132 lines
3.9 KiB
JavaScript
132 lines
3.9 KiB
JavaScript
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const ItemBase = require( "cmp.item.base" );
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const BackPackConst = require( "backpack_const" );
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const HeroControl = require( "hero_controller" );
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const BTT = BackPackConst.item_type;
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cc.Class( {
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extends: ItemBase,
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properties: {
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nodSplinter: { default: null, type: cc.Node },
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},
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freshAll: function() {
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// 置空
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if( nx.dt.objEmpty( this.info ) ) {
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this.setEmpty();
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return;
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}
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// 基本信息
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this.setQuality( this.info.quality );
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this.setIcon( this.info.icon );
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this.setName( this.info.name );
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this.setDescribe( this.info.desc );
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this.setRareEft( this.info.mark );
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// 角标
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this.freshLT();
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this.freshRT();
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if( this.info.type == BTT.PARTNER_DEBRIS ) {
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let ifg = gdata( "item_data", "data_unit6", this.info.item_id );
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if( ifg ) {
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// console.log( "当前的碎片相关" + JSON.stringify( ifg ) );
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let pfg = {};
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if( nx.dt.arrEmpty( ifg.effect ) ) {
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this.setCount( this.info.count );
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this.setStars( this.info.stars || this.info.eqm_jie );
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// pfg = {
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// init_star : this.info.eqm_jie,
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// quality : this.info.quality,
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// }
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nx.gui.setActive( this.nodSplinter, "", false );
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// return;
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} else {
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pfg = game.configs.partner_data.data_partner_base[ ifg.effect[ 0 ].val ];
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let star = nx.gui.find( this.nodSplinter, "star" );
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this.setCount( this.info.count );
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if( !star ) {
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return;
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}
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if( !nx.dt.numPositive( pfg.init_star, false ) ) {
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nx.gui.setSpriteFrame( star, "", null );
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return;
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}
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let path = cc.path.join( "coms/images", "star" + pfg.init_star );
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nx.gui.setSpriteFrame( star, "", path );
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let nod = nx.gui.find( this.nodSplinter, "qa" );
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if( nod ) {
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let pathsmall = pfg && pfg.quality != 1 ? "coms/images/mk_sqa" + pfg.quality : this.info.stars || null;
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nx.gui.setSpriteFrame( nod, "", pathsmall );
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}
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nx.gui.setActive( this.nodSplinter, "", true );
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}
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}
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} else {
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// 星级/数量是否互斥
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if( !this.mutexStarCount ) {
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this.setCount( this.info.count );
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this.setStars( this.info.stars || this.info.eqm_jie );
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}
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else {
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if( this.ignoreOne && this.info.count <= 1 ) {
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this.setCount( 0 );
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this.setStars( this.info.stars || this.info.eqm_jie );
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}
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else {
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this.setCount( this.info.count );
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this.setStars( 0 );
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}
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}
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}
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},
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// 单设:数量
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setCount: function( _count ) {
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// 碎片获取合成配置,显示进度
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if( this.nodCount && this.info &&
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( this.info.type == BTT.PARTNER_DEBRIS ||
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this.info.type == BTT.SKIN_DEBRIS ) ) {
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let cfg = gdata( "partner_data", "data_get_compound_info", this.info.item_id );
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if( nx.dt.objNEmpty( cfg ) ) {
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this.nodCount.string = _count + "/" + cfg.num;
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return;
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}
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}
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this._super( _count );
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},
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setEmpty: function() {
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this._super();
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if( this.nodSplinter ) {
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nx.gui.setActive( this.nodSplinter, "", false );
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}
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if( this.imgRT ) {
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nx.gui.setActive( this.imgRT, "time", false );
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}
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},
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} );
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