160 lines
5.4 KiB
JavaScript
160 lines
5.4 KiB
JavaScript
"use strict";
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cc._RF.push(module, '44b50KPUKxJeLlSLUrcCvNt', 'adventure_event');
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// Scripts/mod/pve/adventure/adventure_event.js
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"use strict";
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var AdventureEvent = {};
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AdventureEvent.UPDATE_ROLE_ATTRIBUTE = "AdventureEvent.UPDATE_ROLE_ATTRIBUTE";
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AdventureEvent.SCENE_WALKEND = "AdventureEvent.SCENE_WALKEND";
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AdventureEvent.SCENE_CHANGE = "AdventureEvent.SCENE_CHANGE";
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AdventureEvent.UPDATE_RED_INFO = "AdventureEvent.UPDATE_RED_INFO";
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AdventureEvent.Update_Role_Info = "AdventureEvent.Update_Role_Info";
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AdventureEvent.Update_Room_Base_Info = "AdventureEvent.Update_Room_Base_Info";
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AdventureEvent.Update_Room_Info = "AdventureEvent.Update_Room_Info";
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AdventureEvent.Update_Room_Path = "AdventureEvent.Update_Room_Path";
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AdventureEvent.Reset_Room_Path = "AdventureEvent.Reset_Room_Path";
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AdventureEvent.Select_Hero_List = "AdventureEvent.Select_Hero_List";
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AdventureEvent.Init_Model_Win = "AdventureEvent.Init_Model_Win";
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AdventureEvent.UpModel_Up_Cfg = "AdventureEvent.UpModel_Up_Cfg";
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AdventureEvent.Init_People_Problem = "AdventureEvent.Init_People_Problem";
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AdventureEvent.Update_Goods = "AdventureEvent.Update_Goods";
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AdventureEvent.Update_Hero_Info = "AdventureEvent.Update_Hero_Info";
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AdventureEvent.Update_Role_Model = "AdventureEvent.Update_Role_Model";
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AdventureEvent.Update_Fight_Log = "AdventureEvent.Update_Fight_Log";
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AdventureEvent.Update_Shop_Data = "AdventureEvent.Update_Shop_Data";
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AdventureEvent.Update_Awards = "AdventureEvent.Update_Awards";
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AdventureEvent.Update_Player_Info = "AdventureEvent.Update_Player_Info";
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AdventureEvent.Udpate_Buff_List = "AdventureEvent.Udpate_Buff_List";
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AdventureEvent.Update_More_Item = "AdventureEvent.Update_More_Item";
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AdventureEvent.Buy_Energy = "AdventureEvent.Buy_Energy";
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AdventureEvent.Update_Role_Good_Status = "AdventureEvent.Update_Role_Good_Status";
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// AdventureEvent.Update_Buff_Info = "AdventureEvent.Update_Buff_Info"
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// AdventureEvent.Update_BackPack_Info = "AdventureEvent.Update_BackPack_Info"
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// AdventureEvent.Update_Single_Room_Info = "AdventureEvent.Update_Single_Room_Info"
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// AdventureEvent.Update_Evt_Buff_Info = "AdventureEvent.Update_Evt_Buff_Info"
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// AdventureEvent.Update_Evt_Answer_Info = "AdventureEvent.Update_Evt_Answer_Info"
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// AdventureEvent.Update_Adventure_Formation_Info = "AdventureEvent.Update_Adventure_Formation_Info"
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// AdventureEvent.Update_Evt_Plunder_Info = "AdventureEvent.Update_Evt_Plunder_Info"
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// AdventureEvent.Update_Evt_Npc_Info = "AdventureEvent.Update_Evt_Npc_Info"
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// AdventureEvent.Update_Evt_Plunder_Partner_Info = "AdventureEvent.Update_Evt_Plunder_Partner_Info"
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// AdventureEvent.Update_Evt_Guess_Result = "AdventureEvent.Update_Evt_Guess_Result"
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// AdventureEvent.Update_Evt_Box_Result_Info = "AdventureEvent.Update_Evt_Box_Result_Info"
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// // 掠夺记录
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// AdventureEvent.Update_Plunder_Record_Info = "AdventureEvent.Update_Plunder_Record_Info"
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// AdventureEvent.Update_Record_Plunder_View_Info = "AdventureEvent.Update_Record_Plunder_View_Info"
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// AdventureEvent.Update_Red_Point_Info = "AdventureEvent.Update_Red_Point_Info"
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// AdventureEvent.Update_Evt_Shop_Info = "AdventureEvent.Update_Evt_Shop_Info"
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// // 操作房间成功之后处理
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// AdventureEvent.Update_event_over_Info = "AdventureEvent.Update_event_over_Info"
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// // 重置或者请求进入下一层之后
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// AdventureEvent.ResetFloorEvent = "AdventureEvent.ResetFloorEvent"
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// // 操作房间返回
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// AdventureEvent.HandleRoomOverEvent = "AdventureEvent.HandleRoomOverEvent"
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// // 布阵信息变化
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// AdventureEvent.UpdateAdventureForm = "AdventureEvent.UpdateAdventureForm"
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// // 技能信息
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// AdventureEvent.UpdateSkillInfo = "AdventureEvent.UpdateSkillInfo"
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// // 更新选中的伙伴
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// AdventureEvent.UpdateAdventureSelectHero = "AdventureEvent.UpdateAdventureSelectHero"
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// // 怪物气血
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// AdventureEvent.UpdateMonsterHP = "AdventureEvent.UpdateMonsterHP"
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// // 一击必杀
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// AdventureEvent.UpdateShotKillInfo = "AdventureEvent.UpdateShotKillInfo"
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// // 更新商店总览
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// AdventureEvent.UpdateShopTotalEvent = "AdventureEvent.UpdateShopTotalEvent"
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// // 购买商店返回
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// AdventureEvent.UpdateShopItemEvent = "AdventureEvent.UpdateShopItemEvent"
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// // 获得技能效果
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// AdventureEvent.GetSkillForEffectAction = "AdventureEvent.GetSkillForEffectAction"
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// // 路径更新
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// AdventureEvent.UpdatePathInfo = "AdventureEvent.UpdatePathInfo"
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// //宝箱展示任务
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// AdventureEvent.UpdateBoxTeskEvent = "AdventureEvent.UpdateBoxTeskEvent"
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AdventureEvent.BackPackType = {
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BackPackView: 1,
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NextFloor: 2
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};
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AdventureEvent.EventType = {
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"null": 0,
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//无事件
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buff: 1,
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//祝福
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boss: 2,
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//boss
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finger_guessing: 3,
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//猜拳
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box: 4,
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//宝箱
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mon: 5,
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//怪物
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npc: 6,
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//npc
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answer: 7,
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//答题
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next: 9,
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//下一层
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effect: 10,
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//特效事件
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block: 11,
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// 烂地板
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freebox: 12,
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// 免费宝箱
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npc_talk: 13,
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// 新版npc对话
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shop: 14,
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// 神秘商店
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mysterious: 15,
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//神秘事件
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init: 16,
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mon1: 17,
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mon2: 18,
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mon3: 19,
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skill: 20
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};
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AdventureEvent.AdventureEvenHandleType = {
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requst: 0,
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//请求
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handle: 1,
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//确认操作
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refresh: 2,
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//刷新
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hook: 3 // 扫荡,只针对怪物
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};
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AdventureEvent.AdventurePluderRecordType = {
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defence: 1,
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//防御
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act: 2 //进攻
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};
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AdventureEvent.AdventureResetType = {
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reset: 1,
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//重置本层
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next: 2 //下一层
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};
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AdventureEvent.AdventureViewType = {
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myself: 1,
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// 自己掠夺
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other: 2 // 帮助别人掠夺
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};
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module.exports = AdventureEvent;
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cc._RF.pop(); |