%%%------------------------------------------------------------------- %%% @author Administrator %%% @copyright (C) 2023, %%% @doc %%% %%% @end %%% Created : 14. 9月 2023 20:12 %%%------------------------------------------------------------------- -module(quest_exchange_data). -author("Administrator"). -export([cfg/0]). -include("data_config.hrl"). -include("common.hrl"). cfg() -> #data_cfg{ name = quest_exchange_data ,lua_name = quest_exchange_data ,desc = "等级好礼配置数据" ,source = "quest_exchange_data.xml" ,target = "quest_exchange_data.erl" ,inc = ["common.hrl", "quest.hrl", "gain.hrl", "quest_exchange.hrl"] ,callback = [ {get_all_award, cb_fun, handle, {tuple_list, ["道具兑换"], id}} ,{get_award_info, cb_fun, handle, {get_tuple, ["道具兑换"], id, all}} ,{get_quest, cb_fun, handle, {get_record, ["任务"], id, exchange_grow_data, [id, progress]}} ,{{get_point, 0}, cb_fun, handle, {get_tuple, ["任务"], id, point}} ,{get_quest_list, cb_fun, handle, {record_list, ["任务"], exchange_grow_data, [id, progress]}} ,{const, cb_fun, handle, {get_fun, ["常量配置"], "const(~ts) -> ~ts; %% ~ts", [key, val, desc]}} ] ,callback_cli = [ ] ,callback_json = [ {constant, cb_fun_json, handle, {key_val, [ "常量配置"], [key], all}}, {explain, cb_fun_json, handle, {key_val, [ "玩法说明"], [id], all}}, {item_exchange, cb_fun_json, handle, {key_val, [ "道具兑换"], [id], all}}, {quest_list, cb_fun_json, handle, {key_val, [ "任务"], [id], all}} ] ,sheet = [ {["任务"], [ #f_column{type = int, name = id, desc = "任务id", mod = all} ,#f_column{type = bstr, name = desc, desc = "任务描述", mod = client} , #f_column{desc = "任务要求", type = func, name = progress, width = 360, spilt_str = ";", type_func = {quest_data, progress}, fields = [ #f_column{desc = "服务端事件", type = term, name = label, add_list_sign = false} , #f_column{desc = "客户端标签", type = str, name = cli_label, mod = client} , #f_column{desc = "目标值", type = int, name = target, mod = all} , #f_column{desc = "目标需求值", type = int, name = target_val, mod = all} , #f_column{desc = "服务端附加参数", type = term, name = param, add_list_sign = false} , #f_column{desc = "客户端附加参数", type = term, name = param, add_list_sign = false, mod = client} ], valid_list = [ {atom, integer, integer}, {atom, integer, integer, term}, {atom, atom, integer, integer, term} ], comment = "{事件标签, 目标值, 目标需求值, 附加参数} 或 {服务端事件标签, 服务端事件标签, 目标值, 目标需求值, 附加参数}\n" "事件标签/服务端事件标签/客户端事件标签:英文字符串;\n" "目标值:整数\n" "目标需求值:整数\n" "附加参数需要用“[]”包括,其中每一项需要用“{}”包括:[{monitor}, {type, 1}]\n" "多个任务目标用“;”(分号)分隔,例如: {evt_get_item, 10001, 1, [{monitor}]};{evt_use_item, 10001, 1, [{type, 1}]}", mod = all } ,#f_column{type = int, name = open_lev, desc = "开启等级", mod = all} ,#f_column{type = int, name = point, desc = "增加点数", mod = all} ,#f_column{type = int, name = source_id, desc = "跳转id", mod = client} ]} ,{["道具兑换"], [ #f_column{desc = "物品id", name = id, type = int, mod = all} , #f_column{desc = "所需点数", name = point, type = int, mod = all} , #f_column{desc = "物品名称", name = name, type = bstr, mod = all} , #f_column{desc = "物品内容", name = reward, type = term, add_list_sign = false, width = 300, mod = all} , #f_column{desc = "总限购数", name = num, type = int, mod = server} ] } , {["常量配置"], [#f_column{desc = "常量名", type = atom, name = key} , #f_column{desc = "常量值", type = term, name = val, add_list_sign = false} , #f_column{desc = "描述", type = bstr, name = desc, mod = desc} ] } ,{["玩法说明"], [ #f_column{type = int, name = id, desc = "id", mod = client} ,#f_column{type = bstr, name = name, desc = "标签名", mod = client} ,#f_column{type = bstr, name = content, desc = "内容", mod = client} ]} ] }.