%%---------------------------------------------------- %% 跨服天梯配置文件 %% @author yzq %%---------------------------------------------------- -module(sky_ladder_data). -export([cfg/0]). -include("data_config.hrl"). -include("common.hrl"). cfg() -> #data_cfg{ name = sky_ladder_data ,lua_name = sky_ladder_data ,desc = "跨服天梯" ,source = "sky_ladder_data.xml" ,target = "sky_ladder_data.erl" ,inc = ["common.hrl"] ,callback = [ {{get_const, undefined}, cb_fun, handle, {get_fun, ["常量配置"], "get_const(~ts) -> ~ts; %% ~ts", [key, val, desc]}} ,{match_rank, cb_fun, handle, {get_fun, ["对手抽取"], "match_rank(Num) when Num >= ~ts andalso Num =< ~ts -> [~ts, ~ts, ~ts, ~ts, ~ts];", [min, max, fight1, fight2, fight3, fight4, fight5]}} ,{{day_rank_reward, undefined}, cb_fun, handle, {get_fun, ["每日结算奖励"], "day_rank_reward(Num) when Num >= ~ts andalso Num =< ~ts -> ~ts;", [min, max, items]}} ,{robot, cb_fun, handle, {get_fun, ["机器人配置"], "robot(Rank) when Rank >= ~ts andalso Rank =< ~ts -> {~ts, ~ts, ~ts};", [min, max, units, rand, lev]}} ,{{best_rank_reward, undefined}, cb_fun, handle, {get_fun, ["首次排名奖励"], "best_rank_reward(Num) when Num >= ~ts andalso Num =< ~ts -> {~ts, ~ts, ~ts};", [min, max, min, max, reward]}} ,{max_best_rank, cb_fun, handle, {get_max, ["首次排名奖励"], max}} ,{{buy_num, undefined}, cb_fun, handle, {get_record, ["购买次数"], num, new_map, all}} ] ,callback_cli = [ {const, cb_fun_lua, handle, {key_val, ["常量配置"], key, [val, desc]}} ,{award, cb_fun_lua, handle, {key_val, ["每日结算奖励"], max, [max, min, items]}} ,{buy_num, cb_fun_lua, handle, {key_val, ["购买次数"], num, [vip, cost]}} ,{explain, cb_fun_lua, handle, {key_val, ["玩法说明"], [id], all}} ] ,callback_json = [ {const, cb_fun_json, handle, {key_val, ["常量配置"], key, [val, desc]}} ,{award, cb_fun_json, handle, {key_val, ["每日结算奖励"], max, [max, min, items]}} ,{buy_num, cb_fun_json, handle, {key_val, ["购买次数"], num, [vip, cost]}} ,{explain, cb_fun_json, handle, {key_val, ["玩法说明"], [id], all}} ] ,sheet = [ {["常量配置"],[ #f_column{type = term, name = key, desc = "常量标识", add_list_sign = false,mod = all} ,#f_column{type = term, name = val, desc = "常量值", add_list_sign = false,mod= all} ,#f_column{type = bstr, name = desc, desc = "描述", mod = client} ]} ,{["对手抽取"],[ #f_column{type = int, name = max, desc = "排名下限", mod = all} ,#f_column{type = int, name = min, desc = "排名上限", mod = all} ,#f_column{type = term, name = fight1, desc = "对手1", add_list_sign = false, mod = all} ,#f_column{type = term, name = fight2, desc = "对手2", add_list_sign = false, mod = all} ,#f_column{type = term, name = fight3, desc = "对手3", add_list_sign = false, mod = all} ,#f_column{type = term, name = fight4, desc = "对手4", add_list_sign = false, mod = all} ,#f_column{type = term, name = fight5, desc = "对手5", add_list_sign = false, mod = all} ]} ,{["机器人配置"],[ #f_column{type = int, name = max, desc = "排名下限", mod = all} ,#f_column{type = int, name = min, desc = "排名上限", mod = all} ,#f_column{type = term, name = units, desc = "场景单位", mod = all} ,#f_column{type = term, name = rand, desc = "波动范围", add_list_sign = false, mod = all} ,#f_column{type = int, name = lev, desc = "机器人等级", mod = all} ]} ,{["每日结算奖励"],[ #f_column{type = int, name = max, desc = "排名下限", mod = all} ,#f_column{type = int, name = min, desc = "排名上限", mod = all} ,#f_column{type = term, name = items, desc = "奖励内容", mod = all} ]} ,{["首次排名奖励"],[ #f_column{type = int, name = max, desc = "历史最高排名下限", mod = all} ,#f_column{type = int, name = min, desc = "历史最高排名上限", mod = all} ,#f_column{type = term, name = reward, desc = "奖励内容", val = "[]", mod = all} ]} ,{["购买次数"], [ #f_column{type = int, name = num, desc = "购买次数", mod = all} ,#f_column{type = int, name = vip, desc = "VIP限制", mod = all} ,#f_column{type = int, name = cost, desc = "消耗钻石", mod = all} ]} ,{["玩法说明"], [ #f_column{type = int, name = id, desc = "标签", primary = true, mod = client} ,#f_column{type = str, name = title, desc = "标签名", mod = client} ,#f_column{type = str, name = desc, desc = "内容", mod = client} ]} ] }.