"use strict"; cc._RF.push(module, '44b50KPUKxJeLlSLUrcCvNt', 'adventure_event'); // Scripts/mod/pve/adventure/adventure_event.js "use strict"; var AdventureEvent = {}; AdventureEvent.UPDATE_ROLE_ATTRIBUTE = "AdventureEvent.UPDATE_ROLE_ATTRIBUTE"; AdventureEvent.SCENE_WALKEND = "AdventureEvent.SCENE_WALKEND"; AdventureEvent.SCENE_CHANGE = "AdventureEvent.SCENE_CHANGE"; AdventureEvent.UPDATE_RED_INFO = "AdventureEvent.UPDATE_RED_INFO"; AdventureEvent.Update_Role_Info = "AdventureEvent.Update_Role_Info"; AdventureEvent.Update_Room_Base_Info = "AdventureEvent.Update_Room_Base_Info"; AdventureEvent.Update_Room_Info = "AdventureEvent.Update_Room_Info"; AdventureEvent.Update_Room_Path = "AdventureEvent.Update_Room_Path"; AdventureEvent.Reset_Room_Path = "AdventureEvent.Reset_Room_Path"; AdventureEvent.Select_Hero_List = "AdventureEvent.Select_Hero_List"; AdventureEvent.Init_Model_Win = "AdventureEvent.Init_Model_Win"; AdventureEvent.UpModel_Up_Cfg = "AdventureEvent.UpModel_Up_Cfg"; AdventureEvent.Init_People_Problem = "AdventureEvent.Init_People_Problem"; AdventureEvent.Update_Goods = "AdventureEvent.Update_Goods"; AdventureEvent.Update_Hero_Info = "AdventureEvent.Update_Hero_Info"; AdventureEvent.Update_Role_Model = "AdventureEvent.Update_Role_Model"; AdventureEvent.Update_Fight_Log = "AdventureEvent.Update_Fight_Log"; AdventureEvent.Update_Shop_Data = "AdventureEvent.Update_Shop_Data"; AdventureEvent.Update_Awards = "AdventureEvent.Update_Awards"; AdventureEvent.Update_Player_Info = "AdventureEvent.Update_Player_Info"; AdventureEvent.Udpate_Buff_List = "AdventureEvent.Udpate_Buff_List"; AdventureEvent.Update_More_Item = "AdventureEvent.Update_More_Item"; AdventureEvent.Buy_Energy = "AdventureEvent.Buy_Energy"; AdventureEvent.Update_Role_Good_Status = "AdventureEvent.Update_Role_Good_Status"; // AdventureEvent.Update_Buff_Info = "AdventureEvent.Update_Buff_Info" // AdventureEvent.Update_BackPack_Info = "AdventureEvent.Update_BackPack_Info" // AdventureEvent.Update_Single_Room_Info = "AdventureEvent.Update_Single_Room_Info" // AdventureEvent.Update_Evt_Buff_Info = "AdventureEvent.Update_Evt_Buff_Info" // AdventureEvent.Update_Evt_Answer_Info = "AdventureEvent.Update_Evt_Answer_Info" // AdventureEvent.Update_Adventure_Formation_Info = "AdventureEvent.Update_Adventure_Formation_Info" // AdventureEvent.Update_Evt_Plunder_Info = "AdventureEvent.Update_Evt_Plunder_Info" // AdventureEvent.Update_Evt_Npc_Info = "AdventureEvent.Update_Evt_Npc_Info" // AdventureEvent.Update_Evt_Plunder_Partner_Info = "AdventureEvent.Update_Evt_Plunder_Partner_Info" // AdventureEvent.Update_Evt_Guess_Result = "AdventureEvent.Update_Evt_Guess_Result" // AdventureEvent.Update_Evt_Box_Result_Info = "AdventureEvent.Update_Evt_Box_Result_Info" // // 掠夺记录 // AdventureEvent.Update_Plunder_Record_Info = "AdventureEvent.Update_Plunder_Record_Info" // AdventureEvent.Update_Record_Plunder_View_Info = "AdventureEvent.Update_Record_Plunder_View_Info" // AdventureEvent.Update_Red_Point_Info = "AdventureEvent.Update_Red_Point_Info" // AdventureEvent.Update_Evt_Shop_Info = "AdventureEvent.Update_Evt_Shop_Info" // // 操作房间成功之后处理 // AdventureEvent.Update_event_over_Info = "AdventureEvent.Update_event_over_Info" // // 重置或者请求进入下一层之后 // AdventureEvent.ResetFloorEvent = "AdventureEvent.ResetFloorEvent" // // 操作房间返回 // AdventureEvent.HandleRoomOverEvent = "AdventureEvent.HandleRoomOverEvent" // // 布阵信息变化 // AdventureEvent.UpdateAdventureForm = "AdventureEvent.UpdateAdventureForm" // // 技能信息 // AdventureEvent.UpdateSkillInfo = "AdventureEvent.UpdateSkillInfo" // // 更新选中的伙伴 // AdventureEvent.UpdateAdventureSelectHero = "AdventureEvent.UpdateAdventureSelectHero" // // 怪物气血 // AdventureEvent.UpdateMonsterHP = "AdventureEvent.UpdateMonsterHP" // // 一击必杀 // AdventureEvent.UpdateShotKillInfo = "AdventureEvent.UpdateShotKillInfo" // // 更新商店总览 // AdventureEvent.UpdateShopTotalEvent = "AdventureEvent.UpdateShopTotalEvent" // // 购买商店返回 // AdventureEvent.UpdateShopItemEvent = "AdventureEvent.UpdateShopItemEvent" // // 获得技能效果 // AdventureEvent.GetSkillForEffectAction = "AdventureEvent.GetSkillForEffectAction" // // 路径更新 // AdventureEvent.UpdatePathInfo = "AdventureEvent.UpdatePathInfo" // //宝箱展示任务 // AdventureEvent.UpdateBoxTeskEvent = "AdventureEvent.UpdateBoxTeskEvent" AdventureEvent.BackPackType = { BackPackView: 1, NextFloor: 2 }; AdventureEvent.EventType = { "null": 0, //无事件 buff: 1, //祝福 boss: 2, //boss finger_guessing: 3, //猜拳 box: 4, //宝箱 mon: 5, //怪物 npc: 6, //npc answer: 7, //答题 next: 9, //下一层 effect: 10, //特效事件 block: 11, // 烂地板 freebox: 12, // 免费宝箱 npc_talk: 13, // 新版npc对话 shop: 14, // 神秘商店 mysterious: 15, //神秘事件 init: 16, mon1: 17, mon2: 18, mon3: 19, skill: 20 }; AdventureEvent.AdventureEvenHandleType = { requst: 0, //请求 handle: 1, //确认操作 refresh: 2, //刷新 hook: 3 // 扫荡,只针对怪物 }; AdventureEvent.AdventurePluderRecordType = { defence: 1, //防御 act: 2 //进攻 }; AdventureEvent.AdventureResetType = { reset: 1, //重置本层 next: 2 //下一层 }; AdventureEvent.AdventureViewType = { myself: 1, // 自己掠夺 other: 2 // 帮助别人掠夺 }; module.exports = AdventureEvent; cc._RF.pop();