"use strict"; cc._RF.push(module, 'a9dcerMM7JJ+qQhgnb+y4T5', 'elfin_const'); // Scripts/mod/partner/wings/elfin_const.js "use strict"; var _ElfinConst$Tree_Attr, _ElfinConst$Elfin_Qua, _ElfinConst$Elfin_Qua2; var ElfinConst = {}; // 精靈主界面Tab類型 ElfinConst.Tab_Index = { Hatch: 1, // 孵化 Rouse: 2, // 喚醒 Summon: 3, // 召喚 FieldGuide: 4 // 图鉴 }; // 孵化窩的狀態 ElfinConst.Hatch_Status = { Open: 0, // 開啟了,但沒放入蛋 Hatch: 1, // 孵化中 Over: 2 // 孵化完成,待領取 }; // 物品選擇界面類型 ElfinConst.Select_Type = { Egg: 1, // 蛋 Item: 2 // 道具 }; // 特權靈窩id ElfinConst.Privilege_Hatch_Id = 2; // 精靈古樹固定顯示的四個屬性值 ElfinConst.Tree_Attrs = (_ElfinConst$Tree_Attr = {}, _ElfinConst$Tree_Attr[1] = "atk", _ElfinConst$Tree_Attr[2] = "hp_max", _ElfinConst$Tree_Attr[3] = "def", _ElfinConst$Tree_Attr[4] = "speed", _ElfinConst$Tree_Attr); // 精靈獲得界面按品質區分資源 ElfinConst.Elfin_Quality_Res = (_ElfinConst$Elfin_Qua = {}, _ElfinConst$Elfin_Qua[0] = "elfin_foster_22", _ElfinConst$Elfin_Qua[1] = "elfin_foster_22", _ElfinConst$Elfin_Qua[2] = "elfin_foster_22", _ElfinConst$Elfin_Qua[3] = "elfin_foster_23", _ElfinConst$Elfin_Qua[4] = "elfin_foster_24", _ElfinConst$Elfin_Qua[5] = "elfin_foster_24", _ElfinConst$Elfin_Qua); ElfinConst.Elfin_Quality_Outline = { // [0] : cc.c4b(68,75,67,255), // 白 // [1] : cc.c4b(33,102,24,255), // 綠 // [2] : cc.c4b(49,70,148,255), // 藍 // [3] : cc.c4b(88,0,120,255), // 紫 // [4] : cc.c4b(153,58,0,255), // 橙 // [5] : cc.c4b(151,0,0,255), // 紅 }; ElfinConst.Elfin_Quality_Name = (_ElfinConst$Elfin_Qua2 = {}, _ElfinConst$Elfin_Qua2[0] = "elfin_const_1", _ElfinConst$Elfin_Qua2[1] = "elfin_const_1", _ElfinConst$Elfin_Qua2[2] = "elfin_const_2", _ElfinConst$Elfin_Qua2[3] = "elfin_const_3", _ElfinConst$Elfin_Qua2[4] = "elfin_const_4", _ElfinConst$Elfin_Qua2[5] = "elfin_const_5", _ElfinConst$Elfin_Qua2); // 藍色蛋的bid ElfinConst.Bule_Egg_Bid = 10601; module.exports = ElfinConst; cc._RF.pop();