"use strict"; cc._RF.push(module, '4ed79XLXlhCAIFB/lychvbA', 'cmp.act.stepup.rank.item'); // Scripts/mod/acts/stepup/cmp/cmp.act.stepup.rank.item.js "use strict"; /****************************************************************** * Copyright(C) 2019 - 2020 Nx Studio * * StepUp排行项 * * 2018.05.18 ******************************************************************/ var SVCItem = require("nx.fx.sv.expand.item"); var ItemLayout = require("cmp.item.layout"); cc.Class({ "extends": SVCItem, properties: { nodRank: { "default": null, type: cc.Node }, nodBP: { "default": null, type: cc.Node }, nodAvatar: { "default": null, type: cc.Node }, nodName: { "default": null, type: cc.Node }, nodRewards: { "default": null, type: ItemLayout } }, // 数据重置 rebind: function rebind(_idx, _data, _key) { this._super(_idx, _data, _key); if (nx.dt.objEmpty(_data)) { return; } // 设置 this.setData(_data); }, // 设置 setData: function setData(_data) { // 排行 var bg = "rank_26"; var img = "rank_12"; if (_data.idx < 4) { nx.gui.setActive(this, "rank_" + _data.idx, true); } this.nodRank = nx.gui.find(this, "rank_4"); // switch( _data.idx ) { // case 1: { } break; // case 2: { nx.gui.setActive( this, "rank_" + _data.idx , true ); } break; // case 3: { nx.gui.setActive( this, "rank_" + _data.idx , true ); } break; // default: break; // } // bg = cc.path.join( "prefab/rank/ui", bg ); // img = cc.path.join( "prefab/rank/ui", img ); // nx.gui.setSpriteFrame( this.nodRank, "", bg ); // nx.gui.setSpriteFrame( this.nodRank, "img", img ); nx.gui.setString(this.nodRank, "txt", _data.idx > 3 ? _data.idx : ""); nx.gui.setActive(this.nodRank, "", _data.idx >= 4); // 头像 if (nx.dt.numPositive(_data.face_id, false)) { this.nodAvatar.active = true; nx.bridge.setAvatarByFaceId(this.nodAvatar, "mask/img", _data.face_id); } else { this.nodAvatar.active = false; } // 名字 nx.gui.setString(this.nodName, "", _data.name || ""); // BP nx.gui.setString(this.nodBP, "", _data.val1 || ""); // 奖励 var rewards = []; var DATA = game.configs.step_up_recruit_data.data_awards; if (nx.dt.arrNEmpty(DATA)) { var idx = _data.idx; for (var i = 0; i < DATA.length; ++i) { if (idx >= DATA[i].min && idx <= DATA[i].max) { rewards = DATA[i].items; break; } } } this.nodRewards.rebuild(rewards); } }); cc._RF.pop();