"use strict"; cc._RF.push(module, 'b1ee5Y0GaRL9ZuOmty+rohI', 'battle_event'); // Scripts/mod/battle/battle_event.js "use strict"; module.exports = { // 战斗类型返回,有一些窗体,需要等这个事件之后,才判断是否显示面板 COMBAT_TYPE_BACK: "COMBAT_TYPE_BACK", MOVE_DRAMA_EVENT: "MOVE_DRAMA_EVENT", // 提前隐藏战斗ui HIDE_BAT_UI_IN_SETTLE: "HIDE_BAT_UI_IN_SETTLE", //关闭结算界面 CLOSE_RESULT_VIEW: "CLOSE_RESULT_VIEW", // 回合数更新 UPDATE_ROUND_NUM: "UPDATE_ROUND_NUM", //退出战斗 EXIT_FIGHT: "SceneEvent.EXIT_FIGHT", //真开始战斗 BATTLE_START: "BATTLE_START", INIT_BATTLE_RESBG: "INIT_BATTLE_RESBG", //无操作等待5s,示意玩家开始战斗 WAITTING_TO_BATTLE: "WAITTING_TO_BATTLE", //战后数据统计 BATTLE_HARM_DATA: "BATTLE_HARM_DATA", //mvp svp 切换 BATTLE_HARM_MVP: "BATTLE_HARM_MVP", //新版战斗 //fight_start GO_FIGHT_START: "GO_FIGHT_START", //fight_on GO_FIGHT_ON: "GO_FIGHT_ON", //各种战斗积分结算数据触发和分发 DISPENSE_TYPE_RESLUT: "DISPENSE_TYPE_RESLUT", //战斗对象受击计数 GET_ATTACKED_HERO: "GET_ATTACKED_HERO", //戰鬥流程ui事件 BATTLE_FORM_VIEW_SETSPEED: "BATTLE_FORM_VIEW_SETSPEED", //速率变更 BATTLE_FORM_VIEW_UPROUND: "BATTLE_FORM_VIEW_UPROUND", //更新回合数 BATTLE_FORM_VIEW_TOTALHURT: "BATTLE_FORM_VIEW_TOTALHURT", //更新总伤害 BATTLE_FORM_VIEW_UPNEXTMON: "BATTLE_FORM_VIEW_UPNEXTMON", //更新波次怪物基础信息 BATTLE_FORM_VIEW_SHOWSKILL: "BATTLE_FORM_VIEW_SHOWSKILL", //展示喊招 BATTLE_FORM_VIEW_GUILDBOSS: "BATTLE_FORM_VIEW_GUILDBOSS", //工会BOSS伤害值 BATTLE_FORM_VIEW_SELFDMG: "BATTLE_FORM_VIEW_SELFDMG", //己方伤害效果 BATTLE_FORM_VIEW_UPBUFF: "BATTLE_FORM_VIEW_UPBUFF", //更新buff BATTLE_FORM_VIEW_HALLOW: "BATTLE_FORM_VIEW_HALLOW", //更新星艦 BATTLE_FORM_VIEW_CLOSE: "BATTLE_FORM_VIEW_CLOSE" }; cc._RF.pop();