const SVCItem = require("nx.fx.sv.expand.item"); const Payment = require( "payment.mod" ); cc.Class({ extends: SVCItem, properties: { nodFirstIco: { default: null , type: cc.Node }, nodFirst: { default: null , type: cc.Node }, nodIcon: { default: null , type: cc.Node }, nodExt: { default: null , type: cc.Node }, nodDesc: { default: null , type: cc.Node }, nodPrice: { default: null , type: cc.Node }, }, // 数据重置 rebind: function (_idx, _data, _key) { this._super(_idx, _data, _key); if( !this.mdata ){ return; } nx.gui.setActive( this.nodFirst, "", false ); this.freshInfo(); }, // 刷新具体信息 freshInfo:function(){ let payinfo = game.configs.charge_data.data_charge_data[this.mdata.id]; // 图标 let path = cc.path.join( "prefab/payment/ui", this.mdata.pic ); nx.gui.setSpriteFrame( this.nodIcon, "", path ); // 首充 nx.gui.setActive( this.nodFirstIco, "", this.mdata.is_first == 1 ); nx.gui.setActive( this, "first", true ); if( this.mdata.is_first == 1 ){ nx.gui.setString( this, "first/txt", nx.text.getKey( "BuyOnce" ) ); }else{ if( this.mdata.add_gold > 0 ){ nx.gui.setString( this, "first/txt", nx.text.getKey( "+20%" ) ); } } // 贈送 if( this.mdata.add_gold > 0 ) { let txt = ""; nx.gui.setActive( this.nodExt, "", true ); if( this.mdata.is_first == 1 ){ txt = nx.text.format( "BuyBaseGetc", this.mdata.get_gold, payinfo.first_add ); }else{ txt = nx.text.format( "BuyBaseGetc", this.mdata.get_gold, payinfo.add ); // txt = nx.text.getKey( "BuyBaseGetc" ) + this.mdata.add_gold ; } nx.gui.setString( this.nodDesc, "", txt ); } else { let txt = nx.text.format( "BuyBaseGet", this.mdata.get_gold ); nx.gui.setString( this.nodDesc, "", txt ); // nx.gui.setActive( this.nodExt, "", false ); } // 基础获得 let real = nx.text.format( "BuyDescTip", this.mdata.get_gold ); nx.gui.setString( this.nodExt, "", real ); // 价格(暂无转换) nx.gui.setString( this.nodPrice, "", Payment.getInstance().fmtPrice( this.mdata.need_rmb ) ); }, });