%%%------------------------------------------------------------------- %%% @author Administrator %%% @copyright (C) 2023, %%% @doc %%% %%% @end %%% Created : 13. 6月 2023 19:22 %%%------------------------------------------------------------------- -module(adventure_endless_data). -author("Administrator"). -export([cfg/0]). -include("data_config.hrl"). -include("common.hrl"). cfg() -> #data_cfg{ name = adventure_endless_data ,lua_name = adventure_endless_data ,desc = "神界冒险无尽模式配置数据" ,source = "adventure_endless_data.xml" ,target = "adventure_endless_data.erl" ,callback = [ {{get_const, undefined}, cb_fun, handle, {get_fun, ["常量配置"], "get_const(~ts) -> ~ts; %% ~ts", [key, val, desc]}} ,{get_all_item_id, cb_fun, handle, {tuple_list, ["NPC1","NPC2", "旅行商人"], id}} ,{get_evt, cb_fun, handle, {get_record, ["事件總覽"], evt_id, new_map, all}} ,{get_type, cb_fun, handle, {get_tuple, ["事件總覽"], evt_id, evt_type}} ,{get_evt_by_type, cb_fun, handle, {tuple_type, ["事件總覽"], evt_type, [evt_id, weight]}} ,{get_item1_list_by_type, cb_fun, handle, {tuple_type, ["NPC1","NPC2","NPC3", "改造台"], group, id}} ,{get_item, cb_fun, handle, {get_tuple, ["NPC1","NPC2","NPC3", "旅行商人", "陷阱", "祝福", "改造台"], id, evt}} ,{get_floor, cb_fun, handle, {get_record, ["层数据"], floor, new_map, all}} ,{get_exch, cb_fun, handle, {get_record, ["旅行商人"], id, new_map, all}} ,{get_exch_by_group, cb_fun, handle, {tuple_type, ["旅行商人"], group, [id, rand]}} ,{week_reward, cb_fun, handle, {get_tuple, ["进度奖励"], count, week_items}} ,{reward, cb_fun, handle, {get_tuple, ["进度奖励"], id, [count, items]}} ,{list_round_reward, cb_fun, handle, {tuple_list, ["进度奖励"], [id, count]}} ,{get_init_buffs, cb_fun, handle, {get_tuple, ["陷阱", "祝福"], id, all}} ,{get_trap_by_group, cb_fun, handle, {tuple_type, ["陷阱"], group, [id, rand]}} ,{get_bless_by_group, cb_fun, handle, {tuple_type, ["祝福"], group, [id, rand]}} ,{get_foster, cb_fun, handle, {tuple_list, ["改造台"], id}} ,{get_partner, cb_fun, handle, {get_tuple, ["英雄隨機"], id, partners}} ,{get_log, cb_fun, handle, {get_tuple, ["NPC1","NPC2","NPC3", "旅行商人", "陷阱", "祝福", "改造台"], id, log}} ,{{get_buff_icon, 0}, cb_fun, handle, {get_tuple, ["事件bufficon"], id, num}} ,{get_drop, cb_fun, handle, {get_tuple, ["事件總覽"], evt_type, drop}} ,{get_drop_group, cb_fun, handle, {tuple_type, ["掉落庫"], drop_id, [id, rand]}} ,{get_drop_info, cb_fun, handle, {get_tuple, ["掉落庫"], id, all}} ] ,callback_cli = [ {adventure_event, cb_fun_lua, handle, {key_val, ["事件"], [evt_id], all}} ,{explain, cb_fun_lua, handle, {key_val, ["玩法说明"], [title], all}} ,{adventure_const, cb_fun_lua, handle, {key_val, ["常量配置"], [key], all}} ,{floor_reward, cb_fun_lua, handle, {key_val, ["层数据"], [floor], all}} ,{adventure_npc_data, cb_fun_lua, handle, {type_get_val, ["NPC1", "NPC2", "NPC3"], [id], all}} ,{round_reward_list, cb_fun_lua, handle, {key_val, ["进度奖励"], [id], all}} ,{buff, cb_fun_lua, handle, {key_val, ["陷阱", "祝福"], [id], all}} %%,{adventure_room_info, cb_fun_lua, handle, {val_str, ["冒险数据"], [id,room],[id,room,name]}} %%,{progress_reward, cb_fun_lua, handle, {type_val, ["探索进度奖励"], [id], [num,items]}} ] ,callback_json = [ {adventure_event, cb_fun_json, handle, {key_val, ["事件總覽"], [evt_id], all}} ,{explain, cb_fun_json, handle, {type_get_val, ["玩法说明"], [title], all}} ,{adventure_const, cb_fun_json, handle, {key_val, ["常量配置"], [key], all}} ,{floor_reward, cb_fun_json, handle, {key_val, ["层数据"], [floor], all}} ,{adventure_npc_data, cb_fun_json, handle, {type_get_val, ["NPC1", "NPC2", "NPC3"], [id], all}} ,{round_reward_list, cb_fun_json, handle, {key_val, ["进度奖励"], [id], all}} ,{buff, cb_fun_json, handle, {key_val, ["陷阱", "祝福"], [id], all}} ,{evt_desc, cb_fun_json, handle, {type_get_val, ["NPC1","NPC2","NPC3", "旅行商人", "陷阱", "祝福", "改造台", "道具"], [id],[desc, tip, log]}} ,{item_icon, cb_fun_json, handle, {type_get_val, ["NPC1", "NPC2", "NPC3", "旅行商人", "道具"], [id],icon}} ,{item_name, cb_fun_json, handle, {type_get_val, ["NPC1", "NPC2", "旅行商人", "道具"], [id],name}} ,{buff_icon, cb_fun_json, handle, {key_val, ["事件bufficon"], [id], all}} %%,{progress_reward, cb_fun_lua, handle, {type_val, ["探索进度奖励"], [id], [num,items]}} ] ,sheet = [ {["事件總覽"], [ #f_column{type = int, name = evt_id, desc = "事件編號",mod = all} ,#f_column{type = int, name = evt_group, desc = "组别"} ,#f_column{type = kv, name = evt_type, desc = "類型", kv_type = {fun evt_type/0, []},mod = all} ,#f_column{type = bstr, name = name, desc = "名稱",mod = all} ,#f_column{type = int, name = weight, desc = "權重",mod = all} ,#f_column{type = bstr, name = desc, desc = "描述", mod = all} ,#f_column{type = bstr, name = icon, desc = "團標",mod = all} ,#f_column{type = bstr, name = interface_desc, desc = "界面描述"} ,#f_column{type = term, name = drop, desc = "掉落", mod = server} ]} ,{["道具"], [ #f_column{type = int, name = id, desc = "基础ID"} ,#f_column{type = bstr, name = name, desc = "物品名字"} ,#f_column{type = int, name = icon, desc = "图标ID"} ,#f_column{type = int, name = num, desc = "最大堆叠数"} ,#f_column{type = bstr, name = desc, desc = "描述"} ,#f_column{type = bstr, name = tip, desc = "描述"} ,#f_column{type = bstr, name = log, desc = "描述"} ]} ,{["层数据"], [ #f_column{type = int, name = floor, desc = "层序号",mod = all} ,#f_column{type = term, name = block, desc = "阻擋數量",mod = all} ,#f_column{type = term, name = mon, desc = "事件:小怪",mod = all} ,#f_column{type = term, name = mon2, desc = "事件:精英",mod = all} ,#f_column{type = term, name = boss, desc = "事件:boss",mod = all} ,#f_column{type = term, name = npc1, desc = "NPC1",mod = all} ,#f_column{type = term, name = npc2, desc = "NPC2",mod = all} ,#f_column{type = term, name = npc3, desc = "NPC3",mod = all} ,#f_column{type = term, name = shop, desc = "商店",mod = all} ,#f_column{type = term, name = trap, desc = "陷阱",mod = all} ,#f_column{type = term, name = bless, desc = "奇遇",mod = all} ,#f_column{type = term, name = foster, desc = "改造台",mod = all} ]} ,{["常量配置"], [ #f_column{type = atom, name = key, desc = "键", primary = true, mod = all} ,#f_column{type = term, name = val, desc = "值", add_list_sign=false, mod = all} ,#f_column{type = str, name = desc, desc = "描述", mod = all} ]} ,{["玩法说明"], [ %% #f_column{type = int, name = id, desc = "标签", primary = true, mod = client} #f_column{type = bstr, name = title, desc = "标签名", mod = client} ,#f_column{type = bstr, name = desc, desc = "内容", mod = client} ]} ,{["NPC1"], [ #f_column{type = int, name = id, desc = "ID", mod = all} ,#f_column{type = int, name = group, desc = "组", mod = all} ,#f_column{type = bstr, name = desc, desc = "描述", mod = all} ,#f_column{type = term, name = evt, desc = "事件", mod = all} ,#f_column{type = int, name = rand, desc = "权重", mod = all} ,#f_column{type = bstr, name = tip, desc = "NPC话语", mod = all} ,#f_column{type = int, name = icon, desc = "图标ID"} ,#f_column{type = bstr, name = log, desc = "log描述", mod = all} ,#f_column{type = bstr, name = name, desc = "道具名称", mod = all} ]} ,{["NPC2"], [ #f_column{type = int, name = id, desc = "ID", mod = all} ,#f_column{type = int, name = group, desc = "组", mod = all} ,#f_column{type = bstr, name = desc, desc = "描述", mod = all} ,#f_column{type = term, name = evt, desc = "事件", mod = all} ,#f_column{type = int, name = rand, desc = "权重", mod = all} ,#f_column{type = bstr, name = tip, desc = "NPC话语", mod = all} ,#f_column{type = int, name = icon, desc = "图标ID"} ,#f_column{type = bstr, name = log, desc = "log描述", mod = all} ,#f_column{type = bstr, name = name, desc = "道具名称", mod = all} ]} ,{["NPC3"], [ #f_column{type = int, name = id, desc = "ID", mod = all} ,#f_column{type = int, name = group, desc = "组", mod = all} ,#f_column{type = bstr, name = desc, desc = "描述", mod = all} ,#f_column{type = term, name = evt, desc = "事件", mod = all} ,#f_column{type = int, name = rand, desc = "权重", mod = all} ,#f_column{type = bstr, name = tip, desc = "NPC话语", mod = all} ,#f_column{type = int, name = icon, desc = "图标ID"} ,#f_column{type = bstr, name = log, desc = "log描述", mod = all} ]} ,{["旅行商人"],[ #f_column{type = int, name = id, desc = "编号"} ,#f_column{type = int, name = group, desc = "组号"} ,#f_column{type = bstr, name = desc, desc = "道具名称"} ,#f_column{type = term, name = evt, desc = "道具效果"} ,#f_column{type = int, name = num, desc = "道具数量"} ,#f_column{type = int, name = rand, desc = "权重"} ,#f_column{type = term, name = pay_rand, desc = "价格"} ,#f_column{type = int, name = price, desc = "原价"} ,#f_column{type = bstr, name = log, desc = "log描述", mod = all} ,#f_column{type = int, name = icon, desc = "图标ID"} ,#f_column{type = bstr, name = name, desc = "道具名称", mod = all} ,#f_column{type = bstr, name = tip, desc = "界面提示"} ]} ,{["陷阱"], [ #f_column{type = int, name = id, desc = "ID", mod = all} ,#f_column{type = int, name = group, desc = "组", mod = all} ,#f_column{type = bstr, name = desc, desc = "描述", mod = all} ,#f_column{type = term, name = evt, desc = "事件", mod = all} ,#f_column{type = int, name = rand, desc = "权重", mod = all} ,#f_column{type = bstr, name = tip, desc = "界面提示", mod = all} ,#f_column{type = bstr, name = log, desc = "log描述", mod = all} ,#f_column{type = bstr, name = effect, desc = "特效", mod = client} ]} ,{["祝福"], [ #f_column{type = int, name = id, desc = "ID", mod = all} ,#f_column{type = int, name = group, desc = "组", mod = all} ,#f_column{type = bstr, name = desc, desc = "描述", mod = all} ,#f_column{type = term, name = evt, desc = "事件", mod = all} ,#f_column{type = int, name = rand, desc = "权重", mod = all} ,#f_column{type = bstr, name = tip, desc = "界面提示", mod = all} ,#f_column{type = bstr, name = log, desc = "log描述", mod = all} ,#f_column{type = bstr, name = effect, desc = "特效", mod = client} ]} ,{["改造台"], [ #f_column{type = int, name = id, desc = "ID", mod = all} ,#f_column{type = int, name = group, desc = "组", mod = all} ,#f_column{type = bstr, name = desc, desc = "描述", mod = all} ,#f_column{type = term, name = evt, desc = "事件", mod = all} ,#f_column{type = bstr, name = log, desc = "log描述", mod = all} ,#f_column{type = bstr, name = tip, desc = "界面提示", mod = all} ]} ,{["进度奖励"], [ #f_column{type = int, name = id, desc = "编号", mod = all} ,#f_column{type = int, name = count, desc = "层数",mod = all} ,#f_column{type = term, name = items, desc = "首通奖励",mod = all} ,#f_column{type = term, name = week_items, desc = "周奖励",mod = all} ]} ,{["英雄隨機"], [ #f_column{type = int, name = id, desc = "欄位", mod = all} ,#f_column{type = term, name = partners, desc = "英雄庫",mod = all} ]} ,{["事件bufficon"], [ #f_column{type = int, name = id, desc = "编号", mod = all} ,#f_column{type = bstr, name = desc, desc = "BUFF描述", add_list_sign=false, mod = all} ,#f_column{type = term, name = icon, desc = "buff图标",mod = all} ,#f_column{type = int, name = num, desc = "数量",mod = all} ]} ,{["掉落庫"], [ #f_column{type = int, name = id, desc = "ID", mod = all} ,#f_column{type = int, name = drop_id, desc = "掉落id", mod = all} ,#f_column{type = bstr, name = name, desc = "名称", mod = all} ,#f_column{type = int, name = item_id, desc = "物品id", mod = all} ,#f_column{type = bstr, name = item_name, desc = "物品名称", mod = all} ,#f_column{type = int, name = num, desc = "物品数量", mod = all} ,#f_column{type = int, name = rand, desc = "概率因子", mod = all} ]} ] }. evt_type() -> [ {"无事件", null, 0} ,{"battle1", mon1, 1} ,{"battle2", mon2, 2} ,{"battle3", boss, 3} ,{"NPC1", npc1, 4} ,{"NPC2", npc2, 5} ,{"NPC3", npc3, 6} ,{"shop", shop, 7} ,{"trap", trap, 8} ,{"bless", bless, 9} ,{"foster", foster, 10} ,{"block", block, 11} ,{"exit", exit, 12} ].