%%%------------------------------------------------------------------- %%% @author Administrator %%% @copyright (C) 2023, %%% @doc %%% %%% @end %%% Created : 20. 11月 2023 11:06 %%%------------------------------------------------------------------- -module(battle_lens_data). -author("Administrator"). -export([cfg/0]). -include("data_config.hrl"). -include("common.hrl"). cfg() -> #data_cfg{ name = battle_lens_data ,lua_name = battle_lens_data ,desc = "配置数据" ,source = "battle_lens_data.xml" ,target = "battle_lens_data.erl" ,inc = [] ,callback = [ ] ,callback_cli = [ ] ,callback_json = [ {info, cb_fun_json, handle, {type_get_val, ["镜头"], [bid, action_res, action_name] , [ start_evt, end_evt, follow_evt, move_model_x, move_model_y, midpoint, quiver_lv, quiver_time,quiver_delay_time, zoom_time,time]}}, {shot_config, cb_fun_json, handle, {type_get_val, ["镜头配置"], [id], all}} ] ,sheet = [ {["镜头"], [ #f_column{type = bstr, name = bid, desc = "模型ID", mod = client} ,#f_column{type = bstr, name = action_res, desc = "动作资源",mod = client} ,#f_column{type = bstr, name = action_name, desc = "动作名称",mod = client} ,#f_column{type = bstr, name = start_evt, desc = "开始事件", mod = client} ,#f_column{type = bstr, name = end_evt, desc = "结束事件", mod = client} ,#f_column{type = bstr, name = follow_evt, desc = "跟随事件", mod = client} ,#f_column{type = float, min = -999, name = move_model_x, desc = "X偏移", mod = client} ,#f_column{type = float, min = -999, name = move_model_y, desc = "y偏移", mod = client} ,#f_column{type = int, name = midpoint, desc = "是否场地中间", mod = client} ,#f_column{type = int, name = quiver_lv,val_cli = 0, desc = "抖动等级", mod = client} ,#f_column{type = int, name = quiver_time,val_cli = 0, desc = "抖动时间", mod = client} ,#f_column{type = int, name = quiver_delay_time,val_cli = 0, desc = "抖动延迟", mod = client} ,#f_column{type = int, name = zoom_time,val_cli = 0, desc = "缩放时间", mod = client} ,#f_column{type = int, name = time,val_cli = 0, desc = "恢复时间", mod = client} ]} ,{["镜头配置"], [ #f_column{type = int, name = id, desc = "镜头id", mod = client} ,#f_column{type = float, min = -999, name = move_model_x, desc = "X偏移", mod = client} ,#f_column{type = float, min = -999, name = move_model_y, desc = "y偏移", mod = client} ,#f_column{type = int, name = battle_mapping, desc = "战斗映射", mod = client} ,#f_column{type = float, name = scale, desc = "镜头缩放", mod = client} ] } ] }.