const BridgeWindow = require( "bridge.window" ); const ADVCT = require("adventure_controller"); const ADEVT = require("adventure_event"); cc.Class({ extends: BridgeWindow, properties: { msgNd:{ default:null, type:cc.Node }, detailNd:{ default:null, type:cc.Node }, useLb:{ default:null, type:cc.Node } }, // LIFE-CYCLE CALLBACKS: onLoad () { this.ctrl = ADVCT.getInstance(); }, start () { }, //msg不需要定位,detail需要設置位置 onOpenConfigs(params) { this.type = params.type; this.model_type = this.ctrl.getPlayModel(); this.data = params.data; this.setUIWind(); }, onPreClosed() { }, setUIWind(){ if(this.type == 1){ this.msgNd.active = true; }else if(this.type == 2){ this.detailNd.active = true; nx.gui.setActive(this.detailNd,"buff",true); }else if(this.type == 3){ this.detailNd.active = true; nx.gui.setActive(this.detailNd,"good",true); } this.setInfomation(); }, setInfomation(){ let cfg = null; if(this.type == 1){ let evt_info = null; let buff_data = null; if(this.model_type == 1){ cfg = game.configs.adventure_endless_data.data_buff_icon[this.data.evt_id]; evt_info = game.configs.adventure_endless_data.data_evt_desc[this.data.evt_id]; buff_data = game.configs.adventure_endless_data.data_buff[this.data.evt_id]; }else{ cfg = game.configs.adventure_weekly_data.data_buff_icon[this.data.evt_id]; evt_info = game.configs.adventure_weekly_data.data_adventure_event[this.data.evt_id]; buff_data = evt_info; } if(cfg){ let res_path = cc.js.formatStr("prefab/pve/starlost/icons/%s",cfg.icon[0]); nx.gui.setSpriteFrame(this.msgNd,"ico",res_path); } if(!evt_info)return; nx.gui.setString(this.msgNd,"desc",evt_info.desc); if(!buff_data)return; gcore.GlobalEvent.fire(ADEVT.Update_Role_Good_Status,buff_data.effect); }else if(this.type == 2){ cfg = this.data; nx.gui.setString(this.detailNd,"buff/desc",cfg.desc); }else if(this.type == 3){ nx.gui.setString(this.useLb,"",nx.text.getKey("Use")); if(this.data.can_use == 0){ nx.gui.setString(this.useLb,"",nx.text.getKey("close")); } if(this.model_type == 1){ cfg = game.configs.adventure_endless_data.data_evt_desc[this.data.bid]; let res_path2 = cc.js.formatStr("prefab/pve/starlost/icons/%s",game.configs.adventure_endless_data.data_item_icon[this.data.bid]); nx.gui.setSpriteFrame(this.detailNd,"good/item/ico",res_path2); }else{ cfg = game.configs.adventure_weekly_data.data_adventure_event[this.data.bid]; let res_path3 = cc.js.formatStr("prefab/pve/starlost/icons/%s",cfg.item_icon); nx.gui.setSpriteFrame(this.detailNd,"good/item/ico",res_path3); } nx.gui.setString(this.detailNd,"good/desc",cfg.desc); } }, // update (dt) {}, useProp(){ if(this.ctrl.getDeadStatus()){ return nx.tbox("AdvenDead");//已死亡 } if(this.data.can_use == 1){ this.ctrl.send29507(this.data.bid,this.model_type,()=>{ gcore.GlobalEvent.fire(ADEVT.Update_Role_Good_Status,"E66001"); }); } this.close(); } });