%%----------------------------------------------------
%% 此文件由数据工具生成 drama_data.xml
%% 剧情数据
%%----------------------------------------------------
-module(drama_data).
-export([
get_const/1,
list/0,
get/1,
open_list/0,
tri_guide_cond/1,
get_guide/1
]).
-include("common.hrl").
-include("drama.hrl").
-include("condition.hrl").
get_const(home_pet_dump_id) -> 10350; %% ?T("家园触发萌宠回归对应的id,跳过任意一个或完成最后一个触发萌宠回归")
get_const(home_pet_leap_id) -> [10330, 10340]; %% ?T("家园触发萌宠回归对应的id,跳过任意一个或完成最后一个触发萌宠回归")
get_const(delay_drama_id) -> 10330; %% ?T("该剧情延迟x秒播放,时间服务端固定")
get_const(heaven_world_lev) -> 110; %% ?T("神装引导开启的世界等级区分(世界等级达到的瞬间,heaven_player_lev2≤玩家等级<heaven_player_lev1 直接触发神装引导)")
get_const(heaven_player_lev1) -> 120; %% ?T("世界等级<heaven_world_lev,玩家按照该个人等级,开启神装引导")
get_const(heaven_player_lev2) -> 105; %% ?T("世界等级≥heaven_world_lev,玩家按照该个人等级,开启神装引导")
get_const(guide_heavn_id) -> [10390,10400]; %% ?T("神装穿戴引导,特殊使用了点击英雄顺序格子数,对应引导id必须填在这里")
get_const(_)->undefined.
list()->[10008, 10010, 10011, 10012, 10030, 10040, 10041, 10060, 10061, 10071, 10080, 10081, 10090, 10091, 10100, 10101, 10120, 10121, 10130, 10131, 10140, 10141, 10142, 10151, 10152, 10153, 10160, 10161, 10165, 10166, 10170, 10171, 10172, 10173, 10174, 10175, 10176, 10177, 10178, 10179, 10180, 10181, 10182, 10183, 10192, 10193, 10194, 10195, 20010, 20011, 20020, 20021, 10187, 10188, 10185, 10186, 10197, 10198, 10199, 10190, 10191, 10200, 10201, 10210, 10211, 10212, 10220, 10221, 10222, 10223, 10250, 10251, 10300, 10310, 10311, 10330, 10331, 10340, 10341, 10350, 10351, 10360, 10361, 10370, 10371, 10372, 10380, 10381, 10382, 10383, 10390, 10391, 10400, 10401, 10410, 10411, 10412, 10420, 10421, 10422, 10501, 10502, 10503, 10504, 10505].
get(10008) ->
#drama_data{
bid = 10008
,name = ?T("开场黑幕")
,is_open = 1
,is_skip = 1
,offline = 1
,num = 1
,event = evt_cli_loaded
,act = [{comic_begin,999,999,4,1.5}]
};
get(10010) ->
#drama_data{
bid = 10010
,name = ?T("开场对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10008}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("你好,
幸存宇宙
的勇者,你还是来了。"),d_1001},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("没有神的指引,没有先入为主的敌我羁绊,集结一切愿意反抗的力量
的!")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("现在,告诉我你的名字吧指挥官。")}]
};
get(10011) ->
#drama_data{
bid = 10011
,name = ?T("月骑召唤引导")
,is_open = 1
,is_skip = 0
,offline = 2
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10012}]
,act = [{play_guide, 10010}]
};
get(10012) ->
#drama_data{
bid = 10012
,name = ?T("月骑召唤对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_name
,act_cond = [#condition{label = lev, op = lt, val = 5}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("未来,希望这个名字凝聚星火,照亮这万古长夜。"),d_1025},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("去获取更多的帮助吧,现在就去集结那些力量!")}]
};
get(10030) ->
#drama_data{
bid = 10030
,name = ?T("推图第一关引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10010}]
,act = [{play_guide, 10030}]
};
get(10040) ->
#drama_data{
bid = 10040
,name = ?T("领取通关奖励对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_dungeon_pass
,act_cond = [#condition{label = dungeon, op = eq, val = 10010}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("通过一定的关卡考验后就能获得你那份战利品。"),d_1006}]
};
get(10041) ->
#drama_data{
bid = 10041
,name = ?T("领取通关奖励引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10040}]
,act = [{play_guide, 10040}]
};
get(10060) ->
#drama_data{
bid = 10060
,name = ?T("战士升级对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10040}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("现在就让我们尝试给战士升级。"),d_1009}]
};
get(10061) ->
#drama_data{
bid = 10061
,name = ?T("战士升级引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10060}]
,act = [{play_guide, 10060}]
};
get(10071) ->
#drama_data{
bid = 10071
,name = ?T("装备穿戴引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10060}]
,act = [{play_guide, 10070}]
};
get(10080) ->
#drama_data{
bid = 10080
,name = ?T("推图第二关对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10070}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("实力大增,让我们继续前进吧!")}]
};
get(10081) ->
#drama_data{
bid = 10081
,name = ?T("推图第二关引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10080}]
,act = [{play_guide, 10080}]
};
get(10090) ->
#drama_data{
bid = 10090
,name = ?T("召唤券购买对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_dungeon_pass
,act_cond = [#condition{label = dungeon, op = eq, val = 10020}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("主城的胶囊商店中经常会有打折的物品出售。")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("去看看战备物资吧。")}]
};
get(10091) ->
#drama_data{
bid = 10091
,name = ?T("召唤券购买引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10090}]
,act = [{play_guide, 10090}]
};
get(10100) ->
#drama_data{
bid = 10100
,name = ?T("第二次召唤对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10090}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("不要这么紧张,放松一些少年,我们去试试高级召唤!"),d_1018},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("除了用召唤芯片召唤之外,每天还有1次免费召唤的机会!")}]
};
get(10101) ->
#drama_data{
bid = 10101
,name = ?T("第二次召唤引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10100}]
,act = [{play_guide, 10100}]
};
get(10120) ->
#drama_data{
bid = 10120
,name = ?T("快速作战对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10100}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("觉得升级速度太慢?每天都有一次免费的快速作战!")}]
};
get(10121) ->
#drama_data{
bid = 10121
,name = ?T("快速作战引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10120}]
,act = [{play_guide, 10120}]
};
get(10130) ->
#drama_data{
bid = 10130
,name = ?T("推图第三关对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10120}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("准备好就一起继续前进吧!"),d_1014}]
};
get(10131) ->
#drama_data{
bid = 10131
,name = ?T("推图第三关引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10130}]
,act = [{play_guide, 10130}]
};
get(10140) ->
#drama_data{
bid = 10140
,name = ?T("神器任务对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_dungeon_pass
,act_cond = [#condition{label = dungeon, op = eq, val = 10030}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("神龙投影被唤醒了!神龙拥有特殊技能,还可以在战斗中提升战士属性!"),d_1019},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("但是,唤醒神投影龙需要先达成一些成长目标,去看看吧。")}]
};
get(10141) ->
#drama_data{
bid = 10141
,name = ?T("神器界面引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10140}]
,act = [{play_guide, 10140}]
};
get(10142) ->
#drama_data{
bid = 10142
,name = ?T("神器任务引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10140}]
,act = [{play_guide, 10141}]
};
get(10151) ->
#drama_data{
bid = 10151
,name = ?T("任务奖励引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10141}]
,act = [{play_guide, 10150}]
};
get(10152) ->
#drama_data{
bid = 10152
,name = ?T("任务跳转引导(5级以下)")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10150}, #condition{label = lev, op = lt, val = 5}]
,act = [{play_guide, 10151}]
};
get(10153) ->
#drama_data{
bid = 10153
,name = ?T("任务跳转引导(5级以上)")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10150}, #condition{label = lev, op = ge, val = 5}]
,act = [{play_guide, 10152}]
};
get(10160) ->
#drama_data{
bid = 10160
,name = ?T("推图第四关引导(5级以下)")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10151}]
,act = [{play_guide, 10160}]
};
get(10161) ->
#drama_data{
bid = 10161
,name = ?T("推图第四关引导(5级以上)")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10152}]
,act = [{play_guide, 10161}]
};
get(10165) ->
#drama_data{
bid = 10165
,name = ?T("领取挂机收益对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_dungeon_pass
,act_cond = [#condition{label = dungeon, op = eq, val = 10040}, #condition{label = hook_time, op = ge, val = 60}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("每隔一段时间就会积累一定的挂机收益,请记得及时领取。"),d_1013}]
};
get(10166) ->
#drama_data{
bid = 10166
,name = ?T("领取挂机收益引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10165}]
,act = [{play_guide, 10165}]
};
get(10170) ->
#drama_data{
bid = 10170
,name = ?T("推图第五关对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10165}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("通关的关卡数越高,挂机收益越多
,让我们继续出发吧~")}]
};
get(10171) ->
#drama_data{
bid = 10171
,name = ?T("推图第五关引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10170}]
,act = [{play_guide, 10170}]
};
get(10172) ->
#drama_data{
bid = 10172
,name = ?T("变强升级对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_dungeon_pass
,act_cond = [#condition{label = dungeon, op = eq, val = 10050}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("如果对战士还不熟悉的话,可以通过战士变强去了解噢~")}]
};
get(10173) ->
#drama_data{
bid = 10173
,name = ?T("变强升级引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10172}]
,act = [{play_guide, 10172}]
};
get(10174) ->
#drama_data{
bid = 10174
,name = ?T("变强升级提示")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10172}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("升级和进阶是提升战士最快的途径,长按升级按钮
还可以进行连续升级哦~")}]
};
get(10175) ->
#drama_data{
bid = 10175
,name = ?T("七天登录奖励对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_levup
,act_cond = [#condition{label = lev, op = eq, val = 7}, #condition{label = is_login_days, op = eq, val = 1}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("Marcarita为你准备了冒险大礼包哟~每天登录即可领取!")}]
};
get(10176) ->
#drama_data{
bid = 10176
,name = ?T("七天登录奖励引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10175}]
,act = [{play_guide, 10175}]
};
get(10177) ->
#drama_data{
bid = 10177
,name = ?T("每日签到对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10175}, #condition{label = is_checkin, op = eq, val = 1}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("每日签到轻轻一点也可以领取到丰厚奖励,千万不要错过!")}]
};
get(10178) ->
#drama_data{
bid = 10178
,name = ?T("每日签到引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10177}]
,act = [{play_guide, 10177}]
};
get(10179) ->
#drama_data{
bid = 10179
,name = ?T("推图第六关引导")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10177}]
,act = [{play_guide, 10179}]
};
get(10180) ->
#drama_data{
bid = 10180
,name = ?T("竞技场对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_levup
,act_cond = [#condition{label = lev, op = eq, val = 8}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("武道会已经开启!每次战斗都能获得相应奖励,快去证明自己的实力!")}]
};
get(10181) ->
#drama_data{
bid = 10181
,name = ?T("竞技场引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10180}]
,act = [{play_guide, 10180}]
};
get(10182) ->
#drama_data{
bid = 10182
,name = ?T("探宝对话")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_levup
,act_cond = [#condition{label = lev, op = eq, val = 11}, #condition{label = item_num, op = ge, val = {37001,1}}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("探宝开启,刚才获得的探宝券可以派上用场了!")}]
};
get(10183) ->
#drama_data{
bid = 10183
,name = ?T("探宝引导")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10182}]
,act = [{play_guide, 10182}]
};
get(10192) ->
#drama_data{
bid = 10192
,name = ?T("新版首充对话")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_levup
,act_cond = [#condition{label = lev, op = eq, val = 10}, #condition{label = is_first_charge, op = eq, val = 1}, #condition{label = first_charge_ver, op = eq, val = 1}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("满足首次充值的条件后,即可选择一位强力五星战士与你并肩作战,并领取强力传说装备!")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("获得五星战士之后,也别忘了接下来两天前往领取装备噢~")}]
};
get(10193) ->
#drama_data{
bid = 10193
,name = ?T("新版首充引导")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10192}]
,act = [{play_guide, 10192}]
};
get(10194) ->
#drama_data{
bid = 10194
,name = ?T("新版2首充引导(耶梦加得)")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_levup
,act_cond = [#condition{label = lev, op = eq, val = 6}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("满足首次充值的条件后,即可与强力五星战士布罗利并肩作战,并领取强力传说装备!")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("获得布罗利之后,也别忘了接下来两天前往领取装备噢~")}]
};
get(10195) ->
#drama_data{
bid = 10195
,name = ?T("新版2首充引导(耶梦加得)")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10194}]
,act = [{play_guide, 10194}]
};
get(20010) ->
#drama_data{
bid = 20010
,name = ?T("新版3首充对话(Android#18)")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_levup
,act_cond = [#condition{label = lev, op = eq, val = 10}, #condition{label = is_first_charge, op = eq, val = 1}, #condition{label = first_charge_ver, op = eq, val = 3}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("满足首次充值的条件后,即可与强力五星战士Android#18并肩作战,并领取强力传说装备!")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("获得Android#18之后,也别忘了接下来两天前往领取装备噢。")}]
};
get(20011) ->
#drama_data{
bid = 20011
,name = ?T("新版3首充引导(Android#18)")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 20010}]
,act = [{play_guide, 20010}]
};
get(20020) ->
#drama_data{
bid = 20020
,name = ?T("新版4首充对话(耶梦&Android#18)")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_levup
,act_cond = [#condition{label = lev, op = eq, val = 10}, #condition{label = is_first_charge, op = eq, val = 1}, #condition{label = first_charge_ver, op = eq, val = 4}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("满足首次充值的条件后,即可与五星法师战士布罗利并肩作战,并领取强力传说装备!")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("后续满足条件的话还可获得五星战士战士战士Android#18哦!")}]
};
get(20021) ->
#drama_data{
bid = 20021
,name = ?T("新版4首充引导(耶梦&Android#18)")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 20020}]
,act = [{play_guide, 20020}]
};
get(10187) ->
#drama_data{
bid = 10187
,name = ?T("旧版首充对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_levup
,act_cond = [#condition{label = lev, op = eq, val = 10}, #condition{label = is_first_charge, op = eq, val = 1}, #condition{label = first_charge_ver, op = eq, val = 0}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("满足首次充值的条件后,即可与强力五星战士雅典娜并肩作战,并领取强力传说装备!")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("获得雅典娜之后,也别忘了接下来两天前往领取装备噢~")}]
};
get(10188) ->
#drama_data{
bid = 10188
,name = ?T("旧版首充引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10187}]
,act = [{play_guide, 10187}]
};
get(10185) ->
#drama_data{
bid = 10185
,name = ?T("远航对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_levup
,act_cond = [#condition{label = lev, op = eq, val = 12}, #condition{label = has_partner, op = eq, val = 10302}, #condition{label = has_partner, op = eq, val = 30405}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("远航开启,派遣战士接取任务,等待一段时间即可领取丰厚奖励噢!")}]
};
get(10186) ->
#drama_data{
bid = 10186
,name = ?T("远航引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10185}]
,act = [{play_guide, 10185}]
};
get(10197) ->
#drama_data{
bid = 10197
,name = ?T("杂货店购买对话(商业街去除,已废弃)")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_levup
,act_cond = [#condition{label = lev, op = eq, val = 14}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("储备足够的冒险物资才能有备无患!")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("这个时候不妨前往精灵商店
看看,那里经常会出售各种折扣商品噢~")}]
};
get(10198) ->
#drama_data{
bid = 10198
,name = ?T("杂货店购买引导(商业街去除,已废弃)")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10197}]
,act = [{play_guide, 10197}]
};
get(10199) ->
#drama_data{
bid = 10199
,name = ?T("杂货店后续对话(商业街去除,已废弃)")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10197}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("除此之外,商业区中还有其他的商店,各种惊喜等着你来发掘。")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("别忘了常来看看哟~")}]
};
get(10190) ->
#drama_data{
bid = 10190
,name = ?T("金币副本对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_levup
,act_cond = [#condition{label = lev, op = eq, val = 15}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("日常副本开启了,赶紧去看看!")}]
};
get(10191) ->
#drama_data{
bid = 10191
,name = ?T("金币副本引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10190}]
,act = [{play_guide, 10190}]
};
get(10200) ->
#drama_data{
bid = 10200
,name = ?T("试练塔对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_levup
,act_cond = [#condition{label = lev, op = eq, val = 16}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("战士进阶可以解锁技能、提高属性成长,是提升的重要方式之一!")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("而卡林塔则是神秘的进阶最重要的获取途径!")}]
};
get(10201) ->
#drama_data{
bid = 10201
,name = ?T("试练塔引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10200}]
,act = [{play_guide, 10200}]
};
get(10210) ->
#drama_data{
bid = 10210
,name = ?T("公会对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_levup
,act_cond = [#condition{label = lev, op = eq, val = 18}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("是时候加入联盟
了!在这里可以和志同道合的人一起打Boss,做任务领福利。")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("同时联盟技能
能够大幅度提升战士的属性!")}]
};
get(10211) ->
#drama_data{
bid = 10211
,name = ?T("公会引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10210}]
,act = [{play_guide, 10210}]
};
get(10212) ->
#drama_data{
bid = 10212
,name = ?T("加入公会对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10210}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("千万别忘了加入联盟
哦~")}]
};
get(10220) ->
#drama_data{
bid = 10220
,name = ?T("先知圣殿对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_levup
,act_cond = [#condition{label = lev, op = eq, val = 30}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("这个宇宙维度的地球占卜小屋,有着比召唤更强力的集结手段。")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("在这里可以指定召唤出各系的四星、五星战士。")}]
};
get(10221) ->
#drama_data{
bid = 10221
,name = ?T("先知圣殿引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10220}]
,act = [{play_guide, 10220}]
};
get(10222) ->
#drama_data{
bid = 10222
,name = ?T("圣殿道具对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10220}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("选择相应系别的卡牌即可召唤,当然啦,开启占卜所需的占卜水晶也更为珍贵!")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("武道会宝箱等可以获得占卜水晶,可别忘了及时召唤噢~")}]
};
get(10223) ->
#drama_data{
bid = 10223
,name = ?T("圣殿礼包弹出引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10222}]
,act = [{play_guide, 10222}]
};
get(10250) ->
#drama_data{
bid = 10250
,name = ?T("神器穿戴对话")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_hallows_activate
,act_cond = [#condition{label = hallows_id, op = eq, val = 1}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("神龙觉醒后就可以携带进入战斗啦!")}]
};
get(10251) ->
#drama_data{
bid = 10251
,name = ?T("神器穿戴引导")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10220}]
,act = [{play_guide, 10250}]
};
get(10300) ->
#drama_data{
bid = 10300
,name = ?T("获取家园钥匙引导")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_get_item
,act_cond = [#condition{label = item_id, op = eq, val = 10033}]
,act = [{play_guide, 10300}]
};
get(10310) ->
#drama_data{
bid = 10310
,name = ?T("家园进入剧情")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10300}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("哇!获得了这把钥匙,就意味着你在这个维度的宇宙里有自己的小家啦!")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("快点回去看看吧!")}]
};
get(10311) ->
#drama_data{
bid = 10311
,name = ?T("家园进入引导")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10310}]
,act = [{play_guide, 10310}]
};
get(10330) ->
#drama_data{
bid = 10330
,name = ?T("购买家具剧情")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_first_enter_home
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("新家还是空荡荡的,不过没关系,商店中可以购买各种家具~")}]
};
get(10331) ->
#drama_data{
bid = 10331
,name = ?T("购买家具引导")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10330}]
,act = [{play_guide, 10330}]
};
get(10340) ->
#drama_data{
bid = 10340
,name = ?T("摆放家具剧情")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10330}, #condition{label = home_item_num, op = ge, val = {200104,1}}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("拥有家具之后,我们就可以来装饰自己的家啦~")}]
};
get(10341) ->
#drama_data{
bid = 10341
,name = ?T("摆放家具引导")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10340}]
,act = [{play_guide, 10340}]
};
get(10350) ->
#drama_data{
bid = 10350
,name = ?T("调整家具剧情")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10340}, #condition{label = furniture_in_home, op = eq, val = 200104}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("如果对已摆放的家具不满意,编辑模式中也可以进行调整~")}]
};
get(10351) ->
#drama_data{
bid = 10351
,name = ?T("调整家具引导")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10340}]
,act = [{play_guide, 10350}]
};
get(10360) ->
#drama_data{
bid = 10360
,name = ?T("新手训练营剧情")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_levup
,act_cond = [#condition{label = lev, op = eq, val = 20}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("了解这片战斗的规则有助于你更好地应对危机!")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("现在就让我们一起去新手训练营学习一下吧~")}]
};
get(10361) ->
#drama_data{
bid = 10361
,name = ?T("新手训练营引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10360}]
,act = [{play_guide, 10360}]
};
get(10370) ->
#drama_data{
bid = 10370
,name = ?T("位面之境剧情")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_levup
,act_cond = [#condition{label = lev, op = eq, val = 31}, #condition{label = planes, op = eq, val = 0}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("沙盘模拟的位面开启了!")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("在沙盘战争,完成演练后可以 获得大量金币、沙盘勋章
和特定系别战士碎片
!")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("副本中还可拾取蕴含神秘力量的增益遗物
,体验不一样的战斗和战士技能效果!")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("现在就一起去沙盘探险吧!")}]
};
get(10371) ->
#drama_data{
bid = 10371
,name = ?T("位面之境引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10370}]
,act = [{play_guide, 10370}]
};
get(10372) ->
#drama_data{
bid = 10372
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10370}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("接下来就不断地向前探索吧!沙盘战争每2天的0点
会自动重置,探索得越多奖励越丰厚哦~")}]
};
get(10380) ->
#drama_data{
bid = 10380
,name = ?T("精灵剧情")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_levup
,act_cond = [#condition{label = lev, op = eq, val = 80}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("精灵可以依附于神器之上进行战斗,在固定回合释放强力技能!")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("而精灵可以通过孵化精灵蛋获得,现在就一起去看看吧~")}]
};
get(10381) ->
#drama_data{
bid = 10381
,name = ?T("精灵引导")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10380}]
,act = [{play_guide, 10380}]
};
get(10382) ->
#drama_data{
bid = 10382
,name = ?T("精灵孵化说明")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10380}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("等待孵化倒计时结束后就可以获取精灵了,运气好的话还有可能获得极其稀有的橙色精灵~")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("当然,还可以直接召唤精灵!通过许愿池许愿后再召唤,有更高概率获得指定精灵哦~")}]
};
get(10383) ->
#drama_data{
bid = 10383
,name = ?T("精灵召唤引导")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10382}]
,act = [{play_guide, 10382}]
};
get(10390) ->
#drama_data{
bid = 10390
,name = ?T("神装祈祷对话")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = holy_eqm_frist_open
,act_cond = [#condition{label = partner_star_num, op = ge, val = {9,1}}, #condition{label = partner_not_puton_holy_eqm, op = eq, val = 1}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("神装是由矮人族使用神石锻造出来的特别装备,可以为战士额外附加特殊属性和技能!")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("通过天界祈祷和天界副本可以获得神装,现在就一起去看看吧~")}]
};
get(10391) ->
#drama_data{
bid = 10391
,name = ?T("神装祈祷引导")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10390}]
,act = [{play_guide, 10390}]
};
get(10400) ->
#drama_data{
bid = 10400
,name = ?T("神装穿戴对话")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10390}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("哇,获得了神装耳环,现在就给战士穿戴上吧!")}]
};
get(10401) ->
#drama_data{
bid = 10401
,name = ?T("神装穿戴引导")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10400}]
,act = [{play_guide, 10400}]
};
get(10410) ->
#drama_data{
bid = 10410
,name = ?T("神装副本对话")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10400}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("神装凑齐两件套和四件套时还能拥有更强大的效果!天界副本中也会掉落神装和材料哟~")}]
};
get(10411) ->
#drama_data{
bid = 10411
,name = ?T("神装副本引导")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10410}]
,act = [{play_guide, 10410}]
};
get(10412) ->
#drama_data{
bid = 10412
,name = ?T("神装副本对话")
,is_open = 0
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10410}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("通关的章节关卡越高,获得的奖励就越丰厚哦,努力挑战吧!")}]
};
get(10420) ->
#drama_data{
bid = 10420
,name = ?T("原力水晶对话")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_levup
,act_cond = [#condition{label = lev, op = eq, val = 90}, #condition{label = partner_star_num, op = ge, val = {1,6}}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("这是精神时光屋,是我们Z战士加速训练的方式。我们的战士可以加入其中,从而提升为和时光屋相同的等级!")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("而时光屋的等级,则取决于我们最高级的5个战士!")}]
};
get(10421) ->
#drama_data{
bid = 10421
,name = ?T("原力水晶引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_broadcast_drama
,act_cond = [#condition{label = drama_id, op = eq, val = 10420}]
,act = [{play_guide, 10420}]
};
get(10422) ->
#drama_data{
bid = 10422
,name = ?T("原力水晶引导")
,is_open = 1
,is_skip = 0
,offline = 1
,num = 1
,event = evt_finish_guide
,act_cond = [#condition{label = guide_id, op = eq, val = 10420}]
,act = [{unit_dialog,0,5,1,235,1,"Marcarita",?T("放入战士之后就可以提升战士等级啦,但是最大不能超过战士所能达到的等级哦~")},
{unit_dialog,0,5,1,235,1,"Marcarita",?T("槽位上的战士取下来后,也需要等待24小时才能再次放入其他战士!")}]
};
get(10501) ->
#drama_data{
bid = 10501
,name = ?T("漫画插入剧情1")
,is_open = 1
,is_skip = 1
,offline = 1
,num = 1
,event = evt_dungeon_pass
,act_cond = [#condition{label = dungeon, op = eq, val = 10090}]
,act = [{unit_drama,999,{1,2,3,4,5}}]
};
get(10502) ->
#drama_data{
bid = 10502
,name = ?T("漫画插入剧情2")
,is_open = 1
,is_skip = 1
,offline = 1
,num = 1
,event = evt_dungeon_pass
,act_cond = [#condition{label = dungeon, op = eq, val = 10270}]
,act = [{unit_drama,999,{6,7,8,9}}]
};
get(10503) ->
#drama_data{
bid = 10503
,name = ?T("漫画插入剧情3")
,is_open = 1
,is_skip = 1
,offline = 1
,num = 1
,event = evt_dungeon_pass
,act_cond = [#condition{label = dungeon, op = eq, val = 20050}]
,act = [{unit_drama,999,{10,11,12,13,14,15}}]
};
get(10504) ->
#drama_data{
bid = 10504
,name = ?T("漫画插入剧情4")
,is_open = 1
,is_skip = 1
,offline = 1
,num = 1
,event = evt_dungeon_pass
,act_cond = [#condition{label = dungeon, op = eq, val = 20300}]
,act = [{unit_drama,999,{16,17,18,19,20,21}}]
};
get(10505) ->
#drama_data{
bid = 10505
,name = ?T("漫画插入剧情5")
,is_open = 1
,is_skip = 1
,offline = 1
,num = 1
,event = evt_dungeon_pass
,act_cond = [#condition{label = dungeon, op = eq, val = 40010}]
,act = [{unit_drama,999,{22,23,24,25,26,27,28}}]
};
get(_Info)-> ?DATA_ERR("get_data_not_exist===>~w", [_Info]), undefined.
open_list()->[10008, 10010, 10011, 10012, 10030, 10040, 10041, 10060, 10061, 10071, 10080, 10081, 10090, 10091, 10100, 10101, 10120, 10121, 10130, 10131, 10140, 10141, 10142, 10151, 10152, 10153, 10160, 10161, 10165, 10166, 10170, 10171, 10172, 10173, 10174, 10175, 10176, 10177, 10178, 10180, 10181, 10194, 10195, 20010, 20011, 20020, 20021, 10187, 10188, 10185, 10186, 10190, 10191, 10200, 10201, 10210, 10211, 10212, 10220, 10221, 10222, 10223, 10360, 10361, 10370, 10371, 10372, 10420, 10421, 10422, 10501, 10502, 10503, 10504, 10505].
tri_guide_cond(10200) -> [{star_tower, 0}];
tri_guide_cond(_Info)-> ?DATA_ERR("tri_guide_cond_data_not_exist===>~w", [_Info]), undefined.
get_guide(10200) -> [{star_tower, 0}];
get_guide(_Info)-> ?DATA_ERR("get_guide_data_not_exist===>~w", [_Info]), undefined.