Files
2026-05-23 22:10:14 +08:00

223 lines
7.4 KiB
JavaScript

/******************************************************************
*
* 僚机背包页
*
******************************************************************/
const BridgeComponent = require( "bridge.component" );
const PathTool = require("pathtool");
const HallowsConst = require("hallows_const");
const HallowsEvent = require("hallows_event");
const HallowsController = require("hallows_controller");
const BackpackController = require("backpack_controller");
var PartnerCalculate = require("partner_calculate");
cc.Class( {
extends: BridgeComponent,
properties: {
cost_icon_1:{
default:null,
type:cc.Sprite
},
cost_icon_2:{
default:null,
type:cc.Sprite
},
cost_num_1:{
default:null,
type:cc.Label
},
cost_num_2:{
default:null,
type:cc.Label
},
skill_item:{
default:null,
type:cc.Prefab
},
skill_name:{
default:null,
type:cc.RichText
},
skill_desc:{
default:null,
type:cc.RichText
},
main:{
default:null,
type:cc.Node
},
skill_lvup_tips:{
default:null,
type:cc.Label
},
skill_max:{
default:null,
type:cc.Node
}
},
onLoad: function() {
this._super();
this.ctrl = HallowsController.getInstance();
this.model = this.ctrl.getModel();
this.is_in_advance = false;
this.skill_lvup_cost_bid_1 = 0; // 选中的神器技能升级所需消耗1
this.skill_lvup_cost_num_1 = 0;
this.skill_lvup_cost_bid_2 = 0; // 选中的神器技能升级所需消耗2
this.skill_lvup_cost_num_2 = 0;
},
getCostObj(bid){
if(bid == this.skill_lvup_cost_bid_1){
this.setCostDataToNode(this.cost_icon_1, this.cost_num_1, bid, this.skill_lvup_cost_num_1);
}else if(bid == this.skill_lvup_cost_bid_2){
this.setCostDataToNode(this.cost_icon_2, this.cost_num_2, bid, this.skill_lvup_cost_num_2);
}
},
// 技能升级
onClickSkillLvupBtn:function(){
if(this.select_hallows == null)return;
var vo = this.select_hallows.vo;
if(vo){
this.ctrl.requestHallowsSkillUpgrade(vo.id);
}
},
onEnable(){
},
onDisable(){
},
setData(hallows){
this.select_hallows = hallows;
let max_lev = game.configs.hallows_data.data_skill_max_lev[this.select_hallows.id];
if(this.select_hallows.vo && this.select_hallows.vo.skill_lev >= max_lev){
this.main.active = false;
this.skill_name.node.active = false;
this.skill_desc.node.active = false;
this.skill_max.active = true;
return;
}
this.updateSkillInfo();
this.updateHallowsBaseInfo();
},
updateHallowsBaseInfo(){
if(this.select_hallows == null)return;
let vo = this.select_hallows.vo;
if(!vo)return;
//神器技能
var hallows_skill = gdata("hallows_data","data_skill_up",Utils.getNorKey(this.select_hallows.id, vo.skill_lev));
if(hallows_skill && hallows_skill.skill_bid != 0){
var config = gskilldata("data_get_skill",hallows_skill.skill_bid);
if(!config){
return;
}
if(!this.hallow_skill_icon){
this.hallow_skill_icon = cc.instantiate(this.skill_item);
this.hallow_skill_icon.parent = this.node;
this.hallow_skill_icon.scale = 0.8;
this.hallow_skill_icon.position = cc.v2(-190,90)
}
let cmp = this.hallow_skill_icon.getComponent("cmp.skill.base");
cmp.rebind(0,config.bid,"");
this.skill_name.string = cc.js.formatStr("%s [<color=#27ae10>%s</color>]",config.name,vo.skill_lev);
this.skill_desc.string = config.des;
let atk_val = vo.getHallowsSkillAndRefineAtkVal();
let skill_atk_val = atk_val.skill_atk_val;
let refine_atk_val = atk_val.refine_atk_val;
let total_atk_val = skill_atk_val + refine_atk_val;
this.skill_desc.string = cc.js.formatStr(config.des, total_atk_val, refine_atk_val)
}
},
// 重载:关闭前
onPreClosed: function() {
},
// 更新神器技能相关显示
updateSkillInfo:function( ){
if(this.select_hallows == null)return;
var vo = this.select_hallows.vo;
if(vo == null)return;
var hallows_skill = gdata("hallows_data","data_skill_up",Utils.getNorKey(this.select_hallows.id, vo.skill_lev));
if(hallows_skill && hallows_skill.skill_bid != 0){
//升级消耗
if(hallows_skill.lev_limit > vo.step){
this.main.active = false;
this.skill_lvup_tips.node.active = true;
this.skill_lvup_tips.string = cc.js.formatStr(nx.text.getKey("lab_hallows_main_window_tip16"), hallows_skill.lev_limit);
}else{
this.main.active = true;
this.skill_lvup_tips.node.active = false;
var expend_1 = hallows_skill.lose[0];
var expend_2 = hallows_skill.lose[1];
let is_one = false;
let is_two = false;
if(expend_1){
var bid = expend_1[0];
var num = expend_1[1];
this.skill_lvup_cost_bid_1 = bid;
this.skill_lvup_cost_num_1 = num;
this.setCostDataToNode(this.cost_icon_1, this.cost_num_1, bid, num);
var count = BackpackController.getInstance().getModel().getItemNumByBid(bid);
if(count >= num){
is_one = true;
}
}
if(expend_2){
var bid2 = expend_2[0];
var num2 = expend_2[1];
this.skill_lvup_cost_bid_2 = bid2
this.skill_lvup_cost_num_2 = num2
this.setCostDataToNode(this.cost_icon_2, this.cost_num_2, bid2, num2);
var count2 = BackpackController.getInstance().getModel().getItemNumByBid(bid2);
if(count2 >= num2){
is_two = true;
}
}
if(is_one && is_two){
nx.mTip.openTip("partner.hallows.skill",true);
}else{
nx.mTip.openTip("partner.hallows.skill",false);
}
}
}
},
// 显示消耗数据
setCostDataToNode:function( item_icon, item_label, item_bid, item_num ){
var item_config = Utils.getItemConfig(item_bid);
if(item_config){
var res = PathTool.queryIconPath(item_config.icon)
cc.loader.loadRes(res, cc.SpriteFrame, (err,sf_obj)=> {
if(err){
return;
}
item_icon.spriteFrame = sf_obj;
});
var count = BackpackController.getInstance().getModel().getItemNumByBid(item_bid);
item_label.string = cc.js.formatStr("%s/%s", Utils.getMoneyString(count, true,false), Utils.getMoneyString(item_num, true,false));
}
},
} );