%%---------------------------------------------------- %% 数据配置文件 %% @author linguohui<576623536@qq.com> %%---------------------------------------------------- -module(holiday_valentine_boss_data). -export([cfg/0]). -include("data_config.hrl"). -include("common.hrl"). cfg() -> #data_cfg{ name = holiday_valentine_boss_data ,lua_name = holiday_valentine_boss_data ,js_name = holiday_valentine_boss_data ,desc = "配置数据" ,source = "holiday_valentine_boss_data.xml" ,target = "holiday_valentine_boss_data.erl" ,splitv = 1 ,head_rows = 1 ,inc = [] ,callback = [ {{get_const, undefined}, cb_fun, handle, {get_fun, ["常量配置"], "get_const(~ts) -> ~ts; %% ~ts", [key, val, desc]}} ,{get_all_id_time, cb_fun, handle, {tuple_list, ["活动配置"], [camp_id, start_time, end_time, id, time]}} ,{get_time, cb_fun, handle, {get_tuple, ["活动配置"], id, [time, buy_time]}} ,{get_boss_id, cb_fun, handle, {get_tuple, ["活动配置"], id, boss_id}} ,{get_reward, cb_fun, handle, {get_fun, ["奖励配置"], "get_reward({~ts, Dps}) when Dps >= ~ts andalso Dps =< ~ts -> {~ts, ~ts};", [id, min, max, reward, gain]}} ] ,callback_cli = [ {constant, cb_fun_lua, handle, {key_val, ["常量配置"], key, [val, desc]}}, {boss_list, cb_fun_lua, handle, {type_get_val, ["活动配置"], [camp_id,id], all}}, {award_list, cb_fun_lua, handle, {type_get_val, ["奖励配置"], [id,id], [id,min,max,box_count]}} ] ,callback_json = [ {constant, cb_fun_json, handle, {key_val, ["常量配置"], key, [val, desc]}}, {boss_list, cb_fun_json, handle, {type_get_val, ["活动配置"], [camp_id,id], all}}, {award_list, cb_fun_json, handle, {val_str, ["奖励配置"], id, [id,min,max,box_count]}} ] ,sheet = [ {["常量配置"], [ #f_column{type = atom, name = key, desc = "键", primary = true, mod = all} ,#f_column{type = term, name = val, desc = "值", add_list_sign=false, mod = all} ,#f_column{type = str, name = desc, desc = "描述", mod = all} ]} , {["活动配置"], [ #f_column{type = int, name = id, desc = "唯一id", mod = all} ,#f_column{type = int, name = camp_id, desc = "活动id", mod = all} ,#f_column{type = term, name = start_time, desc = "开启时间", add_list_sign=false, mod = all} ,#f_column{type = term, name = end_time, desc = "结束时间", add_list_sign=false, mod = all} ,#f_column{type = int, name = boss_id, desc = "boss_id", mod = all} ,#f_column{type = int, name = time, desc = "免费挑战次数", mod = all} ,#f_column{type = int, name = buy_time, desc = "可购买次数", mod = all} ,#f_column{type = term, name = boss_skill_id, desc = "技能展示",mod = client} ,#f_column{type = term, name = reward, desc = "奖励展示",mod = client} ,#f_column{type = int, name = draw_id, desc = "立绘展示", mod = client} ,#f_column{type = str, name = title_name, desc = "名称", mod = client} ,#f_column{type = int, name = head_icon, desc = "boss头像", mod = client} ,#f_column{type = str, name = rules, desc = "活动描述", mod = client} ,#f_column{type = str, name = act_time, desc = "活动时间", mod = client} ]} , {["奖励配置"], [ #f_column{type = int, name = id, desc = "唯一id", mod = all} ,#f_column{type = int, name = min, desc = "伤害下限", mod = all} ,#f_column{type = int, name = max, desc = "伤害上限", mod = all} ,#f_column{type = term, name = reward, desc = "奖励", add_list_sign=false, mod = all, val = "[]"} ,#f_column{type = int, name = box_count, desc = "奖励数量", mod = client} ,#f_column{type = term, name = gain, desc = "必得奖励", add_list_sign=false, mod = all, val = "[]"} ]} ] }.