61 lines
1.6 KiB
JavaScript
61 lines
1.6 KiB
JavaScript
"use strict";
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cc._RF.push(module, 'acec931lKFE8JBMPU49URq/', 'cmp.item.layout');
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// Scripts/mod/backpack/cmps/cmp.item.layout.js
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"use strict";
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/******************************************************************
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*
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* 简单道具列表(id,数量)
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*
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* 2018.05.18
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******************************************************************/
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cc.Class({
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"extends": cc.Component,
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properties: {
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maxCount: {
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"default": 10,
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displayName: "上限"
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},
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fabItem: {
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"default": null,
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type: cc.Prefab,
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displayName: "道具预制"
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}
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},
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// 编辑器特性
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editor: {
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// 允许当前组件在编辑器模式下运行
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executeInEditMode: false,
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// 当本组件添加到节点上后,禁止同类型(含子类)的组件再添加到同一个节点,防止逻辑发生冲突
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disallowMultiple: false,
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// requireComponent 参数用来指定当前组件的依赖组件
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requireComponent: cc.Layout
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},
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// 重建列表
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// [[id,count]]
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rebuild: function rebuild(_items) {
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// 清空
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if (nx.dt.arrEmpty(_items)) {
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nx.pools.putChildren(this.node);
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return;
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}
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// 重建
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var pool = nx.pools.getPool(this.fabItem.name, this.fabItem);
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var max = Math.min(_items.length, this.maxCount);
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for (var i = 0; i < max; ++i) {
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var node = this.node.children[i];
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if (!node) {
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node = pool.get();
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node.parent = this.node;
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}
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var item = _items[i];
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var cmp = node.getComponent("cmp.item.base");
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cmp.setData(item);
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}
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}
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});
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cc._RF.pop(); |