%%---------------------------------------------------- %% 数据配置文件 %% @author liufenglin %%---------------------------------------------------- -module(guild_dun_data). -export([cfg/0 , get/1 ]). -include("data_config.hrl"). -include("common.hrl"). cfg() -> #data_cfg{ name = guild_dun_data ,lua_name = guild_dun_data ,desc = "配置数据" ,source = "guild_dun_data.xml" ,target = "guild_dun_data.erl" ,inc = ["common.hrl"] ,callback = [ {get_all_fid, cb_fun, handle, {list, ["副本基础数据"]}} ,{get_boss_ids, cb_fun, handle, {tuple_type, ["副本基础数据"], id, [boss_id, hp]}} ,{get_unit_id, cb_fun, handle, {get_tuple, ["副本基础数据"], boss_id, combat_id}} ,{get_f_id, cb_fun, handle, {get_tuple, ["副本基础数据"], boss_id, id}} %% ,{get_boss_type, cb_fun, handle, {get_tuple, ["副本基础数据"], boss_id, boss_type}} ,{get_boss_name, cb_fun, handle, {get_tuple, ["副本基础数据"], boss_id, item_name}} ,{get_limit_lv, cb_fun, handle, {tuple_type, ["副本基础数据"], id, limit_lv}} ,{get_rep_award, cb_fun, handle, {get_tuple, ["副本基础数据"], boss_id, rep_award}} ,{get_award, cb_fun, handle, {get_tuple, ["章节奖励"], id, [award_list, dps_awrard, award, reward_list]}} ,{get_max_hp, cb_fun, handle, {get_tuple, ["章节奖励"], id, max_hp}} ,{get_guild_exp, cb_fun, handle, {get_tuple, ["章节奖励"], id, guild_exp}} ,{get_box_award, cb_fun, handle, {get_tuple, ["宝箱奖励"], id, award_list}} ,{get_max_buff_lev, cb_fun, handle, {list, ["buff"]}} ,{{get_buff_add_time, "0"}, cb_fun, handle, {get_tuple, ["buff"], buff_lev, buff_time}} ,{{get_buff_add_attr, "[]"}, cb_fun, handle, {get_tuple, ["buff"], buff_lev, add_attr}} ,{const, cb_fun, handle, {get_tuple, ["常量配置"], key, val}} ,{get_expend_by_count, cb_fun, handle, {tuple_type, ["购买次数"], count, expend}} ,{{get_buy_count_by_vip, "0"}, [{data_reverse, 1}], cb_fun, handle, {get_fun, ["购买次数"], "get_buy_count_by_vip(VipLev) when VipLev >= ~s -> ~s;", [vip_lev, count]}} ,{get_buy_count, cb_fun, handle, {list, ["购买次数"]}} ,{{get_award_by_rank, "[]"}, cb_fun, handle, {get_fun, ["排名奖励"], "get_award_by_rank({~s, VipLev}) when ~s =< VipLev andalso VipLev =< ~s -> ~s;", [boss_id, rank1, rank2, award]}} ] ,callback_cli = [ {const, cb_fun_lua, handle, {key_val, ["常量配置"], [key], all}} ,{guildboss_list, cb_fun_lua, handle, {key_val, ["副本基础数据"], [boss_id], all}} ,{chapter_boss, cb_fun_lua, handle, {list_val, ["副本基础数据"], [id], [boss_id]}} ,{chapter_reward, cb_fun_lua, handle, {key_val, ["章节奖励"], [id], all}} ,{chapter_box, cb_fun_lua, handle, {key_val, ["宝箱奖励"], [id], all}} ,{buy_count, cb_fun_lua, handle, {key_val, ["购买次数"], [count], all}} ,{rank_reward, cb_fun_lua, handle, {list_val, ["排名奖励"], [boss_id], all}} ,{buff_data, cb_fun_lua, handle, {key_val, ["buff"], [buff_lev], all}} ] ,callback_json = [ {const, cb_fun_json, handle, {key_val, ["常量配置"], [key], all}} ,{guildboss_list, cb_fun_json, handle, {key_val, ["副本基础数据"], [boss_id], all}} ,{chapter_boss, cb_fun_json, handle, {list_val, ["副本基础数据"], [id], [boss_id]}} ,{chapter_reward, cb_fun_json, handle, {key_val, ["章节奖励"], [id], all}} ,{chapter_box, cb_fun_json, handle, {key_val, ["宝箱奖励"], [id], all}} ,{buy_count, cb_fun_json, handle, {key_val, ["购买次数"], [count], all}} ,{rank_reward, cb_fun_json, handle, {list_val, ["排名奖励"], [boss_id], all}} ,{buff_data, cb_fun_json, handle, {key_val, ["buff"], [buff_lev], all}} ] ,sheet = [ {["常量配置"], [ #f_column{type = atom, name = key, desc = "标签", primary = true, mod = all} ,#f_column{type = term, name = val, desc = "值", add_list_sign=false, mod = all, val_cli="{}"} ,#f_column{type = bstr, name = desc, desc = "描述", mod = all} ]}, {["副本基础数据"], [ #f_column{type = int, name = id, desc = "章节ID", mod = all} ,#f_column{type = int, name = boss_id, desc = "boss", mod = all} ,#f_column{type = int, name = hp, desc = "boss血量", mod = all} ,#f_column{type = int, name = combat_id, desc = "怪物Id", mod = all} ,#f_column{type = bstr, name = item_name, desc = "boss名", mod = all} ,#f_column{type = int, name = head_icon, desc = "boss头像", mod = client} ,#f_column{type = int, name = limit_lv, desc = "开启所需联盟等级", val = "0", mod = server} ,#f_column{type = term, name = rem_partner, desc = "推荐英雄"} ,#f_column{type = bstr, name = bg_res, desc = "背景图",mod = client} ,#f_column{type = term, name = rep_award, desc = "重复击杀奖励",mod = server} ]}, {["章节奖励"], [ #f_column{type = int, name = id, desc = "章节ID", mod = all} ,#f_column{type = bstr, name = chapter_name, desc = "章节名称", mod = client} ,#f_column{type = bstr, name = chapter_desc, desc = "章节描述", mod = client} ,#f_column{type = term, name = award_list, desc = "每周结算奖励", mod = all} ,#f_column{type = term, name = dps_awrard, desc = "伤害相关奖励", mod = all} ,#f_column{type = term, name = award, desc = "击杀奖励(邮件发放)", val = "[]", mod = all} ,#f_column{type = int, name = guild_exp, desc = "击杀经验奖励", mod = all} ,#f_column{type = int, name = show_id, desc = "章节封面", mod = client} ,#f_column{type = term, name = reward_list, desc = "首通奖励", mod = all} ,#f_column{type = int, name = max_hp, desc = "最大血量", mod = all} ]}, {["宝箱奖励"], [ #f_column{type = int, name = id, desc = "章节ID", mod = all} ,#f_column{type = term, name = award_list, desc = "宝箱随机库", mod = server} ,#f_column{type = term, name = cli_award_list, desc = "客户端展示数据", mod = client} ]}, {["购买次数"],[ #f_column{type = int, name = count, desc = "次数",mod = all} , #f_column{type = term, name = expend, desc = "消耗", add_list_sign = false,mod = all} , #f_column{type = int, name = vip_lev, desc = "vip等级", mod = client} ]}, {["排名奖励"], [ #f_column{type = int, name = boss_id, desc = "boss", mod = all} ,#f_column{type = int, name = rank1, desc = "排名下限", mod = all} ,#f_column{type = int, name = rank2, desc = "排名上限", mod = all} ,#f_column{type = term, name = award, desc = "奖励", mod = all} ]}, {["buff"], [ #f_column{type = int, name = buff_lev, desc = "buff等级", mod = all} ,#f_column{type = term, name = add_attr, desc = "属性加成", mod = all} ,#f_column{type = bstr, name = desc, desc = "buff描述", mod = all} ,#f_column{type = int, name = buff_time, desc = "持续时间", mod = server} ]} ] }. get(goods_type) -> [ {"默认类型", 0} , {"特惠礼包", 1} ]; get(_) -> [].