%%%------------------------------------------------------------------- %%% @author liwl %%% @copyright (C) 2017, liwl %%% @doc %%% 竞技场协议文件 %%% @end %%% Created : 11 Apr 2017 by liwl %%%------------------------------------------------------------------- -module(proto_202). -export([ info/0 ,cfg/0 ] ). -include("protocol.hrl"). info() -> { "竞技场协议" ,["arena.hrl", "attr.hrl", "arena_champion.hrl", "combat.hrl"] }. cfg() -> [ #rpc{ code = 20200 ,log_title = "个人信息" ,req_desc = "个人信息" ,req = [] ,reply = [ {uint16, rank, "名次"} ,{uint32, score, "积分"} ,{uint8, can_combat_num, "今天可挑战次数"} ,{uint8, buy_combat_num, "今天已购买挑战次数"} ,{int32, ref_time, "下次可刷新时间(unixtime)"} ,{uint32, start_time, "赛季开始时间"} ,{uint32, end_time, "赛季结束时间"} ,{uint16, cont_win, "连胜次数"} ] } ,#rpc{ code = 20201 ,log_title = "挑战列表" ,req_desc = "挑战列表" ,req = [] ,reply = [ {array, tuple, f_list, "挑战列表信息", [ {uint8, idx, "编号"} ,{uint32, rid, "角色ID"} ,{string, srv_id, "角色服务器ID"} ,{string, name, "角色名称"} ,{uint16, lev, "等级"} ,{uint8, sex, "性别"} ,{uint32, face, "头像"} ,{uint32, power, "战力"} ,{uint32, score, "积分"} ,{uint8, get_score, "胜利获得积分"} ,{uint8, status, "状态(0:未挑战 1:已挑战)"} ,{array, tuple, p_list, "伙伴信息", [ {uint8, pos, "位置"} ,{uint32, bid, "BID"} ,{uint16, lev, "等级"} ,{uint8, star, "星级"} ,{uint8, break_lev, "突破等级"} ,{uint32, use_skin, "皮肤id"} ,{uint32, resonate_lev, "共鸣前等级"} ]} ,{uint32, face_update_time, "自定义头像时间"} ,{string, face_file, "自定义头像"} ,{uint32, gid, "公会ID"} ,{string, gsrv_id, "公会服务器ID"} ,{string, gname, "公会名称"} ]} ,{uint8, type, "0:全部数据 1:更新部分"} ] } ,#rpc{ code = 20202 ,log_title = "获取挑战玩家信息" ,req_desc = "获取挑战玩家信息" ,req = [ {uint32, rid, "角色ID"} ,{string, srv_id, "服务器ID"} ] ,reply = [ {uint32, rid, "角色ID"} ,{string, srv_id, "服务器ID"} ,{string, name, "玩家名"} ,{uint16, lev, "等级"} ,{uint32, face, "头像"} ,{uint32, power, "战力"} ,{uint32, score, "积分"} ,{uint8, formation_type, "阵法类型"} ,{uint8, formation_lev, "阵法等级"} ,{array, tuple, p_list, "伙伴信息", [ {uint8, pos, "位置"} ,{uint32, bid, "BID"} ,{uint16, lev, "等级"} ,{uint8, quality, "品质"} ,{uint8, star, "星级"} ,{uint8, break_lev, "突破等级"} ,{uint32, use_skin, "皮肤id"} ,{uint32, resonate_lev, "共鸣前等级"} ]} ,{uint32, face_update_time, "自定义头像时间"} ,{string, face_file, "自定义头像"} ,{uint32, gid, "公会ID"} ,{string, gsrv_id, "公会服务器ID"} ,{string, gname, "公会名称"} ] } ,#rpc{ code = 20203 ,log_title = "挑战玩家" ,req_desc = "挑战玩家" ,req = [ {uint32, rid, "角色ID"} ,{string, srv_id, "服务器ID"} ,{uint8, is_auto, "是否跳过 1:跳过,0:不跳过"} ] ,reply = [ {uint8, code, "标志(0:失败 1:成功)"} ,{string, msg, "提示信息"} ] } ,#rpc{ code = 20204 ,log_title = "查看对方英雄信息(成功会返回11061)" ,req_desc = "查看对方英雄信息(成功会返回11061)" ,req = [ {uint32, rid, "角色ID"} ,{string, srv_id, "服务器ID"} ,{uint8, pos, "英雄位置"} ] ,reply_desc = "英雄分享" ,reply = [ {uint8, code, "标志(0:失败 1:成功)"} ,{string, msg, "提示信息"} ] } ,#rpc{ code = 20206 ,log_title = "刷新列表" ,req_desc = "刷新列表" ,req = [ ] ,reply = [ {uint8, code, "标志(0:失败 1:成功)"} ,{string, msg, "提示信息"} ] } ,#rpc{ code = 20207 ,log_title = "购买挑战次数" ,req_desc = "购买挑战次数" ,req = [ {uint16, num, "次数"} ] ,reply = [ {uint8, code, "标志(0:失败 1:成功)"} ,{string, msg, "提示信息"} ] } ,#rpc{ code = 20208 ,log_title = "挑战次数奖励信息" ,req_desc = "挑战次数奖励信息" ,req = [ ] ,reply = [ {uint16, had_combat_num, "已挑战次数"} ,{array, single, num_list, "已领取次数奖励", [ {uint8, num, "次数"} ]} ] } ,#rpc{ code = 20209 ,log_title = "领取挑战次数奖励" ,req_desc = "领取挑战次数奖励" ,req = [ {uint8, num, "次数"} ] ,reply = [ {uint8, code, "标志(0:失败 1:成功)"} ,{string, msg, "提示信息"} ] } ,#rpc{ code = 20210 ,log_title = "战斗结算处理" ,reply_desc = "战斗结算处理" ,reply = [ {uint8, result, "战斗结果(1:成功 2:失败)"} ,{uint32, score, "积分"} ,{int32, get_score, "获取积分"} ,{array, tuple, items, "道具列表", [ {uint32, bid, "道具ID"} ,{uint32, num, "数量"} ]} ,{string, tar_name, "目标名称"} ,{uint16, tar_lev, "目标等级"} ,{uint32, tar_face, "目标头像"} ,{uint32, face_update_time, "目标自定义头像时间"} ,{string, face_file, "目标自定义头像"} ,{int32, tar_score, "目标积分"} ,{int32, lose_score, "目标扣除积分"} ,{string, target_role_name, "对方名字"} ,{array, tuple, hurt_statistics, "伤害统计", [ {uint8, type, "1:进攻方 2:被攻击方"} ,{array, partner_hurt, partner_hurts, "伤害统计", [ {tuple, master_id, [ {uint32, rid, "拥有者ID"} ,{string, srvid, "拥有者服务器id"} ]} ,{uint32, id, id, "英雄bid"} ,{uint32, bid, bid, "英雄bid"} ,{uint32, star, star, "星级"} ,{uint32, lev, lev, "等级"} ,{uint32, camp_type, camp_type, "英雄阵营"} ,{uint32, dps, dps, "英雄伤害"} ,{uint32, cure, cure, "英雄治疗量"} ,{array, tuple, ext_data, "额外参数", [ {uint32, key, "键(5:皮肤id;11:共鸣前等级)"} ,{uint32, val, "值"} ]} ,{uint32, be_hurt, be_hurt, "英雄承受伤害"} ]} ]} ,{uint32, replay_id, "录像id"} ] } ,#rpc{ code = 20220 ,log_title = "前三排行榜信息" ,req_desc = "前三排行榜信息" ,req = [] ,reply = [ {array, tuple, rank_list, "排行榜", [ {rec, arena_role, arena_role, [ {tuple, id, [ {uint32, rid, "角色ID"} ,{string, srv_id, "服务器ID"} ]} ,{string, name, "角色名"} ,{uint16, lev, "等级"} ,{uint8, rank, "排名"} ,{uint32, score, "积分"} ,{uint8, sex, "性别"} ,{uint32, lookid, "外观ID"} ,{uint32, face_update_time, "自定义头像时间"} ,{string, face_file, "自定义头像"} ]} ,{uint32, worship, "点赞数量"} ,{uint8, worship_status, "膜拜状态(0:可膜拜 1:不可膜拜)"} ]} ] } ,#rpc{ code = 20221 ,log_title = "排行榜信息" ,req_desc = "排行榜信息" ,req = [] ,reply = [ {uint16, rank, "自己名次"} ,{uint32, score, "自己积分"} ,{uint32, worship, "点赞数量"} ,{array, tuple, rank_list, "排行榜", [ {rec, arena_role, arena_role, [ {tuple, id, [ {uint32, rid, "角色ID"} ,{string, srv_id, "服务器ID"} ]} ,{string, name, "角色名"} ,{uint16, lev, "等级"} ,{uint32, face, "头像"} ,{uint8, sex, "性别"} ,{uint16, rank, "排名"} ,{uint32, score, "积分"} ,{uint32, power, "战力"} ,{uint32, avatar_id, "头像框"} ,{uint32, lookid, "形象id"} ,{uint32, face_update_time, "自定义头像时间"} ,{string, face_file, "自定义头像"} ]} ,{uint32, worship, "点赞数量"} ,{uint8, worship_status, "膜拜状态(0:可膜拜 1:不可膜拜)"} ]} ] } ,#rpc{ code = 20222 ,log_title = "日志记录" ,req_desc = "日志记录" ,req = [] ,reply = [ {array, arena_pk_log, log_list, "日志列表", [ {tuple, rid, [ {uint32, rid, "角色ID"} ,{string, srv_id, "角色服务器"} ]} ,{string, name, "名称"} ,{uint16, lev, "等级"} ,{uint8, sex, "性别"} ,{uint32, face, "头像"} ,{uint32, avatar_id, "头像框"} ,{uint32, power, "战力"} ,{int16, score, "变化积分"} ,{uint8, type, "类型(1:进攻 2:防守)"} ,{uint8, ret, "结果(1:胜利 2:失败)"} ,{uint32, replay_id, "录像"} ,{uint32, time, "时间"} ,{uint32, face_update_time, "自定义头像时间"} ,{string, face_file, "自定义头像"} ]} ] } ,#rpc{ code = 20223 ,log_title = "防守失败标识" ,req_desc = "防守失败标识" ,req = [] ,reply = [ {uint8, flag, "0:无 1:是"} ] } %%------------------------------ 冠军赛---------- ,#rpc{ code = 20250 ,log_title = "赛程整体实时状态信息" ,req_desc = "赛程整体实时状态信息" ,req = [] ,reply = [ {uint32, start_time, "赛季开始时间(unixtime)"} ,{uint32, end_time, "赛季结束时间(unixtime)"} ,{uint8, step, "赛程阶段(0:未,1:积分赛,32:32强,4:4强)"} ,{uint8, step_status, "阶段状态(0:未到时间 1:进行中 2:结束)"} ,{uint32, step_status_time, "阶段距离开始/结束时间(unixtime)"} ,{uint8, round, "回合"} ,{uint8, round_status, "回合状态(1:准备 2:竞猜 3:对战)"} ,{uint32, round_status_time, "回合状态时间(unixtime)"} ,{uint8, flag, "是否更新当前UI信息(0:不需要 1:需要 2:更新UI并请求观看录像)"} ] } ,#rpc{ code = 20251 ,log_title = "个人基本信息" ,req_desc = "个人基本信息" ,req = [] ,reply = [ {uint16, rank, "当前排名(0:表示没有参赛资格)"} ,{uint16, best_rank, "历史最佳排名"} ,{uint32, can_bet, "可下注"} ,{uint8, group, "A:1/B:2/C:3/D:4 其它:不管"} ] } ,#rpc{ code = 20252 ,log_title = "我的比赛信息" ,req_desc = "我的比赛信息" ,req = [] ,reply = {champion_pk, ?p_g_set(champion_pk, [ {uint8, step, "阶段信息(1:积分 32:32强 4:4强)"} ,{uint8, round, "回合"} ,{uint8, group, "组号(32强赛时使用)"} ,{uint32, a_bet, "A方投注值"} ,{tuple, a_id, [ {uint32, a_rid, "A角色ID"} ,{string, a_srv_id, "A服务器ID"} ]} ,{string, a_name, "A名称"} ,{uint16, a_lev, "A等级"} ,{uint32, a_face, "A头像"} ,{uint32, a_face_update_time, "自定义头像时间"} ,{string, a_face_file, "自定义头像"} ,{uint32, a_avatar_id, "A头像框"} ,{uint8, a_sex, "A性别"} ,{uint32, a_power, "A战力"} ,{uint8, a_formation_type, "A阵法类型"} ,{uint8, a_formation_lev, "A阵法等级"} ,{array, new_map, a_plist, "A伙伴信息", ?p_g_set(champion_plist, [ {uint8, pos, "位置"} ,{uint32, bid, "BID"} ,{uint16, lev, "等级"} ,{uint8, quality, "品质"} ,{uint8, star, "星级"} ,{uint8, break_lev, "突破等级"} ,{uint32, hurt, "伤害量"} ,{uint32, behurt, "被伤害量"} ,{uint32, curt, "治疗量"} ,{array, tuple, ext_data, "额外参数", [ {uint32, key, "键(5:皮肤id)"} ,{uint32, val, "值"} ]} ])} ,{uint32, b_bet, "B方投注值"} ,{tuple, b_id, [ {uint32, b_rid, "B角色ID"} ,{string, b_srv_id, "B服务器ID"} ]} ,{string, b_name, "B名称"} ,{uint16, b_lev, "B等级"} ,{uint32, b_face, "B头像"} ,{uint32, b_face_update_time, "自定义头像时间"} ,{string, b_face_file, "自定义头像"} ,{uint32, b_avatar_id, "B头像框"} ,{uint8, b_sex, "B性别"} ,{uint32, b_power, "B战力"} ,{uint8, b_formation_type, "B阵法类型"} ,{uint8, b_formation_lev, "B阵法等级"} ,{array, new_map, b_plist, "B伙伴信息", ?p_g_get(champion_plist)} ,{uint8, ret, "结果(0:未打 1:胜利 2:失败)"} ,{uint32, replay_id, "录像ID"} ,{uint16, a_sprite_lev, "精灵等级"} ,{array, tuple, a_sprites, "布置的精灵", [ {uint8, pos, "位置"} ,{uint32, item_bid, "精灵bid(0:未布置)"} ]} ,{uint16, b_sprite_lev, "精灵等级"} ,{array, tuple, b_sprites, "布置的精灵", [ {uint8, pos, "位置"} ,{uint32, item_bid, "精灵bid(0:未布置)"} ]} ])} } ,#rpc{ code = 20253 ,log_title = "竞猜信息" ,req_desc = "竞猜信息" ,req = [] ,reply = [ {uint8, bet_type, "下注类型(0:未投注 1:A 2:B)"} ,{uint32, bet_val, "下注值"} ,{uint16, a_bet_ratio, "A方赔率(千分比)"} ,{uint16, b_bet_ratio, "B方赔率(千分比)"} ,{rec, champion_pk, champion_pk, ?p_g_get(champion_pk)} ] } ,#rpc{ code = 20254 ,log_title = "竞猜押注" ,req_desc = "竞猜押注" ,req = [ {uint8, bet_type, "下注类型(1:A 2:B)"} ,{uint32, bet_val, "下注值"} ] ,reply = [ {uint8, code, "标志(0:失败 1:成功)"} ,{string, msg, "提示信息"} ,{uint32, can_bet, "可下注"} ,{uint8, bet_type, "下注类型(1:A 2:B)"} ,{uint32, bet_val, "下注值"} ] } ,#rpc{ code = 20255 ,log_title = "我的竞猜信息" ,req_desc = "我的竞猜信息" ,req = [] ,reply = [ {array, tuple, list, "我的竞猜", [ {uint16, id, "id维一值"} ,{uint8, target, "目标(1:A 2:B)"} ,{uint32, bet, "下注筹码"} ,{uint32, get_bet, "获得筹码"} ,{rec, champion_pk, champion_pk, ?p_g_get(champion_pk)} ]} ] } ,#rpc{ code = 20256 ,log_title = "上次比赛结果信息(返回打开窗口,否则不用)" ,req_desc = "上次比赛结果信息(返回打开窗口,否则不用)" ,req = [] ,reply = [ {uint16, rank, "名次"} ,{uint8, cnum, "战斗次数"} ,{uint8, win, "胜利次数"} ] } ,#rpc{ code = 20257 ,log_title = "竞猜押注实时更新" ,reply_desc = "竞猜押注实时更新" ,reply = [ {uint32, a_bet, "A方投注值"} ,{uint32, b_bet, "B方投注值"} ,{uint16, a_bet_ratio, "A方赔率(千分比)"} ,{uint16, b_bet_ratio, "B方赔率(千分比)"} ] } ,#rpc{ code = 20258 ,log_title = "我的PK信息" ,req_desc = "我的PK信息" ,req = [] ,reply = [ {array, tuple, list, "我的参与日志", [ {uint16, id, "id维一值"} ,{uint16, score, "获取积分"} ,{rec, champion_pk, champion_pk, ?p_g_get(champion_pk)} ]} ] } ,#rpc{ code = 20260 ,log_title = "获取32强信息" ,req_desc = "获取32强信息" ,req = [] ,reply = [ {array, tuple, list, "小组列表", [ {uint8, group, "组号(1-4)"} ,{array, champion_32_pk, pos_list, "位置列表信息", [ {uint8, pos, "位置(1-15)"} ,{tuple, id, [ {uint32, rid, "角色ID"} ,{string, srv_id, "服务器ID"} ]} ,{string, name, "角色名"} ,{uint8, ret, "结果(0:未打 1:胜利 2:失败)"} ,{uint32, replay_id, "录像ID"} ]} ]} ] } ,#rpc{ code = 20261 ,log_title = "获取4强信息" ,req_desc = "获取4强信息" ,req = [] ,reply = [ {array, champion_32_pk, pos_list, "位置列表信息", [ {uint8, pos, "位置(1-15)"} ,{tuple, id, [ {uint32, rid, "角色ID"} ,{string, srv_id, "服务器ID"} ]} ,{string, name, "角色名"} ,{uint32, face, "头像"} ,{uint8, ret, "结果(0:未打 1:胜利 2:失败)"} ,{uint32, replay_id, "录像ID"} ,{uint32, face_update_time, "自定义头像时间"} ,{string, face_file, "自定义头像"} ]} ] } ,#rpc{ code = 20262 ,log_title = "获取32/4强竞猜位置" ,req_desc = "获取32/4强竞猜位置" ,req = [] ,reply = [ {uint8, group, "组号(0-4 0:表示是4强竞猜)"} ,{uint8, pos, "位置(0-15 0:表示当前没有竞猜信息)"} ] } ,#rpc{ code = 20263 ,log_title = "获取32/4强指定位置对战信息" ,req_desc = "获取32/4强指定位置对战信息" ,req = [ {uint8, group, "组号(0-4 0:表示是4强竞猜)"} ,{uint8, pos, "位置(1/3/5/7/9/11/13)"} ] ,reply = {champion_pk, ?p_g_get(champion_pk)} } ,#rpc{ code = 20280 ,log_title = "前三排行榜信息" ,req_desc = "前三排行榜信息" ,req = [] ,reply = [ {array, tuple, rank_list, "排行榜", [ {rec, arena_champion_role, arena_champion_role, [ {tuple, id, [ {uint32, rid, "角色ID"} ,{string, srv_id, "服务器ID"} ]} ,{string, name, "角色名"} ,{uint16, lev, "等级"} ,{uint8, rank, "排名"} ,{uint8, sex, "性别"} ,{uint32, lookid, "外观ID"} ]} ,{uint32, worship, "点赞数量"} ,{uint8, worship_status, "膜拜状态(0:可膜拜 1:不可膜拜)"} ]} ] } ,#rpc{ code = 20281 ,log_title = "排行榜信息" ,req_desc = "排行榜信息" ,req = [] ,reply = [ {uint16, rank, "自己名次"} ,{uint32, worship, "点赞数量"} ,{uint32, power, "战力"} ,{array, tuple, rank_list, "排行榜", [ {rec, arena_champion_role, arena_champion_role, [ {tuple, id, [ {uint32, rid, "角色ID"} ,{string, srv_id, "服务器ID"} ]} ,{string, name, "角色名"} ,{uint16, lev, "等级"} ,{uint32, face, "头像"} ,{uint8, sex, "性别"} ,{uint16, rank, "排名"} ,{uint16, score, "积分"} ,{uint32, max_power, power, "战力"} ,{uint32, face_update_time, "自定义头像时间"} ,{string, face_file, "自定义头像"} ]} ,{uint32, worship, "点赞数量"} ,{uint8, worship_status, "膜拜状态(0:可膜拜 1:不可膜拜)"} ]} ] } ,#rpc{ code = 20282 ,log_title = "冠军信息弹窗" ,req_desc = "冠军信息弹窗" ,reply = [ {uint32, time, "时间"} ,{array, tuple, rank_list, "排行榜", [ {rec, arena_champion_role, arena_champion_role, [ {tuple, id, [ {uint32, rid, "角色ID"} ,{string, srv_id, "服务器ID"} ]} ,{string, name, "角色名"} ,{uint16, lev, "等级"} ,{uint32, face, "头像"} ,{uint8, sex, "性别"} ,{uint16, rank, "排名"} ,{uint32, face_update_time, "自定义头像时间"} ,{string, face_file, "自定义头像"} ]} ]} ] } ].