{ "__type__": "cc.JsonAsset", "_name": "arena_cluster_champion_data", "_objFlags": 0, "_native": "", "json": { "data_const_length": 31, "data_const": { "time_score_start": { "val": [ 12, 0, 0 ], "desc": "积分赛开始时间" }, "time_score_ready": { "val": 30, "desc": "积分赛准备时间" }, "time_score_guess": { "val": 90, "desc": "积分赛下注时间" }, "time_score_fight": { "val": 180, "desc": "积分赛战斗时间" }, "time_champion_ready": { "val": 30, "desc": "64强冠军赛准备时间" }, "time_champion_guess": { "val": 90, "desc": "64强冠军赛下注时间" }, "time_champion_fight": { "val": 180, "desc": "64强冠军赛战斗时间" }, "base_power": { "val": 100000, "desc": "机器人基本战力(没有真实玩家时使用)" }, "base_lev": { "val": 60, "desc": "机器人基本等级(没有一个真实玩家时使用)" }, "face_list": { "val": [ 10101, 10201, 10202, 10301, 10302, 10303, 10304, 10305, 10401, 10402, 10403, 10404, 10405, 10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508, 10509, 20101, 20201, 20202, 20301, 20302, 20303, 20304, 20305, 20401, 20402, 20403, 20404, 20405, 20501, 20502, 20503, 20504, 20505, 20506, 20507, 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"desc": "积分赛每轮给予的筹码数量" }, "guess_number2": { "val": 60, "desc": "64强赛每轮给予的筹码数量" }, "guess_limit": { "val": 1000, "desc": "竞猜单次押注上限" }, "guess_times": { "val": 2000, "desc": "竞猜成功获得的竞猜币倍数" }, "guess_coin": { "val": 10, "desc": "竞猜币每次加减数量" }, "battle_members": { "val": 8, "desc": "选拔赛参赛资格数量" }, "battel_score": { "val": 80, "desc": "循环赛积分加成系数" }, "base_score": { "val": 400, "desc": "机器人初始积分" }, "score_arg": { "val": 1000, "desc": "机器人初始积分系数" }, "battel_guess": { "val": [ [ 0, 50 ], [ 51, 80 ], [ 81, 100 ] ], "desc": "竞猜筛选战力差范围(三轮筛选)" }, "like_max": { "val": 3, "desc": "每日点赞最大次数" }, "like_reward": { "val": [ [ 34, 50 ] ], "desc": "点赞奖励" }, "guess_lev_limit": { "val": 55, "desc": "55级可参与竞猜玩法" }, "season_start": { "val": [ 12, 0, 0 ], "desc": "赛季开启时间" }, "season_end": { "val": [ 13, 0, 0 ], "desc": "赛季结束时间" }, "robot_win_score": { "val": 100, "desc": "机器人胜利积分系数" }, "like_redpoint_limit": { "val": 55, "desc": "红点显示等级" }, "open_number_limit": { "val": 4, "desc": "周冠军赛开启所需人数" }, "hallowskin_reward_rank": { "val": 3, "desc": "能获得神器皮肤死神镰刀的前x名" } }, "data_awards_length": 12, "data_awards": [ { "min": 1, "max": 1, "items": [ [ 50212, 1 ], [ 14001, 5 ], [ 34, 9000 ] ], "awards": [ [ 50212, 1 ], [ 14001, 5 ], [ 34, 9000 ] ] }, { "min": 2, "max": 2, "items": [ [ 50213, 1 ], [ 14001, 5 ], [ 34, 7500 ] ], "awards": [ [ 50213, 1 ], [ 14001, 5 ], [ 34, 7500 ] ] }, { "min": 3, "max": 3, "items": [ [ 50214, 1 ], [ 14001, 5 ], [ 34, 6750 ] ], "awards": [ [ 50214, 1 ], [ 14001, 5 ], [ 34, 6750 ] ] }, { "min": 4, "max": 4, "items": [ [ 34, 6000 ], [ 1, 3600000 ] ], "awards": [ [ 34, 6000 ], [ 1, 3600000 ] ] }, { "min": 5, "max": 8, "items": [ [ 34, 5400 ], [ 1, 3240000 ] ], "awards": [ [ 34, 5400 ], [ 1, 3240000 ] ] }, { "min": 9, "max": 16, "items": [ [ 34, 4800 ], [ 1, 2880000 ] ], "awards": [ [ 34, 4800 ], [ 1, 2880000 ] ] }, { "min": 17, "max": 32, "items": [ [ 34, 4500 ], [ 1, 2700000 ] ], "awards": [ [ 34, 4500 ], [ 1, 2700000 ] ] }, { "min": 33, "max": 64, "items": [ [ 34, 3900 ], [ 1, 2340000 ] ], "awards": [ [ 34, 3900 ], [ 1, 2340000 ] ] }, { "min": 65, "max": 100, "items": [ [ 34, 3300 ], [ 1, 1980000 ] ], "awards": [ [ 34, 3300 ], [ 1, 1980000 ] ] }, { "min": 101, "max": 150, "items": [ [ 34, 3000 ], [ 1, 1800000 ] ], "awards": [ [ 34, 3000 ], [ 1, 1800000 ] ] }, { "min": 151, "max": 200, "items": [ [ 34, 2700 ], [ 1, 1620000 ] ], "awards": [ [ 34, 2700 ], [ 1, 1620000 ] ] }, { "min": 201, "max": 256, "items": [ [ 34, 2400 ], [ 1, 1440000 ] ], "awards": [ [ 34, 2400 ], [ 1, 1440000 ] ] } ], "data_explain_length": 5, "data_explain": { "1": { "id": 1, "title": "基礎規則", "desc": "1.周冠軍賽由選拔賽和六十四強賽組成\n2.每周日12-13點,屆時系統將選取跨服天梯玩法前256名玩家自動進行賽事\n3.擁有參賽資格的人數需大於等於64,否則比賽無法開啟\n4.比賽形式為1V1的單陣容對抗模式\n5.若比賽戰鬥超時,則傷害總量高的一方獲勝" }, "2": { "id": 2, "title": "選拔賽規則", "desc": "1.選拔賽在周日12:00開啟,共6輪比賽。每輪比賽分準備階段(用於更換陣容)、競猜階段(用於參與競猜玩法)和戰鬥階段\n2.每輪比賽勝利獲得選拔賽積分,失敗不得分\n3.最後的總積分等於選拔賽積分和加上跨服天梯排名帶來的積分,天梯排名越高,獲得的初始積分越高。總積分排名前64的玩家將參加六十四強比賽" }, "3": { "id": 3, "title": "六十四強賽規則", "desc": "1.六十四強賽在選拔賽結束後開啟,分八組進行。賽制為淘汰賽,最終決出冠軍、亞軍、季軍\n2.季軍的名次由4強中選拔賽總分的高低決定" }, "4": { "id": 4, "title": "競猜規則", "desc": "1.每輪比賽將對一場指定賽事發起競猜,可在競猜階段進行下注。每輪只能下注一次,無法更改\n2.每輪比賽開始時都將發放競猜所用高級競猜幣\n3.競猜正確獲得對應賠率的高級競猜幣,錯誤則扣除下注的高級競猜幣\n4.周冠軍賽結束後高級競猜幣自動結算為可用於冠軍商店兌換道具的冠軍幣" }, "5": { "id": 5, "title": "獎勵發放", "desc": "1.周冠軍賽結束後按照最終排名通過郵件發放獎勵" } } } }