protocal = {} protocal.list = partner_list this.SendProtocal( 11076, protocal ); }, handle11076: function( data ) { //英雄遣散 nx.tbox( data.msg ) if( data.code ) { this.model.delHeroDataList( data.list ); } }, //-天赋相关开始 sender11096( partner_id, pos, skill_id ) { let protocal = {} protocal.partner_id = partner_id protocal.pos = pos protocal.skill_id = skill_id this.SendProtocal( 11096, protocal ) }, //-- 10置換活動協議 sender16686(partner_id, partner_bid, expend){ let protocal = {} protocal.partner_id = partner_id protocal.partner_bid = partner_bid protocal.expend = expend this.SendProtocal(16686, protocal) }, handle16686( data ){ if(data.msg){ nx.tbox(data.msg) }else{ nx.tbox(nx.text.getKey("btn_guild_action_item_btn_type")) } }, handle11096( data ) { if( data.result == true ) { this.model.updateHeroVoTalent( [ data ], true ) data = this.model.getHeroById( data.partner_id ) gcore.GlobalEvent.fire( HeroEvent.Hero_Learn_Talent_Event, data ) HeroCalculate.getInstance().clearAllHeroRecordByRedPointType( HeroConst.RedPointType.eRPTalent ) } else { nx.tbox( data.msg ) } }, //-- 10置換活動協議 sender27605: function( _cb ){ this.SendProtocal( 27605, {}, _cb ); }, //-- 10置換活動協議 sender27606: function( _id ){ this.SendProtocal( 27606, { id: _id }) }, handle27605: function( _data ){ nx.bridge.vset( "FormCollectReward", _data.ids ); let cfg = game.configs.recommend_data.data_recommond; this.have = false; let have = []; for (let r in cfg ) { let recommend = cfg[r]; let camp = recommend.camp; let count = 0; for (let c = 0; c < camp.length; c++) { let partner = camp[c]; if( this.model.getHadHeroStarBybid( partner ) ){ count++; } } if( count >= 5 ){ have.push( count ); } } this.have = ( have.length != 0 && have.length != _data.ids.length ); nx.mTip.openTip( "form.recommend", ( have.length != 0 && have.length != _data.ids.length ) ); }, handle27606: function( _data ){ }, // 英雄(伙伴)背包界面 // @ hero_vo 英雄对应数据对象 openHeroBagWindow: function( status, _fromOther ) { if( !status ) { nx.bridge.closePanel( "WndPartnerBag" ); } else { nx.bridge.createPanel( "WndPartnerBag", { fromOther: _fromOther } ); } }, // 英雄(伙伴)改造界面 openHeroReformWindow: function( status, _params ) { if( !status ) { nx.bridge.closePanel( "WndPartnerReform" ); } else { nx.bridge.createPanel( "WndPartnerReform", _params ); } }, // 英雄(伙伴)置换预览界面 openHeroConvertPreview: function( status, _items, _cb ) { if( !status ) { nx.bridge.closePanel( "WndPartnerReformConverPreview"); } else { nx.bridge.createPanel( "WndPartnerReformConverPreview", { items: _items, cb: _cb, } ); } }, //打开英雄图书馆信息 openHeroLibraryMainWindow: function( status, bid ) { if( status == false ) { if( this.hero_library_mainWindow != null ) { this.hero_library_mainWindow.close() this.hero_library_mainWindow = null } } else { if( this.hero_library_mainWindow == null ) { var HeroLibraryMainWindow = require( "hero_library_main_window" ) this.hero_library_mainWindow = new HeroLibraryMainWindow() } if( !bid ) { let lib_pics = nx.selectresbyname( "library_module", "lib" ); if( lib_pics ) { this.hero_library_mainWindow.open( bid ) } else { nx.loadbox( "library_module", true, () => { this.hero_library_mainWindow.open( bid ) }, null, false, null, true ); } } else { this.hero_library_mainWindow.open( bid ) } } }, //打开英雄图书馆信息 openHeroLibraryInfoWindow: function( status, bid ) { if( status == false ) { if( this.hero_library_info != null ) { this.hero_library_info.close() this.hero_library_info = null } } else { if( this.hero_library_info == null ) { var HeroLibraryInfoWindow = require( "hero_library_info_window" ) this.hero_library_info = new HeroLibraryInfoWindow() } this.hero_library_info.open( bid ) } }, //打开英雄图书馆传记信息 openHeroLibraryStoryPanel: function( status, partnerOrBid ) { nx.error( "使用showTextPanel替代!" ); }, // -- 英雄(伙伴)主信息 界面 // --@ hero_vo 英雄对应数据对象 // --@ hero_list 英雄对象列表 // --@ setting 结构 // --setting.showType 显示英雄新的页签类型 // --setting.show_model_type 显示模式 1:英雄模式 2:图鉴模式 定义参考 HeroConst.BagTab.eBagHero openHeroMainInfoWindow: function( status, hero_vo, hero_list, setting ) { if( status ) { nx.bridge.createPanel( "WndPartnerInfo", { hero_vo : hero_vo, hero_list: hero_list, setting: setting } ); } else { nx.bridge.closePanel( "WndPartnerInfo"); } }, // 打开立绘界面 openHeroLookDrawWindow: function( status, draw_res_id, name, bid, share_type ) { if( status ) { if( !this.hero_look_draw_window ) { this.hero_look_draw_window = Utils.createClass( "hero_look_draw_window" ) } var data = { draw_res_id: draw_res_id, name: name, bid: bid, share_type: share_type, } this.hero_look_draw_window.open( data ) } else { if( this.hero_look_draw_window ) { this.hero_look_draw_window.close(); this.hero_look_draw_window = null; } } }, // 打开立绘界面 openHeroLookDrawWindowTest: function( status, data ) { if( status ) { nx.bridge.createPanel( "WndPartnerDrawPopup", data ); } else { nx.bridge.closePanel( "WndPartnerDrawPopup" ); } }, // --打开进阶界面 openHeroBreakPanel: function( status, hero_vo ) { if( status ) { nx.bridge.createPanel( "WndPartnerUpgrade", hero_vo ); } else { nx.bridge.closePanel( "WndPartnerUpgrade" ); } }, // 打开进阶成功界面 old_vo new_vo 都是heroVo对象 openBreakExhibitionWindow: function( status, old_vo, new_vo ) { if( status ) { nx.bridge.createPanel( "WndPartnerUpgradePopup", { old_vo : old_vo, new_vo : new_vo, } ); } else { nx.bridge.closePanel( "WndPartnerUpgradePopup"); if( old_vo && typeof ( old_vo ) == "number" ) { let skill_bid = old_vo this.openSkillUnlockWindow( true, skill_bid ) } } }, // 打开升星成功界面 old_vo new_vo 都是heroVo对象 openHeroUpgradeStarExhibitionPanel: function( status, old_vo, new_vo ) { if( status ) { nx.bridge.createPanel( "WndPartnerUpstarPopup", { old_vo : old_vo, new_vo : new_vo, } ); } else if( this.upgrade_star_exhibition_window ) { nx.bridge.closePanel( "WndPartnerUpstarPopup"); } }, // --打开天赋技能学习面板 // openSkillUnlockWindow(status, skill_bid) // if status == true then // if not this.unlock_window then // this.unlock_window = SkillUnlockWindow.New(skill_bid) // end // if this.unlock_window and this.unlock_window:isOpen() == false then // this.unlock_window:open() // end // else // if this.unlock_window then // this.unlock_window:close() // this.unlock_window = null // end // end // end // --打开英雄过滤 // openFormFilterHeroPanel(status, dic_filter_camp_type, dic_filter_career_type) // if status == true then // if not this.form_filter_hero_panel then // this.form_filter_hero_panel = FormFilterHeroPanel.New() // end // if this.form_filter_hero_panel and this.form_filter_hero_panel:isOpen() == false then // this.form_filter_hero_panel:open(dic_filter_camp_type, dic_filter_career_type) // end // else // if this.form_filter_hero_panel then // this.form_filter_hero_panel:close() // this.form_filter_hero_panel = null // end // end // end getFormFightView() { if( this.form_go_fight_panel ) { return true; } return false; }, // --打开布阵出战界面 // --@fun_form_type 布阵队伍类型 // --@show_type 出战界面显示类型 1 出战 2 保存布阵 3 頁簽佈陣 4 指定佈陣 openFormGoFightPanel: function( status, fun_form_type, setting, show_type, from_dramahook = false,cbClose ) { if( !status ) { nx.bridge.closePanel("WndFromView"); } else { var open_pragma = {} open_pragma.fun_form_type = fun_form_type; open_pragma.setting = setting; open_pragma.show_type = show_type; open_pragma.fromDramaHook = from_dramahook; open_pragma.cbClose = cbClose; nx.bridge.createPanel("WndFromView",open_pragma); } }, // 打开布阵 改成和 布阵出战界面 合二为一 openFormMainWindow: function( status, fun_form_type, params ) { if( params ) { this.openFormGoFightPanel( status, fun_form_type, params, HeroConst.FormShowType.eFormSave ) } else { this.openFormGoFightPanel( status, fun_form_type, {}, HeroConst.FormShowType.eFormSave ) } }, // 打开选择阵法界面 // @formation_type 阵法类型 也是配置表的id openFormationSelectPanel: function( status, formation_type, callback ) { if( status ) { var open_pragma = {}; open_pragma.formation_type = formation_type; open_pragma.callback = callback; nx.bridge.createPanel("WndFromSelect",open_pragma); } else { nx.bridge.closePanel("WndFromSelect"); } }, // 打开选择神器界面 // @hallows_id 神器id openFormHallowsSelectPanel: function( status, hallows_id, callback ) { if(status){ nx.bridge.createPanel( "WndHallowSelect", { hallows_id: hallows_id, callback: callback } ); }else{ nx.bridge.closePanel("WndHallowSelect"); } }, // 打开英雄升星界面 4升5 5升6 融合祭坛 openHeroUpgradeStarFuseWindow: function( status, hero_vo ) { if( status ) { if( !this.upgrade_star_fuse_window || !this.upgrade_star_fuse_window.root_wnd ) { var HeroUpgradeStarFuseWindow = require( "hero_upgrade_star_fuse_window" ); this.upgrade_star_fuse_window = new HeroUpgradeStarFuseWindow( this ); } this.upgrade_star_fuse_window.open( hero_vo ); } else { if( this.upgrade_star_fuse_window ) { this.upgrade_star_fuse_window.close(); this.upgrade_star_fuse_window = null; } } }, /** * 选伙伴 * @param {*} _open * @param {*} _args : { * partners: 列表, * count: 选择上限, * selects: 已选择, * fixed: 是否固定选择上限数(默认false) * flag: 特殊标记 } * @param {*} _cb : 返回 */ openPartnerSelector: function( _open, _args, _cb ) { if( _open ) { nx.bridge.createPanel( "WndPartnerSelectPanel", { params: _args, cb: _cb, } ) } else { nx.bridge.closePanel( "WndPartnerSelectPanel"); } }, // @select_data 是模拟hero_vo的数据 // @dic_other_selected 已经其他被选择的数据 [id] = hero_vo模式 // @ form_type --来源位置 1: 表示融合祭坛 2: 表示升星界面的 // @ is_master 是否是主卡(融合祭坛专用) openHeroUpgradeStarSelectPanel: function( status, select_data, dic_other_selected, form_type, is_master, select_cb, cur_hero_vo ) { if( status ) { if( !this.upgrade_star_select_panel ) { var HeroUpgradeStarSelectPanel = require( "hero_upgrade_star_select_window" ); this.upgrade_star_select_panel = new HeroUpgradeStarSelectPanel( this ); } var open_pragma = {}; open_pragma.select_data = select_data; open_pragma.dic_other_selected = dic_other_selected; open_pragma.form_type = form_type; open_pragma.select_cb = select_cb; open_pragma.cur_hero_vo = cur_hero_vo; open_pragma.is_master = is_master; this.upgrade_star_select_panel.open( open_pragma ); // if this.upgrade_star_select_panel and this.upgrade_star_select_panel:isOpen() == false then } else { if( this.upgrade_star_select_panel ) { this.upgrade_star_select_panel.close(); this.upgrade_star_select_panel = null; } } }, // --@select_data 是模擬hero_vo的數據 // --@dic_other_selected 已經其他被選擇的數據 [id] = hero_vo模式 // --@ form_type --來源位置 1: 表示融合祭壇 2: 表示升星界面的 3:聖物 // --@ setting.is_master 是否是主卡(融合祭壇專用) openHeroUpgradeStarSelectPanel2( status, select_data, dic_other_selected, form_type, setting, select_cb ) { let self = this; if( status ) { if( !self.upgrade_star_select_panel2 ) { var HeroUpgradeStarSelectPanel = require( "hero_upgrade_star_select_panel" ) self.upgrade_star_select_panel2 = new HeroUpgradeStarSelectPanel() } var open_pragma = {}; open_pragma.select_data = select_data; open_pragma.dic_other_selected = dic_other_selected; open_pragma.form_type = form_type; open_pragma.setting = setting; open_pragma.select_cb = select_cb; self.upgrade_star_select_panel2.open( open_pragma ) } else { if( self.upgrade_star_select_panel2 ) { self.upgrade_star_select_panel2.close() self.upgrade_star_select_panel2 = null } } }, // 打开英雄祭坛界面 openHeroResetWindow: function( status, data ) { if( status ) { if( !this.hero_reset_window ) { var HeroResetWindow = require( "hero_reset_window" ); this.hero_reset_window = new HeroResetWindow( this ); } if( this.hero_reset_window ) this.hero_reset_window.open( data ); } else { if( this.hero_reset_window ) { this.hero_reset_window.close() this.hero_reset_window = null; } } }, openHeroSacrificePanel: function( status, data ) { if( status ) { if( !this.hero_sacrifice_panel ) { var HeroSacrificePanel = require( "hero_sacrifice_panel" ); this.hero_sacrifice_panel = new HeroSacrificePanel( this ); } if( this.hero_sacrifice_panel ) this.hero_sacrifice_panel.open( data ); } else { if( this.hero_sacrifice_panel ) { this.hero_sacrifice_panel.close() this.hero_sacrifice_panel = null; } } }, openHeroResetReturnPanel: function( bool, item_list ) { if( bool ) { if( !this.hero_reset_return_panel ) { var HeroResetReturnPanel = require( "hero_rest_return_window" ); this.hero_reset_return_panel = new HeroResetReturnPanel( this ); } var open_pragma = {}; open_pragma.item_list = item_list; this.hero_reset_return_panel.open( open_pragma ); } else { if( this.hero_reset_return_panel ) { this.hero_reset_return_panel.close() this.hero_reset_return_panel = null; } } }, openHeroResetOfferPanel: function( bool, item_list, is_show_tips, callback, reset_type, dec ) { if( bool ) { if( !this.hero_reset_offer_panel ) { var HeroResetOfferPanel = require( "hero_reset_offer_window" ); this.hero_reset_offer_panel = new HeroResetOfferPanel( this ); } var open_pragma = {}; open_pragma.item_list = item_list; open_pragma.callback = callback; open_pragma.is_show_tips = is_show_tips; open_pragma.reset_type = reset_type; open_pragma.dec = dec; this.hero_reset_offer_panel.open( open_pragma ); } else { if( this.hero_reset_offer_panel ) { this.hero_reset_offer_panel.close() this.hero_reset_offer_panel = null; } } }, // 打开当前装备操作面板 openEquipChangePanel: function( _status, _item, _cb ) { if( _status ) { nx.bridge.createPanel( "WndPartnerEquipChangePanel", { data: _item, cb: _cb } ); } else { nx.bridge.closePanel( "WndPartnerEquipChangePanel" ); } }, // --打开装备穿戴界面 openEquipPanel: function( _status, _etype, _cb ) { if( _status ) { nx.bridge.createPanel( "WndPartnerEquipSelectPanel", { etype: _etype, cb: _cb, } ); } else { nx.bridge.closePanel( "WndPartnerEquipSelectPanel" ); } }, // 打开当前战斗义肢操作面板 openHolyChangePanel: function( _status, _etype, _partner, _holyLst, _cb, _cboff, _planid ) { if( _status ) { nx.bridge.createPanel( "WndPartnerHolySelect", { etype: _etype, partner: _partner, holyLst: _holyLst, cb: _cb, cboff: _cboff, planid: _planid } ); } else { nx.bridge.closePanel( "WndPartnerHolySelect" ); } }, // desc:打开装备tips // time:2018-05-24 05:50:42 // @bool:打开与关闭 // @data:装备数据 // @open_type:装备状态,0.其他状态,1: 背包中 3:伙伴身上 具体查看 PartnerConst.EqmTips // @partner_id:穿戴在伙伴身上就有伙伴id,其他可不填或填0 // @return openEquipTips: function( status, data, open_type, partner, holy_data ) { // if (status) { // var TipsController = require("tips_controller"); // TipsController.getInstance().showEquipTips(data, open_type, partner); // } if( status ) { open_type = open_type || PartnerConst.EqmTips.normal; var TipsController = require( "tips_controller" ); TipsController.getInstance().showEquipTips( data, open_type, partner, holy_data ); } else { if( this.equip_tips ) { this.equip_tips.close(); this.equip_tips = null; } } }, // ----------------------------------------神器相关------------------------------ // 打开符文重铸界面 openArtifactRecastWindow: function( status, data, partner_id ) { if( status == true ) { if( !this.artifact_recast_win ) { this.artifact_recast_win = Utils.createClass( "artifact_recast_window" ) } this.artifact_recast_win.open( { data: data, partner_id: partner_id } ) } else { if( this.artifact_recast_win ) { this.artifact_recast_win.close() this.artifact_recast_win = null } } }, //打开神器列表选择界面 // openArtifactListWindow(bool,artifact_type,partner_id,select_vo) // if bool == true then // if not this.artifact_list_panel then // this.artifact_list_panel = ArtifactListWindow.New() // end // artifact_type = artifact_type or 0 // partner_id = partner_id or 0 // if this.artifact_list_panel and this.artifact_list_panel:isOpen() == false then // this.artifact_list_panel:open(artifact_type,partner_id,select_vo) // end // else // if this.artifact_list_panel then // this.artifact_list_panel:close() // this.artifact_list_panel = null // end // end // end openArtifactListWindow: function( bool, artifact_type, partner_id, select_vo ) { if( bool == true ) { if( !this.artifact_list_window ) { this.artifact_list_window = Utils.createClass( "artifact_list_window" ) } artifact_type = artifact_type || 0; partner_id = partner_id || 0; var data = {}; data.artifact_type = artifact_type; data.partner_id = partner_id; data.select_vo = select_vo; this.artifact_list_window.open( data ) } else { if( this.artifact_list_window ) { this.artifact_list_window.close() this.artifact_list_window = null } } }, // 符文选择界面 openArtifactChoseWindow: function( bool, data ) { if( bool == true ) { if( !this.artifact_chose_window ) { this.artifact_chose_window = Utils.createClass( "artifact_chose_window" ) } this.artifact_chose_window.open( data ) } else { if( this.artifact_chose_window ) { this.artifact_chose_window.close() this.artifact_chose_window = null } } }, // --==============================-- // --desc:打开符文操作界面 // --time:2018-05-17 05:34:13 // --@bool: // --@data:符文数据,为goods_vo数据 // --@open_type:打开类型,分为 // --@return // --==============================-- openArtifactTipsWindow: function( bool, data, open_type, partner_id, pos ) { if( bool == true ) { if( data == null || data.config == null ) { nx.tbox( nx.text.getKey( "lab_hero_controller_tip1" ) ) return } if( !this.artifact_tips_window ) { this.artifact_tips_window = Utils.createClass( "artifact_tips_window" ) } if( open_type == null ) { open_type = PartnerConst.ArtifactTips.backpack; } var param = { data: data, open_type: open_type, partner_id: partner_id, pos: pos } this.artifact_tips_window.open( param ) } else { if( this.artifact_tips_window ) { this.artifact_tips_window.close() this.artifact_tips_window = null } } }, // 打开符文合成tips界面 openArtifactComTipsWindow: function( status, bid ) { if( status == true ) { if( !this.artifact_com_win ) { this.artifact_com_win = Utils.createClass( "artifact_com_tips_window" ) } this.artifact_com_win.open( bid ) } else { if( this.artifact_com_win ) { this.artifact_com_win.close() this.artifact_com_win = null } } }, // 打开符文祝福奖励领取界面 openArtifactAwardWindow: function( status ) { if( status == true ) { if( !this.artifact_award_win ) { this.artifact_award_win = Utils.createClass( "artifact_award_window" ) } this.artifact_award_win.open() } else { if( this.artifact_award_win ) { this.artifact_award_win.close() this.artifact_award_win = null } } }, // 打开符文技能预览界面 // -@show_type 显示类型 1 是符文技能预览 2 是英雄天赋技能 openArtifactSkillWindow: function( status, show_type ) { if( status == true ) { nx.bridge.createPanel( "WndPartnerSkillPreview", show_type ); } else { nx.bridge.closePanel( "WndPartnerSkillPreview" ); } }, // ----------------------------------------神器相关结束------------------------------ // -- 打开英雄tips界面 // --is_hide_equip 是否隐藏装备 openHeroTipsPanel( bool, hero_vo, is_hide_equip, showbtn ) { if( bool == true ) { if( !this.hero_tips_window ) { // let HeroTipsWindow = require("hero_tips_window") // this.hero_tips_window = new HeroTipsWindow() if( !this.hero_tips_window ) { this.hero_tips_window = Utils.createClass( "hero_tips_window", bool ) } this.hero_tips_window.open( { hero_vo: hero_vo, is_hide_equip: is_hide_equip, showbtn: showbtn } ) } } else { if( this.hero_tips_window ) { this.hero_tips_window.close() this.hero_tips_window = null } } }, // -- 打开英雄属性tips界面 openHeroTipsAttrPanel( bool, hero_vo, is_my ) { if( bool == true ) { nx.bridge.createPanel( "WndPartnerPropDetailsPanel", { hero_vo: hero_vo, is_my: is_my } ); } else { nx.bridge.closePanel( "WndPartnerPropDetailsPanel" ); } }, // -- 打开英雄tips界面根据bid openHeroTipsPanelByBid( bid ) { let hero_vo = this.model.getMockHeroVoByBid( bid ) if( hero_vo ) { this.showPartnerTips( hero_vo ); // this.openHeroTipsPanel( true, hero_vo, true ) } }, // 打开英雄图书馆信息根据bid 和星级 openHeroInfoWindowByBidStar: function( bid, star, callback ) { if( bid == null || star == null ) return var key = Utils.getNorKey( bid, star ); var hero_vo = this.model.getHeroPokedexByBid( key ); if( hero_vo ) { this.openHeroMainInfoWindow( true, hero_vo, [ hero_vo ], { show_model_type: HeroConst.BagTab.eBagPokedex, callback: callback } ) } }, // 背包 伙伴碎片预览 openPartnerItem( status, _bid, _star ) { if( status == true ) { nx.bridge.createPanel( "WndItemPartnerDetail", { bid: _bid, star: _star } ); } else { nx.bridge.closePanel( "WndItemPartnerDetail"); } }, // --请求天赋技能信息 sender11099( list ) { let protocal = {} protocal.partner_ids = list this.SendProtocal( 11099, protocal ) }, handle11099( data ) { this.model.updateHeroVoTalent( data.partner_ids ) gcore.GlobalEvent.fire( HeroEvent.Hero_Get_Talent_Event, data.partner_ids ) }, // --天赋技能升级 sender11097( partner_id, pos ) { let protocal = {} protocal.partner_id = partner_id protocal.pos = pos this.SendProtocal( 11097, protocal ) }, handle11097( data ) { if( data.result == true ) { this.model.updateHeroVoTalent( [ data ], true ) data = this.model.getHeroById( data.partner_id ) gcore.GlobalEvent.fire( HeroEvent.Hero_Level_Up_Talent_Event, data ) HeroCalculate.getInstance().clearAllHeroRecordByRedPointType( HeroConst.RedPointType.eRPTalent ) } else { nx.tbox( data.msg ) } }, // --天赋遗忘 sender11098( partner_id, pos ) { let protocal = {} protocal.partner_id = partner_id protocal.pos = pos this.SendProtocal( 11098, protocal ) }, handle11098( data ) { if( data.result == true ) { this.model.updateHeroVoTalent( [ data ], true ) data = this.model.getHeroById( data.partner_id ) gcore.GlobalEvent.fire( HeroEvent.Hero_Forget_Talent_Event, data ) HeroCalculate.getInstance().clearAllHeroRecordByRedPointType( HeroConst.RedPointType.eRPTalent ) } else { nx.tbox( data.msg ) } }, // -- 打开英雄学习技能界面 openHeroTalentSkillLearnPanel( bool, hero_vo, cb ) { if( bool == true ) { nx.bridge.createPanel( "WndPartnerSkillLearn", { hero_vo: hero_vo, cb: cb } ); } else { nx.bridge.closePanel( "WndPartnerSkillLearn"); } }, // -- 打开英雄学习技能升级界面 openHeroTalentSkillLevelUpPanel( bool, hero_vo, skill_id, cb ) { if( bool == true ) { nx.bridge.createPanel( "WndPartnerSkillUpLevel", { hero_vo: hero_vo, skill_id: skill_id, cb: cb } ); } else { nx.bridge.closePanel( "WndPartnerSkillUpLevel" ); } }, //开启新技能 openSkillUnlockWindow( status, skill_bid ) { if( status == true ) { nx.bridge.createPanel( "WndPartnerSkillUnlockPopup", { sid: skill_bid } ); } else { nx.bridge.closePanel( "WndPartnerSkillUnlockPopup" ); } }, //播放英雄音效 onPlayHeroVoice: function( vocie_res, time ) { nx.warn( "onPlayHeroVoice该方法已弃用,遇到再说" ); // //默认4秒 // time = time || 4; // //补充1秒时差 // time += 1; // if( this.voice_time_ticket == null ) { // let volume = nx.storage.get( "music_volume" ); // volume -= 0.6; // SoundManager.getInstance().setBackgroundVolume( volume ); // } else { // gcore.Timer.del( this.voice_time_ticket ); // this.voice_time_ticket = null; // } // if( this.hero_music != null ) { // if( this.hero_music == "undef" ) { // SoundManager.getInstance().removeEffectSound( null ); // } else { // SoundManager.getInstance().removeEffectSound( this.hero_music ); // } // } // this.hero_music = SoundManager.getInstance().playHeroEffectOnce( AUDIO_TYPE.DUBBING, vocie_res ); // if( this.hero_music == undefined ) { // this.hero_music = "undef"; // } // this.voice_time_ticket = gcore.Timer.set( function() { // let volume = nx.storage.get( "music_volume" ); // SoundManager.getInstance().setBackgroundVolume( volume ); // this.voice_time_ticket = null; // }.bind( this ), time * 1000, 1 ) }, /** * 皮肤提示 * @param {*} status 打开与关闭 * @param {*} data 皮肤信息 * @param {*} open_type 装备状态,0.其他状态,1: 背包中 3:伙伴身上 具体查看 PartnerConst.EqmTips * @param {*} partner 穿戴在伙伴身上就有伙伴id,其他可不填或填0 */ openHeroSkinTipsPanel( status, data, open_type, partner ) { if( status == true ) { if( !this.hero_skin_tips_panel ) { var HeroSkinTipsPanel = require( "hero_skin_tips_window" ) this.hero_skin_tips_panel = new HeroSkinTipsPanel( this ) } this.hero_skin_tips_panel.open( { data: data, open_type: open_type, partner: partner } ) } else { if( this.hero_skin_tips_panel ) { this.hero_skin_tips_panel.close() this.hero_skin_tips_panel = null } } }, //---------------------------神裝相關結束----------------------------------------- //--神裝保存重置技能" sender11090( partner_id, holy_eqm_id, _type ) { let protocal = {} protocal.partner_id = partner_id protocal.holy_eqm_id = holy_eqm_id //神裝id protocal.type = _type this.SendProtocal( 11090, protocal ) }, handle11090( data ) { if( data.msg ) { nx.tbox( data.msg ) } }, //推送神裝改變" handle11091( data ) { this.model.updateHolyEquipmentInfo( data ) gcore.GlobalEvent.fire( HeroEvent.Holy_Equipment_Update_Event, data ) }, //請求神裝穿戴信息"" sender11092( partner_ids ) { let protocal = {} protocal.partner_ids = partner_ids this.SendProtocal( 11092, protocal ) }, handle11092( data ) { this.model.updateHeroVoHolyEquipment( data.partner_ids ) gcore.GlobalEvent.fire( HeroEvent.Hero_Get_Holy_Equipment_Event, data.partner_ids ) }, //神裝穿戴/卸下" sender11093( partner_id, holy_eqm_id, _type ) { let protocal = {} protocal.partner_id = partner_id protocal.holy_eqm_id = holy_eqm_id //神裝id protocal.type = _type this.SendProtocal( 11093, protocal ) }, handle11093( data ) { if( data.msg != "" ) { nx.tbox( data.msg ); } }, //神裝重置" 洗炼 sender11094( partner_id, holy_eqm_id, pos ) { let protocal = {} protocal.partner_id = partner_id protocal.holy_eqm_id = holy_eqm_id protocal.pos = pos this.SendProtocal( 11094, protocal ) }, handle11094( data ) { nx.tbox( data.msg ) }, //神裝獲取出售材料 sender11088( item_ids ) { let protocal = {} protocal.item_ids = item_ids this.SendProtocal( 11088, protocal ) }, handle11088( data ) { nx.tbox( data.msg ) gcore.GlobalEvent.fire( HeroEvent.Hero_Sell_Holy_Equipment_Res_Event, data ) }, //神裝出售 sender11089( item_ids ) { let protocal = {} protocal.item_ids = item_ids this.SendProtocal( 11089, protocal ) }, handle11089( data ) { nx.tbox( data.msg ) }, //神裝預覽返回 sender11086( partner_id, holyequip_suit_data ) { //記錄神裝套裝數據 this.holyequip_suit_data = holyequip_suit_data let protocal = {} protocal.partner_id = partner_id this.SendProtocal( 11086, protocal ) }, handle11086( data ) { this.openHolyequipmentTotalAttrPanel( true, data, this.holyequip_suit_data ) }, //當前神裝套裝狀態 sender25220() { let protocal = {} this.SendProtocal( 25220, protocal ) }, handle25220( data ) { this.model.updateHolyEquipmentPlan( data ) gcore.GlobalEvent.fire( HeroEvent.Hero_Get_Holy_Equipment_Plan_Event, data ) }, //新增神裝套裝方案 sender25221( suit_id, partner_id, name, holy_eqm_list ) { let protocal = {} protocal.id = suit_id protocal.partner_id = partner_id protocal.name = name protocal.holy_eqm = holy_eqm_list this.SendProtocal( 25221, protocal ) }, handle25221( data ) { nx.tbox( data.msg ) }, //購買新的格子 sender25223() { let protocal = {} this.SendProtocal( 25223, protocal ) }, handle25223( data ) { nx.tbox( data.msg ) if( data.code ) { this.model.updateHolyEquipmentPlan( data, true ) gcore.GlobalEvent.fire( HeroEvent.Hero_Open_Holy_Equipment_Cell_Event, data.num ) } }, //應用方案到英雄 sender25224( partner_id, suit_id ) { let protocal = {} protocal.partner_id = partner_id protocal.id = suit_id this.SendProtocal( 25224, protocal ) }, handle25224( data ) { nx.tbox( data.msg ) }, //---------------------------皮肤协议结束----------------------------------------- //皮肤使用 sender11019: function( partner_id, skin_id, _cb ) { let protocal = {}; protocal.partner_id = partner_id; protocal.skin_id = skin_id; this.SendProtocal( 11019, protocal, _cb ); }, handle11019: function( data ) { // nx.tbox( data.msg ); if( data.result == 1 ) { nx.tbox( nx.text.getKey( "lab_hero_controller_tip2" ) ); } }, //皮肤使用 sender11020: function() { let protocal = {}; this.SendProtocal( 11020, protocal ); }, handle11020: function( data ) { // cc.log( "11020", data ) this.model.initHeroSkin( data ); }, //---------------------------皮肤协议结束----------------------------------------- //打开皮肤界面 openHeroSkinWindow: function( status, vo ) { if( status == true ) { if( !this.hero_skin_window ) { this.hero_skin_window = Utils.createClass( "hero_skin_window" ); } this.hero_skin_window.open( vo ); } else { if( this.hero_skin_window ) { this.hero_skin_window.close(); this.hero_skin_window = null; } } }, // --打开共鸣页面 openHeroResonateWindow: function( status, setting ) { if( status ) { if( !this.model.checkResonateIsOpen() ) { return } if( !this.hero_resonate_window ) { var heroresonatewindow = require( "hero_resonate_window" ) this.hero_resonate_window = new heroresonatewindow( this ) } this.hero_resonate_window.open( setting ) } else { if( this.hero_resonate_window ) { this.hero_resonate_window.close(); this.hero_resonate_window = null; } } }, // 打开共鸣水晶卸下英雄 openHeroResonatePutDownPanel: function( status, setting ) { if( status ) { if( !this.model.checkResonateIsOpen() ) { return } if( !this.hero_resonate_put_down_panel ) { var HeroResonatePutDownPanel = require( "hero_resonate_put_down_panel" ) this.hero_resonate_put_down_panel = new HeroResonatePutDownPanel( this ) } this.hero_resonate_put_down_panel.open( setting ) } else { if( this.hero_resonate_put_down_panel ) { this.hero_resonate_put_down_panel.close(); this.hero_resonate_put_down_panel = null; } } }, // --打开选择英雄界面 和 openHeroUpgradeStarSelectPanel 差不多,,操作上简单很多 openHeroSelectHeroPanel: function( status, setting ) { if( status ) { if( !this.hero_select_panel ) { var heroselectpanel = require( "hero_select_panel" ) this.hero_select_panel = new heroselectpanel( this ) } this.hero_select_panel.open( setting ) } else { if( this.hero_select_panel ) { this.hero_select_panel.close(); this.hero_select_panel = null; } } }, // --共鸣石碑信息 sender26400: function() { var protocal = {} this.SendProtocal( 26400, protocal ) }, handle26400: function( data ) { this.model.updateResonateLockInfo( data ) gcore.GlobalEvent.fire( HeroEvent.Hero_Resonate_Info_Event, data ) }, // --共鸣石碑上阵/下阵 (成功推送26400) sender26401: function( pos, id, _type ) { var protocal = {} protocal.pos = pos protocal.id = id protocal.type = _type this.SendProtocal( 26401, protocal ) }, handle26401: function( data ) { nx.tbox( data.msg ) }, // ======================================================================== // 同步中心 --- Kevin 05.09 // ======================================================================== // 请求同步中心信息 sender26425: function() { this.SendProtocal( 26425, {} ) }, // 推送水晶信息 handle26425: function( data ) { this.model.updateResonateCystalInfo( data ) gcore.GlobalEvent.fire( HeroEvent.Hero_Resonate_Crystal_Info_Event, data ) }, // 放入同步伙伴 sender26426: function( partner_id, pos ) { this.put_partner_id = partner_id; this.put_pos = pos; this.SendProtocal( 26426, { partner_id: partner_id, pos: pos, } ); gcore.GlobalEvent.fire( HeroEvent.Hero_Resonate_Crystal_Can_List_Event, false ) }, // 放入同步伙伴返回 handle26426: function( data ) { // 出现错误 if( nx.dt.objEmpty( data ) || !data.result || nx.dt.strNEmpty( data.msg ) ) { nx.tbox( data ? data.msg : "ErrFailed" ); this.put_pos = null return; } let id = data.partner_id || this.put_partner_id; let hero_vo = this.model.getHeroById( id ); if( hero_vo && Utils.next( hero_vo ) ) { nx.bridge.createPanel( "WndSyncCenterJoin", hero_vo ); // --可能放入的英雄有升级的红点..要消除他 hero_vo.red_point[ HeroConst.RedPointType.eRPLevelUp ] = null; // --可能是上阵的也要过滤一下 HeroCalculate.getInstance().checkAllHeroRedPoint(); } this.put_partner_id = null; gcore.GlobalEvent.fire( HeroEvent.Hero_Resonate_Crystal_Update_One_Event, this.put_pos ); this.put_pos = null }, // --卸下共鸣英雄" sender26427: function( partner_id, pos ) { var protocal = {} protocal.partner_id = partner_id protocal.pos = pos this.down_pos = pos this.SendProtocal( 26427, protocal ) gcore.GlobalEvent.fire( HeroEvent.Hero_Resonate_Crystal_Can_List_Event, false ) }, handle26427: function( data ) { nx.tbox( data.msg ) // --可能是上阵的也要过滤一下 if( data.result ) { HeroCalculate.getInstance().checkAllHeroRedPoint() gcore.GlobalEvent.fire( HeroEvent.Hero_Resonate_Crystal_Update_One_Event, this.down_pos ) } this.down_pos = null }, // --刷新槽位冷却时间" sender26428: function( pos ) { var protocal = {} protocal.pos = pos this.SendProtocal( 26428, protocal ) gcore.GlobalEvent.fire( HeroEvent.Hero_Resonate_Crystal_Can_List_Event, false ) }, handle26428: function( data ) { nx.tbox( data.msg ) if( data.result ) { gcore.GlobalEvent.fire( HeroEvent.Hero_Resonate_Crystal_Update_One_Event, data.pos ) } }, // 解锁共鸣槽位 sender26429: function( pos, type ) { this.SendProtocal( 26429, { pos: pos, type: type, } ); gcore.GlobalEvent.fire( HeroEvent.Hero_Resonate_Crystal_Can_List_Event, false ) }, // 解锁共鸣槽位 handle26429: function( data ) { // 出现错误 if( nx.dt.objEmpty( data ) || !data.result || nx.dt.strNEmpty( data.msg ) ) { nx.tbox( data ? data.msg : "ErrFailed" ); return; } gcore.GlobalEvent.fire( HeroEvent.Hero_Resonate_Crystal_Update_One_Event, data.pos ); gcore.GlobalEvent.fire( HeroEvent.Hero_Resonate_Crystal_Update_One_Event, data.pos + 1 ); }, //夥伴回退 sender11065( partner_id ) { let protocal = {} protocal.partner_id = partner_id this.SendProtocal( 11065, protocal ) }, handle11065( data ) { let self = this; if( data ) { nx.tbox( data.msg ) let items = []; for( let i in data.list ) { let v = data.list[ i ]; if( v.is_partner == 1 ) { let hero_vo = self.model.getHeroById( data.partner_id ) if( hero_vo ) { let hero_info = nx.dt.objClone( hero_vo ) // hero_info.show_type = MainuiConst.item_exhibition_type.partner_type items.push( hero_info ); } } else { items.push( { bid: v.id, num: v.num } ); } } MainuiController.getInstance().openGetItemView( true, items, 0, { is_backpack: true } ) gcore.GlobalEvent.fire( HeroEvent.HERO_RESET_EVENT, data ) } }, //夥伴材料回退 sender11066( partner_id ) { let protocal = {} protocal.partner_id = partner_id this.SendProtocal( 11066, protocal ) }, handle11066( data ) { if( nx.dt.strNEmpty( data.msg ) ){ nx.tbox( data.msg ); } if( data && data.code ) { gcore.GlobalEvent.fire( HeroEvent.HERO_RESET_ITEM_EVENT, data ) } }, //重生 針對 100級以下的 sender11067( partner_id ) { let protocal = {} protocal.partner_id = partner_id this.SendProtocal( 11067, protocal ) }, handle11067( data ) { this.model.setResetCount( data ) }, //重生 針對 100級以下的 sender11068( partner_id ) { let protocal = {} protocal.partner_id = partner_id this.SendProtocal( 11068, protocal ) }, handle11068( data ) { nx.tbox( data.msg ) }, //-----------------------重生方法處理------------------ showSingleRowItemList( item_scrollview, item_list2, data_list, setting2 ) { // if( !item_scrollview ) { // return // } // if( !data_list ) { // return // } // let item_list = item_list2 // if( item_list ) { // //隱藏物品 // for( let i in item_list ) { // let v = item_list[ i ] // if( v.deleteMe ) { // v.deleteMe() // v = null // } // } // item_list = {} // } // if( item_list == null ) { // item_list = {} // } // if( data_list.length == 0 ) { // return // } // //道具列表 // let setting = setting2 || {} // let scale = setting.scale || 1 // let start_x = setting.start_x || 5 // let space_x = setting.space_x || 5 // let max_count = setting.max_count // let item_width = setting.item_width || 120 // let lock = setting.lock || false // let is_show_action = setting.is_show_action || false // //點擊返回回調函數 // let is_tip = setting.is_tip // let callback = setting.callback || false // let item_count = data_list.length // item_width = item_width * scale // let total_width = start_x * 2 + item_width * item_count + space_x * ( item_count - 1 ) // let item_scrollview_size = item_scrollview.getContentSize() // let max_width = Math.max( item_scrollview_size.width, total_width ) // item_scrollview.setContentSize( cc.size( max_width, item_scrollview_size.height ) ) // if( max_count && item_count < max_count ) { // // item_scrollview.setTouchEnabled(false) // if( setting.is_center ) { // start_x = ( item_scrollview_size.width - total_width ) * 0.5 // if( start_x < 0 ) { // start_x = 0 // } // } // } else { // // item_scrollview.setTouchEnabled(true) // } // item_scrollview.stopAllActions() // let _setItemData = ( item, v, i ) => { // item.setVisible( true ) // let _x = start_x + ( Number( i ) ) * ( item_width + space_x )//Number(i) - 1 // item.setPosition( _x, item_scrollview_size.height * 0.5 ) // item.setData( v[ 0 ], v[ 1 ], true ) // item.showOrderWarLock( lock ) // if( callback ) { // item.addCallBack( () => { // callback() // } ) // } // if( v[ 2 ] ) { // item.setGoodsName( v[ 2 ], null, 24, null ) // } // item.setDefaultTip( is_tip ) // if( setting.show_effect_id ) { // item.showItemEffect( true, setting.show_effect_id, PlayerAction.action_1, true, 1.1 ) // } else { // item.showItemEffect( false ) // } // } // let item = null // let size = item_list.length // for( let i in data_list ) { // let v = data_list[ i ] // let dealey = i - size // if( dealey <= 0 ) { // dealey = 1 // } // let time = 0 // if( is_show_action ) { // time = 0.1 * dealey // } else { // time = dealey / 60 // } // Utils.delayRun( item_scrollview, time, () => { // if( !item_list[ i ] ) { // if( v.show_type != null && v.show_type == MainuiConst.item_exhibition_type.partner_type ) { // item = new HeroExhibitionItem() // item.setScale( scale ); // let _x = start_x + space_x;//start_x + (Number(i) - 1) * (item_width + space_x) // item.setPosition( _x, item_scrollview_size.height * 0.5 ) // item.setParent( item_scrollview ); // item.show(); // item.addCallBack( () => { // // -- if v.rid and v.srv_id then // // -- HeroController:getInstance():openHeroTipsPanel(true, v) // // -- else // // -- HeroController:getInstance():openHeroTipsPanelByBid(v.bid) // // -- end // } ) // // item.setAnchorPoint(cc.v2(0.5, 0.5)) // item.setData( v ) // item_list[ i ] = item // } else { // item = new BackPackItem() // // item.setAnchorPoint(0, 0.5) // item.setScale( scale ) // // item:setSwallowTouches(false) // item.setParent( item_scrollview ); // item.show(); // item_list[ i ] = item // _setItemData( item, v, i ) // if( is_show_action ) { // item.setScale( scale * 1.3 ) // } // } // } // } ) // } // return item_list }, // --打開神裝洗練 // --@goods_vo // --@partner_id 英雄的 partner_id 洗炼 openHolyequipmentRefreshAttPanel( status, goods_vo, _partner ) { if( status ) { nx.bridge.createPanel( "WndPartnerHolyRefinement", { eqm: goods_vo, partner: _partner } ); } else { nx.bridge.closePanel( "WndPartnerHolyRefinement" ); } }, // --打開神裝圖鑒界面 战斗义肢预览 openHeroClothesLustratWindow( status, _titles ) { if( status ) { nx.bridge.createPanel( "WndPartnerHolyPreview", { titles: _titles } ); } else { nx.bridge.closePanel( "WndPartnerHolyPreview"); } }, // --打開神裝預覽 openHolyequipmentTotalAttrPanel( status, data, holyequip_suit_data ) { if( status ) { nx.bridge.createPanel( "WndPartnerHolyBonus", data, holyequip_suit_data ); } else { nx.bridge.closePanel( "WndPartnerHolyBonus" ); } }, // --打開神裝方案 openHolyequipmentPlanPanel( status, _data, _partner ) { if( status == true ) { nx.bridge.createPanel( "WndPartnerHolyAssemble", { plans: _data, partner: _partner } ); } else { nx.bridge.closePanel( "WndPartnerHolyAssemble" ); } }, // --打開神裝穿戴界面 openHeroHolyEquipClothPanel( bool, pos, partner_id, data, holy_data, enter_type, hero_vo, equip_list ) { let self = this; if( bool ) { if( !self.equip_cloth_panel ) { var HeroHolyEquipClothPanel = require( "hero_holy_equip_cloth_panel" ); self.equip_cloth_panel = new HeroHolyEquipClothPanel() } self.equip_cloth_panel.open( { pos, partner_id, data, holy_data, enter_type, hero_vo, equip_list } ) } else { if( self.equip_cloth_panel ) { self.equip_cloth_panel.close() self.equip_cloth_panel = null } } }, // --保存神裝套裝提示 openHolyequipmentSaveTips( status, holy_data ) { let self = this; if( status ) { if( !self.holyequipment_save_tips ) { var HolyequipmentSaveTips = require( "holyequipment_save_tips" ); self.holyequipment_save_tips = new HolyequipmentSaveTips() } self.holyequipment_save_tips.open( holy_data ) } else { if( self.holyequipment_save_tips ) { self.holyequipment_save_tips.close() self.holyequipment_save_tips = null } } }, // --裝配神裝套裝提示 // --@holy_data:待裝配套裝數據 {id, name, hero_vo, item_list} openHolyequipmentWearTips( status, holy_data ) { let self = this; if( status ) { if( !self.holyequipment_wear_tips ) { var HolyequipmentWearTips = require( "holyequipment_wear_tips" ); self.holyequipment_wear_tips = new HolyequipmentWearTips() } self.holyequipment_wear_tips.open( holy_data ) } else { if( self.holyequipment_wear_tips ) { self.holyequipment_wear_tips.close() self.holyequipment_wear_tips = null } } }, // --保存神裝套裝方案提示 // --@hero_vo:當前英雄數據 // --@plan_data:所有神裝套裝數據 openHolyequipmentChooseTips( status, hero_vo, plan_data ) { let self = this; if( status ) { if( !self.holyequipment_choose_tips ) { var HolyequipmentChooseTips = require( "holyequipment_choose_tips" ); self.holyequipment_choose_tips = new HolyequipmentChooseTips() } self.holyequipment_choose_tips.open( { hero_vo, plan_data } ) } else { if( self.holyequipment_choose_tips ) { self.holyequipment_choose_tips.close() self.holyequipment_choose_tips = null } } }, // --重生確定 openHeroResetComfirmPanel( status, setting ) { let self = this; if( status ) { if( !self.hero_reset_comfirm_panel ) { var HeroResetComfirmPanel = require( "hero_reset_comfirm_panel" ) self.hero_reset_comfirm_panel = new HeroResetComfirmPanel() } self.hero_reset_comfirm_panel.open( setting ) } else { if( self.hero_reset_comfirm_panel ) { self.hero_reset_comfirm_panel.close() self.hero_reset_comfirm_panel = null } } }, } ); module.exports = HeroController;