%%%------------------------------------------------------------------- %%% @author liufenglin %%% @doc %%% 战斗加成相关 %%% @end %%%------------------------------------------------------------------- -module(combat_halo_data). %% API -export([cfg/0]). -include("data_config.hrl"). -include("common.hrl"). cfg() -> #data_cfg{ name = combat_halo_data ,lua_name = combat_halo_data ,desc = "战斗加成配置数据" ,source = "combat_halo_data.xml" ,target = "combat_halo_data.erl" ,inc = ["common.hrl"] ,callback = [ {{get_const, undefined}, cb_fun, handle, {get_fun, ["常量配置"], "get_const(~ts) -> ~ts; %% ~ts", [key, val, desc]}} ,{list_camp_halo, cb_fun, handle, {list, ["阵容光环"]}} ,{get_camp_halo, cb_fun, handle, {get_record, ["阵容光环"], id, new_map, all}} ,{{get_camp_type_dam, 0}, cb_fun, handle, {get_tuple, ["属性克制"], [camp_type1, camp_type2], dam}} ,{{get_camp_type_hit_rate, 0}, cb_fun, handle, {get_tuple, ["属性克制"], [camp_type1, camp_type2], hit_rate}} ] ,callback_cli = [ {const, cb_fun_lua, handle, {key_val, ["常量配置"], [key], all}} ,{halo, cb_fun_lua, handle, {key_val, ["阵容光环"], [id], all}} ,{halo_icon, cb_fun_lua, handle, {key_val, ["光环图标"], [id], all}} ,{halo_show, cb_fun_lua, handle, {type_get_val, ["光环种类显示"], [id, index], [name, icon, desc, attrs, pos_info]}} ] ,callback_json = [ {const, cb_fun_json, handle, {key_val, ["常量配置"], [key], all}} ,{halo, cb_fun_json, handle, {key_val, ["阵容光环"], [id], all}} ,{halo_icon, cb_fun_json, handle, {key_val, ["光环图标"], [id], all}} ,{halo_show, cb_fun_json, handle, {type_get_val, ["光环种类显示"], [id, index], [name, icon, desc, attrs, pos_info]}} ] ,sheet = [ {["常量配置"], [ #f_column{type = atom, name = key, desc = "键", primary = true, mod = all} ,#f_column{type = term, name = val, desc = "值", add_list_sign=false, mod = all} ,#f_column{type = str, name = desc, desc = "描述", mod = all} ]} ,{["阵容光环"], [ #f_column{type = int, name = id, desc = "光环编号", mod = all} ,#f_column{type = term, name = pos_info, desc = "阵容英雄数量", comment = "阵容类型从小往大填", mod = all} ,#f_column{type = term, name = attrs, desc = "光环效果", mod = all} ,#f_column{type = int, name = condition, desc = "不生效条件", mod = all} ]} ,{["光环图标"], [ #f_column{type = int, name = id, desc = "图标编号", mod = client} ,#f_column{type = int, name = icon, desc = "图标id", mod = client} ,#f_column{type = term, name = nums, desc = "数字标识", mod = client} ]} ,{["属性克制"], [ #f_column{type = kv, name = camp_type1, desc = "阵营1", kv_type = partner_camp_type, mod = all} ,#f_column{type = kv, name = camp_type2, desc = "阵营2", kv_type = partner_camp_type, mod = all} ,#f_column{type = int, name = dam, desc = "伤害提升", mod = all} ,#f_column{type = int, name = hit_rate, desc = "命中提升", mod = all} ]} ,{["光环种类显示"], [ #f_column{type = int, name = id, desc = "种类编号", mod = client} ,#f_column{type = int, name = index, desc = "属性编号", mod = client} ,#f_column{type = str, name = name, desc = "种类名称", mod = client} ,#f_column{type = int, name = icon, desc = "种类图标", mod = client} ,#f_column{type = str, name = desc, desc = "属性描述", mod = client} ,#f_column{type = term, name = attrs, desc = "属性", mod = client} ,#f_column{type = term, name = pos_info, desc = "要求英雄数量", comment = "阵容类型从小往大填", mod = client} ]} ] }.