%%---------------------------------------------------- %% 砸蛋配置文件 %% @author yzq %%---------------------------------------------------- -module(break_egg_data). -export([cfg/0]). -include("data_config.hrl"). -include("common.hrl"). cfg() -> #data_cfg{ name = break_egg_data ,lua_name = break_egg_data ,desc = "砸蛋" ,source = "break_egg_data.xml" ,target = "break_egg_data.erl" ,inc = ["common.hrl", "break_egg.hrl"] ,callback = [ {{get_const, undefined}, cb_fun, handle, {get_fun, ["常量配置"], "get_const(~ts) -> ~ts; %% ~ts", [key, val, desc]}} ,{perfect_rand_list, cb_fun, handle, {record_list, ["极品蛋库"], break_egg_data, all}} ,{ordinary_rand_list, cb_fun, handle, {record_list, ["普通蛋库"], break_egg_data, all}} ,{perfect_rate, cb_fun, handle, {get_fun, ["极品蛋刷新"], "perfect_rate(Lucky) when Lucky >= ~ts andalso Lucky =< ~ts -> ~ts;", [lucky_min, lucky_max, rate]}} ] ,callback_cli = [ {const, cb_fun_lua, handle, {key_val, ["常量配置"], key, [val, desc]}} ,{award, cb_fun_lua, handle, {key_val, ["极品奖励展示"], index, [bid, num, show_effect]}} ] ,callback_json = [ {const, cb_fun_json, handle, {key_val, ["常量配置"], key, [val, desc]}} ,{award, cb_fun_json, handle, {key_val, ["极品奖励展示"], index, [bid, num, show_effect]}} ] ,sheet = [ {["常量配置"],[ #f_column{type = term, name = key, desc = "常量标识", add_list_sign = false,mod = all} ,#f_column{type = term, name = val, desc = "常量值", add_list_sign = false,mod= all} ,#f_column{type = bstr, name = desc, desc = "描述", mod = client} ]} ,{["极品蛋库"], [ #f_column{type = int, name = id, desc = "奖励ID", mod = all} ,#f_column{type = term, name = rewards, desc = "奖励列表", mod = all} ,#f_column{type = int, name = rate, desc = "刷新概率", mod = all} ,#f_column{type = int, name = lev_min, desc = "个人等级下限", mod = all} ,#f_column{type = int, name = lev_max, desc = "个人等级上限", mod = all} ,#f_column{type = int, name = time_min, desc = "砸蛋次数下限", mod = all} ,#f_column{type = int, name = time_max, desc = "砸蛋次数上限", mod = all} ,#f_column{type = int, name = hit_must_not_after_m_times, desc = "中后M次不出", mod = all} ,#f_column{type = int, name = not_hit_must_after_n_times, desc = "N次不出必出", mod = all} ,#f_column{type = int, name = is_record, desc = "是否记录", mod = all} ,#f_column{type = int, name = is_notice, desc = "是否传闻", mod = all} ,#f_column{type = int, name = role_max, desc = "个人上限", comment = "活动期间内单人能够抽到的次数", mod = all} ,#f_column{type = int, name = srv_max, desc = "总上限", comment = "单服活动期间最高抽取次数", mod = all} ]} ,{["普通蛋库"], [ #f_column{type = int, name = id, desc = "奖励ID", mod = all} ,#f_column{type = term, name = rewards, desc = "奖励列表", mod = all} ,#f_column{type = int, name = rate, desc = "刷新概率", mod = all} ,#f_column{type = int, name = lev_min, desc = "个人等级下限", mod = all} ,#f_column{type = int, name = lev_max, desc = "个人等级上限", mod = all} ,#f_column{type = int, name = time_min, desc = "砸蛋次数下限", mod = all} ,#f_column{type = int, name = time_max, desc = "砸蛋次数上限", mod = all} ,#f_column{type = int, name = hit_must_not_after_m_times, desc = "中后M次不出", mod = all} ,#f_column{type = int, name = not_hit_must_after_n_times, desc = "N次不出必出", mod = all} ,#f_column{type = int, name = role_max, desc = "个人上限", comment = "活动期间内单人能够抽到的次数", mod = all} ,#f_column{type = int, name = srv_max, desc = "总上限", comment = "单服活动期间最高抽取次数", mod = all} ]} ,{["极品蛋刷新"], [ #f_column{type = int, name = lucky_min, desc = "幸运值下限", mod = all} ,#f_column{type = int, name = lucky_max, desc = "幸运值上限", mod = all} ,#f_column{type = int, name = rate, desc = "概率", mod = all} ]} ,{["极品奖励展示"], [ #f_column{type = int, name = index, desc = "位置", mod = client} ,#f_column{type = int, name = bid, desc = "物品ID", mod = client} ,#f_column{type = int, name = num, desc = "物品数量", mod = client} ,#f_column{type = int, name = show_effect, desc = "是否显示特效", mod = client} ]} ] }.