const BridgeWindow = require( "bridge.window" ); const KernelController = require( "halidom_controller" ); cc.Class({ extends: BridgeWindow, properties: { nodCamp: { default: null, type : cc.Node}, nodCampLogo: { default: null, type : cc.Node}, nodAttr: { default: null, type : cc.Node}, nodDesc: { default: null, type : cc.Node}, }, // 重载:参数打开 onOpenConfigs: function( _params ) { // 当前的初始解锁达成状态 this.info = _params; // this.cb = _params.cb; // 道具刷新 this.freshInfo(); }, /******* * send] >>>[14:27:54][22200]:{} [22200]:{"list":[{"id":5,"lev":1,"exp":0,"step":0, "all_attr":[{"name":104,"val":1014},{"name":101,"val":84}]}]} [22201]:{"id":3,"lev":1,"exp":0,"step":0, "all_attr":[{"name":104,"val":875},{"name":101,"val":81}]} */ freshInfo : function(){ let cfg = game.configs.halidom_data.data_base; let camp = this.info.id; let name = cfg[camp].name; nx.gui.setString( this.nodCamp, "", name ); let path = ""; switch( camp ){ case 1 : { path = "prefab/home/base_kernel/ui/img_core_blue"; };break; case 2 : { path = "prefab/home/base_kernel/ui/img_core_red"; };break; case 3 : { path = "prefab/home/base_kernel/ui/img_core_green"; };break; case 4 : { path = "prefab/home/base_kernel/ui/img_core_yellow"; };break; case 5 : { path = "prefab/home/base_kernel/ui/img_core_puple"; };break; } nx.gui.setSpriteFrame( this.nodCampLogo, "", path ); let arrfg = game.configs.attr_data.data_id_to_name; for (let i = 0; i < this.info.all_attr.length; i++) { let attr = this.info.all_attr[i]; let node = this.nodAttr.children[i]; if( attr ){ nx.gui.setString( node, "txt", arrfg[attr.name] + ":" + attr.val ); } } nx.gui.setString( this.nodDesc, "", cfg[camp].desc ); }, });