%%---------------------------------------------------- %% 主題卡池的數據配置文件 %%---------------------------------------------------- -module(holiday_theme_pool_data). -export([cfg/0]). -include("data_config.hrl"). -include("common.hrl"). cfg() -> #data_cfg{ name = holiday_theme_pool_data ,lua_name = holiday_theme_pool_data ,desc = "配置數據" ,source = "holiday_theme_pool_data.xml" ,target = "holiday_theme_pool_data.erl" ,inc = ["common.hrl"] ,callback = [ {{get_const, undefined}, cb_fun, handle, {get_fun, ["常量配置"], "get_const(~ts) -> ~ts; %% ~ts", [key, val, desc]}} ,{{get_group, undefined}, cb_fun, handle, {record_type, ["随机库"], group_id, new_map, [id, rewards, weight, rumor]}} ,{get_rand_reward, cb_fun, handle, {get_tuple, ["随机库"], [group_id, id], rewards}} ,{{get_group_const, undefined}, cb_fun, handle, {get_tuple, ["分组常量"], group_id, [prop_id, draw_one, draw_ten, limit, battle_id, point_id]}} ,{{get_group_holiday, 0}, cb_fun, handle, {get_tuple, ["分组常量"], group_id, holiday_id}} ,{{get_trial, "[0,0]"}, cb_fun, handle, {get_tuple, ["分组常量"], battle_id, battle}} ,{get_holidays, cb_fun, handle, {tuple_list, ["分组常量"], [group_id, holiday_id]}} ] ,callback_cli = [ {const, cb_fun_lua, handle, {key_val, ["常量配置"], key, [val, desc]}} ,{get_rules, cb_fun_lua, handle, {type_get_val, ["玩法说明"], [group_id, id], [title, content]}} ,{group_const, cb_fun_lua, handle, {type_get_val, ["分组常量"], [group_id], all}} ,{exchange_info, cb_fun_lua, handle, {type_get_val, ["直购商城"], [camp_id], all}} ] ,callback_json = [ {const, cb_fun_json, handle, {key_val, ["常量配置"], key, [val, desc]}} ,{get_rules, cb_fun_json, handle, {type_get_val, ["玩法说明"], [group_id, id], [title, content]}} ,{group_const, cb_fun_json, handle, {type_get_val, ["分组常量"], [group_id], all}} ,{exchange_info, cb_fun_json, handle, {type_get_val, ["直购商城"], [group_id], all}} ] ,sheet = [ {["常量配置"], [ #f_column{type = atom, name = key, desc = "常量標識", primary = true, mod = all} ,#f_column{type = term, name = val, desc = "值", add_list_sign=false, mod = all} ,#f_column{type = bstr, name = desc, desc = "描述", mod = all} ]} ,{["分组常量"], [ #f_column{type = int, name = group_id, desc = "分組", mod = all} ,#f_column{type = int, name = holiday_id, desc = "活動id", mod = all} ,#f_column{type = int, name = prop_id, desc = "專屬道具", mod = all} ,#f_column{type = term, name = draw_one, desc = "單抽消耗", mod = all} ,#f_column{type = term, name = draw_ten, desc = "十連消耗", mod = all} ,#f_column{type = int, name = limit, desc = "限制次數", mod = all} ,#f_column{type = int, name = jump, desc = "商城跳轉", mod = client} ,#f_column{type = int, name = battle_id, desc = "戰鬥預覽編號", mod = all} ,#f_column{type = term, name = battle, desc = "戰鬥預覽", mod = server} ,#f_column{type = int, name = partner_id, desc = "显示伙伴", mod = client} ,#f_column{type = bstr, name = bg, desc = "背景", mod = client} ,#f_column{type = bstr, name = title, desc = "标题", mod = client} ,#f_column{type = bstr, name = effect, desc = "效果描述", mod = client} ,#f_column{type = int, name = point_id, desc = "积分Id", mod = client} ]}, {["随机库"], [ #f_column{type = int, name = group_id, desc = "分組", mod = server} ,#f_column{type = int, name = id, desc = "編號", mod = server} ,#f_column{type = term, name = rewards, desc = "獎勵", mod = server} ,#f_column{type = int, name = weight, desc = "權重", mod = server} ,#f_column{type = int, name = rumor, desc = "傳聞", mod = server} ]}, {["玩法说明"], [ #f_column{type = int, name = group_id, desc = "分組", mod = client} ,#f_column{type = int, name = id, desc = "標籤", mod = client} ,#f_column{type = bstr, name = title, desc = "標籤名", mod = client} ,#f_column{type = bstr, name = content, desc = "內容", mod = client} ]}, {["直购商城"], [ #f_column{type = int, name = group_id, desc = "分組", mod = all}, #f_column{type = int, name = camp_id, desc = "活动id", mod = client} ,#f_column{type = bstr, name = title, desc = "标题", mod = client} ,#f_column{type = bstr, name = bg, desc = "背景", mod = client} ]} ] }.