Files
fc/dev/project/library/imports/3a/3a75d1de-854c-409b-907b-d06730f2061c.js
2026-05-24 10:21:26 +08:00

129 lines
3.3 KiB
JavaScript

"use strict";
cc._RF.push(module, '3a75dHehUxAm5B70Gcw8gYc', 'cmp.partner.skill.preview.wnd');
// Scripts/mod/partner/cmps/skill/cmp.partner.skill.preview.wnd.js
"use strict";
/******************************************************************
*
* 技能预览界面
*
******************************************************************/
var BridgeWindow = require("bridge.window");
var FxTogs = require("nx.fx.togs");
var FxSVC = require("nx.fx.sv.expand");
var TipsController = require("tips_controller");
cc.Class({
"extends": BridgeWindow,
properties: {
togMenu: {
"default": null,
type: FxTogs
},
svcList: {
"default": null,
type: FxSVC
},
btnHelp: {
"default": null,
type: cc.Node
},
curDesc: {
"default": null,
type: cc.Node
}
},
// 重载:参数打开
onOpenConfigs: function onOpenConfigs(_params) {
// 显示类型
// 1 是符文技能预览 2 是英雄天赋技能
this.stype = _params || 1;
nx.gui.setActive(this.btnHelp, "", this.stype == 1);
// Tog监听
this.togMenu.posTog = this.onTogMenu.bind(this);
this.togMenu.togTo(0);
this.activeMenu(1);
},
// 重载:关闭前
onPreClosed: function onPreClosed() {
this.svcList.rebuild([]);
},
// 等级切换
onTogMenu: function onTogMenu(_index) {
this.activeMenu(parseInt(_index) + 1);
},
// 激活菜单
activeMenu: function activeMenu(_lv) {
var _this = this;
console.log("级别切换:", _lv);
if (this.curLevel == _lv) {
return;
}
this.curLevel = _lv;
var data = game.configs.partner_artifact_data.data_artifact_skill[_lv];
this.svcList.rebuild(data);
// 设置默认
this.scheduleOnce(function () {
_this.svcList.cleanFocus();
_this.svcList.addFocus(0);
_this.setCurrent(data[0]);
}, 0.1);
},
// 选中切换
onFocusChanged: function onFocusChanged(_item) {
// 空
if (!_item || !_item.mdata) {
return;
}
nx.audio.playSFX("audios/effects/touchitem");
// 聚焦
this.svcList.cleanFocus();
this.svcList.addFocus(_item.index);
this.setCurrent(_item.mdata);
},
// 设置当前
setCurrent: function setCurrent(_id) {
var info = gskilldata('data_get_skill', _id);
if (nx.dt.objEmpty(info)) {
nx.gui.setActive(this.curDesc, "", false);
return;
}
this.sid = _id;
nx.gui.setActive(this.curDesc, "", true);
// 名字
nx.gui.setString(this.curDesc, "name", nx.text.getKey(info.name));
// 图标
nx.bridge.setIcon(this.curDesc, "icon", info.icon);
// 描述设置
var detail = nx.gui.find(this.curDesc, "detail/view/content");
if (detail) {
// 描述
var desc = nx.text.getKey(info.des || info.desc);
nx.gui.setString(detail, "desc/txt", desc);
// 冷却
var txt = nx.text.getKey("SkillCD1");
if (info.cd > 0) {
txt = nx.text.format("SkillCD2", info.cd);
}
if (info.fire_cd != 0) {
txt += nx.text.format("SkillCD3", info.fire_cd);
}
nx.gui.setString(detail, "cd/txt", txt);
}
},
// 点击帮助
onTouchHelp: function onTouchHelp() {
var TC = TipsController.getInstance();
var desc = game.configs.partner_skill_data.data_partner_skill_const.skill_rule;
TC.showTextPanel("tip", desc);
}
});
cc._RF.pop();