"use strict"; cc._RF.push(module, '69c3bhFYoNIV6FEPAhnfHbK', 'cmp.item.battle.hero'); // Scripts/mod/battle/cmp/cmp.item.battle.hero.js "use strict"; var ItemBase = require("nx.fx.sv.expand.item"); var PathTool = require("pathtool"); var NxSpine = require("nx.fx.spine"); cc.Class({ "extends": ItemBase, properties: { frame: { "default": null, type: cc.Node }, head: { "default": null, type: cc.Node }, effect: { "default": null, type: NxSpine }, showSp: { "default": null, type: NxSpine }, buff_con: { "default": null, type: cc.Node }, buff: { "default": null, type: cc.Node } }, // LIFE-CYCLE CALLBACKS: onLoad: function onLoad() {}, setConfig: function setConfig() {}, setEmpty: function setEmpty() {}, setData: function setData(data) { if (nx.dt.objEmpty(data)) { this.setEmpty(); return false; } this.data = data; var partner_bid = data.star == 0 ? data.object_id : data.object_bid; this.partner_data = gdata("partner_data", "data_partner_base", partner_bid); this.object_bid = data.object_bid; var res_id = this.partner_data.bustid; if (data.extra_data.length > 0) { for (var i = 0; i < data.extra_data.length; i++) { if (data.extra_data[i].extra_key == 5 && data.extra_data[i].extra_value > 0) { //皮肤 var skin_data = game.configs.partner_skin_data.data_skin_info[data.extra_data[i].extra_value]; res_id = skin_data.res_id; } } } var res_path = PathTool.getIconPath("models/" + res_id + "/play", "pkicon"); nx.gui.setSpriteFrame(this.head, "", res_path); }, //动作列表 //攻击 useSkill: function useSkill(end_call, skill_delay) { var _this = this; this.frame.active = true; var res_path = PathTool.getSpinePath("E80049", "action", false); this.showSp.load(res_path, function (_e) { if (!_e) { _this.showSp.action("action", false); //上浮 var head_up = cc.moveBy(0.1, cc.v2(0, 20)).easing(cc.easeOut(0.16)); //下沉 var head_down = cc.moveBy(0.3, cc.v2(0, -20)).easing(cc.easeIn(0.16)); _this.head.runAction(cc.sequence(cc.spawn(head_up, end_call), cc.delayTime(skill_delay), head_down, cc.callFunc(function () { _this.frame.active = false; }))); } else { _this.showSp.stop(); } }); }, //受击 getEncountor: function getEncountor() { var _this2 = this; var self = this; var spine_act = cc.sequence(cc.rotateBy(0.05, 10), cc.rotateBy(0.05, -10)); //受击 var hit_act = cc.repeat(spine_act, 1); var res_path = PathTool.getSpinePath("E65011", "action", false); self.effect.load(res_path, function (_e) { if (!_e) { _this2.effect.action("action", false, function (_key, _name) { if (_key == "start") { self.node.runAction(hit_act); } if (_key == "complete") { self.node.stopAllActions(); self.node.angle = 0; } }); } else { self.effect.stop(); self.node.runAction(hit_act); } }); } }); cc._RF.pop();