%%---------------------------------------------------- %% 此文件由数据工具生成 feat_data.xml %% 成就数据 %%---------------------------------------------------- -module(feat_data). -export([ list/0, lev/1, suffix_quest/1, dungeon_feat/1, get/1, get_reward/1 ]). -include("common.hrl"). -include("quest.hrl"). -include("gain.hrl"). -include("condition.hrl"). list()->[10010, 10020, 10030, 10040, 10050, 10060, 10070, 10080, 10090, 10100, 10110, 10120, 10130, 10140, 10150, 10160, 10170, 10180, 10190, 10191, 10192, 10193, 10194, 10195, 10196, 10197, 10198, 10199, 10200, 11010, 11020, 11030, 11040, 11050, 11060, 11070, 11080, 11090, 11100, 11110, 11120, 12010, 12020, 12021, 12030, 12040, 12050, 12060, 12070, 12080, 13010, 14010, 14020, 14030, 14040, 15010, 15020, 15030, 15040, 15050, 15060, 15070, 16010, 16020, 16030, 16040, 16050, 16060, 16070, 17010, 17020, 17030, 17040, 17050, 17060, 17070, 17080, 17090, 18010, 18020, 18030, 18040, 18050, 18060, 18070, 18080, 18090, 18100, 19010, 19020, 19030, 19040, 19050, 19060, 20010, 20020, 20030, 20040, 21010, 21020, 21030, 21040, 21050, 21060, 21070, 22010, 22020, 22030, 22040, 22050, 23010, 23020, 23030, 23040, 23050, 23060, 24010, 24020, 24030, 24040, 24050, 24060, 25010, 25020, 25030, 25040, 25050, 25060, 26010, 26020, 26030, 26040, 26050, 26060, 27010, 27020, 27030, 27040, 27050, 27060, 27070, 28010, 28020, 28030, 30010, 30020, 30030, 30040, 30050, 31010, 31020, 31030, 31040, 31050, 31060, 31070, 31080, 31090, 31100, 32010, 32020, 33010, 33020, 33030, 33040, 60010, 60020, 60030, 60040, 60050, 61010, 61020, 61030, 61040, 61050, 63010, 63020, 63030, 63040, 63050, 63060, 67010, 67020, 67030, 67040, 68010, 68020, 68030, 69010, 69020, 69030, 70010, 70020, 70030, 70040, 70050, 71010, 71020, 71030, 71040, 71050, 71060, 72010, 72020, 72030, 72040, 72050, 72060, 72070]. lev(10) -> [72010, 72020, 72030, 72040, 72050, 72060, 72070]; lev(20) -> [63010, 63020, 63030, 63040, 63050, 63060]; lev(55) -> [60010, 60020, 60030, 60040, 60050, 61010, 61020, 61030, 61040, 61050, 67010, 67020, 67030, 67040, 68010, 68020, 68030, 69010, 69020, 69030, 70010, 70020, 70030, 70040, 70050, 71010, 71020, 71030, 71040, 71050, 71060]; lev(6) -> [10020, 10030, 10040, 10050, 10060, 10070, 10080, 10090, 10100, 10110, 10120, 10130, 10140, 10150, 10160, 10170, 10180, 10190, 10191, 10192, 10193, 10194, 10195, 10196, 10197, 10198, 10199, 10200, 11010, 11020, 11030, 11040, 11050, 11060, 11070, 11080, 11090, 11100, 11110, 11120, 12010, 12020, 12021, 12030, 12040, 12050, 12060, 12070, 12080, 13010, 14010, 14020, 14030, 14040, 15010, 15020, 15030, 15040, 15050, 15060, 15070, 16010, 16020, 16030, 16040, 16050, 16060, 16070, 17010, 17020, 17030, 17040, 17050, 17060, 17070, 17080, 17090, 18010, 18020, 18030, 18040, 18050, 18060, 18070, 18080, 18090, 18100, 19010, 19020, 19030, 19040, 19050, 19060, 20010, 20020, 20030, 20040, 21010, 21020, 21030, 21040, 21050, 21060, 21070, 22010, 22020, 22030, 22040, 22050, 23010, 23020, 23030, 23040, 23050, 23060, 24010, 24020, 24030, 24040, 24050, 24060, 25010, 25020, 25030, 25040, 25050, 25060, 26010, 26020, 26030, 26040, 26050, 26060, 27010, 27020, 27030, 27040, 27050, 27060, 27070, 28010, 28020, 28030, 30010, 30020, 30030, 30040, 30050, 31010, 31020, 31030, 31040, 31050, 31060, 31070, 31080, 31090, 31100, 32010, 32020, 33010, 33020, 33030, 33040]; lev(1) -> [10010]; lev(_)->[]. suffix_quest(10010) -> 10020; suffix_quest(10020) -> 10030; suffix_quest(10030) -> 10040; suffix_quest(10040) -> 10050; suffix_quest(10050) -> 10060; suffix_quest(10060) -> 10070; suffix_quest(10070) -> 10080; suffix_quest(10080) -> 10090; suffix_quest(10090) -> 10100; suffix_quest(10100) -> 10110; suffix_quest(10110) -> 10120; suffix_quest(10120) -> 10130; suffix_quest(10130) -> 10140; suffix_quest(10140) -> 10150; suffix_quest(10150) -> 10160; suffix_quest(10160) -> 10170; suffix_quest(10170) -> 10180; suffix_quest(10180) -> 10190; suffix_quest(10190) -> 10191; suffix_quest(10191) -> 10192; suffix_quest(10192) -> 10193; suffix_quest(10193) -> 10194; suffix_quest(10194) -> 10195; suffix_quest(10195) -> 10196; suffix_quest(10196) -> 10197; suffix_quest(10197) -> 10198; suffix_quest(10198) -> 10199; suffix_quest(10199) -> 10200; suffix_quest(11010) -> 11020; suffix_quest(11020) -> 11030; suffix_quest(11030) -> 11040; suffix_quest(11040) -> 11050; suffix_quest(11050) -> 11060; suffix_quest(11060) -> 11070; suffix_quest(11070) -> 11080; suffix_quest(11080) -> 11090; suffix_quest(11090) -> 11100; suffix_quest(11100) -> 11110; suffix_quest(11110) -> 11120; suffix_quest(12010) -> 12020; suffix_quest(12020) -> 12021; suffix_quest(12021) -> 12030; suffix_quest(12030) -> 12040; suffix_quest(12040) -> 12050; suffix_quest(12050) -> 12060; suffix_quest(12060) -> 12070; suffix_quest(12070) -> 12080; suffix_quest(14010) -> 14020; suffix_quest(14020) -> 14030; suffix_quest(14030) -> 14040; suffix_quest(15010) -> 15020; suffix_quest(15020) -> 15030; suffix_quest(15030) -> 15040; suffix_quest(15040) -> 15050; suffix_quest(15050) -> 15060; suffix_quest(15060) -> 15070; suffix_quest(16010) -> 16020; suffix_quest(16020) -> 16030; suffix_quest(16030) -> 16040; suffix_quest(16040) -> 16050; suffix_quest(16050) -> 16060; suffix_quest(16060) -> 16070; suffix_quest(17010) -> 17020; suffix_quest(17020) -> 17030; suffix_quest(17030) -> 17040; suffix_quest(17040) -> 17050; suffix_quest(17050) -> 17060; suffix_quest(17060) -> 17070; suffix_quest(17070) -> 17080; suffix_quest(17080) -> 17090; suffix_quest(18010) -> 18020; suffix_quest(18020) -> 18030; suffix_quest(18030) -> 18040; suffix_quest(18040) -> 18050; suffix_quest(18050) -> 18060; suffix_quest(18060) -> 18070; suffix_quest(18070) -> 18080; suffix_quest(18080) -> 18090; suffix_quest(18090) -> 18100; suffix_quest(19010) -> 19020; suffix_quest(19020) -> 19030; suffix_quest(19030) -> 19040; suffix_quest(19040) -> 19050; suffix_quest(19050) -> 19060; suffix_quest(20010) -> 20020; suffix_quest(20020) -> 20030; suffix_quest(20030) -> 20040; suffix_quest(21010) -> 21020; suffix_quest(21020) -> 21030; suffix_quest(21030) -> 21040; suffix_quest(21040) -> 21050; suffix_quest(21050) -> 21060; suffix_quest(21060) -> 21070; suffix_quest(22010) -> 22020; suffix_quest(22020) -> 22030; suffix_quest(22030) -> 22040; suffix_quest(22040) -> 22050; suffix_quest(23010) -> 23020; suffix_quest(23020) -> 23030; suffix_quest(23030) -> 23040; suffix_quest(23040) -> 23050; suffix_quest(23050) -> 23060; suffix_quest(24010) -> 24020; suffix_quest(24020) -> 24030; suffix_quest(24030) -> 24040; suffix_quest(24040) -> 24050; suffix_quest(24050) -> 24060; suffix_quest(25010) -> 25020; suffix_quest(25020) -> 25030; suffix_quest(25030) -> 25040; suffix_quest(25040) -> 25050; suffix_quest(25050) -> 25060; suffix_quest(26010) -> 26020; suffix_quest(26020) -> 26030; suffix_quest(26030) -> 26040; suffix_quest(26040) -> 26050; suffix_quest(26050) -> 26060; suffix_quest(27010) -> 27020; suffix_quest(27020) -> 27030; suffix_quest(27030) -> 27040; suffix_quest(27040) -> 27050; suffix_quest(27050) -> 27060; suffix_quest(27060) -> 27070; suffix_quest(28010) -> 28020; suffix_quest(28020) -> 28030; suffix_quest(30010) -> 30020; suffix_quest(30020) -> 30030; suffix_quest(30030) -> 30040; suffix_quest(30040) -> 30050; suffix_quest(31010) -> 31020; suffix_quest(31020) -> 31030; suffix_quest(31030) -> 31040; suffix_quest(31040) -> 31050; suffix_quest(31050) -> 31060; suffix_quest(31060) -> 31070; suffix_quest(31070) -> 31080; suffix_quest(31080) -> 31090; suffix_quest(31090) -> 31100; suffix_quest(60010) -> 60020; suffix_quest(60020) -> 60030; suffix_quest(60030) -> 60040; suffix_quest(60040) -> 60050; suffix_quest(61010) -> 61020; suffix_quest(61020) -> 61030; suffix_quest(61030) -> 61040; suffix_quest(61040) -> 61050; suffix_quest(63010) -> 63020; suffix_quest(63020) -> 63030; suffix_quest(63030) -> 63040; suffix_quest(63040) -> 63050; suffix_quest(63050) -> 63060; suffix_quest(67010) -> 67020; suffix_quest(67020) -> 67030; suffix_quest(67030) -> 67040; suffix_quest(68010) -> 68020; suffix_quest(68020) -> 68030; suffix_quest(69010) -> 69020; suffix_quest(69020) -> 69030; suffix_quest(70010) -> 70020; suffix_quest(70020) -> 70030; suffix_quest(70030) -> 70040; suffix_quest(70040) -> 70050; suffix_quest(71010) -> 71020; suffix_quest(71020) -> 71030; suffix_quest(71030) -> 71040; suffix_quest(71040) -> 71050; suffix_quest(71050) -> 71060; suffix_quest(72010) -> 72020; suffix_quest(72020) -> 72030; suffix_quest(72030) -> 72040; suffix_quest(72040) -> 72050; suffix_quest(72050) -> 72060; suffix_quest(72060) -> 72070; suffix_quest(_)->undefined. dungeon_feat(val_not_exist) -> [10010, 10020, 10030, 10040, 10050, 10060, 10070, 10080, 10090, 10100, 10110, 10120, 10130, 10140, 10150, 10160, 10170, 10180, 10190, 10191, 10192, 10193, 10194, 10195, 10196, 10197, 10198, 10199, 10200, 11010, 11020, 11030, 11040, 11050, 11060, 11070, 11080, 11090, 11100, 11110, 11120, 12010, 12020, 12021, 12030, 12040, 12050, 12060, 12070, 12080, 13010, 14010, 14020, 14030, 14040, 15010, 15020, 15030, 15040, 15050, 15060, 15070, 16010, 16020, 16030, 16040, 16050, 16060, 16070, 17010, 17020, 17030, 17040, 17050, 17060, 17070, 17080, 17090, 18010, 18020, 18030, 18040, 18050, 18060, 18070, 18080, 18090, 18100, 19010, 19020, 19030, 19040, 19050, 19060, 20010, 20020, 20030, 20040, 21010, 21020, 21030, 21040, 21050, 21060, 21070, 22010, 22020, 22030, 22040, 22050, 23010, 23020, 23030, 23040, 23050, 23060, 24010, 24020, 24030, 24040, 24050, 24060, 25010, 25020, 25030, 25040, 25050, 25060, 26010, 26020, 26030, 26040, 26050, 26060, 27010, 27020, 27030, 27040, 27050, 27060, 27070, 28010, 28020, 28030, 30010, 30020, 30030, 30040, 30050, 31010, 31020, 31030, 31040, 31050, 31060, 31070, 31080, 31090, 31100, 32010, 32020, 33010, 33020, 33030, 33040, 60010, 60020, 60030, 60040, 60050, 61010, 61020, 61030, 61040, 61050, 63010, 63020, 63030, 63040, 63050, 63060, 67010, 67020, 67030, 67040, 68010, 68020, 68030, 69010, 69020, 69030, 70010, 70020, 70030, 70040, 70050, 71010, 71020, 71030, 71040, 71050, 71060, 72010, 72020, 72030, 72040, 72050, 72060, 72070]; dungeon_feat(_)->[]. get(10010) -> #quest_data{ id = 10010 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 1 ,pre_quest = 0 ,suffix_quest = 10020 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 10, param = []}] ,desc = ?T("指揮官等級達到10級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10020) -> #quest_data{ id = 10020 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10010] ,suffix_quest = 10030 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 15, param = []}] ,desc = ?T("指揮官等級達到15級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10030) -> #quest_data{ id = 10030 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10020] ,suffix_quest = 10040 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 20, param = []}] ,desc = ?T("指揮官等級達到20級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10040) -> #quest_data{ id = 10040 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10030] ,suffix_quest = 10050 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 25, param = []}] ,desc = ?T("指揮官等級達到25級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10050) -> #quest_data{ id = 10050 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10040] ,suffix_quest = 10060 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 30, param = []}] ,desc = ?T("指揮官等級達到30級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10060) -> #quest_data{ id = 10060 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10050] ,suffix_quest = 10070 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 35, param = []}] ,desc = ?T("指揮官等級達到35級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10070) -> #quest_data{ id = 10070 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10060] ,suffix_quest = 10080 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 40, param = []}] ,desc = ?T("指揮官等級達到40級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10080) -> #quest_data{ id = 10080 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10070] ,suffix_quest = 10090 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 45, param = []}] ,desc = ?T("指揮官等級達到45級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10090) -> #quest_data{ id = 10090 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10080] ,suffix_quest = 10100 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 50, param = []}] ,desc = ?T("指揮官等級達到50級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10100) -> #quest_data{ id = 10100 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10090] ,suffix_quest = 10110 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 55, param = []}] ,desc = ?T("指揮官等級達到55級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10110) -> #quest_data{ id = 10110 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10100] ,suffix_quest = 10120 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 60, param = []}] ,desc = ?T("指揮官等級達到60級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10120) -> #quest_data{ id = 10120 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10110] ,suffix_quest = 10130 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 65, param = []}] ,desc = ?T("指揮官等級達到65級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10130) -> #quest_data{ id = 10130 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10120] ,suffix_quest = 10140 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 70, param = []}] ,desc = ?T("指揮官等級達到70級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10140) -> #quest_data{ id = 10140 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10130] ,suffix_quest = 10150 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 75, param = []}] ,desc = ?T("指揮官等級達到75級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10150) -> #quest_data{ id = 10150 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10140] ,suffix_quest = 10160 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 80, param = []}] ,desc = ?T("指揮官等級達到80級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10160) -> #quest_data{ id = 10160 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10150] ,suffix_quest = 10170 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 85, param = []}] ,desc = ?T("指揮官等級達到85級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10170) -> #quest_data{ id = 10170 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10160] ,suffix_quest = 10180 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 90, param = []}] ,desc = ?T("指揮官等級達到90級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10180) -> #quest_data{ id = 10180 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10170] ,suffix_quest = 10190 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 95, param = []}] ,desc = ?T("指揮官等級達到95級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10190) -> #quest_data{ id = 10190 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10180] ,suffix_quest = 10191 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 100, param = []}] ,desc = ?T("指揮官等級達到100級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10191) -> #quest_data{ id = 10191 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10190] ,suffix_quest = 10192 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 105, param = []}] ,desc = ?T("指揮官等級達到105級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10192) -> #quest_data{ id = 10192 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10191] ,suffix_quest = 10193 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 110, param = []}] ,desc = ?T("指揮官等級達到110級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10193) -> #quest_data{ id = 10193 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10192] ,suffix_quest = 10194 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 115, param = []}] ,desc = ?T("指揮官等級達到115級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10194) -> #quest_data{ id = 10194 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10193] ,suffix_quest = 10195 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 120, param = []}] ,desc = ?T("指揮官等級達到120級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10195) -> #quest_data{ id = 10195 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10194] ,suffix_quest = 10196 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 125, param = []}] ,desc = ?T("指揮官等級達到125級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10196) -> #quest_data{ id = 10196 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10195] ,suffix_quest = 10197 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 130, param = []}] ,desc = ?T("指揮官等級達到130級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10197) -> #quest_data{ id = 10197 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10196] ,suffix_quest = 10198 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 135, param = []}] ,desc = ?T("指揮官等級達到135級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10198) -> #quest_data{ id = 10198 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10197] ,suffix_quest = 10199 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 140, param = []}] ,desc = ?T("指揮官等級達到140級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10199) -> #quest_data{ id = 10199 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10198] ,suffix_quest = 10200 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 145, param = []}] ,desc = ?T("指揮官等級達到145級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(10200) -> #quest_data{ id = 10200 ,name = ?T("成長之路") ,type = 默認類型 ,lev = 6 ,pre_quest = [10199] ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_levup, target = 0, target_val = 150, param = []}] ,desc = ?T("指揮官等級達到150級") ,commit_rewards = [{3,500}] ,ach_point = 25 }; get(11010) -> #quest_data{ id = 11010 ,name = ?T("夥伴養成") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,suffix_quest = 11020 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 1, param = [{lev,30}]}] ,extra = {lev,30} ,desc = ?T("1個夥伴到達30級") ,commit_rewards = [{72001,2},{1,50000}] ,ach_point = 25 }; get(11020) -> #quest_data{ id = 11020 ,name = ?T("夥伴養成") ,type = 默認類型 ,lev = 6 ,pre_quest = [11010] ,suffix_quest = 11030 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 3, param = [{lev,30}]}] ,extra = {lev,30} ,desc = ?T("3個夥伴到達30級") ,commit_rewards = [{72001,2},{1,50000}] ,ach_point = 25 }; get(11030) -> #quest_data{ id = 11030 ,name = ?T("夥伴養成") ,type = 默認類型 ,lev = 6 ,pre_quest = [11020] ,suffix_quest = 11040 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 5, param = [{lev,30}]}] ,extra = {lev,30} ,desc = ?T("5個夥伴到達30級") ,commit_rewards = [{72001,2},{1,50000}] ,ach_point = 25 }; get(11040) -> #quest_data{ id = 11040 ,name = ?T("夥伴養成") ,type = 默認類型 ,lev = 6 ,pre_quest = [11030] ,suffix_quest = 11050 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 1, param = [{lev,60}]}] ,extra = {lev,60} ,desc = ?T("1個夥伴到達60級") ,commit_rewards = [{72001,3},{1,80000}] ,ach_point = 25 }; get(11050) -> #quest_data{ id = 11050 ,name = ?T("夥伴養成") ,type = 默認類型 ,lev = 6 ,pre_quest = [11040] ,suffix_quest = 11060 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 3, param = [{lev,60}]}] ,extra = {lev,60} ,desc = ?T("3個夥伴到達60級") ,commit_rewards = [{72001,3},{1,80000}] ,ach_point = 25 }; get(11060) -> #quest_data{ id = 11060 ,name = ?T("夥伴養成") ,type = 默認類型 ,lev = 6 ,pre_quest = [11050] ,suffix_quest = 11070 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 5, param = [{lev,60}]}] ,extra = {lev,60} ,desc = ?T("5個夥伴到達60級") ,commit_rewards = [{72001,3},{1,80000}] ,ach_point = 25 }; get(11070) -> #quest_data{ id = 11070 ,name = ?T("夥伴養成") ,type = 默認類型 ,lev = 6 ,pre_quest = [11060] ,suffix_quest = 11080 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 1, param = [{lev,100}]}] ,extra = {lev,100} ,desc = ?T("1個夥伴到達100級") ,commit_rewards = [{72001,5},{1,100000}] ,ach_point = 25 }; get(11080) -> #quest_data{ id = 11080 ,name = ?T("夥伴養成") ,type = 默認類型 ,lev = 6 ,pre_quest = [11070] ,suffix_quest = 11090 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 3, param = [{lev,100}]}] ,extra = {lev,100} ,desc = ?T("3個夥伴到達100級") ,commit_rewards = [{72001,5},{1,100000}] ,ach_point = 25 }; get(11090) -> #quest_data{ id = 11090 ,name = ?T("夥伴養成") ,type = 默認類型 ,lev = 6 ,pre_quest = [11080] ,suffix_quest = 11100 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 5, param = [{lev,100}]}] ,extra = {lev,100} ,desc = ?T("5個夥伴到達100級") ,commit_rewards = [{72001,5},{1,100000}] ,ach_point = 25 }; get(11100) -> #quest_data{ id = 11100 ,name = ?T("夥伴養成") ,type = 默認類型 ,lev = 6 ,pre_quest = [32018] ,suffix_quest = 11110 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 1, param = [{lev,145}]}] ,extra = {lev,145} ,desc = ?T("1個夥伴到達145級") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(11110) -> #quest_data{ id = 11110 ,name = ?T("夥伴養成") ,type = 默認類型 ,lev = 6 ,pre_quest = [32019] ,suffix_quest = 11120 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 3, param = [{lev,145}]}] ,extra = {lev,145} ,desc = ?T("3個夥伴到達145級") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(11120) -> #quest_data{ id = 11120 ,name = ?T("夥伴養成") ,type = 默認類型 ,lev = 6 ,pre_quest = [32020] ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 5, param = [{lev,145}]}] ,extra = {lev,145} ,desc = ?T("5個夥伴到達145級") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(12010) -> #quest_data{ id = 12010 ,name = ?T("友好關系") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,suffix_quest = 12020 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_friend, target = 0, target_val = 1, param = [num]}] ,desc = ?T("擁有1個好友") ,commit_rewards = [{1,50000}] ,ach_point = 25 }; get(12020) -> #quest_data{ id = 12020 ,name = ?T("友好關系") ,type = 默認類型 ,lev = 6 ,pre_quest = [12010] ,suffix_quest = 12021 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_friend, target = 0, target_val = 5, param = [num]}] ,desc = ?T("擁有5個好友") ,commit_rewards = [{1,100000}] ,ach_point = 25 }; get(12021) -> #quest_data{ id = 12021 ,name = ?T("友好關系") ,type = 默認類型 ,lev = 6 ,pre_quest = [12020] ,suffix_quest = 12030 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_friend, target = 0, target_val = 10, param = [num]}] ,desc = ?T("擁有10個好友") ,commit_rewards = [{1,200000}] ,ach_point = 25 }; get(12030) -> #quest_data{ id = 12030 ,name = ?T("友情之證") ,type = 默認類型 ,lev = 6 ,pre_quest = [12020] ,suffix_quest = 12040 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_friend_present, target = 0, target_val = 20, param = []}] ,desc = ?T("贈送20次友情點") ,commit_rewards = [{1,50000}] ,ach_point = 25 }; get(12040) -> #quest_data{ id = 12040 ,name = ?T("友情之證") ,type = 默認類型 ,lev = 6 ,pre_quest = [12030] ,suffix_quest = 12050 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_friend_present, target = 0, target_val = 50, param = []}] ,desc = ?T("贈送50次友情點") ,commit_rewards = [{1,100000}] ,ach_point = 25 }; get(12050) -> #quest_data{ id = 12050 ,name = ?T("友情之證") ,type = 默認類型 ,lev = 6 ,pre_quest = [12040] ,suffix_quest = 12060 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_friend_present, target = 0, target_val = 100, param = []}] ,desc = ?T("贈送100次友情點") ,commit_rewards = [{1,200000}] ,ach_point = 25 }; get(12060) -> #quest_data{ id = 12060 ,name = ?T("友情之證") ,type = 默認類型 ,lev = 6 ,pre_quest = [12050] ,suffix_quest = 12070 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_friend_present, target = 0, target_val = 200, param = []}] ,desc = ?T("贈送200次友情點") ,commit_rewards = [{1,300000}] ,ach_point = 25 }; get(12070) -> #quest_data{ id = 12070 ,name = ?T("友情之證") ,type = 默認類型 ,lev = 6 ,pre_quest = [12060] ,suffix_quest = 12080 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_friend_present, target = 0, target_val = 500, param = []}] ,desc = ?T("贈送500次友情點") ,commit_rewards = [{1,500000}] ,ach_point = 25 }; get(12080) -> #quest_data{ id = 12080 ,name = ?T("友情之證") ,type = 默認類型 ,lev = 6 ,pre_quest = [12070] ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_friend_present, target = 0, target_val = 1000, param = []}] ,desc = ?T("贈送1000次友情點") ,commit_rewards = [{1,500000}] ,ach_point = 25 }; get(13010) -> #quest_data{ id = 13010 ,name = ?T("加入聯盟") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_guild_join, target = 0, target_val = 1, param = []}] ,desc = ?T("覺醒者集合!") ,commit_rewards = [{72001,2},{1,50000}] ,ach_point = 25 }; get(14010) -> #quest_data{ id = 14010 ,name = ?T("爭奪戰") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,suffix_quest = 14020 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_planes_kill_guard, target = 0, target_val = 10, param = []}] ,desc = ?T("中心城爭奪戰中消滅10個守衛") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(14020) -> #quest_data{ id = 14020 ,name = ?T("爭奪戰") ,type = 默認類型 ,lev = 6 ,pre_quest = [14010] ,suffix_quest = 14030 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_planes_kill_guard, target = 0, target_val = 20, param = []}] ,desc = ?T("中心城爭奪戰中消滅20個守衛") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(14030) -> #quest_data{ id = 14030 ,name = ?T("爭奪戰") ,type = 默認類型 ,lev = 6 ,pre_quest = [14020] ,suffix_quest = 14040 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_planes_kill_guard, target = 0, target_val = 50, param = []}] ,desc = ?T("中心城爭奪戰中消滅50個守衛") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(14040) -> #quest_data{ id = 14040 ,name = ?T("爭奪戰") ,type = 默認類型 ,lev = 6 ,pre_quest = [14030] ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_planes_kill_guard, target = 0, target_val = 100, param = []}] ,desc = ?T("中心城爭奪戰中消滅100個守衛") ,commit_rewards = [{72002,10},{1,100000}] ,ach_point = 25 }; get(15010) -> #quest_data{ id = 15010 ,name = ?T("義肢收集") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,suffix_quest = 15020 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_get_item, target = 0, target_val = 5, param = [{eqm_quality,3}]}] ,extra = {eqm_quality,3} ,desc = ?T("獲得5件紫色義肢") ,commit_rewards = [{72001,2},{1,100000}] ,ach_point = 25 }; get(15020) -> #quest_data{ id = 15020 ,name = ?T("義肢收集") ,type = 默認類型 ,lev = 6 ,pre_quest = [15010] ,suffix_quest = 15030 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_get_item, target = 0, target_val = 10, param = [{eqm_quality,3}]}] ,extra = {eqm_quality,3} ,desc = ?T("獲得10件紫色義肢") ,commit_rewards = [{72001,4},{1,100000}] ,ach_point = 25 }; get(15030) -> #quest_data{ id = 15030 ,name = ?T("義肢收集") ,type = 默認類型 ,lev = 6 ,pre_quest = [15020] ,suffix_quest = 15040 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_get_item, target = 0, target_val = 25, param = [{eqm_quality,3}]}] ,extra = {eqm_quality,3} ,desc = ?T("獲得25件紫色義肢") ,commit_rewards = [{72001,6},{1,100000}] ,ach_point = 25 }; get(15040) -> #quest_data{ id = 15040 ,name = ?T("義肢收集") ,type = 默認類型 ,lev = 6 ,pre_quest = [15030] ,suffix_quest = 15050 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_get_item, target = 0, target_val = 50, param = [{eqm_quality,3}]}] ,extra = {eqm_quality,3} ,desc = ?T("獲得50件紫色義肢") ,commit_rewards = [{72001,8},{1,100000}] ,ach_point = 25 }; get(15050) -> #quest_data{ id = 15050 ,name = ?T("義肢收集") ,type = 默認類型 ,lev = 6 ,pre_quest = [15040] ,suffix_quest = 15060 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_get_item, target = 0, target_val = 100, param = [{eqm_quality,3}]}] ,extra = {eqm_quality,3} ,desc = ?T("獲得100件紫色義肢") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(15060) -> #quest_data{ id = 15060 ,name = ?T("義肢收集") ,type = 默認類型 ,lev = 6 ,pre_quest = [15050] ,suffix_quest = 15070 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_get_item, target = 0, target_val = 200, param = [{eqm_quality,3}]}] ,extra = {eqm_quality,3} ,desc = ?T("獲得200件紫色義肢") ,commit_rewards = [{72001,15},{1,100000}] ,ach_point = 25 }; get(15070) -> #quest_data{ id = 15070 ,name = ?T("義肢收集") ,type = 默認類型 ,lev = 6 ,pre_quest = [15060] ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_get_item, target = 0, target_val = 500, param = [{eqm_quality,3}]}] ,extra = {eqm_quality,3} ,desc = ?T("獲得500件紫色義肢") ,commit_rewards = [{72001,20},{1,100000}] ,ach_point = 25 }; get(16010) -> #quest_data{ id = 16010 ,name = ?T("義肢收集") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,suffix_quest = 16020 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_get_item, target = 0, target_val = 5, param = [{eqm_quality,4}]}] ,extra = {eqm_quality,4} ,desc = ?T("獲得5件橙色義肢") ,commit_rewards = [{72001,4},{1,100000}] ,ach_point = 25 }; get(16020) -> #quest_data{ id = 16020 ,name = ?T("義肢收集") ,type = 默認類型 ,lev = 6 ,pre_quest = [16010] ,suffix_quest = 16030 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_get_item, target = 0, target_val = 10, param = [{eqm_quality,4}]}] ,extra = {eqm_quality,4} ,desc = ?T("獲得10件橙色義肢") ,commit_rewards = [{72001,6},{1,100000}] ,ach_point = 25 }; get(16030) -> #quest_data{ id = 16030 ,name = ?T("義肢收集") ,type = 默認類型 ,lev = 6 ,pre_quest = [16020] ,suffix_quest = 16040 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_get_item, target = 0, target_val = 25, param = [{eqm_quality,4}]}] ,extra = {eqm_quality,4} ,desc = ?T("獲得25件橙色義肢") ,commit_rewards = [{72001,8},{1,100000}] ,ach_point = 25 }; get(16040) -> #quest_data{ id = 16040 ,name = ?T("義肢收集") ,type = 默認類型 ,lev = 6 ,pre_quest = [16030] ,suffix_quest = 16050 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_get_item, target = 0, target_val = 50, param = [{eqm_quality,4}]}] ,extra = {eqm_quality,4} ,desc = ?T("獲得50件橙色義肢") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(16050) -> #quest_data{ id = 16050 ,name = ?T("義肢收集") ,type = 默認類型 ,lev = 6 ,pre_quest = [16040] ,suffix_quest = 16060 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_get_item, target = 0, target_val = 100, param = [{eqm_quality,4}]}] ,extra = {eqm_quality,4} ,desc = ?T("獲得100件橙色義肢") ,commit_rewards = [{72001,15},{1,100000}] ,ach_point = 25 }; get(16060) -> #quest_data{ id = 16060 ,name = ?T("義肢收集") ,type = 默認類型 ,lev = 6 ,pre_quest = [16050] ,suffix_quest = 16070 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_get_item, target = 0, target_val = 200, param = [{eqm_quality,4}]}] ,extra = {eqm_quality,4} ,desc = ?T("獲得200件橙色義肢") ,commit_rewards = [{72001,20},{1,100000}] ,ach_point = 25 }; get(16070) -> #quest_data{ id = 16070 ,name = ?T("義肢收集") ,type = 默認類型 ,lev = 6 ,pre_quest = [16060] ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_get_item, target = 0, target_val = 500, param = [{eqm_quality,4}]}] ,extra = {eqm_quality,4} ,desc = ?T("獲得500件橙色義肢") ,commit_rewards = [{72001,30},{1,100000}] ,ach_point = 25 }; get(17010) -> #quest_data{ id = 17010 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,suffix_quest = 17020 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 10, param = [{bind_star,4}]}] ,extra = {bind_star,4} ,desc = ?T("獲得10個4星夥伴") ,commit_rewards = [{72001,5},{1,100000}] ,ach_point = 25 }; get(17020) -> #quest_data{ id = 17020 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [17010] ,suffix_quest = 17030 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 20, param = [{bind_star,4}]}] ,extra = {bind_star,4} ,desc = ?T("獲得20個4星夥伴") ,commit_rewards = [{72001,5},{1,100000}] ,ach_point = 25 }; get(17030) -> #quest_data{ id = 17030 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [17020] ,suffix_quest = 17040 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 40, param = [{bind_star,4}]}] ,extra = {bind_star,4} ,desc = ?T("獲得40個4星夥伴") ,commit_rewards = [{72001,8},{1,100000}] ,ach_point = 25 }; get(17040) -> #quest_data{ id = 17040 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [17030] ,suffix_quest = 17050 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 70, param = [{bind_star,4}]}] ,extra = {bind_star,4} ,desc = ?T("獲得70個4星夥伴") ,commit_rewards = [{72001,8},{1,100000}] ,ach_point = 25 }; get(17050) -> #quest_data{ id = 17050 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [17040] ,suffix_quest = 17060 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 100, param = [{bind_star,4}]}] ,extra = {bind_star,4} ,desc = ?T("獲得100個4星夥伴") ,commit_rewards = [{72001,8},{1,100000}] ,ach_point = 25 }; get(17060) -> #quest_data{ id = 17060 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [17050] ,suffix_quest = 17070 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 150, param = [{bind_star,4}]}] ,extra = {bind_star,4} ,desc = ?T("獲得150個4星夥伴") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(17070) -> #quest_data{ id = 17070 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [17060] ,suffix_quest = 17080 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 200, param = [{bind_star,4}]}] ,extra = {bind_star,4} ,desc = ?T("獲得200個4星夥伴") ,commit_rewards = [{72001,15},{1,100000}] ,ach_point = 25 }; get(17080) -> #quest_data{ id = 17080 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [17070] ,suffix_quest = 17090 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 300, param = [{bind_star,4}]}] ,extra = {bind_star,4} ,desc = ?T("獲得300個4星夥伴") ,commit_rewards = [{72001,20},{1,100000}] ,ach_point = 25 }; get(17090) -> #quest_data{ id = 17090 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [17080] ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 500, param = [{bind_star,4}]}] ,extra = {bind_star,4} ,desc = ?T("獲得500個4星夥伴") ,commit_rewards = [{72001,30},{1,100000}] ,ach_point = 25 }; get(18010) -> #quest_data{ id = 18010 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,suffix_quest = 18020 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 5, param = [{bind_star,5}]}] ,extra = {bind_star,5} ,desc = ?T("獲得5個5星夥伴") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(18020) -> #quest_data{ id = 18020 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [18010] ,suffix_quest = 18030 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 10, param = [{bind_star,5}]}] ,extra = {bind_star,5} ,desc = ?T("獲得10個5星夥伴") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(18030) -> #quest_data{ id = 18030 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [18020] ,suffix_quest = 18040 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 20, param = [{bind_star,5}]}] ,extra = {bind_star,5} ,desc = ?T("獲得20個5星夥伴") ,commit_rewards = [{72001,12},{1,100000}] ,ach_point = 25 }; get(18040) -> #quest_data{ id = 18040 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [18030] ,suffix_quest = 18050 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 35, param = [{bind_star,5}]}] ,extra = {bind_star,5} ,desc = ?T("獲得35個5星夥伴") ,commit_rewards = [{72001,12},{1,100000}] ,ach_point = 25 }; get(18050) -> #quest_data{ id = 18050 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [18040] ,suffix_quest = 18060 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 55, param = [{bind_star,5}]}] ,extra = {bind_star,5} ,desc = ?T("獲得55個5星夥伴") ,commit_rewards = [{72001,12},{1,100000}] ,ach_point = 25 }; get(18060) -> #quest_data{ id = 18060 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [18050] ,suffix_quest = 18070 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 80, param = [{bind_star,5}]}] ,extra = {bind_star,5} ,desc = ?T("獲得80個5星夥伴") ,commit_rewards = [{72001,12},{1,100000}] ,ach_point = 25 }; get(18070) -> #quest_data{ id = 18070 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [18060] ,suffix_quest = 18080 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 110, param = [{bind_star,5}]}] ,extra = {bind_star,5} ,desc = ?T("獲得110個5星夥伴") ,commit_rewards = [{72001,15},{1,100000}] ,ach_point = 25 }; get(18080) -> #quest_data{ id = 18080 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [18070] ,suffix_quest = 18090 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 150, param = [{bind_star,5}]}] ,extra = {bind_star,5} ,desc = ?T("獲得150個5星夥伴") ,commit_rewards = [{72001,20},{1,100000}] ,ach_point = 25 }; get(18090) -> #quest_data{ id = 18090 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [18080] ,suffix_quest = 18100 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 200, param = [{bind_star,5}]}] ,extra = {bind_star,5} ,desc = ?T("獲得200個5星夥伴") ,commit_rewards = [{72001,30},{1,100000}] ,ach_point = 25 }; get(18100) -> #quest_data{ id = 18100 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [18090] ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 500, param = [{bind_star,5}]}] ,extra = {bind_star,5} ,desc = ?T("獲得500個5星夥伴") ,commit_rewards = [{72001,50},{1,100000}] ,ach_point = 25 }; get(19010) -> #quest_data{ id = 19010 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,suffix_quest = 19020 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 1, param = [{bind_star,6}]}] ,extra = {bind_star,6} ,desc = ?T("獲得1個6星夥伴") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(19020) -> #quest_data{ id = 19020 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [19010] ,suffix_quest = 19030 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 5, param = [{bind_star,6}]}] ,extra = {bind_star,6} ,desc = ?T("獲得5個6星夥伴") ,commit_rewards = [{72001,12},{1,100000}] ,ach_point = 25 }; get(19030) -> #quest_data{ id = 19030 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [19020] ,suffix_quest = 19040 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 10, param = [{bind_star,6}]}] ,extra = {bind_star,6} ,desc = ?T("獲得10個6星夥伴") ,commit_rewards = [{72001,20},{1,100000}] ,ach_point = 25 }; get(19040) -> #quest_data{ id = 19040 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [19030] ,suffix_quest = 19050 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 20, param = [{bind_star,6}]}] ,extra = {bind_star,6} ,desc = ?T("獲得20個6星夥伴") ,commit_rewards = [{72001,30},{1,100000}] ,ach_point = 25 }; get(19050) -> #quest_data{ id = 19050 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [19040] ,suffix_quest = 19060 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 50, param = [{bind_star,6}]}] ,extra = {bind_star,6} ,desc = ?T("獲得50個6星夥伴") ,commit_rewards = [{72001,40},{1,100000}] ,ach_point = 25 }; get(19060) -> #quest_data{ id = 19060 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = [19050] ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 100, param = [{bind_star,6}]}] ,extra = {bind_star,6} ,desc = ?T("獲得100個6星夥伴") ,commit_rewards = [{72001,50},{1,100000}] ,ach_point = 25 }; get(20010) -> #quest_data{ id = 20010 ,name = ?T("競技選手") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,suffix_quest = 20020 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_arena_score, target = 1500, target_val = 1, param = []}] ,desc = ?T("競技場達到1500分") ,commit_rewards = [{72002,5},{1,100000}] ,ach_point = 25 }; get(20020) -> #quest_data{ id = 20020 ,name = ?T("競技選手") ,type = 默認類型 ,lev = 6 ,pre_quest = [20010] ,suffix_quest = 20030 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_arena_score, target = 2000, target_val = 1, param = []}] ,desc = ?T("競技場達到2000分") ,commit_rewards = [{72002,5},{1,200000}] ,ach_point = 25 }; get(20030) -> #quest_data{ id = 20030 ,name = ?T("競技選手") ,type = 默認類型 ,lev = 6 ,pre_quest = [20020] ,suffix_quest = 20040 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_arena_score, target = 2500, target_val = 1, param = []}] ,desc = ?T("競技場達到2500分") ,commit_rewards = [{72002,8},{1,300000}] ,ach_point = 25 }; get(20040) -> #quest_data{ id = 20040 ,name = ?T("競技選手") ,type = 默認類型 ,lev = 6 ,pre_quest = [20030] ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_arena_score, target = 3000, target_val = 1, param = []}] ,desc = ?T("競技場達到3000分") ,commit_rewards = [{72002,8},{1,500000}] ,ach_point = 25 }; get(21010) -> #quest_data{ id = 21010 ,name = ?T("芯片進階") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,suffix_quest = 21020 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_artifact_compose, target = 0, target_val = 1, param = []}] ,desc = ?T("參與1次芯片合成") ,commit_rewards = [{72001,2},{1,50000}] ,ach_point = 25 }; get(21020) -> #quest_data{ id = 21020 ,name = ?T("芯片進階") ,type = 默認類型 ,lev = 6 ,pre_quest = [21010] ,suffix_quest = 21030 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_artifact_compose, target = 0, target_val = 10, param = []}] ,desc = ?T("參與10次芯片合成") ,commit_rewards = [{72001,5},{1,80000}] ,ach_point = 25 }; get(21030) -> #quest_data{ id = 21030 ,name = ?T("芯片進階") ,type = 默認類型 ,lev = 6 ,pre_quest = [21020] ,suffix_quest = 21040 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_artifact_compose, target = 0, target_val = 25, param = []}] ,desc = ?T("參與25次芯片合成") ,commit_rewards = [{72001,8},{1,100000}] ,ach_point = 25 }; get(21040) -> #quest_data{ id = 21040 ,name = ?T("芯片進階") ,type = 默認類型 ,lev = 6 ,pre_quest = [21030] ,suffix_quest = 21050 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_artifact_compose, target = 0, target_val = 50, param = []}] ,desc = ?T("參與50次芯片合成") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(21050) -> #quest_data{ id = 21050 ,name = ?T("芯片進階") ,type = 默認類型 ,lev = 6 ,pre_quest = [21040] ,suffix_quest = 21060 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_artifact_compose, target = 0, target_val = 100, param = []}] ,desc = ?T("參與100次芯片合成") ,commit_rewards = [{72001,12},{1,100000}] ,ach_point = 25 }; get(21060) -> #quest_data{ id = 21060 ,name = ?T("芯片進階") ,type = 默認類型 ,lev = 6 ,pre_quest = [21050] ,suffix_quest = 21070 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_artifact_compose, target = 0, target_val = 200, param = []}] ,desc = ?T("參與200次芯片合成") ,commit_rewards = [{72001,20},{1,100000}] ,ach_point = 25 }; get(21070) -> #quest_data{ id = 21070 ,name = ?T("芯片進階") ,type = 默認類型 ,lev = 6 ,pre_quest = [21060] ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_artifact_compose, target = 0, target_val = 500, param = []}] ,desc = ?T("參與500次芯片合成") ,commit_rewards = [{72001,30},{1,100000}] ,ach_point = 25 }; get(22010) -> #quest_data{ id = 22010 ,name = ?T("日常歷練") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,suffix_quest = 22020 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_dungeon_stone_fight, target = 0, target_val = 20, param = []}] ,desc = ?T("完成20次日常副本") ,commit_rewards = [{72001,5},{1,50000}] ,ach_point = 25 }; get(22020) -> #quest_data{ id = 22020 ,name = ?T("日常歷練") ,type = 默認類型 ,lev = 6 ,pre_quest = [22010] ,suffix_quest = 22030 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_dungeon_stone_fight, target = 0, target_val = 50, param = []}] ,desc = ?T("完成50次日常副本") ,commit_rewards = [{72001,8},{1,80000}] ,ach_point = 25 }; get(22030) -> #quest_data{ id = 22030 ,name = ?T("日常歷練") ,type = 默認類型 ,lev = 6 ,pre_quest = [22020] ,suffix_quest = 22040 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_dungeon_stone_fight, target = 0, target_val = 100, param = []}] ,desc = ?T("完成100次日常副本") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(22040) -> #quest_data{ id = 22040 ,name = ?T("日常歷練") ,type = 默認類型 ,lev = 6 ,pre_quest = [22030] ,suffix_quest = 22050 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_dungeon_stone_fight, target = 0, target_val = 200, param = []}] ,desc = ?T("完成200次日常副本") ,commit_rewards = [{72001,15},{1,150000}] ,ach_point = 25 }; get(22050) -> #quest_data{ id = 22050 ,name = ?T("日常歷練") ,type = 默認類型 ,lev = 6 ,pre_quest = [22040] ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_dungeon_stone_fight, target = 0, target_val = 500, param = []}] ,desc = ?T("完成500次日常副本") ,commit_rewards = [{72001,20},{1,200000}] ,ach_point = 25 }; get(23010) -> #quest_data{ id = 23010 ,name = ?T("先知呼喚") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,suffix_quest = 23020 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_recruit_high, target = 0, target_val = 5, param = []}] ,desc = ?T("占蔔小屋召喚5次") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(23020) -> #quest_data{ id = 23020 ,name = ?T("先知呼喚") ,type = 默認類型 ,lev = 6 ,pre_quest = [23010] ,suffix_quest = 23030 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_recruit_high, target = 0, target_val = 10, param = []}] ,desc = ?T("占蔔小屋召喚10次") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(23030) -> #quest_data{ id = 23030 ,name = ?T("先知呼喚") ,type = 默認類型 ,lev = 6 ,pre_quest = [23020] ,suffix_quest = 23040 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_recruit_high, target = 0, target_val = 20, param = []}] ,desc = ?T("占蔔小屋召喚20次") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(23040) -> #quest_data{ id = 23040 ,name = ?T("先知呼喚") ,type = 默認類型 ,lev = 6 ,pre_quest = [23030] ,suffix_quest = 23050 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_recruit_high, target = 0, target_val = 50, param = []}] ,desc = ?T("占蔔小屋召喚50次") ,commit_rewards = [{72001,15},{1,150000}] ,ach_point = 25 }; get(23050) -> #quest_data{ id = 23050 ,name = ?T("先知呼喚") ,type = 默認類型 ,lev = 6 ,pre_quest = [23040] ,suffix_quest = 23060 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_recruit_high, target = 0, target_val = 100, param = []}] ,desc = ?T("占蔔小屋召喚100次") ,commit_rewards = [{72001,20},{1,200000}] ,ach_point = 25 }; get(23060) -> #quest_data{ id = 23060 ,name = ?T("先知呼喚") ,type = 默認類型 ,lev = 6 ,pre_quest = [23050] ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_recruit_high, target = 0, target_val = 200, param = []}] ,desc = ?T("占蔔小屋召喚200次") ,commit_rewards = [{72001,30},{1,300000}] ,ach_point = 25 }; get(24010) -> #quest_data{ id = 24010 ,name = ?T("派遣任務") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,suffix_quest = 24020 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_shipping, target = 0, target_val = 1, param = [4]}] ,desc = ?T("接取1次橙色派遣任務") ,commit_rewards = [{72001,5},{1,50000}] ,ach_point = 25 }; get(24020) -> #quest_data{ id = 24020 ,name = ?T("派遣任務") ,type = 默認類型 ,lev = 6 ,pre_quest = [24010] ,suffix_quest = 24030 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_shipping, target = 0, target_val = 10, param = [4]}] ,desc = ?T("接取10次橙色派遣任務") ,commit_rewards = [{72001,8},{1,100000}] ,ach_point = 25 }; get(24030) -> #quest_data{ id = 24030 ,name = ?T("派遣任務") ,type = 默認類型 ,lev = 6 ,pre_quest = [24020] ,suffix_quest = 24040 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_shipping, target = 0, target_val = 50, param = [4]}] ,desc = ?T("接取50次橙色派遣任務") ,commit_rewards = [{72001,10},{1,200000}] ,ach_point = 25 }; get(24040) -> #quest_data{ id = 24040 ,name = ?T("派遣任務") ,type = 默認類型 ,lev = 6 ,pre_quest = [24030] ,suffix_quest = 24050 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_shipping, target = 0, target_val = 100, param = [4]}] ,desc = ?T("接取100次橙色派遣任務") ,commit_rewards = [{72001,12},{1,300000}] ,ach_point = 25 }; get(24050) -> #quest_data{ id = 24050 ,name = ?T("派遣任務") ,type = 默認類型 ,lev = 6 ,pre_quest = [24040] ,suffix_quest = 24060 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_shipping, target = 0, target_val = 200, param = [4]}] ,desc = ?T("接取200次橙色派遣任務") ,commit_rewards = [{72001,15},{1,500000}] ,ach_point = 25 }; get(24060) -> #quest_data{ id = 24060 ,name = ?T("派遣任務") ,type = 默認類型 ,lev = 6 ,pre_quest = [24050] ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_shipping, target = 0, target_val = 500, param = [4]}] ,desc = ?T("接取500次橙色派遣任務") ,commit_rewards = [{72001,30},{1,1000000}] ,ach_point = 25 }; get(25010) -> #quest_data{ id = 25010 ,name = ?T("派遣任務") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,suffix_quest = 25020 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_shipping, target = 0, target_val = 1, param = [5]}] ,desc = ?T("接取1次紅色派遣任務") ,commit_rewards = [{72002,5},{1,100000}] ,ach_point = 25 }; get(25020) -> #quest_data{ id = 25020 ,name = ?T("派遣任務") ,type = 默認類型 ,lev = 6 ,pre_quest = [25010] ,suffix_quest = 25030 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_shipping, target = 0, target_val = 10, param = [5]}] ,desc = ?T("接取10次紅色派遣任務") ,commit_rewards = [{72002,5},{1,200000}] ,ach_point = 25 }; get(25030) -> #quest_data{ id = 25030 ,name = ?T("派遣任務") ,type = 默認類型 ,lev = 6 ,pre_quest = [25020] ,suffix_quest = 25040 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_shipping, target = 0, target_val = 50, param = [5]}] ,desc = ?T("接取50次紅色派遣任務") ,commit_rewards = [{72002,8},{1,300000}] ,ach_point = 25 }; get(25040) -> #quest_data{ id = 25040 ,name = ?T("派遣任務") ,type = 默認類型 ,lev = 6 ,pre_quest = [25030] ,suffix_quest = 25050 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_shipping, target = 0, target_val = 100, param = [5]}] ,desc = ?T("接取100次紅色派遣任務") ,commit_rewards = [{72002,8},{1,500000}] ,ach_point = 25 }; get(25050) -> #quest_data{ id = 25050 ,name = ?T("派遣任務") ,type = 默認類型 ,lev = 6 ,pre_quest = [25040] ,suffix_quest = 25060 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_shipping, target = 0, target_val = 200, param = [5]}] ,desc = ?T("接取200次紅色派遣任務") ,commit_rewards = [{72002,12},{1,500000}] ,ach_point = 25 }; get(25060) -> #quest_data{ id = 25060 ,name = ?T("派遣任務") ,type = 默認類型 ,lev = 6 ,pre_quest = [25050] ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_shipping, target = 0, target_val = 500, param = [5]}] ,desc = ?T("接取500次紅色派遣任務") ,commit_rewards = [{72002,12},{1,500000}] ,ach_point = 25 }; get(26010) -> #quest_data{ id = 26010 ,name = ?T("回收儀式") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,suffix_quest = 26020 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner_decompose, target = 0, target_val = 10, param = []}] ,desc = ?T("回收10個夥伴") ,commit_rewards = [{72001,5},{1,50000}] ,ach_point = 25 }; get(26020) -> #quest_data{ id = 26020 ,name = ?T("回收儀式") ,type = 默認類型 ,lev = 6 ,pre_quest = [26010] ,suffix_quest = 26030 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner_decompose, target = 0, target_val = 50, param = []}] ,desc = ?T("回收50個夥伴") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(26030) -> #quest_data{ id = 26030 ,name = ?T("回收儀式") ,type = 默認類型 ,lev = 6 ,pre_quest = [26020] ,suffix_quest = 26040 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner_decompose, target = 0, target_val = 100, param = []}] ,desc = ?T("回收100個夥伴") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(26040) -> #quest_data{ id = 26040 ,name = ?T("回收儀式") ,type = 默認類型 ,lev = 6 ,pre_quest = [26030] ,suffix_quest = 26050 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner_decompose, target = 0, target_val = 200, param = []}] ,desc = ?T("回收200個夥伴") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(26050) -> #quest_data{ id = 26050 ,name = ?T("回收儀式") ,type = 默認類型 ,lev = 6 ,pre_quest = [26040] ,suffix_quest = 26060 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner_decompose, target = 0, target_val = 500, param = []}] ,desc = ?T("回收500個夥伴") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(26060) -> #quest_data{ id = 26060 ,name = ?T("回收儀式") ,type = 默認類型 ,lev = 6 ,pre_quest = [26050] ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_partner_decompose, target = 0, target_val = 1000, param = []}] ,desc = ?T("回收1000個夥伴") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(27010) -> #quest_data{ id = 27010 ,name = ?T("為了聯盟") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,suffix_quest = 27020 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_guild_dun_fight, target = 0, target_val = 5, param = []}] ,desc = ?T("挑戰5次聯盟Boss") ,commit_rewards = [{10,100},{1,100000}] ,ach_point = 25 }; get(27020) -> #quest_data{ id = 27020 ,name = ?T("為了聯盟") ,type = 默認類型 ,lev = 6 ,pre_quest = [27010] ,suffix_quest = 27030 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_guild_dun_fight, target = 0, target_val = 10, param = []}] ,desc = ?T("挑戰10次聯盟Boss") ,commit_rewards = [{10,100},{1,100000}] ,ach_point = 25 }; get(27030) -> #quest_data{ id = 27030 ,name = ?T("為了聯盟") ,type = 默認類型 ,lev = 6 ,pre_quest = [27020] ,suffix_quest = 27040 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_guild_dun_fight, target = 0, target_val = 20, param = []}] ,desc = ?T("挑戰20次聯盟Boss") ,commit_rewards = [{10,100},{1,100000}] ,ach_point = 25 }; get(27040) -> #quest_data{ id = 27040 ,name = ?T("為了聯盟") ,type = 默認類型 ,lev = 6 ,pre_quest = [27030] ,suffix_quest = 27050 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_guild_dun_fight, target = 0, target_val = 40, param = []}] ,desc = ?T("挑戰40次聯盟Boss") ,commit_rewards = [{10,100},{1,100000}] ,ach_point = 25 }; get(27050) -> #quest_data{ id = 27050 ,name = ?T("為了聯盟") ,type = 默認類型 ,lev = 6 ,pre_quest = [27040] ,suffix_quest = 27060 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_guild_dun_fight, target = 0, target_val = 70, param = []}] ,desc = ?T("挑戰70次聯盟Boss") ,commit_rewards = [{10,100},{1,100000}] ,ach_point = 25 }; get(27060) -> #quest_data{ id = 27060 ,name = ?T("為了聯盟") ,type = 默認類型 ,lev = 6 ,pre_quest = [27050] ,suffix_quest = 27070 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_guild_dun_fight, target = 0, target_val = 100, param = []}] ,desc = ?T("挑戰100次聯盟Boss") ,commit_rewards = [{10,100},{1,100000}] ,ach_point = 25 }; get(27070) -> #quest_data{ id = 27070 ,name = ?T("為了聯盟") ,type = 默認類型 ,lev = 6 ,pre_quest = [27060] ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_guild_dun_fight, target = 0, target_val = 150, param = []}] ,desc = ?T("挑戰150次聯盟Boss") ,commit_rewards = [{10,100},{1,100000}] ,ach_point = 25 }; get(28010) -> #quest_data{ id = 28010 ,name = ?T("致命一擊") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,suffix_quest = 28020 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_guild_dun_fight_ko, target = 0, target_val = 1, param = []}] ,desc = ?T("成功擊殺1次聯盟Boss") ,commit_rewards = [{10,100},{1,100000}] ,ach_point = 25 }; get(28020) -> #quest_data{ id = 28020 ,name = ?T("致命一擊") ,type = 默認類型 ,lev = 6 ,pre_quest = [28010] ,suffix_quest = 28030 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_guild_dun_fight_ko, target = 0, target_val = 10, param = []}] ,desc = ?T("成功擊殺10次聯盟Boss") ,commit_rewards = [{10,100},{1,100000}] ,ach_point = 25 }; get(28030) -> #quest_data{ id = 28030 ,name = ?T("致命一擊") ,type = 默認類型 ,lev = 6 ,pre_quest = [28020] ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_guild_dun_fight_ko, target = 0, target_val = 20, param = []}] ,desc = ?T("成功擊殺20次聯盟Boss") ,commit_rewards = [{10,100},{1,100000}] ,ach_point = 25 }; get(30010) -> #quest_data{ id = 30010 ,name = ?T("義肢收集") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,suffix_quest = 30020 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_get_item, target = 0, target_val = 5, param = [{eqm_quality,5}]}] ,extra = {eqm_quality,5} ,desc = ?T("獲得5件紅色義肢") ,commit_rewards = [{72002,5},{1,300000}] ,ach_point = 25 }; get(30020) -> #quest_data{ id = 30020 ,name = ?T("義肢收集") ,type = 默認類型 ,lev = 6 ,pre_quest = [30010] ,suffix_quest = 30030 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_get_item, target = 0, target_val = 10, param = [{eqm_quality,5}]}] ,extra = {eqm_quality,5} ,desc = ?T("獲得10件紅色義肢") ,commit_rewards = [{72002,8},{1,300000}] ,ach_point = 25 }; get(30030) -> #quest_data{ id = 30030 ,name = ?T("義肢收集") ,type = 默認類型 ,lev = 6 ,pre_quest = [30020] ,suffix_quest = 30040 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_get_item, target = 0, target_val = 25, param = [{eqm_quality,5}]}] ,extra = {eqm_quality,5} ,desc = ?T("獲得25件紅色義肢") ,commit_rewards = [{72002,8},{1,300000}] ,ach_point = 25 }; get(30040) -> #quest_data{ id = 30040 ,name = ?T("義肢收集") ,type = 默認類型 ,lev = 6 ,pre_quest = [30030] ,suffix_quest = 30050 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_get_item, target = 0, target_val = 50, param = [{eqm_quality,5}]}] ,extra = {eqm_quality,5} ,desc = ?T("獲得50件紅色義肢") ,commit_rewards = [{72002,12},{1,300000}] ,ach_point = 25 }; get(30050) -> #quest_data{ id = 30050 ,name = ?T("義肢收集") ,type = 默認類型 ,lev = 6 ,pre_quest = [30040] ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_get_item, target = 0, target_val = 100, param = [{eqm_quality,5}]}] ,extra = {eqm_quality,5} ,desc = ?T("獲得100件紅色義肢") ,commit_rewards = [{72002,15},{1,300000}] ,ach_point = 25 }; get(31010) -> #quest_data{ id = 31010 ,name = ?T("小有所成") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,suffix_quest = 31020 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_power, target = 0, target_val = 50000, param = []}] ,desc = ?T("總戰力達到5萬") ,commit_rewards = [{72001,5},{1,100000}] ,ach_point = 25 }; get(31020) -> #quest_data{ id = 31020 ,name = ?T("小有所成") ,type = 默認類型 ,lev = 6 ,pre_quest = [31010] ,suffix_quest = 31030 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_power, target = 0, target_val = 100000, param = []}] ,desc = ?T("總戰力達到10萬") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(31030) -> #quest_data{ id = 31030 ,name = ?T("小有所成") ,type = 默認類型 ,lev = 6 ,pre_quest = [31020] ,suffix_quest = 31040 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_power, target = 0, target_val = 150000, param = []}] ,desc = ?T("總戰力達到15萬") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(31040) -> #quest_data{ id = 31040 ,name = ?T("戰力大成") ,type = 默認類型 ,lev = 6 ,pre_quest = [31030] ,suffix_quest = 31050 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_power, target = 0, target_val = 200000, param = []}] ,desc = ?T("總戰力達到20萬") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(31050) -> #quest_data{ id = 31050 ,name = ?T("戰力大成") ,type = 默認類型 ,lev = 6 ,pre_quest = [31040] ,suffix_quest = 31060 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_power, target = 0, target_val = 250000, param = []}] ,desc = ?T("總戰力達到25萬") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(31060) -> #quest_data{ id = 31060 ,name = ?T("戰力大成") ,type = 默認類型 ,lev = 6 ,pre_quest = [31050] ,suffix_quest = 31070 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_power, target = 0, target_val = 300000, param = []}] ,desc = ?T("總戰力達到30萬") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(31070) -> #quest_data{ id = 31070 ,name = ?T("戰力大成") ,type = 默認類型 ,lev = 6 ,pre_quest = [31060] ,suffix_quest = 31080 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_power, target = 0, target_val = 350000, param = []}] ,desc = ?T("總戰力達到35萬") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(31080) -> #quest_data{ id = 31080 ,name = ?T("戰力大成") ,type = 默認類型 ,lev = 6 ,pre_quest = [31070] ,suffix_quest = 31090 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_power, target = 0, target_val = 400000, param = []}] ,desc = ?T("總戰力達到40萬") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(31090) -> #quest_data{ id = 31090 ,name = ?T("戰力大成") ,type = 默認類型 ,lev = 6 ,pre_quest = [31080] ,suffix_quest = 31100 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_power, target = 0, target_val = 450000, param = []}] ,desc = ?T("總戰力達到45萬") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(31100) -> #quest_data{ id = 31100 ,name = ?T("戰力大成") ,type = 默認類型 ,lev = 6 ,pre_quest = [31090] ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_power, target = 0, target_val = 500000, param = []}] ,desc = ?T("總戰力達到50萬") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(32010) -> #quest_data{ id = 32010 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 1, param = [{bind_star,9}]}] ,extra = {bind_star,6} ,desc = ?T("獲得1個9星夥伴") ,commit_rewards = [{40416,1},{40316,1}] ,ach_point = 25 }; get(32020) -> #quest_data{ id = 32020 ,name = ?T("夥伴募集") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_partner, target = 0, target_val = 1, param = [{bind_star,10}]}] ,extra = {bind_star,6} ,desc = ?T("獲得1個10星夥伴") ,commit_rewards = [{40216,1},{40116,1}] ,ach_point = 25 }; get(33010) -> #quest_data{ id = 33010 ,name = ?T("競技高手") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_arena_rank, target = 10, target_val = 1, param = []}] ,desc = ?T("競技場排行達到前10名") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(33020) -> #quest_data{ id = 33020 ,name = ?T("競技宗師") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_arena_rank, target = 3, target_val = 1, param = []}] ,desc = ?T("競技場排行達到前3名") ,commit_rewards = [{72002,5},{1,100000}] ,ach_point = 25 }; get(33030) -> #quest_data{ id = 33030 ,name = ?T("競技宗師") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_arena_rank, target = 2, target_val = 1, param = []}] ,desc = ?T("競技場排行達到第2名") ,commit_rewards = [{72002,5},{1,100000}] ,ach_point = 25 }; get(33040) -> #quest_data{ id = 33040 ,name = ?T("競技天王") ,type = 默認類型 ,lev = 6 ,pre_quest = 0 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_arena_rank, target = 1, target_val = 1, param = []}] ,desc = ?T("競技場排行達到第1名") ,commit_rewards = [{72002,5},{1,100000}] ,ach_point = 25 }; get(60010) -> #quest_data{ id = 60010 ,name = ?T("以弱勝強") ,type = 默認類型 ,lev = 55 ,pre_quest = 0 ,suffix_quest = 60020 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_pvp_over, target = 0, target_val = 10, param = [{power_less,100000}]}] ,desc = ?T("PVP中跨10萬戰力戰勝對手10次") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(60020) -> #quest_data{ id = 60020 ,name = ?T("以弱勝強") ,type = 默認類型 ,lev = 55 ,pre_quest = [60010] ,suffix_quest = 60030 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_pvp_over, target = 0, target_val = 10, param = [{power_less,200000}]}] ,desc = ?T("PVP中跨20萬戰力戰勝對手10次") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(60030) -> #quest_data{ id = 60030 ,name = ?T("以弱勝強") ,type = 默認類型 ,lev = 55 ,pre_quest = [60020] ,suffix_quest = 60040 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_pvp_over, target = 0, target_val = 10, param = [{power_less,300000}]}] ,desc = ?T("PVP中跨30萬戰力戰勝對手10次") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(60040) -> #quest_data{ id = 60040 ,name = ?T("以弱勝強") ,type = 默認類型 ,lev = 55 ,pre_quest = [60030] ,suffix_quest = 60050 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_pvp_over, target = 0, target_val = 5, param = [{power_less,400000}]}] ,desc = ?T("PVP中跨40萬戰力戰勝對手5次") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(60050) -> #quest_data{ id = 60050 ,name = ?T("以弱勝強") ,type = 默認類型 ,lev = 55 ,pre_quest = [60040] ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_pvp_over, target = 0, target_val = 5, param = [{power_less,500000}]}] ,desc = ?T("PVP中跨50萬戰力戰勝對手5次") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(61010) -> #quest_data{ id = 61010 ,name = ?T("大獲全勝") ,type = 默認類型 ,lev = 55 ,pre_quest = 0 ,suffix_quest = 61020 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_pvp_over, target = 0, target_val = 1, param = [{power_hpmax_less,0}]}] ,desc = ?T("PVP滿血戰勝戰力高於自身的玩家1次") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(61020) -> #quest_data{ id = 61020 ,name = ?T("大獲全勝") ,type = 默認類型 ,lev = 55 ,pre_quest = [61010] ,suffix_quest = 61030 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_combat_pvp_over, target = 0, target_val = 10, param = [{power_hpmax_less,0}]}] ,desc = ?T("PVP滿血戰勝戰力高於自身的玩家10次") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(61030) -> #quest_data{ id = 61030 ,name = ?T("大獲全勝") ,type = 默認類型 ,lev = 55 ,pre_quest = [61020] ,suffix_quest = 61040 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_combat_pvp_over, target = 0, target_val = 50, param = [{power_hpmax_less,0}]}] ,desc = ?T("PVP滿血戰勝戰力高於自身的玩家50次") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(61040) -> #quest_data{ id = 61040 ,name = ?T("大獲全勝") ,type = 默認類型 ,lev = 55 ,pre_quest = [61030] ,suffix_quest = 61050 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_combat_pvp_over, target = 0, target_val = 100, param = [{power_hpmax_less,0}]}] ,desc = ?T("PVP滿血戰勝戰力高於自身的玩家100次") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(61050) -> #quest_data{ id = 61050 ,name = ?T("大獲全勝") ,type = 默認類型 ,lev = 55 ,pre_quest = [61040] ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_combat_pvp_over, target = 0, target_val = 200, param = [{power_hpmax_less,0}]}] ,desc = ?T("PVP滿血戰勝戰力高於自身的玩家200次") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(63010) -> #quest_data{ id = 63010 ,name = ?T("眩暈之星") ,type = 默認類型 ,lev = 20 ,pre_quest = 0 ,suffix_quest = 63020 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_pvp_over, target = 0, target_val = 50, param = [{hallows_hammer,0}]}] ,desc = ?T("PVP中累計用[木星]眩暈敵人50次") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(63020) -> #quest_data{ id = 63020 ,name = ?T("眩暈之星") ,type = 默認類型 ,lev = 20 ,pre_quest = [63010] ,suffix_quest = 63030 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_combat_pvp_over, target = 0, target_val = 100, param = [{hallows_hammer,0}]}] ,desc = ?T("PVP中累計用[木星]眩暈敵人100次") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(63030) -> #quest_data{ id = 63030 ,name = ?T("眩暈之星") ,type = 默認類型 ,lev = 20 ,pre_quest = [63020] ,suffix_quest = 63040 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_combat_pvp_over, target = 0, target_val = 200, param = [{hallows_hammer,0}]}] ,desc = ?T("PVP中累計用[木星]眩暈敵人200次") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(63040) -> #quest_data{ id = 63040 ,name = ?T("眩暈之星") ,type = 默認類型 ,lev = 20 ,pre_quest = [63030] ,suffix_quest = 63050 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_combat_pvp_over, target = 0, target_val = 500, param = [{hallows_hammer,0}]}] ,desc = ?T("PVP中累計用[木星]眩暈敵人500次") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(63050) -> #quest_data{ id = 63050 ,name = ?T("眩暈之星") ,type = 默認類型 ,lev = 20 ,pre_quest = [63040] ,suffix_quest = 63060 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_combat_pvp_over, target = 0, target_val = 1000, param = [{hallows_hammer,0}]}] ,desc = ?T("PVP中累計用[木星]眩暈敵人1000次") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(63060) -> #quest_data{ id = 63060 ,name = ?T("眩暈之星") ,type = 默認類型 ,lev = 20 ,pre_quest = [63050] ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_combat_pvp_over, target = 0, target_val = 2000, param = [{hallows_hammer,0}]}] ,desc = ?T("PVP中累計用[木星]眩暈敵人2000次") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(67010) -> #quest_data{ id = 67010 ,name = ?T("夥伴不朽") ,type = 默認類型 ,lev = 55 ,pre_quest = 0 ,suffix_quest = 67020 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1, param = [{revive_count,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105],1,5}]}] ,desc = ?T("PVP單場戰鬥觸發5次保命/神佑") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(67020) -> #quest_data{ id = 67020 ,name = ?T("夥伴不朽") ,type = 默認類型 ,lev = 55 ,pre_quest = [67010] ,suffix_quest = 67030 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1, param = [{revive_count,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105],1,10}]}] ,desc = ?T("PVP單場戰鬥觸發10次保命/神佑") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(67030) -> #quest_data{ id = 67030 ,name = ?T("夥伴不朽") ,type = 默認類型 ,lev = 55 ,pre_quest = [67020] ,suffix_quest = 67040 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1, param = [{revive_count,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105],1,15}]}] ,desc = ?T("PVP單場戰鬥觸發15次保命/神佑") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(67040) -> #quest_data{ id = 67040 ,name = ?T("夥伴不朽") ,type = 默認類型 ,lev = 55 ,pre_quest = [67030] ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1, param = [{revive_count,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105],1,20}]}] ,desc = ?T("PVP單場戰鬥觸發20次保命/神佑") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(68010) -> #quest_data{ id = 68010 ,name = ?T("不朽之力") ,type = 默認類型 ,lev = 55 ,pre_quest = 0 ,suffix_quest = 68020 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1, param = [{revive_count,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105],2,5}]}] ,desc = ?T("PVP單場戰鬥使用技能複活5位夥伴") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(68020) -> #quest_data{ id = 68020 ,name = ?T("不朽之力") ,type = 默認類型 ,lev = 55 ,pre_quest = [68010] ,suffix_quest = 68030 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1, param = [{revive_count,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105],2,7}]}] ,desc = ?T("PVP單場戰鬥使用技能複活7位夥伴") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(68030) -> #quest_data{ id = 68030 ,name = ?T("不朽之力") ,type = 默認類型 ,lev = 55 ,pre_quest = [68020] ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1, param = [{revive_count,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105],2,10}]}] ,desc = ?T("PVP單場戰鬥使用技能複活10位夥伴") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(69010) -> #quest_data{ id = 69010 ,name = ?T("閃避流") ,type = 默認類型 ,lev = 55 ,pre_quest = 0 ,suffix_quest = 69020 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1, param = [{dodge_count,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105],10}]}] ,desc = ?T("PVP單場戰鬥累計觸發10次閃避") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(69020) -> #quest_data{ id = 69020 ,name = ?T("閃避流") ,type = 默認類型 ,lev = 55 ,pre_quest = [69010] ,suffix_quest = 69030 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1, param = [{dodge_count,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105],20}]}] ,desc = ?T("PVP單場戰鬥累計觸發20次閃避") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(69030) -> #quest_data{ id = 69030 ,name = ?T("閃避流") ,type = 默認類型 ,lev = 55 ,pre_quest = [69020] ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1, param = [{dodge_count,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105],30}]}] ,desc = ?T("PVP單場戰鬥累計觸發30次閃避") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(70010) -> #quest_data{ id = 70010 ,name = ?T("輸出爆炸") ,type = 默認類型 ,lev = 55 ,pre_quest = 0 ,suffix_quest = 70020 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1, param = [{hurt,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105],2000000}]}] ,desc = ?T("PVP中任意夥伴單場傷害量達到200萬") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(70020) -> #quest_data{ id = 70020 ,name = ?T("輸出爆炸") ,type = 默認類型 ,lev = 55 ,pre_quest = [70010] ,suffix_quest = 70030 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1, param = [{hurt,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105],3000000}]}] ,desc = ?T("PVP中任意夥伴單場傷害量達到300萬") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(70030) -> #quest_data{ id = 70030 ,name = ?T("輸出爆炸") ,type = 默認類型 ,lev = 55 ,pre_quest = [70020] ,suffix_quest = 70040 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1, param = [{hurt,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105],4000000}]}] ,desc = ?T("PVP中任意夥伴單場傷害量達到400萬") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(70040) -> #quest_data{ id = 70040 ,name = ?T("輸出爆炸") ,type = 默認類型 ,lev = 55 ,pre_quest = [70030] ,suffix_quest = 70050 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1, param = [{hurt,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105],5000000}]}] ,desc = ?T("PVP中任意夥伴單場傷害量達到500萬") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(70050) -> #quest_data{ id = 70050 ,name = ?T("輸出爆炸") ,type = 默認類型 ,lev = 55 ,pre_quest = [70040] ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1, param = [{hurt,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105],6000000}]}] ,desc = ?T("PVP中任意夥伴單場傷害量達到600萬") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(71010) -> #quest_data{ id = 71010 ,name = ?T("治療之神") ,type = 默認類型 ,lev = 55 ,pre_quest = 0 ,suffix_quest = 71020 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1, param = [{curt,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105],1000000}]}] ,desc = ?T("PVP中任意夥伴單場治療量達到100萬") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(71020) -> #quest_data{ id = 71020 ,name = ?T("治療之神") ,type = 默認類型 ,lev = 55 ,pre_quest = [71010] ,suffix_quest = 71030 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1, param = [{curt,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105],2000000}]}] ,desc = ?T("PVP中任意夥伴單場治療量達到200萬") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(71030) -> #quest_data{ id = 71030 ,name = ?T("治療之神") ,type = 默認類型 ,lev = 55 ,pre_quest = [71020] ,suffix_quest = 71040 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1, param = [{curt,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105],3000000}]}] ,desc = ?T("PVP中任意夥伴單場治療量達到300萬") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(71040) -> #quest_data{ id = 71040 ,name = ?T("治療之神") ,type = 默認類型 ,lev = 55 ,pre_quest = [71030] ,suffix_quest = 71050 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1, param = [{curt,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105],4000000}]}] ,desc = ?T("PVP中任意夥伴單場治療量達到400萬") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(71050) -> #quest_data{ id = 71050 ,name = ?T("治療之神") ,type = 默認類型 ,lev = 55 ,pre_quest = [71040] ,suffix_quest = 71060 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1, param = [{curt,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105],5000000}]}] ,desc = ?T("PVP中任意夥伴單場治療量達到500萬") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(71060) -> #quest_data{ id = 71060 ,name = ?T("治療之神") ,type = 默認類型 ,lev = 55 ,pre_quest = [71050] ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1, param = [{curt,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105],6000000}]}] ,desc = ?T("PVP中任意夥伴單場治療量達到600萬") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(72010) -> #quest_data{ id = 72010 ,name = ?T("神龍之力") ,type = 默認類型 ,lev = 10 ,pre_quest = 0 ,suffix_quest = 72020 ,val_from_prev = 0 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 100, param = [{halo_kill_num,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105]}]}] ,desc = ?T("PVP中使用神龍累計造成100次擊殺") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(72020) -> #quest_data{ id = 72020 ,name = ?T("神龍之力") ,type = 默認類型 ,lev = 10 ,pre_quest = [72010] ,suffix_quest = 72030 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 200, param = [{halo_kill_num,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105]}]}] ,desc = ?T("PVP中使用神龍累計造成200次擊殺") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(72030) -> #quest_data{ id = 72030 ,name = ?T("神龍之力") ,type = 默認類型 ,lev = 10 ,pre_quest = [72020] ,suffix_quest = 72040 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 500, param = [{halo_kill_num,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105]}]}] ,desc = ?T("PVP中使用神龍累計造成500次擊殺") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(72040) -> #quest_data{ id = 72040 ,name = ?T("神龍之力") ,type = 默認類型 ,lev = 10 ,pre_quest = [72030] ,suffix_quest = 72050 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 1000, param = [{halo_kill_num,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105]}]}] ,desc = ?T("PVP中使用神龍累計造成1000次擊殺") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(72050) -> #quest_data{ id = 72050 ,name = ?T("神龍之力") ,type = 默認類型 ,lev = 10 ,pre_quest = [72040] ,suffix_quest = 72060 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 2000, param = [{halo_kill_num,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105]}]}] ,desc = ?T("PVP中使用神龍累計造成2000次擊殺") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 25 }; get(72060) -> #quest_data{ id = 72060 ,name = ?T("神龍之力") ,type = 默認類型 ,lev = 10 ,pre_quest = [72050] ,suffix_quest = 72070 ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 5000, param = [{halo_kill_num,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105]}]}] ,desc = ?T("PVP中使用神龍累計造成5000次擊殺") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 50 }; get(72070) -> #quest_data{ id = 72070 ,name = ?T("神龍之力") ,type = 默認類型 ,lev = 10 ,pre_quest = [72060] ,val_from_prev = 1 ,progress = [#quest_progress{label = evt_combat_over, target = 0, target_val = 10000, param = [{halo_kill_num,[3,4,5,6,7,9,11,12,13,14,15,16,17,19,20,21,22,25,26,27,29,32,33,34,105]}]}] ,desc = ?T("PVP中使用神龍累計造成10000次擊殺") ,commit_rewards = [{72001,10},{1,100000}] ,ach_point = 50 }; get(_Info)-> ?DATA_ERR("get_data_not_exist===>~w", [_Info]), undefined. get_reward(1) -> {1, 250, [{1,1000},{3,200}]}; get_reward(2) -> {2, 500, [{1,1000},{3,300}]}; get_reward(3) -> {3, 750, [{1,1000},{3,400}]}; get_reward(4) -> {4, 1000, [{1,1000},{3,500}]}; get_reward(5) -> {5, 1250, [{1,1000},{3,600}]}; get_reward(6) -> {6, 1500, [{1,1000},{3,700}]}; get_reward(7) -> {7, 1750, [{1,1000},{3,800}]}; get_reward(8) -> {8, 2000, [{1,1000},{3,900}]}; get_reward(9) -> {9, 2250, [{1,1000},{3,1000}]}; get_reward(10) -> {10, 2500, [{1,1000},{3,1100}]}; get_reward(11) -> {11, 2750, [{1,1000},{3,1200}]}; get_reward(12) -> {12, 3000, [{1,1000},{3,1300}]}; get_reward(13) -> {13, 3250, [{1,1000},{3,1400}]}; get_reward(14) -> {14, 3500, [{1,1000},{3,1500}]}; get_reward(15) -> {15, 3750, [{1,1000},{3,1600}]}; get_reward(16) -> {16, 4000, [{1,1000},{3,1700}]}; get_reward(17) -> {17, 4250, [{1,1000},{3,1800}]}; get_reward(18) -> {18, 4500, [{1,1000},{3,1900}]}; get_reward(19) -> {19, 4750, [{1,1000},{3,2000}]}; get_reward(20) -> {20, 5000, [{1,1000},{3,2100}]}; get_reward(_Info)-> ?DATA_ERR("get_reward_data_not_exist===>~w", [_Info]), undefined.