634 lines
20 KiB
JavaScript
634 lines
20 KiB
JavaScript
"use strict";
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cc._RF.push(module, '44ce3HoFO5HFqLJ405Yy+Dd', 'cmp.act.starskypray.wnd');
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// Scripts/mod/acts/starskyprayer/cmp/cmp.act.starskypray.wnd.js
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"use strict";
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var BridgeWindow = require("bridge.window");
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var NxSpine = require("nx.fx.spine");
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var Mod = require("act.starskyprayer.mod");
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var ItemBase = require("cmp.item.base");
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var themeMod = require("acts.mod");
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var BackPackController = require("backpack_controller");
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var FID = require("bridge.function.ids");
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var TipsController = require("tips_controller");
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var ActPopup = require("act.popup.base");
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var NormalLen = 56;
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var TotalLen = 156;
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cc.Class({
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"extends": ActPopup,
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properties: {
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spRole: {
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"default": null,
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type: NxSpine
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},
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nodRewards: {
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"default": null,
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type: cc.Node
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},
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nodShows: {
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"default": null,
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type: cc.Node
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},
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nodRewardsR: {
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"default": null,
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type: cc.Node
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},
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nodRight: {
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"default": null,
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type: cc.Node
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},
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nodShop: {
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"default": null,
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type: NxSpine
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},
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nodTimes: {
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"default": null,
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type: cc.Node
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},
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nodEndTimes: {
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"default": null,
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type: cc.Node
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},
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nodJump: {
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"default": null,
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type: cc.Toggle
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}
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// E90901
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},
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// 初始化
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onOpenConfigs: function onOpenConfigs(_params) {
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var _this = this;
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this._super(_params);
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this.mod = Mod.getInstance();
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// 无效
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if (!this.mod) {
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this.delayClose();
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return;
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}
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this.spRole.load("resDB/models/H30102/H30102", function (_e) {
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if (!_e) {
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_this.spRole.action("stand2", true);
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} else {
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_this.spRole.stop();
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}
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});
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this.nodShop.load("resDB/effects/E90901/action", function (_e) {
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if (!_e) {
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_this.nodShop.action("action", true);
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} else {
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_this.nodShop.stop();
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}
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});
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var rewards = gdata(this.mod.data.config, "data_reach_reward");
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this.periods_num = gdata(this.mod.data.config, "data_const").periods_num;
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this.diamond_times = gdata(this.mod.data.config, "data_const").diamond_times.val;
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this.cfg = gdata(this.mod.data.config, "data_base_info")[this.periods_num.val];
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var reachs = [];
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for (var i in rewards) {
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var reward = rewards[i];
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reachs.push(reward);
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}
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this.reaches = reachs;
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var time = new Date();
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var showtime = this.mod.data.end_time - time / 1000;
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nx.gui.setCdTxt(this.nodEndTimes, "left/time", showtime);
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this.showRewards = reachs;
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var chd = this.nodRewards.children;
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for (var r = 0; r < reachs.length; r++) {
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var reach = reachs[r];
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var nod = chd[r];
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var cmp = nx.gui.getComponent(nod, "box", "cmp.common.itemlayout");
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if (cmp) {
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cmp.rebuild(reach.reward);
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}
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nx.gui.find(nod, "can/get").zIndex = reach.id;
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nx.gui.setString(nod, "point", reach.num);
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nx.gui.setActive(nod, "boxopen", false);
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}
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this.onShowRewards();
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// 活动监听
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this.mod.vbind(this, [["starPrayData", this.freshInfo.bind(this)]]);
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nx.gui.hideAllChildren(this.nodShows, "", false);
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// this.setProg();
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this.mod.reqBaseData();
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},
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onEnable: function onEnable() {},
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// 销毁
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onDestroy: function onDestroy() {
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// 活动监听解除
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if (this.mod) {
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this.mod.vunbind(this);
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}
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delete this.mod;
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this._super();
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},
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/** {"free_end_time":0,"draw_times":0,"gold_times":20,"luck_num":0,"ids":[],"log_info":[]}*/
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freshInfo: function freshInfo(_data) {
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if (_data) {
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var luck_num = _data.luck_num;
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var free_time = _data.free_end_time;
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var left = this.diamond_times - _data.gold_times;
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this.leftDia = left;
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// this.records = _data.log_info;
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nx.gui.setString(this.nodTimes, "txt", _data.draw_times);
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nx.gui.setString(this.nodEndTimes, "times/num", left);
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nx.gui.setString(this.nodEndTimes, "times/all", this.diamond_times);
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this.nodJump.isChecked = _data.is_skip == 1;
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this.skip = _data.is_skip == 1;
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this.setProg(luck_num);
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var time = new Date();
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var showtime = free_time - time / 1000;
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var nodd = nx.gui.find(this.nodRight, "ops/once/time");
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nx.gui.setCdTxt(nodd, "ttime", showtime);
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this.dealOp(free_time);
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this.dealReachRewards(_data.ids);
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this.index = -1; //当前光环在哪个奖品上
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// this.nodFocus.position = this.nodReward.children[this.index].position; //初始化光环位置
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this.delayTime = 0.3; //开始的时候延迟调用的时间(最小时间间隔)
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this.delayTime_max = 1.5; //最大时间间隔
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// this.addOrSub = false; //增加还是减少的bool值
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this.loopCount = 0; //循环次数
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this.circleCount = 2; //前面循环的圈数(效果圈,只为效果,和奖品无关)
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}
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},
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onShowRewards: function onShowRewards() {
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var rewards = gdata(this.mod.data.config, "data_reward_info")[this.periods_num.val];
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var chd = this.nodRewardsR.children;
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for (var i in rewards) {
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var reward = rewards[i];
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var id = reward.point;
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var nod = chd[id - 1];
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// { bid, num }
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var shows = {
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bid: reward.item_id,
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num: reward.num,
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info: reward.id
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};
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var cmp = nx.gui.getComponent(nod, "item", ItemBase);
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if (cmp) {
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cmp.setData(shows);
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}
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var level = 0;
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switch (reward.level_name) {
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case "A":
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{
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level = 2;
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}
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;
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break;
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case "B":
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{
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level = 3;
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}
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;
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break;
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case "S":
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{
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level = 4;
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}
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;
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break;
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}
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var ico = "prefab/acts/starskyprayer/ui/starskyprayer_0" + level;
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nx.gui.setSpriteFrame(nod, "icor", ico);
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nx.gui.setActive(nod, "focus", false);
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}
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},
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setProg: function setProg(_num) {
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// 右上角 幸運值 相關顯示
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var nod = nx.gui.find(this.nodRight, "luck/mask");
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if (nod) {
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nod.height = NormalLen + parseInt((TotalLen - NormalLen) * _num * 0.012);
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}
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var lucknod = nx.gui.find(this.nodRight, "luck/score/txt");
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nx.gui.setString(lucknod, "", _num);
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},
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dealReachRewards: function dealReachRewards(_reds) {
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// ids":[{"id":7,"status":0},{"id":6,"status":0},{"id":5,"status":0},{"id":4,"status":0},{"id":3,"status":0},{"id":2,"status":0},{"id":1,"status":2}]
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var ids = _reds;
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var chd = this.nodRewards.children;
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for (var i = 0; i < ids.length; i++) {
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var dataa = ids[i];
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var nod = chd[dataa.id - 1];
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nx.gui.setActive(nod, "can", dataa.status == 1);
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nx.gui.setActive(nod, "boxopen", dataa.status == 2);
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// nx.gui.setActive( nod, "box", dataa.status == 1 || dataa.status == 0 );
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nx.gui.setActive(nod, "box", true);
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}
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},
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// 處理 操作以及材料顯示
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dealOp: function dealOp(_time) {
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if (!this.cfg) {
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return;
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}
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this.useFree = false;
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this.useItemF = false;
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this.useItemT = false;
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this.useDiaT = false;
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this.useDiaF = false;
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var free = _time == 0;
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var mat = this.cfg.loss_item_once[0][0];
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var other = this.cfg.loss_goal_once[0][0];
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var needmatf = this.cfg.loss_item_once[0][1];
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var needmatt = this.cfg.loss_item_ten[0][1];
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var needmatdf = this.cfg.loss_goal_once[0][1];
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var needmatdt = this.cfg.loss_goal_ten[0][1];
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var model = BackPackController.getInstance().getModel();
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var have = model.getItemNumByBid(mat);
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this.havemat = have;
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this.needMatT = needmatt;
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this.needMatF = needmatf;
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this.name = gitemdata(mat);
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var haveDia = model.getItemNumByBid(other);
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this.haveDia = haveDia;
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this.needMatDT = needmatdt;
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this.needMatDF = needmatdf;
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nx.gui.setString(this.nodRight, "have/num", have);
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nx.bridge.setIconS(this.nodRight, "have/icon", mat);
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var once = nx.gui.find(this.nodRight, "ops/once");
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var ten = nx.gui.find(this.nodRight, "ops/ten");
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nx.gui.setActive(once, "free", free);
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nx.gui.setActive(once, "mat", !free);
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nx.gui.setActive(once, "time", !free);
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this.useFree = free;
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var self = this;
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var dealUseDia = function dealUseDia() {
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if (haveDia >= needmatdt) {
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if (self.useItemT) {
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self.useDiaT = false;
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self.useItemF = true;
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self.useDiaF = false;
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} else {
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if (self.useItemF) {
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self.useDiaF = false;
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self.useDiaT = true;
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} else {
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self.useDiaF = true;
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self.useDiaT = true;
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}
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}
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} else {
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if (haveDia >= needmatdf) {
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if (self.useItemF) {
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self.useDiaF = false;
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self.useDiaT = false;
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} else {
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self.useDiaF = true;
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self.useDiaT = false;
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}
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} else {
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self.useDiaF = false;
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self.useDiaT = false;
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}
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}
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};
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// 当拥有的材料数量不小于10个时
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if (have >= needmatt) {
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nx.bridge.setIconS(once, "mat/icon", mat);
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nx.bridge.setIconS(ten, "mat/icon", mat);
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nx.gui.setString(once, "mat/neednum", "X" + needmatf);
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nx.gui.setString(ten, "mat/neednum", "X" + needmatt);
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this.useItemF = true;
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this.useItemT = true;
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this.useDiaF = false;
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this.useDiaT = false;
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// dealUseDia();
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} else {
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// 当材料可以 1抽
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if (have >= needmatf) {
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nx.bridge.setIconS(once, "mat/icon", mat);
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nx.bridge.setIconS(ten, "mat/icon", this.leftDia == this.diamond_times ? mat : other);
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nx.gui.setString(once, "mat/neednum", "X" + needmatf);
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nx.gui.setString(ten, "mat/neednum", "X" + (this.leftDia == this.diamond_times ? needmatt : needmatdt));
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this.useItemF = true;
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this.useItemT = false;
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dealUseDia();
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this.useDiaF = false;
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} else {
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if (this.leftDia == this.diamond_times) {
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nx.bridge.setIconS(once, "mat/icon", mat);
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nx.bridge.setIconS(ten, "mat/icon", mat);
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nx.gui.setString(once, "mat/neednum", "X" + needmatf);
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nx.gui.setString(ten, "mat/neednum", "X" + needmatt);
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} else {
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nx.bridge.setIconS(once, "mat/icon", other);
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nx.bridge.setIconS(ten, "mat/icon", other);
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nx.gui.setString(once, "mat/neednum", "X" + needmatdf);
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nx.gui.setString(ten, "mat/neednum", "X" + needmatdt);
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}
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dealUseDia();
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}
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}
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},
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// 顯示 達成獎勵相關
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onTouchShow: function onTouchShow(_idx) {
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var id = parseInt(_idx);
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for (var i = 0; i < this.nodShows.children.length; i++) {
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var nod = this.nodShows.children[i];
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if (i != id - 1) {
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nx.gui.setActive(nod, "", false);
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}
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}
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// nx.gui.hideAllChildren( this.nodShows, "", false );
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var snod = this.nodShows.children[id - 1];
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var cmp = nx.gui.getComponent(snod, "bg/award", "cmp.common.itemlayout");
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var rewards = this.showRewards[id - 1];
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if (cmp) {
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cmp.rebuild(rewards.reward);
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}
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var show = snod.active;
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nx.gui.setActive(snod, "", !show);
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},
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// 打開 記錄
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onTouchRecord: function onTouchRecord() {
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this.mod.reqStarPrayRecord(function (_ret, _data) {
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if (!_ret) {
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return;
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}
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nx.bridge.createPanel("WndActStarSkyPrayRecords", _data);
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});
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},
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//
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onTouchShop: function onTouchShop() {
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var shopInfo = gdata(this.mod.data.config, "data_shop_info");
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nx.bridge.createPanel("WndActStarSkyPrayShop", shopInfo);
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},
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// 播放輪轉動畫
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onDoAni: function onDoAni(_time, _result, _loop, _usetype) {
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var _this2 = this;
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var result = _result[0];
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if (this.tween) {
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this.tween.stop();
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}
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this.loopCount = _loop >= 0 ? _loop : this.loopCount;
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this.usetype = _usetype;
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// this.nodFocus.opacity = 156;
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var num = 0;
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for (var i = 0; i < this.nodRewardsR.children.length; i++) {
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var nod = this.nodRewardsR.children[i];
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var cmp = nx.gui.getComponent(nod, "item", ItemBase);
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if (cmp) {
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if (cmp.mdata.info == result.id) {
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// nx.gui.setActive( nod, "focus", true );
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num = i;
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}
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}
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}
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var all = num + 3 * this.nodRewardsR.children.length;
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this.unscheduleAllCallbacks();
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var self = this;
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this.scheduleOnce(function () {
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_this2.index++;
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//循环到最后一个值之后从0开始
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if (_this2.index >= _this2.nodRewardsR.children.length) {
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_this2.index = 0;
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}
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if (_this2.loopCount > 0) {
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_this2.delayTime = 0.05;
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_this2.onDoing = true;
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}
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//当前运行次数++
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if (_this2.loopCount >= _this2.nodRewardsR.children.length * _this2.circleCount && _result > 0) {
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//加速度,为最大时间间隔/空转之外需要运行的间隔(空转之外需要运行的间隔是一圈+抽奖的结果)
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_this2.delayTime = 0.20;
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}
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_this2.loopCount++;
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if (_this2.loopCount > all) {
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_this2.loopCount = all;
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}
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//总的运行次数 = 空转三圈 + 一圈缓冲 + 抽奖结果
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_this2.count = _this2.nodRewardsR.children.length * (_this2.circleCount + 1) + _time;
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//判断是不是运行完了
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if (_this2.loopCount >= all && result.id > 0) {
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for (var _i = 0; _i < _this2.nodRewardsR.children.length; _i++) {
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var _nod = _this2.nodRewardsR.children[_i];
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var _cmp = nx.gui.getComponent(_nod, "item", ItemBase);
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if (_cmp) {
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if (_cmp.mdata.info == result.id) {
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nx.gui.setActive(_nod, "focus", true);
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_nod = _nod;
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} else {
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nx.gui.setActive(_nod, "focus", false);
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}
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}
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// nx.gui.setActive( nod, "focus", false );
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}
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//隐藏遮罩
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_this2.tween = cc.tween(_this2.node)
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// .delay( 0.3 )
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// .call( ()=>{
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// } )
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.delay(0.5).call(function () {
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var nowresult = _result.shift();
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if (!nowresult || nx.dt.arrEmpty(_result)) {
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var dataa = {
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group_id: self.periods_num.val,
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type: self.usetype,
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id: 0
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};
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self.mod.reqGetStarPrayRewardData(dataa);
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self.onDoing = false;
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for (var _i2 = 0; _i2 < _this2.nodRewardsR.children.length; _i2++) {
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var _nod2 = _this2.nodRewardsR.children[_i2];
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var _cmp2 = nx.gui.getComponent(_nod2, "item", ItemBase);
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if (_cmp2) {
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nx.gui.setActive(_nod2, "focus", false);
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}
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}
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return;
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}
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for (var _i3 = 0; _i3 < _this2.nodRewardsR.children.length; _i3++) {
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var _nod3 = _this2.nodRewardsR.children[_i3];
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var _cmp3 = nx.gui.getComponent(_nod3, "item", ItemBase);
|
|
if (_cmp3) {
|
|
nx.gui.setActive(_nod3, "focus", false);
|
|
}
|
|
}
|
|
_this2.onDoAni(_time, _result, 0, self.usetype);
|
|
_this2.onDoing = false;
|
|
}).start();
|
|
return;
|
|
} else {
|
|
//切换光环位置
|
|
for (var _i4 = 0; _i4 < _this2.nodRewardsR.children.length; _i4++) {
|
|
var _nod4 = _this2.nodRewardsR.children[_i4];
|
|
nx.gui.setActive(_nod4, "focus", false);
|
|
}
|
|
nx.gui.setActive(_this2.nodRewardsR.children[_this2.index], "focus", true);
|
|
//重新调用本方法(因为schedule不能动态修改运行间隔时间)
|
|
|
|
_this2.onDoAni(_time, _result, _this2.loopCount, self.usetype);
|
|
}
|
|
}, this.delayTime, 0); //执行次数为0,实际执行次数为1
|
|
},
|
|
|
|
onTouchPray: function onTouchPray(_idx) {
|
|
var _this3 = this;
|
|
var self = this;
|
|
var times = parseInt(_idx);
|
|
// if( this.havemat > )
|
|
// if( this.useFree )
|
|
if (times == 1) {
|
|
if (!this.useFree) {
|
|
if (this.havemat < this.needMatF) {
|
|
if (this.haveDia >= this.needMatDF) {
|
|
if (this.leftDia + times > this.diamond_times) {
|
|
var name = this.name ? this.name.name : "";
|
|
var _str = nx.text.format("ActStarPrayBuyTip", name);
|
|
nx.mbox(_str, ['cancel', 'Buy'], function (_key, _box) {
|
|
_box.close();
|
|
if (_key == "Buy") {
|
|
// this.reqSummon( _args.type, _times, _args );
|
|
// self.close();
|
|
nx.bridge.createPanel("WndActStarSkyPrayShop");
|
|
}
|
|
});
|
|
// nx.tbox( "PrayDiaTimesLimit" );
|
|
return;
|
|
}
|
|
}
|
|
} else {}
|
|
}
|
|
} else {
|
|
if (this.havemat < this.needMatT) {
|
|
if (this.haveDia >= this.needMatDT) {
|
|
if (this.leftDia + times > this.diamond_times) {
|
|
var _name = this.name ? this.name.name : "";
|
|
var _str2 = nx.text.format("ActStarPrayBuyTip", _name);
|
|
nx.mbox(_str2, ['cancel', 'Buy'], function (_key, _box) {
|
|
_box.close();
|
|
if (_key == "Buy") {
|
|
// this.reqSummon( _args.type, _times, _args );
|
|
// self.close();
|
|
nx.bridge.createPanel("WndActStarSkyPrayShop");
|
|
}
|
|
});
|
|
// nx.tbox( "PrayDiaTimesLimit" );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
var str = nx.text.format("elfin_hatch_unlock_6", nx.text.getKey("Dia"));
|
|
var usetype = 0;
|
|
|
|
// 正在播動畫
|
|
if (this.onDoing) {
|
|
nx.tbox("PrayDiaDoing");
|
|
return;
|
|
}
|
|
this.unscheduleAllCallbacks();
|
|
if (times == 1) {
|
|
// 1 free 3 钻石 4 道具
|
|
if (this.useFree) {
|
|
usetype = 1;
|
|
} else {
|
|
if (this.useItemF) {
|
|
usetype = 4;
|
|
} else {
|
|
if (this.useDiaF) {
|
|
usetype = 3;
|
|
} else {
|
|
nx.mbox(str, ['cancel', 'GotoCharge'], function (_key, _box) {
|
|
_box.close();
|
|
if (_key == "GotoCharge") {
|
|
// this.reqSummon( _args.type, _times, _args );
|
|
self.close();
|
|
nx.bridge.jumper.jump2Window(FID.Charge);
|
|
}
|
|
});
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
if (this.useItemT) {
|
|
usetype = 4;
|
|
} else {
|
|
if (this.useDiaT) {
|
|
usetype = 3;
|
|
} else {
|
|
nx.mbox(str, ['cancel', 'GotoCharge'], function (_key, _box) {
|
|
_box.close();
|
|
if (_key == "GotoCharge") {
|
|
// this.reqSummon( _args.type, _times, _args );
|
|
self.close();
|
|
nx.bridge.jumper.jump2Window(FID.Charge);
|
|
}
|
|
});
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
var dataa = {
|
|
group_id: this.periods_num.val,
|
|
times: times
|
|
};
|
|
this.mod.reqGetStarPray(dataa, function (_ret, _data) {
|
|
// console.log( "當前的返回相關" + JSON.stringify( _data ) );
|
|
if (!_ret) {
|
|
nx.tbox(_data);
|
|
return;
|
|
}
|
|
// {"flag":1,"msg":"","item_id":[{"id":102}]}
|
|
// 本地道具-1
|
|
// nx.gui.setString( this.nodMat, "count/txt", nx.dt.shortCount( this.have - 1 ) );
|
|
// 过程模拟
|
|
var num = -_this3.nodRewardsR.children.length;
|
|
|
|
// nx.tween.fadeIn( this.nodFocus,"", 0.1 );
|
|
var self = _this3;
|
|
_this3.finalResult = _data.item_id;
|
|
if (_this3.skip || times == 10) {
|
|
var _dataa = {
|
|
group_id: self.periods_num.val,
|
|
type: usetype,
|
|
id: 0
|
|
};
|
|
self.onDoing = false;
|
|
self.mod.reqGetStarPrayRewardData(_dataa);
|
|
return;
|
|
}
|
|
// this.schedule( dealPlay, _data.item_id.length, cc.macro.REPEAT_FOREVER );
|
|
_this3.onDoAni(num / 3, _data.item_id, 0, usetype);
|
|
// dealPlay();
|
|
});
|
|
},
|
|
|
|
onTouchGetReach: function onTouchGetReach(_btn) {
|
|
this.mod.reqGetStarReachReward(_btn.zIndex);
|
|
},
|
|
onTouchJump: function onTouchJump() {
|
|
var jump = this.nodJump.isChecked;
|
|
// this.mod.reqGetStarReachReward( _btn.zIndex );
|
|
this.mod.reqSetStatus(jump);
|
|
},
|
|
onTouchHelp: function onTouchHelp() {
|
|
var explain = gdata(this.mod.data.config, "data_explain")[1];
|
|
var prob = gdata(this.mod.data.config, "data_prob_info");
|
|
var probs = [];
|
|
for (var i in prob) {
|
|
var pro = prob[i];
|
|
probs.push(pro);
|
|
}
|
|
var ruleinfo = {
|
|
desc: explain.desc,
|
|
prob: probs,
|
|
mod: this.mod
|
|
};
|
|
nx.bridge.createPanel("WndActStarSkyPrayRule", ruleinfo);
|
|
}
|
|
});
|
|
|
|
cc._RF.pop(); |