---------------------------------------------------- -- 此文件由数据工具生成 -- 秘书配置--secretary_data.xml -------------------------------------- Config = Config or {} Config.SecretaryData = Config.SecretaryData or {} -- -------------------secretary_info_start------------------- Config.SecretaryData.data_secretary_info_length = 5 Config.SecretaryData.data_secretary_info = { [1] = 0, [2] = 20, [3] = 30, [4] = 40, [5] = 50 } Config.SecretaryData.data_secretary_info_fun = function(key) local data=Config.SecretaryData.data_secretary_info[key] if DATA_DEBUG and data == nil then print('(Config.SecretaryData.data_secretary_info['..key..'])not found') return end return data end -- -------------------secretary_info_end--------------------- -- -------------------secretary_const_start------------------- Config.SecretaryData.data_secretary_const_length = 1 Config.SecretaryData.data_secretary_const = { ["secretary_rule"] = {key="secretary_rule", val=1, des="1.玩家可以通过放置选定伙伴成为秘书后将立绘展示在主城。\n2.秘书栏一共有5个,需要到达一定等级后解锁开放。\n3.在主城点击切换按钮可以对秘书立绘进行按序切换\n4.玩家所有已拥有的伙伴都可以成为秘书,秘书可放置相同角色。"} } Config.SecretaryData.data_secretary_const_fun = function(key) local data=Config.SecretaryData.data_secretary_const[key] if DATA_DEBUG and data == nil then print('(Config.SecretaryData.data_secretary_const['..key..'])not found') return end return data end -- -------------------secretary_const_end---------------------