%%---------------------------------------------------- %% 此文件由数据工具生成 drama_data.xml %% 剧情数据 %%---------------------------------------------------- -module(drama_data). -export([ get_const/1, list/0, get/1, open_list/0, tri_guide_cond/1, get_guide/1 ]). -include("common.hrl"). -include("drama.hrl"). -include("condition.hrl"). get_const(home_pet_dump_id) -> 10350; %% ?T("家园触发萌宠回归对应的id,跳过任意一个或完成最后一个触发萌宠回归") get_const(home_pet_leap_id) -> [10330, 10340]; %% ?T("家园触发萌宠回归对应的id,跳过任意一个或完成最后一个触发萌宠回归") get_const(delay_drama_id) -> 10330; %% ?T("该剧情延迟x秒播放,时间服务端固定") get_const(heaven_world_lev) -> 110; %% ?T("神装引导开启的世界等级区分(世界等级达到的瞬间,heaven_player_lev2≤玩家等级<heaven_player_lev1 直接触发神装引导)") get_const(heaven_player_lev1) -> 120; %% ?T("世界等级<heaven_world_lev,玩家按照该个人等级,开启神装引导") get_const(heaven_player_lev2) -> 105; %% ?T("世界等级≥heaven_world_lev,玩家按照该个人等级,开启神装引导") get_const(guide_heavn_id) -> [10390,10400]; %% ?T("神装穿戴引导,特殊使用了点击英雄顺序格子数,对应引导id必须填在这里") get_const(_)->undefined. list()->[10008, 10010, 10011, 10012, 10030, 10040, 10041, 10060, 10061, 10071, 10080, 10081, 10090, 10091, 10100, 10101, 10120, 10121, 10130, 10131, 10140, 10141, 10142, 10151, 10152, 10153, 10160, 10161, 10165, 10166, 10170, 10171, 10172, 10173, 10174, 10175, 10176, 10177, 10178, 10179, 10180, 10181, 10182, 10183, 10192, 10193, 10194, 10195, 20010, 20011, 20020, 20021, 10187, 10188, 10185, 10186, 10197, 10198, 10199, 10190, 10191, 10200, 10201, 10210, 10211, 10212, 10220, 10221, 10222, 10223, 10250, 10251, 10300, 10310, 10311, 10330, 10331, 10340, 10341, 10350, 10351, 10360, 10361, 10370, 10371, 10372, 10380, 10381, 10382, 10383, 10390, 10391, 10400, 10401, 10410, 10411, 10412, 10420, 10421, 10422, 10501, 10502, 10503, 10504, 10505]. get(10008) -> #drama_data{ bid = 10008 ,name = ?T("开场黑幕") ,is_open = 1 ,is_skip = 1 ,offline = 1 ,num = 1 ,event = evt_cli_loaded ,act = [{comic_begin,999,999,4,1.5}] }; get(10010) -> #drama_data{ bid = 10010 ,name = ?T("开场对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10008}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("你好,
幸存宇宙
的勇者,你还是来了。"),d_1001}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("没有神的指引,没有先入为主的敌我羁绊,集结一切愿意
反抗的力量
的!")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("现在,告诉我你的名字吧指挥官。")}] }; get(10011) -> #drama_data{ bid = 10011 ,name = ?T("月骑召唤引导") ,is_open = 1 ,is_skip = 0 ,offline = 2 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10012}] ,act = [{play_guide, 10010}] }; get(10012) -> #drama_data{ bid = 10012 ,name = ?T("月骑召唤对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_name ,act_cond = [#condition{label = lev, op = lt, val = 5}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("未来,希望这个名字凝聚星火,照亮这万古长夜。"),d_1025}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("去获取更多的帮助吧,现在就去集结那些力量!")}] }; get(10030) -> #drama_data{ bid = 10030 ,name = ?T("推图第一关引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10010}] ,act = [{play_guide, 10030}] }; get(10040) -> #drama_data{ bid = 10040 ,name = ?T("领取通关奖励对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_dungeon_pass ,act_cond = [#condition{label = dungeon, op = eq, val = 10010}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("通过一定的关卡考验后就能获得你那份战利品。"),d_1006}] }; get(10041) -> #drama_data{ bid = 10041 ,name = ?T("领取通关奖励引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10040}] ,act = [{play_guide, 10040}] }; get(10060) -> #drama_data{ bid = 10060 ,name = ?T("战士升级对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10040}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("现在就让我们尝试给战士升级。"),d_1009}] }; get(10061) -> #drama_data{ bid = 10061 ,name = ?T("战士升级引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10060}] ,act = [{play_guide, 10060}] }; get(10071) -> #drama_data{ bid = 10071 ,name = ?T("装备穿戴引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10060}] ,act = [{play_guide, 10070}] }; get(10080) -> #drama_data{ bid = 10080 ,name = ?T("推图第二关对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10070}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("实力大增,让我们继续前进吧!")}] }; get(10081) -> #drama_data{ bid = 10081 ,name = ?T("推图第二关引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10080}] ,act = [{play_guide, 10080}] }; get(10090) -> #drama_data{ bid = 10090 ,name = ?T("召唤券购买对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_dungeon_pass ,act_cond = [#condition{label = dungeon, op = eq, val = 10020}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("主城的胶囊商店中经常会有打折的物品出售。")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("去看看战备物资吧。")}] }; get(10091) -> #drama_data{ bid = 10091 ,name = ?T("召唤券购买引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10090}] ,act = [{play_guide, 10090}] }; get(10100) -> #drama_data{ bid = 10100 ,name = ?T("第二次召唤对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10090}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("不要这么紧张,放松一些少年,我们去试试高级召唤!"),d_1018}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("除了用召唤芯片召唤之外,每天还有1次免费召唤的机会!")}] }; get(10101) -> #drama_data{ bid = 10101 ,name = ?T("第二次召唤引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10100}] ,act = [{play_guide, 10100}] }; get(10120) -> #drama_data{ bid = 10120 ,name = ?T("快速作战对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10100}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("觉得升级速度太慢?每天都有一次免费的快速作战!")}] }; get(10121) -> #drama_data{ bid = 10121 ,name = ?T("快速作战引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10120}] ,act = [{play_guide, 10120}] }; get(10130) -> #drama_data{ bid = 10130 ,name = ?T("推图第三关对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10120}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("准备好就一起继续前进吧!"),d_1014}] }; get(10131) -> #drama_data{ bid = 10131 ,name = ?T("推图第三关引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10130}] ,act = [{play_guide, 10130}] }; get(10140) -> #drama_data{ bid = 10140 ,name = ?T("神器任务对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_dungeon_pass ,act_cond = [#condition{label = dungeon, op = eq, val = 10030}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("神龙投影被唤醒了!神龙拥有特殊技能,还可以在战斗中提升战士属性!"),d_1019}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("但是,唤醒神投影龙需要先达成一些成长目标,去看看吧。")}] }; get(10141) -> #drama_data{ bid = 10141 ,name = ?T("神器界面引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10140}] ,act = [{play_guide, 10140}] }; get(10142) -> #drama_data{ bid = 10142 ,name = ?T("神器任务引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10140}] ,act = [{play_guide, 10141}] }; get(10151) -> #drama_data{ bid = 10151 ,name = ?T("任务奖励引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10141}] ,act = [{play_guide, 10150}] }; get(10152) -> #drama_data{ bid = 10152 ,name = ?T("任务跳转引导(5级以下)") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10150}, #condition{label = lev, op = lt, val = 5}] ,act = [{play_guide, 10151}] }; get(10153) -> #drama_data{ bid = 10153 ,name = ?T("任务跳转引导(5级以上)") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10150}, #condition{label = lev, op = ge, val = 5}] ,act = [{play_guide, 10152}] }; get(10160) -> #drama_data{ bid = 10160 ,name = ?T("推图第四关引导(5级以下)") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10151}] ,act = [{play_guide, 10160}] }; get(10161) -> #drama_data{ bid = 10161 ,name = ?T("推图第四关引导(5级以上)") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10152}] ,act = [{play_guide, 10161}] }; get(10165) -> #drama_data{ bid = 10165 ,name = ?T("领取挂机收益对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_dungeon_pass ,act_cond = [#condition{label = dungeon, op = eq, val = 10040}, #condition{label = hook_time, op = ge, val = 60}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("每隔一段时间就会积累一定的挂机收益,请记得及时领取。"),d_1013}] }; get(10166) -> #drama_data{ bid = 10166 ,name = ?T("领取挂机收益引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10165}] ,act = [{play_guide, 10165}] }; get(10170) -> #drama_data{ bid = 10170 ,name = ?T("推图第五关对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10165}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("通关的
关卡数越高,挂机收益越多
,让我们继续出发吧~")}] }; get(10171) -> #drama_data{ bid = 10171 ,name = ?T("推图第五关引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10170}] ,act = [{play_guide, 10170}] }; get(10172) -> #drama_data{ bid = 10172 ,name = ?T("变强升级对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_dungeon_pass ,act_cond = [#condition{label = dungeon, op = eq, val = 10050}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("如果对战士还不熟悉的话,可以通过战士变强去了解噢~")}] }; get(10173) -> #drama_data{ bid = 10173 ,name = ?T("变强升级引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10172}] ,act = [{play_guide, 10172}] }; get(10174) -> #drama_data{ bid = 10174 ,name = ?T("变强升级提示") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10172}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("升级和进阶是提升战士最快的途径,长按
升级按钮
还可以进行连续升级哦~")}] }; get(10175) -> #drama_data{ bid = 10175 ,name = ?T("七天登录奖励对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_levup ,act_cond = [#condition{label = lev, op = eq, val = 7}, #condition{label = is_login_days, op = eq, val = 1}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("Marcarita为你准备了冒险大礼包哟~每天登录即可领取!")}] }; get(10176) -> #drama_data{ bid = 10176 ,name = ?T("七天登录奖励引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10175}] ,act = [{play_guide, 10175}] }; get(10177) -> #drama_data{ bid = 10177 ,name = ?T("每日签到对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10175}, #condition{label = is_checkin, op = eq, val = 1}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("每日签到轻轻一点也可以领取到丰厚奖励,千万不要错过!")}] }; get(10178) -> #drama_data{ bid = 10178 ,name = ?T("每日签到引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10177}] ,act = [{play_guide, 10177}] }; get(10179) -> #drama_data{ bid = 10179 ,name = ?T("推图第六关引导") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10177}] ,act = [{play_guide, 10179}] }; get(10180) -> #drama_data{ bid = 10180 ,name = ?T("竞技场对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_levup ,act_cond = [#condition{label = lev, op = eq, val = 8}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("武道会已经开启!每次战斗都能获得相应奖励,快去证明自己的实力!")}] }; get(10181) -> #drama_data{ bid = 10181 ,name = ?T("竞技场引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10180}] ,act = [{play_guide, 10180}] }; get(10182) -> #drama_data{ bid = 10182 ,name = ?T("探宝对话") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_levup ,act_cond = [#condition{label = lev, op = eq, val = 11}, #condition{label = item_num, op = ge, val = {37001,1}}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("探宝开启,刚才获得的探宝券可以派上用场了!")}] }; get(10183) -> #drama_data{ bid = 10183 ,name = ?T("探宝引导") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10182}] ,act = [{play_guide, 10182}] }; get(10192) -> #drama_data{ bid = 10192 ,name = ?T("新版首充对话") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_levup ,act_cond = [#condition{label = lev, op = eq, val = 10}, #condition{label = is_first_charge, op = eq, val = 1}, #condition{label = first_charge_ver, op = eq, val = 1}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("满足首次充值的条件后,即可选择一位强力五星战士与你并肩作战,并领取强力传说装备!")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("获得五星战士之后,也别忘了接下来两天前往领取装备噢~")}] }; get(10193) -> #drama_data{ bid = 10193 ,name = ?T("新版首充引导") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10192}] ,act = [{play_guide, 10192}] }; get(10194) -> #drama_data{ bid = 10194 ,name = ?T("新版2首充引导(耶梦加得)") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_levup ,act_cond = [#condition{label = lev, op = eq, val = 6}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("满足首次充值的条件后,即可与强力五星战士布罗利并肩作战,并领取强力传说装备!")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("获得布罗利之后,也别忘了接下来两天前往领取装备噢~")}] }; get(10195) -> #drama_data{ bid = 10195 ,name = ?T("新版2首充引导(耶梦加得)") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10194}] ,act = [{play_guide, 10194}] }; get(20010) -> #drama_data{ bid = 20010 ,name = ?T("新版3首充对话(Android#18)") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_levup ,act_cond = [#condition{label = lev, op = eq, val = 10}, #condition{label = is_first_charge, op = eq, val = 1}, #condition{label = first_charge_ver, op = eq, val = 3}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("满足首次充值的条件后,即可与强力五星战士Android#18并肩作战,并领取强力传说装备!")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("获得Android#18之后,也别忘了接下来两天前往领取装备噢。")}] }; get(20011) -> #drama_data{ bid = 20011 ,name = ?T("新版3首充引导(Android#18)") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 20010}] ,act = [{play_guide, 20010}] }; get(20020) -> #drama_data{ bid = 20020 ,name = ?T("新版4首充对话(耶梦&Android#18)") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_levup ,act_cond = [#condition{label = lev, op = eq, val = 10}, #condition{label = is_first_charge, op = eq, val = 1}, #condition{label = first_charge_ver, op = eq, val = 4}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("满足首次充值的条件后,即可与五星法师战士布罗利并肩作战,并领取强力传说装备!")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("后续满足条件的话还可获得五星战士战士战士Android#18哦!")}] }; get(20021) -> #drama_data{ bid = 20021 ,name = ?T("新版4首充引导(耶梦&Android#18)") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 20020}] ,act = [{play_guide, 20020}] }; get(10187) -> #drama_data{ bid = 10187 ,name = ?T("旧版首充对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_levup ,act_cond = [#condition{label = lev, op = eq, val = 10}, #condition{label = is_first_charge, op = eq, val = 1}, #condition{label = first_charge_ver, op = eq, val = 0}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("满足首次充值的条件后,即可与强力五星战士雅典娜并肩作战,并领取强力传说装备!")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("获得雅典娜之后,也别忘了接下来两天前往领取装备噢~")}] }; get(10188) -> #drama_data{ bid = 10188 ,name = ?T("旧版首充引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10187}] ,act = [{play_guide, 10187}] }; get(10185) -> #drama_data{ bid = 10185 ,name = ?T("远航对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_levup ,act_cond = [#condition{label = lev, op = eq, val = 12}, #condition{label = has_partner, op = eq, val = 10302}, #condition{label = has_partner, op = eq, val = 30405}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("远航开启,派遣战士接取任务,等待一段时间即可领取丰厚奖励噢!")}] }; get(10186) -> #drama_data{ bid = 10186 ,name = ?T("远航引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10185}] ,act = [{play_guide, 10185}] }; get(10197) -> #drama_data{ bid = 10197 ,name = ?T("杂货店购买对话(商业街去除,已废弃)") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_levup ,act_cond = [#condition{label = lev, op = eq, val = 14}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("储备足够的冒险物资才能有备无患!")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("这个时候不妨前往
精灵商店
看看,那里经常会出售各种折扣商品噢~")}] }; get(10198) -> #drama_data{ bid = 10198 ,name = ?T("杂货店购买引导(商业街去除,已废弃)") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10197}] ,act = [{play_guide, 10197}] }; get(10199) -> #drama_data{ bid = 10199 ,name = ?T("杂货店后续对话(商业街去除,已废弃)") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10197}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("除此之外,商业区中还有其他的商店,各种惊喜等着你来发掘。")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("别忘了常来看看哟~")}] }; get(10190) -> #drama_data{ bid = 10190 ,name = ?T("金币副本对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_levup ,act_cond = [#condition{label = lev, op = eq, val = 15}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("日常副本开启了,赶紧去看看!")}] }; get(10191) -> #drama_data{ bid = 10191 ,name = ?T("金币副本引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10190}] ,act = [{play_guide, 10190}] }; get(10200) -> #drama_data{ bid = 10200 ,name = ?T("试练塔对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_levup ,act_cond = [#condition{label = lev, op = eq, val = 16}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("战士进阶可以解锁技能、提高属性成长,是提升的重要方式之一!")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("而卡林塔则是神秘的进阶最重要的获取途径!")}] }; get(10201) -> #drama_data{ bid = 10201 ,name = ?T("试练塔引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10200}] ,act = [{play_guide, 10200}] }; get(10210) -> #drama_data{ bid = 10210 ,name = ?T("公会对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_levup ,act_cond = [#condition{label = lev, op = eq, val = 18}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("是时候加入
联盟
了!在这里可以和志同道合的人一起打Boss,做任务领福利。")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("同时
联盟技能
能够大幅度提升战士的属性!")}] }; get(10211) -> #drama_data{ bid = 10211 ,name = ?T("公会引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10210}] ,act = [{play_guide, 10210}] }; get(10212) -> #drama_data{ bid = 10212 ,name = ?T("加入公会对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10210}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("千万别忘了加入
联盟
哦~")}] }; get(10220) -> #drama_data{ bid = 10220 ,name = ?T("先知圣殿对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_levup ,act_cond = [#condition{label = lev, op = eq, val = 30}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("这个宇宙维度的地球占卜小屋,有着比召唤更强力的集结手段。")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("在这里可以指定召唤出各系的四星、五星战士。")}] }; get(10221) -> #drama_data{ bid = 10221 ,name = ?T("先知圣殿引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10220}] ,act = [{play_guide, 10220}] }; get(10222) -> #drama_data{ bid = 10222 ,name = ?T("圣殿道具对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10220}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("选择相应系别的卡牌即可召唤,当然啦,开启占卜所需的占卜水晶也更为珍贵!")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("武道会宝箱等可以获得占卜水晶,可别忘了及时召唤噢~")}] }; get(10223) -> #drama_data{ bid = 10223 ,name = ?T("圣殿礼包弹出引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10222}] ,act = [{play_guide, 10222}] }; get(10250) -> #drama_data{ bid = 10250 ,name = ?T("神器穿戴对话") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_hallows_activate ,act_cond = [#condition{label = hallows_id, op = eq, val = 1}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("神龙觉醒后就可以携带进入战斗啦!")}] }; get(10251) -> #drama_data{ bid = 10251 ,name = ?T("神器穿戴引导") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10220}] ,act = [{play_guide, 10250}] }; get(10300) -> #drama_data{ bid = 10300 ,name = ?T("获取家园钥匙引导") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_get_item ,act_cond = [#condition{label = item_id, op = eq, val = 10033}] ,act = [{play_guide, 10300}] }; get(10310) -> #drama_data{ bid = 10310 ,name = ?T("家园进入剧情") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10300}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("哇!获得了这把钥匙,就意味着你在这个维度的宇宙里有自己的小家啦!")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("快点回去看看吧!")}] }; get(10311) -> #drama_data{ bid = 10311 ,name = ?T("家园进入引导") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10310}] ,act = [{play_guide, 10310}] }; get(10330) -> #drama_data{ bid = 10330 ,name = ?T("购买家具剧情") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_first_enter_home ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("新家还是空荡荡的,不过没关系,商店中可以购买各种家具~")}] }; get(10331) -> #drama_data{ bid = 10331 ,name = ?T("购买家具引导") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10330}] ,act = [{play_guide, 10330}] }; get(10340) -> #drama_data{ bid = 10340 ,name = ?T("摆放家具剧情") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10330}, #condition{label = home_item_num, op = ge, val = {200104,1}}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("拥有家具之后,我们就可以来装饰自己的家啦~")}] }; get(10341) -> #drama_data{ bid = 10341 ,name = ?T("摆放家具引导") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10340}] ,act = [{play_guide, 10340}] }; get(10350) -> #drama_data{ bid = 10350 ,name = ?T("调整家具剧情") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10340}, #condition{label = furniture_in_home, op = eq, val = 200104}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("如果对已摆放的家具不满意,编辑模式中也可以进行调整~")}] }; get(10351) -> #drama_data{ bid = 10351 ,name = ?T("调整家具引导") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10340}] ,act = [{play_guide, 10350}] }; get(10360) -> #drama_data{ bid = 10360 ,name = ?T("新手训练营剧情") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_levup ,act_cond = [#condition{label = lev, op = eq, val = 20}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("了解这片战斗的规则有助于你更好地应对危机!")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("现在就让我们一起去新手训练营学习一下吧~")}] }; get(10361) -> #drama_data{ bid = 10361 ,name = ?T("新手训练营引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10360}] ,act = [{play_guide, 10360}] }; get(10370) -> #drama_data{ bid = 10370 ,name = ?T("位面之境剧情") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_levup ,act_cond = [#condition{label = lev, op = eq, val = 31}, #condition{label = planes, op = eq, val = 0}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("沙盘模拟的位面开启了!")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("在沙盘战争,完成演练后可以 获得大量金币、
沙盘勋章
和特定系别
战士碎片
!")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("副本中还可拾取蕴含神秘力量的
增益遗物
,体验不一样的战斗和战士技能效果!")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("现在就一起去沙盘探险吧!")}] }; get(10371) -> #drama_data{ bid = 10371 ,name = ?T("位面之境引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10370}] ,act = [{play_guide, 10370}] }; get(10372) -> #drama_data{ bid = 10372 ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10370}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("接下来就不断地向前探索吧!沙盘战争每
2天的0点
会自动重置,探索得越多奖励越丰厚哦~")}] }; get(10380) -> #drama_data{ bid = 10380 ,name = ?T("精灵剧情") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_levup ,act_cond = [#condition{label = lev, op = eq, val = 80}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("精灵可以依附于神器之上进行战斗,在固定回合释放强力技能!")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("而精灵可以通过孵化精灵蛋获得,现在就一起去看看吧~")}] }; get(10381) -> #drama_data{ bid = 10381 ,name = ?T("精灵引导") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10380}] ,act = [{play_guide, 10380}] }; get(10382) -> #drama_data{ bid = 10382 ,name = ?T("精灵孵化说明") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10380}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("等待孵化倒计时结束后就可以获取精灵了,运气好的话还有可能获得极其稀有的橙色精灵~")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("当然,还可以直接召唤精灵!通过许愿池许愿后再召唤,有更高概率获得指定精灵哦~")}] }; get(10383) -> #drama_data{ bid = 10383 ,name = ?T("精灵召唤引导") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10382}] ,act = [{play_guide, 10382}] }; get(10390) -> #drama_data{ bid = 10390 ,name = ?T("神装祈祷对话") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = holy_eqm_frist_open ,act_cond = [#condition{label = partner_star_num, op = ge, val = {9,1}}, #condition{label = partner_not_puton_holy_eqm, op = eq, val = 1}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("神装是由矮人族使用神石锻造出来的特别装备,可以为战士额外附加特殊属性和技能!")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("通过天界祈祷和天界副本可以获得神装,现在就一起去看看吧~")}] }; get(10391) -> #drama_data{ bid = 10391 ,name = ?T("神装祈祷引导") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10390}] ,act = [{play_guide, 10390}] }; get(10400) -> #drama_data{ bid = 10400 ,name = ?T("神装穿戴对话") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10390}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("哇,获得了神装耳环,现在就给战士穿戴上吧!")}] }; get(10401) -> #drama_data{ bid = 10401 ,name = ?T("神装穿戴引导") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10400}] ,act = [{play_guide, 10400}] }; get(10410) -> #drama_data{ bid = 10410 ,name = ?T("神装副本对话") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10400}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("神装凑齐两件套和四件套时还能拥有更强大的效果!天界副本中也会掉落神装和材料哟~")}] }; get(10411) -> #drama_data{ bid = 10411 ,name = ?T("神装副本引导") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10410}] ,act = [{play_guide, 10410}] }; get(10412) -> #drama_data{ bid = 10412 ,name = ?T("神装副本对话") ,is_open = 0 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10410}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("通关的章节关卡越高,获得的奖励就越丰厚哦,努力挑战吧!")}] }; get(10420) -> #drama_data{ bid = 10420 ,name = ?T("原力水晶对话") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_levup ,act_cond = [#condition{label = lev, op = eq, val = 90}, #condition{label = partner_star_num, op = ge, val = {1,6}}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("这是精神时光屋,是我们Z战士加速训练的方式。我们的战士可以加入其中,从而提升为和时光屋相同的等级!")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("而时光屋的等级,则取决于我们最高级的5个战士!")}] }; get(10421) -> #drama_data{ bid = 10421 ,name = ?T("原力水晶引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_broadcast_drama ,act_cond = [#condition{label = drama_id, op = eq, val = 10420}] ,act = [{play_guide, 10420}] }; get(10422) -> #drama_data{ bid = 10422 ,name = ?T("原力水晶引导") ,is_open = 1 ,is_skip = 0 ,offline = 1 ,num = 1 ,event = evt_finish_guide ,act_cond = [#condition{label = guide_id, op = eq, val = 10420}] ,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("放入战士之后就可以提升战士等级啦,但是最大不能超过战士所能达到的等级哦~")}, {unit_dialog,0,5,1,235,1,"Marcarita",?T("槽位上的战士取下来后,也需要等待24小时才能再次放入其他战士!")}] }; get(10501) -> #drama_data{ bid = 10501 ,name = ?T("漫画插入剧情1") ,is_open = 1 ,is_skip = 1 ,offline = 1 ,num = 1 ,event = evt_dungeon_pass ,act_cond = [#condition{label = dungeon, op = eq, val = 10090}] ,act = [{unit_drama,999,{1,2,3,4,5}}] }; get(10502) -> #drama_data{ bid = 10502 ,name = ?T("漫画插入剧情2") ,is_open = 1 ,is_skip = 1 ,offline = 1 ,num = 1 ,event = evt_dungeon_pass ,act_cond = [#condition{label = dungeon, op = eq, val = 10270}] ,act = [{unit_drama,999,{6,7,8,9}}] }; get(10503) -> #drama_data{ bid = 10503 ,name = ?T("漫画插入剧情3") ,is_open = 1 ,is_skip = 1 ,offline = 1 ,num = 1 ,event = evt_dungeon_pass ,act_cond = [#condition{label = dungeon, op = eq, val = 20050}] ,act = [{unit_drama,999,{10,11,12,13,14,15}}] }; get(10504) -> #drama_data{ bid = 10504 ,name = ?T("漫画插入剧情4") ,is_open = 1 ,is_skip = 1 ,offline = 1 ,num = 1 ,event = evt_dungeon_pass ,act_cond = [#condition{label = dungeon, op = eq, val = 20300}] ,act = [{unit_drama,999,{16,17,18,19,20,21}}] }; get(10505) -> #drama_data{ bid = 10505 ,name = ?T("漫画插入剧情5") ,is_open = 1 ,is_skip = 1 ,offline = 1 ,num = 1 ,event = evt_dungeon_pass ,act_cond = [#condition{label = dungeon, op = eq, val = 40010}] ,act = [{unit_drama,999,{22,23,24,25,26,27,28}}] }; get(_Info)-> ?DATA_ERR("get_data_not_exist===>~w", [_Info]), undefined. open_list()->[10008, 10010, 10011, 10012, 10030, 10040, 10041, 10060, 10061, 10071, 10080, 10081, 10090, 10091, 10100, 10101, 10120, 10121, 10130, 10131, 10140, 10141, 10142, 10151, 10152, 10153, 10160, 10161, 10165, 10166, 10170, 10171, 10172, 10173, 10174, 10175, 10176, 10177, 10178, 10180, 10181, 10194, 10195, 20010, 20011, 20020, 20021, 10187, 10188, 10185, 10186, 10190, 10191, 10200, 10201, 10210, 10211, 10212, 10220, 10221, 10222, 10223, 10360, 10361, 10370, 10371, 10372, 10420, 10421, 10422, 10501, 10502, 10503, 10504, 10505]. tri_guide_cond(10200) -> [{star_tower, 0}]; tri_guide_cond(_Info)-> ?DATA_ERR("tri_guide_cond_data_not_exist===>~w", [_Info]), undefined. get_guide(10200) -> [{star_tower, 0}]; get_guide(_Info)-> ?DATA_ERR("get_guide_data_not_exist===>~w", [_Info]), undefined.