465 lines
9.9 KiB
JavaScript
465 lines
9.9 KiB
JavaScript
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/*******************************************************************************
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*
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* Nx 资源相关方法
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*
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*
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*
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* 2021.12.10
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******************************************************************************/
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const ERR = require( "error" );
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const NxObject = require( "nx.object" );
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var nxResource = cc.Class( {
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extends: NxObject,
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name: "nxResource",
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// 初始化
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initialize: function( _args ) {
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// USPER
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if( !this._super( _args ) ) {
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return false;
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}
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// 全局服务开启
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nx.res = this;
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// 原生目录创建
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this._buildFolder();
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return true;
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},
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// 销毁
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uninitialize: function() {
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// 全局服务关闭
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nx.res = null;
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// USPER
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return this._super();
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},
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// ---------------------------------------------------------------------------------------------
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// ---------------------------------------------------------------------------------------------
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// 本地化资源格式统配
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// 通配符格式化
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// {lang}本地化语种
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// {chnn}渠道
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// {com}全局通用路径
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// {skin}皮肤路径
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fmtPath: function( _fmt ) {
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let rt = _fmt.trim();
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// 全局通配
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rt = rt.replace( "{lang}", nx.getLocLanguage() );
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rt = rt.replace( "{com}", "coms" );
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// 渠道通配
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let channelName = nx.bridge ? nx.bridge.vget( "channelName" ) : "gf";
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rt = rt.replace( "{chnn}", channelName );
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// let theme = nx.frame.vget( "Theme" );
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// if( nx.dt.arrNEmpty( theme ) && theme.length == 2 ) {
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// let path = cc.path.join( "skins", theme[ 0 ] );
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// rt = rt.replace( "{skin}", path );
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// }
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return rt.replace( "//", "/" );
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},
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// 是否语言相关
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isBindLang: function( _fmt ) {
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return nx.dt.strNEmpty( _fmt ) && _fmt.indexof( "{lang}" ) >= 0;
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},
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// ---------------------------------------------------------------------------------------------
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// ---------------------------------------------------------------------------------------------
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// 各种加载
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// 加载资源
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loadRes: function( _path, _type, _cb ) {
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// 常驻缓存
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let asset = nx.assets.queryAsset( _path );
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if( asset ) {
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nx.dt.fnInvoke( _cb, null, asset );
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return;
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}
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// 包读取
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cc.loader.loadRes( _path, _type, ( _err, _data ) => {
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// 失败
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if( _err ) {
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nx.error( "[资源]资源加载失败!", _path );
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nx.dt.fnInvoke( _cb, _err );
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return;
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}
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nx.dt.fnInvoke( _cb, null, _data );
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} );
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},
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// 读取JSON
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loadJson: function( _path, _cb ) {
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this.loadRes( _path, cc.JsonAsset, ( _err, _data ) => {
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nx.dt.fnInvoke( _cb, _err, _data ? _data.json : {} );
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} );
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},
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// 读取字体
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loadFont: function( _path, _cb ) {
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this.loadRes( _path, cc.Font, _cb );
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},
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// 读取纹理
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loadSpriteFrame: function( _path, _cb ) {
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this.loadRes( _path, cc.SpriteFrame, _cb );
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},
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// 读取图集
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loadSpriteAtlas: function( _path, _cb ) {
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this.loadRes( _path, cc.SpriteAtlas, _cb );
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},
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// 读取Texture
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loadTexture2D: function( _path, _cb ) {
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this.loadRes( _path, cc.Texture2D, _cb );
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},
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// 读取图集子图
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loadAtlasFrame: function( _path, _cb ) {
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let pos = _path.lastIndexOf( "\/" );
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if( pos == -1 || pos == ( _path.length - 1 ) ) {
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nx.warn( "[资源]AtlasFrame读取失败,无效的路径!" );
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nx.dt.trycatch( () => {
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nx.dt.fnInvoke( _cb, nx.genError( ERR.COM.EmptyPath ) );
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} );
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return;
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}
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// 拆分
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let path = _path.substr( 0, pos );
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let frmName = _path.substr( pos + 1, _path.length );
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let done = function( _err, _data ) {
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// 错误
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if( _err ) {
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nx.dt.fnInvoke( _cb, _err, _data );
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return;
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}
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let _sframe = _data.getSpriteFrame( frmName );
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if( _sframe ) {
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nx.dt.fnInvoke( _cb, null, _sframe );
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return;
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}
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nx.warn( "[资源]AtlasFrame读取失败,无效的子图:%s!", frmName );
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nx.dt.fnInvoke( _cb, nx.genError( ERR.COM.InvalidAsset ) );
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}
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this.loadRes( path, cc.SpriteAtlas, ( _err, _data ) => {
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nx.dt.trycatch( () => {
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done( _err, _data );
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} );
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} );
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},
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// 读取音乐
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loadAudio: function( _path, _cb ) {
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this.loadRes( _path, cc.AudioClip, _cb );
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},
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// 读取SPINE
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loadSpine: function( _path, _cb ) {
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this.loadRes( _path, sp.SkeletonData, _cb );
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},
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// 初始化Prefab
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loadPrefab: function( _path, _cb, _showWait = true ) {
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this.loadRes( _path, cc.Prefab, ( _err, _data ) => {
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nx.dt.fnInvoke( _cb, _err, _data );
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} );
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},
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// 初始化资源目录
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loadResDir: function( _path, _cb ) {
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cc.loader.loadResDir( _path, ( _err, _assets ) => {
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if( !_err ) {
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nx.dt.fnInvoke( _cb, null, _asset );
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return;
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}
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// 失败
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nx.warn( "[资源]loadResDir加载失败:", _path );
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nx.dt.fnInvoke( _cb, nx.genError( ERR.CLI.FailedLoadAsset ) );
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} );
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},
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// 远程加载
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loadRemote: function( _url, _cb ) {
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// 具体执行
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let fire = function() {
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// 判空
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if( nx.dt.strEmpty( _url ) ) {
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nx.warn( "[远程]loadRemote加载失败,无效的路径!" );
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nx.dt.fnInvoke( _cb, nx.genError( ERR.COM.EmptyPath ) );
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return;
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}
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// 加载
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_url += "?t=" + cc.sys.now();
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nx.debug( "[远程]loadRemote:%s", _url );
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cc.assetManager.loadRemote( _url, ( _err, _asset ) => {
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// 成功
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if( !_err ) {
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nx.dt.fnInvoke( _cb, null, _asset );
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return;
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}
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nx.error( "[远程]loadRemote加载失败:" + _err.message );
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nx.dt.fnInvoke( _cb, nx.genError( ERR.CLI.FailedLoadAsset ) );
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} );
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};
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nx.dt.trycatch( () => { fire(); } );
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},
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// ------------------------------------------------------------
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// 資源预加载
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// ------------------------------------------------------------
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// 预加载指定资源
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preload: function( _path, _type, _cb ) {
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this.preQueue = this.preQueue || [];
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this.preQueue.push( {
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dir: false,
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path: _path,
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type: _type,
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doneCb: _cb || nx.dt.fnEmpty
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} );
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// 队列触发
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if( !this.preLoading ) {
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this.nextPreload();
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}
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},
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// 预加载指定目录
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preloadDir: function( _path, _type, _progCB, _doneCB ) {
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this.preQueue = this.preQueue || [];
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this.preQueue.push( {
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dir: true,
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path: _path,
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type: _type,
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doneCb: _doneCB || nx.dt.fnEmpty,
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progCb: _progCB || nx.dt.fnEmpty
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} );
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// 队列触发
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if( !this.preLoading ) {
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this.nextPreload();
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}
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},
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// 下波预加载
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nextPreload: function() {
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// 空队列
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if( nx.dt.arrEmpty( this.preQueue ) ) {
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this.preLoading = false;
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return;
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}
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// 进行中
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if( this.preLoading ) {
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return;
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}
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// 预加载
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let self = this;
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let task = this.preQueue.shift();
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let done = function( _err, _data ) {
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self.preLoading = false;
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if( _err ) {
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task.doneCb( _err );
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return;
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}
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task.doneCb( null, _params );
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};
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this.preLoading = true;
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if( task.dir ) {
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cc.loader.preloadDir( task.path, done );
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} else {
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cc.loader.preload( task.path, done );
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}
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},
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// ------------------------------------------------------------
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// 缓存相关
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// ------------------------------------------------------------
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// 输出当前缓存图片
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dumpCacheTextures: function() {
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let cnt = 0;
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let out = {};
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for( let k in cc.assetManager.assets._map ) {
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let item = cc.assetManager.assets._map[ k ];
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if( item instanceof cc.Texture2D ||
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item instanceof cc.SpriteFrame ||
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item instanceof cc.SpriteAtlas ) {
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out[ k ] = item;
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++cnt;
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}
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}
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console.log( "缓存图片数量:", cnt );
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console.log( out );
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},
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// 输出当前缓存Spine
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dumpCacheSpines: function() {
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let cnt = 0;
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let out = {};
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for( let k in cc.assetManager.assets._map ) {
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let item = cc.assetManager.assets._map[ k ];
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if( item instanceof sp.Skeleton ||
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item instanceof sp.SkeletonData ||
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item instanceof sp.SkeletonTexture ) {
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out[ k ] = item;
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++cnt;
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}
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}
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console.log( "缓存Spine数量:", cnt );
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console.log( out );
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},
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// 输出当前缓存Prefab
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dumpCachePrefab: function() {
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let cnt = 0;
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let out = {};
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for( let k in cc.assetManager.assets._map ) {
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let item = cc.assetManager.assets._map[ k ];
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if( item instanceof cc.Prefab ) {
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out[ k ] = item;
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++cnt;
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}
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}
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console.log( "缓存Prefab数量:", cnt );
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console.log( out );
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},
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// 给cc.loader增加新的扩展文件下载映射
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/*
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// 定义
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nx.res.addDownLoader( "zip", function(item, callback ) {
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var url = item.url;
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var xhr = cc.Pipeline.getXMLHttpRequest();
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xhr.open("GET", url, true);
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xhr.responseType = "arraybuffer";
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xhr.onload = function (oEvent) {
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var arrayBuffer = xhr.response;
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if (arrayBuffer) {
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var result = new Uint8Array(arrayBuffer);
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// 任何需要的处理
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callback(null, result);
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}
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else {
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callback(message); // 第一个参数需要传递错误信息
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}
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}
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// 错误处理
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xhr.onerror = function( onEvent ) { // 同样需要调用 callback 返回错误信息
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console.log( onEvent );
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}
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xhr.send(null);
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} );
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// 使用
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cc.assetManager.load( "http://..../coms.zip",
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function( completedCount, totalCount, item ) {
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console.log( " prog:" + completedCount + ":" + totalCount );
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},
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function( err, zip ) {
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console.log( err );
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console.log( " size:" + zip.length );
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})
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*/
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addDownLoader: function( _type, _handler ) {
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if( nx.dt.strEmpty( _type ) ||
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!nx.dt.fnGood( _handler ) ) {
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return;
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}
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cc.assetManager.addDownloadHandlers( { _type: _handler } );
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},
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// 原生目录创建
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_buildFolder: function() {
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if( !window.jsb || !window.jsb.fileUtils ) {
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return;
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}
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// 原生目录创建
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var _build = function( _folder ) {
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var prefix = jsb.fileUtils.getWritablePath() + _folder + "/";
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if( !jsb.fileUtils.isDirectoryExist( prefix ) ) {
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jsb.fileUtils.createDirectory( prefix );
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}
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return prefix;
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};
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nx.folder = {};
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nx.folder.games = _build( "assets/games" );
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nx.folder.log = _build( "assets/log" );
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nx.folder.photos = _build( "assets/photos" );
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nx.folder.voices = _build( "assets/voices" );
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nx.folder.shots = _build( "assets/shots" );
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nx.folder.other = _build( "assets/other" );
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},
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} );
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// 模块导出
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module.exports = nxResource;
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