---------------------------------------------------- -- 此文件由数据工具生成 -- 联盟战配置数据--guild_war_data.xml -------------------------------------- Config = Config or {} Config.GuildWarData = Config.GuildWarData or {} -- -------------------const_start------------------- Config.GuildWarData.data_const_length = 36 Config.GuildWarData.data_const = { ["active_member_num"] = {key="active_member_num", val=5, desc="参赛所需活跃人数要求"}, ["limit_lev"] = {key="limit_lev", val=3, desc="公会3级开启"}, ["limit_open_time"] = {key="limit_open_time", val=3, desc="开服满3天后开放"}, ["active_member_condition"] = {key="active_member_condition", val=5, desc="联盟战离线X天及以上的玩家不能参与"}, ["challange_time_limit"] = {key="challange_time_limit", val=3, desc="挑战次数上限"}, ["ruins_challange_limit"] = {key="ruins_challange_limit", val=5, desc="废墟被挑战次数上限"}, ["operation_coefficient_1"] = {key="operation_coefficient_1", val=1000, desc="战绩计算变量1"}, ["operation_coefficient_2"] = {key="operation_coefficient_2", val=1000, desc="战绩计算变量2"}, ["easy_difficulty"] = {key="easy_difficulty", val=900, desc="战绩计算难度系数(简单)"}, ["normal_difficulty"] = {key="normal_difficulty", val=1000, desc="战绩计算难度系数(普通)"}, ["hard_difficulty"] = {key="hard_difficulty", val=1100, desc="战绩计算难度系数(困难)"}, ["easy_diff_addition"] = {key="easy_diff_addition", val=900, desc="简单难度属性修正系数"}, ["normal_diff_addition"] = {key="normal_diff_addition", val=1000, desc="普通难度属性修正系数"}, ["hard_diff_addition"] = {key="hard_diff_addition", val=1100, desc="困难难度属性修正系数"}, ["battle_duration"] = {key="battle_duration", val=132, desc="联盟战持续时间,单位:小时"}, ["guard_id"] = {key="guard_id", val=81001, desc="中立守卫怪物ID"}, ["guild_win_reward"] = {key="guild_win_reward", val={{10,666},{1,50000}}, desc="胜利方全盟邮件奖励"}, ["guild_lose_reward"] = {key="guild_lose_reward", val={{10,400},{1,30000}}, desc="失败方全盟邮件奖励"}, ["win_strongholds_reward_easy"] = {key="win_strongholds_reward_easy", val={{10,50},{1,20000}}, desc="挑战据点胜利奖励_简单"}, ["win_strongholds_reward_normal"] = {key="win_strongholds_reward_normal", val={{10,80},{1,30000}}, desc="挑战据点胜利奖励_普通"}, ["win_strongholds_reward_hard"] = {key="win_strongholds_reward_hard", val={{10,120},{1,50000}}, desc="挑战据点胜利奖励_困难"}, ["lose_strongholds_reward_easy"] = {key="lose_strongholds_reward_easy", val={{1,5000}}, desc="挑战据点失败奖励_简单"}, ["lose_strongholds_reward_normal"] = {key="lose_strongholds_reward_normal", val={{1,9000}}, desc="挑战据点失败奖励_普通"}, ["lose_strongholds_reward_hard"] = {key="lose_strongholds_reward_hard", val={{1,15000}}, desc="挑战据点失败奖励_困难"}, ["win_ruins_record"] = {key="win_ruins_record", val=5, desc="挑战废墟成功获得的战绩"}, ["lose_ruins_record"] = {key="lose_ruins_record", val=1, desc="挑战废墟失败获得的战绩"}, ["lose_guard_record"] = {key="lose_guard_record", val=1, desc="挑战据点失败获得的战绩"}, ["matching_time"] = {key="matching_time", val={{1,4,0},{3,4,0},{5,4,0}}, desc="每周几几点匹配{周几,时,分}"}, ["start_time"] = {key="start_time", val={12,0,0}, desc="开战时间节点"}, ["end_time"] = {key="end_time", val={20,0,0}, desc="结束时间节点"}, ["clear_time"] = {key="clear_time", val={0,0,0}, desc="完全结束时间节点"}, ["time_desc"] = {key="time_desc", val=0, desc="每周一、周三、周五12:00-20:00进行"}, ["box_time_limit"] = {key="box_time_limit", val=28800, desc="宝箱持续时间,单位:秒"}, ["box_rule"] = {key="box_rule", val=1, desc="1.宝箱在公会战结束后产生,只有参与了公会战的公会才可获得\n2.宝箱共两种:胜利方的
黄金宝箱
、失败方的
青铜宝箱
\n3.宝箱数量根据本公会活跃人数产生(1比1),只有活跃成员才可开启宝箱,且每人只可开启1次\n4.玩家开启宝箱后可获得一定量
公会贡献
,且有概率开启获得大量公会贡献。"}, ["treasure_item_amount"] = {key="treasure_item_amount", val=1, desc="宝库随机掉落奖励的数量"}, ["marketplace_rule"] = {key="marketplace_rule", val=1, desc="1.公会宝库奖励:在公会战中取得胜利的一方将会获得公会宝库奖励,这部分奖励物品不会直接放入玩家的背包,而是放入公会宝库中成为可供玩家兑换的商品。公会宝库奖励分为固定掉落奖励和随机掉落奖励,固定掉落奖励为必定掉落,随机掉落奖励为从奖励池中随机抽取
1
件物品掉落。\n2.战绩奖励:取决于成员在公会内的战绩排行,排名越高奖励越丰厚,奖励在公会战结束后结算并通过邮件形式发放"} } Config.GuildWarData.data_const_fun = function(key) local data=Config.GuildWarData.data_const[key] if DATA_DEBUG and data == nil then print('(Config.GuildWarData.data_const['..key..'])not found') return end return data end -- -------------------const_end--------------------- -- -------------------award_start------------------- Config.GuildWarData.data_award_length = 7 Config.GuildWarData.data_award = { [1] = {num=1, award={{10,1200},{1,400000}}}, [2] = {num=2, award={{10,1000},{1,350000}}}, [3] = {num=3, award={{10,800},{1,300000}}}, [10] = {num=10, award={{10,600},{1,250000}}}, [20] = {num=20, award={{10,500},{1,200000}}}, [50] = {num=50, award={{10,400},{1,150000}}}, [99] = {num=99, award={{10,300},{1,100000}}} } Config.GuildWarData.data_award_fun = function(key) local data=Config.GuildWarData.data_award[key] if DATA_DEBUG and data == nil then print('(Config.GuildWarData.data_award['..key..'])not found') return end return data end -- -------------------award_end--------------------- -- -------------------position_start------------------- Config.GuildWarData.data_position_length = 50 Config.GuildWarData.data_position = { [1] = {pos_x=306, pos_y=7283, warscore={{1,75},{2,108},{3,140}}}, [2] = {pos_x=573, pos_y=7181, warscore={{1,74},{2,106},{3,137}}}, [3] = {pos_x=187, pos_y=7057, warscore={{1,72},{2,104},{3,135}}}, [4] = {pos_x=431, pos_y=6955, warscore={{1,71},{2,102},{3,132}}}, [5] = {pos_x=264, pos_y=6768, warscore={{1,70},{2,100},{3,130}}}, [6] = {pos_x=573, pos_y=6768, warscore={{1,68},{2,98},{3,127}}}, [7] = {pos_x=338, pos_y=6538, warscore={{1,67},{2,96},{3,124}}}, [8] = {pos_x=513, pos_y=6369, warscore={{1,65},{2,94},{3,122}}}, [9] = {pos_x=142, pos_y=6481, warscore={{1,64},{2,92},{3,119}}}, [10] = {pos_x=176, pos_y=6218, warscore={{1,63},{2,90},{3,117}}}, [11] = {pos_x=306, pos_y=6003, warscore={{1,61},{2,88},{3,114}}}, [12] = {pos_x=573, pos_y=5901, warscore={{1,60},{2,86},{3,111}}}, [13] = {pos_x=187, pos_y=5777, warscore={{1,58},{2,84},{3,109}}}, [14] = {pos_x=431, pos_y=5675, warscore={{1,57},{2,82},{3,106}}}, [15] = {pos_x=264, pos_y=5488, warscore={{1,56},{2,80},{3,104}}}, [16] = {pos_x=573, pos_y=5488, warscore={{1,54},{2,78},{3,101}}}, [17] = {pos_x=338, pos_y=5258, warscore={{1,53},{2,76},{3,98}}}, [18] = {pos_x=513, pos_y=5089, warscore={{1,51},{2,74},{3,96}}}, [19] = {pos_x=142, pos_y=5201, warscore={{1,50},{2,72},{3,93}}}, [20] = {pos_x=176, pos_y=4938, warscore={{1,49},{2,70},{3,91}}}, [21] = {pos_x=306, pos_y=4723, warscore={{1,47},{2,68},{3,88}}}, [22] = {pos_x=573, pos_y=4621, warscore={{1,46},{2,66},{3,85}}}, [23] = {pos_x=187, pos_y=4497, warscore={{1,44},{2,64},{3,83}}}, [24] = {pos_x=431, pos_y=4395, warscore={{1,43},{2,62},{3,80}}}, [25] = {pos_x=264, pos_y=4208, warscore={{1,42},{2,60},{3,78}}}, [26] = {pos_x=573, pos_y=4208, warscore={{1,40},{2,58},{3,75}}}, [27] = {pos_x=338, pos_y=3978, warscore={{1,39},{2,56},{3,72}}}, [28] = {pos_x=513, pos_y=3809, warscore={{1,37},{2,54},{3,70}}}, [29] = {pos_x=142, pos_y=3921, warscore={{1,36},{2,52},{3,67}}}, [30] = {pos_x=176, pos_y=3658, warscore={{1,35},{2,50},{3,65}}}, [31] = {pos_x=306, pos_y=3443, warscore={{1,33},{2,48},{3,62}}}, [32] = {pos_x=573, pos_y=3341, warscore={{1,32},{2,46},{3,59}}}, [33] = {pos_x=187, pos_y=3217, warscore={{1,30},{2,44},{3,57}}}, [34] = {pos_x=431, pos_y=3115, warscore={{1,29},{2,42},{3,54}}}, [35] = {pos_x=264, pos_y=2928, warscore={{1,28},{2,40},{3,52}}}, [36] = {pos_x=573, pos_y=2928, warscore={{1,26},{2,38},{3,49}}}, [37] = {pos_x=338, pos_y=2698, warscore={{1,25},{2,36},{3,46}}}, [38] = {pos_x=513, pos_y=2529, warscore={{1,23},{2,34},{3,44}}}, [39] = {pos_x=142, pos_y=2641, warscore={{1,22},{2,32},{3,41}}}, [40] = {pos_x=176, pos_y=2378, warscore={{1,21},{2,30},{3,39}}}, [41] = {pos_x=306, pos_y=2163, warscore={{1,19},{2,28},{3,36}}}, [42] = {pos_x=573, pos_y=2061, warscore={{1,18},{2,26},{3,33}}}, [43] = {pos_x=187, pos_y=1937, warscore={{1,16},{2,24},{3,31}}}, [44] = {pos_x=431, pos_y=1835, warscore={{1,15},{2,22},{3,28}}}, [45] = {pos_x=264, pos_y=1648, warscore={{1,14},{2,20},{3,26}}}, [46] = {pos_x=573, pos_y=1648, warscore={{1,12},{2,18},{3,23}}}, [47] = {pos_x=338, pos_y=1418, warscore={{1,11},{2,16},{3,20}}}, [48] = {pos_x=513, pos_y=1249, warscore={{1,9},{2,14},{3,18}}}, [49] = {pos_x=142, pos_y=1361, warscore={{1,8},{2,12},{3,15}}}, [50] = {pos_x=176, pos_y=1098, warscore={{1,7},{2,10},{3,13}}} } Config.GuildWarData.data_position_fun = function(key) local data=Config.GuildWarData.data_position[key] if DATA_DEBUG and data == nil then print('(Config.GuildWarData.data_position['..key..'])not found') return end return data end -- -------------------position_end--------------------- -- -------------------buff_start------------------- Config.GuildWarData.data_buff_length = 15 Config.GuildWarData.data_buff = { [1] = {lev=1, attr={{'atk_per',20},{'def_per',20},{'hp_max_per',20},{'speed',2}}}, [2] = {lev=2, attr={{'atk_per',30},{'def_per',30},{'hp_max_per',30},{'speed',3}}}, [3] = {lev=3, attr={{'atk_per',40},{'def_per',40},{'hp_max_per',40},{'speed',4}}}, [4] = {lev=4, attr={{'atk_per',50},{'def_per',50},{'hp_max_per',50},{'speed',5}}}, [5] = {lev=5, attr={{'atk_per',60},{'def_per',60},{'hp_max_per',60},{'speed',6}}}, [6] = {lev=6, attr={{'atk_per',70},{'def_per',70},{'hp_max_per',70},{'speed',7}}}, [7] = {lev=7, attr={{'atk_per',80},{'def_per',80},{'hp_max_per',80},{'speed',8}}}, [8] = {lev=8, attr={{'atk_per',90},{'def_per',90},{'hp_max_per',90},{'speed',9}}}, [9] = {lev=9, attr={{'atk_per',100},{'def_per',100},{'hp_max_per',100},{'speed',10}}}, [10] = {lev=10, attr={{'atk_per',110},{'def_per',110},{'hp_max_per',110},{'speed',11}}}, [11] = {lev=11, attr={{'atk_per',120},{'def_per',120},{'hp_max_per',120},{'speed',12}}}, [12] = {lev=12, attr={{'atk_per',130},{'def_per',130},{'hp_max_per',130},{'speed',13}}}, [13] = {lev=13, attr={{'atk_per',140},{'def_per',140},{'hp_max_per',140},{'speed',14}}}, [14] = {lev=14, attr={{'atk_per',150},{'def_per',150},{'hp_max_per',150},{'speed',15}}}, [15] = {lev=15, attr={{'atk_per',160},{'def_per',160},{'hp_max_per',160},{'speed',16}}} } Config.GuildWarData.data_buff_fun = function(key) local data=Config.GuildWarData.data_buff[key] if DATA_DEBUG and data == nil then print('(Config.GuildWarData.data_buff['..key..'])not found') return end return data end -- -------------------buff_end--------------------- -- -------------------explain_start------------------- Config.GuildWarData.data_explain_length = 3 Config.GuildWarData.data_explain = { [1] = {id=1, title="一、匹配规则", desc="1.公会战每周会举行三场,开始时间分别在
每周一、三、周五
12:00
\n2.
3级以上
并且活跃人数为
5人以上
的公会才允许参战\n3.公会战匹配为跨服匹配,两两匹配实力接近的公会作为互相的对手\n4.若匹配时出现轮空(匹配不到对手)的情况,则不能参加本次公会战"}, [2] = {id=2, title="二、战斗规则", desc="1.在战斗开始后,公会成员可在阵地中选择并挑战敌方据点,挑战会消耗1点挑战次数,在本次公会战中每个参与者共有2点挑战次数\n2.敌方据点中共3个难度可选择(
简单、普通、困难
),难度越高敌方战斗属性越高(难度系数在挑战面板显示),同时挑战成功的
奖励
战绩
星数
越高\n3.挑战已被攻陷的
据点废墟
,成功后不仅有挑战奖励,还可提升
全公会增益Buff
(对全公会挑战者的属性加成)\n4.挑战据点成功能获得
较多战绩
,挑战废墟成功能获得
5点战绩
,挑战失败固定获得
1点战绩
\n5.公会战持续
8小时
,届时将统计双方的
星数
并判定胜负(星数较高者为胜),同时根据赛果对双方参战公会和参战者发放奖励"}, [3] = {id=3, title="三、玩法奖励", desc="1.挑战奖励:挑战据点可获得奖励,挑战成功奖励相对更丰厚,挑战失败也可获得少量奖励;奖励内容为
公会贡献、金币
,奖励在挑战战斗结束后获得\n2.战绩奖励:取决于成员在公会内的战绩排行,排名越高奖励越丰厚,奖励在公会战结束后结算并通过邮件形式发放 \n3.赛果奖励:根据赛果对胜败双方的参战者发放奖励,获胜一方的所有公会成员将获得公会内活跃人数对应的
黄金宝箱
,失败一方则获得
青铜宝箱
。请各位努力争取胜利!\n4.公会宝库奖励:在公会战中取得胜利的一方将会获得公会宝库奖励,这部分奖励物品不会直接放入玩家的背包,而是放入公会宝库中成为可供玩家兑换的商品。公会宝库奖励分为固定掉落奖励和随机掉落奖励,固定掉落奖励为必定掉落,随机掉落奖励为从奖励池中随机抽取
1
件物品掉落,奖励内容请详见“玩法奖励”。"} } Config.GuildWarData.data_explain_fun = function(key) local data=Config.GuildWarData.data_explain[key] if DATA_DEBUG and data == nil then print('(Config.GuildWarData.data_explain['..key..'])not found') return end return data end -- -------------------explain_end--------------------- -- -------------------guard_power_start------------------- Config.GuildWarData.data_guard_power_length = 200 Config.GuildWarData.data_guard_power = { [1] = {lev=1, power=1567}, [2] = {lev=2, power=1961}, [3] = {lev=3, power=2347}, [4] = {lev=4, power=2744}, [5] = {lev=5, power=3167}, [6] = {lev=6, power=3563}, [7] = {lev=7, power=3958}, [8] = {lev=8, power=4353}, [9] = {lev=9, power=4749}, [10] = {lev=10, power=6778}, [11] = {lev=11, power=7674}, [12] = {lev=12, power=8557}, [13] = {lev=13, power=9512}, [14] = {lev=14, power=10504}, [15] = {lev=15, power=11531}, [16] = {lev=16, power=12722}, [17] = {lev=17, power=13992}, [18] = {lev=18, power=15276}, [19] = {lev=19, power=16604}, [20] = {lev=20, power=18870}, [21] = {lev=21, power=20421}, [22] = {lev=22, power=22017}, [23] = {lev=23, power=23660}, [24] = {lev=24, power=25349}, [25] = {lev=25, power=27108}, [26] = {lev=26, power=28874}, [27] = {lev=27, power=30719}, [28] = {lev=28, power=32596}, [29] = {lev=29, power=34489}, [30] = {lev=30, power=37745}, [31] = {lev=31, power=40199}, [32] = {lev=32, power=42720}, [33] = {lev=33, power=45262}, [34] = {lev=34, power=47895}, [35] = {lev=35, power=50528}, [36] = {lev=36, power=53239}, [37] = {lev=37, power=56011}, [38] = {lev=38, power=58818}, [39] = {lev=39, power=61675}, [40] = {lev=40, power=66390}, [41] = {lev=41, power=69567}, [42] = {lev=42, power=72835}, [43] = {lev=43, power=76146}, [44] = {lev=44, power=79510}, [45] = {lev=45, power=88406}, [46] = {lev=46, power=91648}, [47] = {lev=47, power=94935}, [48] = {lev=48, power=98231}, [49] = {lev=49, power=101613}, [50] = {lev=50, power=111628}, [51] = {lev=51, power=115629}, [52] = {lev=52, power=119642}, [53] = {lev=53, power=123723}, [54] = {lev=54, power=127833}, [55] = {lev=55, power=132028}, [56] = {lev=56, power=136264}, [57] = {lev=57, power=140539}, [58] = {lev=58, power=144868}, [59] = {lev=59, power=149244}, [60] = {lev=60, power=156736}, [61] = {lev=61, power=161504}, [62] = {lev=62, power=166348}, [63] = {lev=63, power=171214}, [64] = {lev=64, power=176164}, [65] = {lev=65, power=188359}, [66] = {lev=66, power=193844}, [67] = {lev=67, power=199392}, [68] = {lev=68, power=205006}, [69] = {lev=69, power=210679}, [70] = {lev=70, power=220318}, [71] = {lev=71, power=226508}, [72] = {lev=72, power=232752}, [73] = {lev=73, power=239046}, [74] = {lev=74, power=245428}, [75] = {lev=75, power=251917}, [76] = {lev=76, power=258454}, [77] = {lev=77, power=265029}, [78] = {lev=78, power=271733}, [79] = {lev=79, power=278500}, [80] = {lev=80, power=289894}, [81] = {lev=81, power=297157}, [82] = {lev=82, power=304491}, [83] = {lev=83, power=311925}, [84] = {lev=84, power=319444}, [85] = {lev=85, power=327014}, [86] = {lev=86, power=335198}, [87] = {lev=87, power=343459}, [88] = {lev=88, power=351820}, [89] = {lev=89, power=360263}, [90] = {lev=90, power=374346}, [91] = {lev=91, power=383433}, [92] = {lev=92, power=392588}, [93] = {lev=93, power=401861}, [94] = {lev=94, power=411239}, [95] = {lev=95, power=420739}, [96] = {lev=96, power=430305}, [97] = {lev=97, power=439974}, [98] = {lev=98, power=449755}, [99] = {lev=99, power=459650}, [100] = {lev=100, power=476111}, [101] = {lev=101, power=486661}, [102] = {lev=102, power=497314}, [103] = {lev=103, power=508102}, [104] = {lev=104, power=518963}, [105] = {lev=105, power=529953}, [106] = {lev=106, power=536856}, [107] = {lev=107, power=543724}, [108] = {lev=108, power=550625}, [109] = {lev=109, power=557530}, [110] = {lev=110, power=571602}, [111] = {lev=111, power=578927}, [112] = {lev=112, power=586216}, [113] = {lev=113, power=593563}, [114] = {lev=114, power=600887}, [115] = {lev=115, power=608196}, [116] = {lev=116, power=615512}, [117] = {lev=117, power=622817}, [118] = {lev=118, power=630144}, [119] = {lev=119, power=637481}, [120] = {lev=120, power=652389}, [121] = {lev=121, power=660152}, [122] = {lev=122, power=667867}, [123] = {lev=123, power=675630}, [124] = {lev=124, power=683393}, [125] = {lev=125, power=691126}, [126] = {lev=126, power=698874}, [127] = {lev=127, power=706596}, [128] = {lev=128, power=714355}, [129] = {lev=129, power=722124}, [130] = {lev=130, power=737897}, [131] = {lev=131, power=746075}, [132] = {lev=132, power=754205}, [133] = {lev=133, power=762372}, [134] = {lev=134, power=770560}, [135] = {lev=135, power=778689}, [136] = {lev=136, power=786858}, [137] = {lev=137, power=794999}, [138] = {lev=138, power=803176}, [139] = {lev=139, power=811340}, [140] = {lev=140, power=828113}, [141] = {lev=141, power=836700}, [142] = {lev=142, power=845243}, [143] = {lev=143, power=853832}, [144] = {lev=144, power=862422}, [145] = {lev=145, power=870974}, [146] = {lev=146, power=879553}, [147] = {lev=147, power=888100}, [148] = {lev=148, power=896683}, [149] = {lev=149, power=905266}, [150] = {lev=150, power=923034}, [151] = {lev=151, power=932035}, [152] = {lev=152, power=941015}, [153] = {lev=153, power=950030}, [154] = {lev=154, power=959043}, [155] = {lev=155, power=968023}, [156] = {lev=156, power=976767}, [157] = {lev=157, power=985496}, [158] = {lev=158, power=994239}, [159] = {lev=159, power=1002993}, [160] = {lev=160, power=1021318}, [161] = {lev=161, power=1030510}, [162] = {lev=162, power=1039650}, [163] = {lev=163, power=1048838}, [164] = {lev=164, power=1058015}, [165] = {lev=165, power=1067178}, [166] = {lev=166, power=1076359}, [167] = {lev=167, power=1085505}, [168] = {lev=168, power=1094687}, [169] = {lev=169, power=1103868}, [170] = {lev=170, power=1123057}, [171] = {lev=171, power=1132670}, [172] = {lev=172, power=1142249}, [173] = {lev=173, power=1151855}, [174] = {lev=174, power=1161455}, [175] = {lev=175, power=1171048}, [176] = {lev=176, power=1180656}, [177] = {lev=177, power=1190231}, [178] = {lev=178, power=1199843}, [179] = {lev=179, power=1209445}, [180] = {lev=180, power=1229466}, [181] = {lev=181, power=1239515}, [182] = {lev=182, power=1249520}, [183] = {lev=183, power=1259557}, [184] = {lev=184, power=1269592}, [185] = {lev=185, power=1279599}, [186] = {lev=186, power=1289637}, [187] = {lev=187, power=1299640}, [188] = {lev=188, power=1309684}, [189] = {lev=189, power=1319711}, [190] = {lev=190, power=1340580}, [191] = {lev=191, power=1351036}, [192] = {lev=192, power=1361453}, [193] = {lev=193, power=1371901}, [194] = {lev=194, power=1382346}, [195] = {lev=195, power=1392765}, [196] = {lev=196, power=1403220}, [197] = {lev=197, power=1413646}, [198] = {lev=198, power=1424076}, [199] = {lev=199, power=1434533}, [200] = {lev=200, power=1456402} } Config.GuildWarData.data_guard_power_fun = function(key) local data=Config.GuildWarData.data_guard_power[key] if DATA_DEBUG and data == nil then print('(Config.GuildWarData.data_guard_power['..key..'])not found') return end return data end -- -------------------guard_power_end--------------------- -- -------------------box_award_start------------------- Config.GuildWarData.data_box_award_length = 2 Config.GuildWarData.data_box_award = { [1] = {id=1, award={10,10,10,10}}, [2] = {id=2, award={10,10,10,10}} } Config.GuildWarData.data_box_award_fun = function(key) local data=Config.GuildWarData.data_box_award[key] if DATA_DEBUG and data == nil then print('(Config.GuildWarData.data_box_award['..key..'])not found') return end return data end -- -------------------box_award_end--------------------- -- -------------------marketplace_reward_start------------------- Config.GuildWarData.data_marketplace_reward_length = 5 Config.GuildWarData.data_marketplace_reward = { {power_high=10000000, power_low=0, rand_reward={{29905,20,350},{29905,30,395},{29905,50,85},{14001,1,170}}, reward={{10403,15},{10001,500},{37001,20}}}, {power_high=20000000, power_low=10000000, rand_reward={{29905,20,350},{29905,30,395},{29905,50,85},{14001,1,170}}, reward={{10403,15},{10001,500},{37001,20}}}, {power_high=30000000, power_low=20000000, rand_reward={{29905,20,350},{29905,30,395},{29905,50,85},{14001,1,170}}, reward={{10403,15},{10001,500},{37001,20}}}, {power_high=40000000, power_low=30000000, rand_reward={{29905,20,350},{29905,30,395},{29905,50,85},{14001,1,170}}, reward={{10403,15},{10001,500},{37001,20}}}, {power_high=999999999, power_low=40000000, rand_reward={{29905,20,350},{29905,30,395},{29905,50,85},{14001,1,170}}, reward={{10403,15},{10001,500},{37001,20}}} } -- -------------------marketplace_reward_end---------------------