%%%------------------------------------------------------------------- %%% @author Administrator %%% @copyright (C) 2023, %%% @doc %%% %%% @end %%% Created : 21. 4月 2023 13:41 %%%------------------------------------------------------------------- -module(step_up_recruit_data). %%---------------------------------------------------- %% 伙伴招募配置文件 -export([cfg/0, get/1]). -include("data_config.hrl"). -include("common.hrl"). cfg() -> TimeComment = "{reg_day, Day} | {reg_day, Day, OffSetSec} 开服时间 | {年, 月, 日, 时, 分, 秒}", #data_cfg{ name = step_up_recruit_data ,lua_name = step_up_recruit_data ,desc = "阶段伙伴招募数据" ,source = "step_up_recruit_data.xml" ,target = "step_up_recruit_data.erl" ,inc = [] ,callback = [ {{get_const, undefined}, cb_fun, handle, {get_fun, ["常量配置"], "get_const(~ts) -> ~ts; %% ~ts", [key, val, desc]}} ,{get_camp_group, cb_fun, handle, {get_record, ["活动配置"], camp_id, new_map, all}} ,{get_all_camp_id, cb_fun, handle, {tuple_list, ["活动配置"], camp_id}} , {get_group, cb_fun, handle, {get_record, ["召唤配置"], group_id, new_map, all}} ,{rand_class, cb_fun, handle, {tuple_type, ["召唤库"], group_id, [class_id, type, weight, must_not_in_m_times]}} , {rand_type, cb_fun, handle, {get_tuple, ["召唤库"], class_id, type}} , {group_items, cb_fun, handle, {record_type, ["召唤随机库"], group_id, new_map, all}} , {{is_best, "0"}, cb_fun, handle, {get_tuple, ["召唤库"], class_id, is_best}} , {class_type, cb_fun, handle, {get_tuple, ["召唤库"], class_id, type}} , {{must_hit_in_m_times, "0"}, cb_fun, handle, {get_tuple, ["召唤库"], class_id, must_hit_in_m_times}} ,{server_must_class, cb_fun, handle, {tuple_type, ["召唤库"], group_id, [class_id, type, hit_must_in_server_times]}} , {{group_must, "undefined"}, cb_fun, handle, {get_record, ["必出伙伴召唤"], [group_id, num], new_map, all}} , {{must_not_hit_in_m_times, "0"}, cb_fun, handle, {get_tuple, ["召唤库"], class_id, must_not_hit_in_m_times}} , {{hit_must_every_m_times, "0"}, cb_fun, handle, {get_tuple, ["召唤库"], class_id, hit_must_every_m_times}} , {reward_items, cb_fun, handle, {get_record, ["达成奖励"], [camp_id, turn], new_map, all}} , {sign_in, cb_fun, handle, {get_record, ["签到"], [camp_id, day], new_map, all}} %% , {good_luck_reward, cb_fun, handle, {record_list, ["幸运星"], new_map, all}} ,{get, cb_fun, handle, {get_tuple, ["直购商城"], charge_id, all}} ,{get_num, cb_fun, handle, {get_tuple, ["直购商城"], id, pay_num}} ,{get_gift_list, cb_fun, handle, {list, ["直购商城"]}} ,{{rank_reward, undefined}, cb_fun, handle, {get_fun, ["排行榜奖励"], "rank_reward(Num) when Num >= ~ts andalso Num =< ~ts -> ~ts;", [min, max, items]}} ] ,callback_cli = [ {const, cb_fun_lua, handle, {key_val, ["常量配置"], [key], all}} ,{action, cb_fun_lua, handle, {key_val, ["活动配置"], [camp_id], all}} ,{summon, cb_fun_lua, handle, {key_val, ["召唤配置"], [group_id], all}} ,{probability, cb_fun_lua, handle, {type_get_val, ["概率展示"], [group_id,index], all}} ,{interface, cb_fun_lua, handle, {key_val, ["界面显示"], [group_id], all}} , {reward_items, cb_fun_lua, handle, {key_val, ["达成奖励"], [reward_id], all}} ,{privilege_data, cb_fun_lua, handle, {key_val, ["直购商城"], id, all}} %% ,{good_luck_reward, cb_fun_lua, handle, {key_val, ["幸运星"], reward_num, all}} ,{awards, cb_fun_lua, handle, {list_val, ["排行榜奖励"], all}} ] ,callback_json = [ {const, cb_fun_json, handle, {key_val, ["常量配置"], [key], all}} ,{action, cb_fun_json, handle, {key_val, ["活动配置"], [camp_id], all}} ,{summon, cb_fun_json, handle, {key_val, ["召唤配置"], [group_id], all}} ,{probability, cb_fun_json, handle, {type_get_val, ["概率展示"], [group_id,index], all}} ,{interface, cb_fun_json, handle, {key_val, ["界面显示"], [group_id], all}} , {reward_items, cb_fun_json, handle, {type_get_val, ["达成奖励"], [camp_id, turn], all}} , {sign_in, cb_fun_json, handle, {type_get_val, ["签到"], [camp_id, day], all}} ,{privilege_data, cb_fun_json, handle, {key_val, ["直购商城"], id, all}} %% ,{good_luck_reward, cb_fun_json, handle, {key_val, ["幸运星"], reward_num, all}} ,{awards, cb_fun_json, handle, {list_val, ["排行榜奖励"], all}} ,{desc, cb_fun_json, handle, {key_val, ["规则说明"], id, all}} ] ,sheet = [ {["常量配置"], [#f_column{desc = "键", type = atom, name = key, primary = true, mod = all} , #f_column{desc = "值", type = term, name = val, add_list_sign = false, mod = all} , #f_column{desc = "描述", type = str, name = desc, mod = all} ]} , {["活动配置"], [#f_column{desc = "活动ID", type = int, name = camp_id, mod = all} ,#f_column{desc = "召唤编号", type = term, name = group_id, mod = all} , #f_column{desc = "奖励描述", type = str, name = desc, mod = client} ,#f_column{type = term, name = start_time1, desc = "活动预告开始时间", add_list_sign = false, comment=TimeComment, mod = all} ,#f_column{type = term, name = end_time1, desc = "活动预告结束时间", add_list_sign = false, comment=TimeComment, mod = all} ,#f_column{type = term, name = start_time2, desc = "活动开始时间", add_list_sign = false, comment=TimeComment, mod = all} ,#f_column{type = term, name = end_time2, desc = "活动预束时间", add_list_sign = false, comment=TimeComment, mod = all} ,#f_column{type = term, name = start_time3, desc = "活动展示开始时间", add_list_sign = false, comment=TimeComment, mod = all} ,#f_column{type = term, name = end_time3, desc = "活动展示结束时间", add_list_sign = false, comment=TimeComment, mod = all} , #f_column{desc = "活动预告海报资源id", type = bstr, name = ziyuan_id, mod = client} , #f_column{desc = "最终获得伙伴id", type = term, name = reward, mod = all} , #f_column{desc = "主题伙伴id", type = int, name = partner_bid, mod = all} , #f_column{desc = "资源目录", type = bstr, name = res_paths, mod = client} , #f_column{desc = "商城配置", type = int, name = shop_camp_id, mod = client} , #f_column{desc = "商城背景", type = bstr, name = shop_bg, mod = client} ]} , {["召唤配置"], [#f_column{desc = "召唤编号", type = int, name = group_id, mod = all} , #f_column{desc = "召唤名称", type = bstr, name = name, mod = all} , #f_column{desc = "首抽保底池", type = int, name = first_class_id, mod = server} , #f_column{desc = "10抽消耗道具", type = term, name = loss_item_ten, width = 200, comment = "{道具id, 数量}",mod = all} , #f_column{desc = "10抽消耗钻石", type = term, name = loss_gold_ten, width = 200, comment = "{道具id, 数量}",mod = all} , #f_column{desc = "10抽额外奖励", type = term, name = gain_ten, width = 200, comment = "{道具id, 数量}",mod = all} , #f_column{desc = "特效动作", type = bstr, name = action_name, mod = client} , #f_column{desc = "召唤背景", type = bstr, name = call_bg, mod = client} , #f_column{desc = "卡牌翻牌特效动作", type = bstr, name = action_card_name, mod = client} , #f_column{desc = "召唤背景特效ID", type = int, name = call_bg_action, mod = client} , #f_column{desc = "背景资源", type = int, name = res_id, mod = client} ]} , {["召唤库"], [#f_column{desc = "召唤编号", type = int, name = group_id} , #f_column{desc = "召唤名称", type = bstr, name = name, mod = desc} , #f_column{desc = "随机库编号", type = int, name = class_id} , #f_column{desc = "随机库类型", type = kv, name = type, kv_type = [{"道具", 1}, {"伙伴", 2}]} , #f_column{desc = "权重", type = int, name = weight} , #f_column{desc = "M次以内必不出", type = int, name = must_not_in_m_times, comment = "0表示不限制", val = "0"} , #f_column{desc = "全服每N次必触发", type = int, name = hit_must_in_server_times, comment = "0表示不限制", val = "0"} , #f_column{desc = "首M次抽取必出", type = int, name = must_hit_in_m_times, comment = "0表示不限制", val = "0"} , #f_column{desc = "首M次抽取必不出", type = int, name = must_not_hit_in_m_times, comment = "首M次抽取必不出"} , #f_column{desc = "抽中后M次以内必不出", type = int, name = hit_must_not_after_m_times, comment = "抽中之后,要再抽M次之后才可再次中,0表示不限制"} , #f_column{desc = "每M次抽取必出", type = int, name = hit_must_every_m_times, comment = "每抽M次后必出"} , #f_column{desc = "是否保底", type = kv, name = is_best, kv_type = bool} ]} , {["召唤随机库"], [#f_column{desc = "编号", type = int, name = id} , #f_column{desc = "随机库编号", type = int, name = class_id} , #f_column{desc = "召唤编号", type = int, name = group_id} , #f_column{desc = "召唤名称", type = bstr, name = name, mod = desc} , #f_column{desc = "物品基础Id", type = int, name = bid, valid_list = [item]} , #f_column{desc = "物品名称", type = bstr, name = name} , #f_column{desc = "数量", type = int, name = num} , #f_column{desc = "权重", type = int, name = weight} , #f_column{desc = "连抽必出权重", type = int, name = series_must_weight, comment = "连抽必出时使用"} , #f_column{desc = "M次以内必不出", type = int, name = must_not_in_m_times, comment = "0表示不限制"} , #f_column{desc = "抽中后M次以内必不出", type = int, name = hit_must_not_after_m_times, comment = "抽中之后,要再抽M次之后才可再次中,0表示不限制"} , #f_column{desc = "是否传闻", type = kv, name = is_notice, kv_type = bool, comment = "具体由各模块决定实际用途"} , #f_column{desc = "每M次抽取必出", type = int, name = hit_must_every_m_times, comment = "每抽M次后必出"} ]} ,{["概率展示"], [ #f_column{type = int, name = group_id, desc = "召唤编号", mod = client} ,#f_column{type = int, name = index, desc = "id", mod = client} ,#f_column{type = int, name = id, desc = "物品基础ID", mod = client} ,#f_column{type = int, name = num, desc = "数量", mod = client} ,#f_column{type = bstr, name = star, desc = "星数", mod = client} ,#f_column{type = bstr, name = name, desc = "名称", mod = client} ,#f_column{type = bstr, name = probability, desc = "概率", mod = client} ]} ,{["界面显示"], [ #f_column{type = int, name = group_id, desc = "召唤编号", mod = client} ,#f_column{type = bstr, name = label_name, desc = "标签名", mod = client} ,#f_column{type = int, name = item1_id, desc = "物品1基础id", mod = client} ,#f_column{type = int, name = item2_id, desc = "物品2基础id", mod = client} ,#f_column{type = int, name = item3_id, desc = "物品3基础id", mod = client} ,#f_column{type = bstr, name = content, desc = "内容", mod = client} ,#f_column{type = bstr, name = color, desc = "字体颜色", mod = client} ,#f_column{type = term, name = diamond_show, desc = "钻石显示", mod = client} ,#f_column{type = term, name = item_show, desc = "道具显示", mod = client} ]} , {["必出伙伴召唤"], [#f_column{desc = "召唤编号", type = int, name = group_id} , #f_column{desc = "召唤次数", type = int, name = num} , #f_column{desc = "召唤伙伴道具Id", type = term, name = id} ]} , {["达成奖励"], [#f_column{desc = "活动ID", type = int, name = camp_id, mod = all} ,#f_column{desc = "奖励id", type = int, name = reward_id, mod = all} , #f_column{desc = "目标轮次", type = int, name = turn, mod = all} , #f_column{desc = "奖励", type = term, name = reward, mod = all} ]} ,{["直购商城"], [ #f_column{type = int, name = id, desc = "ID", mod = all} ,#f_column{type = kv, name = pay_type, desc = "支付方式", kv_type = [{"人民币", 1}, {"钻石", 2}], mod = all} ,#f_column{type = int, name = charge_id, desc = "充值ID", mod = all} %% ,#f_column{type = float, name = loss, desc = "消耗", mod = all} ,#f_column{type = kv, name = limit_type, desc = "限购类型", kv_type = {?MODULE, get, [limit_type]}, mod = all} ,#f_column{type = int, name = limit_day, desc = "限购天数", mod = all} ,#f_column{type = term, name = item, desc = "物品", mod = all} ,#f_column{type = int, name = price, desc = "价格", mod = all} ,#f_column{type = int, name = pay_num, desc = "每月购买数量", mod = all} ]} %% ,{["幸运星"], [ %% #f_column{type = int, name = reward_num, desc = "每日奖励人数", mod = all} %% ,#f_column{type = term, name = reward_id, desc = "奖励id", mod = all} %% ,#f_column{type = term, name = extract_time, desc = "每日抽取时间", add_list_sign = false, comment=TimeComment, mod = all} %% ,#f_column{type = bstr, name = content, desc = "规则描述", mod = client} %% ,#f_column{type = bstr, name = skin_image_id, desc = "皮肤立绘id", mod = client} %% ]} , {["排行榜奖励"], [#f_column{type = int, name = min, desc = "排名上限", mod = all} ,#f_column{type = int, name = max, desc = "排名下限", mod = all} ,#f_column{type = term, name = items, desc = "奖励", mod = all} ]} , {["规则说明"], [#f_column{type = int, name = id, desc = "标签", mod = all} ,#f_column{type = bstr, name = name, desc = "标签名", mod = all} ,#f_column{type = bstr, name = desc, desc = "内容", mod = all} ]} , {["签到"], [#f_column{desc = "活动ID", type = int, name = camp_id, mod = all} ,#f_column{desc = "天数", type = int, name = day, mod = all} , #f_column{desc = "奖励", type = term, name = reward, mod = all} ]} ] }. get(limit_type) -> [ {"永久限购", 0} , {"日限购", 1} ]; get(_) -> [].