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fc/dev/project/library/imports/b1/b16e9752-6d7a-47e8-af30-d9e824d7c9b8.js
2026-05-24 10:21:26 +08:00

275 lines
8.2 KiB
JavaScript

"use strict";
cc._RF.push(module, 'b16e9dSbXpH6K8w2egk18m4', 'hero_const');
// Scripts/mod/partner/hero_const.js
"use strict";
var _HeroConst$CampName, _HeroConst$CampAttrNa, _HeroConst$CampBgRes, _HeroConst$CampBottom, _HeroConst$CareerName, _HeroConst$EquipPosLi, _HeroConst$Holyequipm, _HeroConst$HolyEmptyI;
var HeroConst = {};
var BackPackConst = require("backpack_const");
// 英雄背包页签类型
HeroConst.BagTab = {
eBagHero: 1,
// 英雄页签
eBagPokedex: 2,
// 图鉴页签
eElfin: 3,
// 精灵
eHalidom: 4,
// 圣物
eHallows: 5 //行星武器
};
HeroConst.EnterType = {
eOhter: 0,
//其他
eHolyPlan: 1 //神裝方案管理
};
HeroConst.tabType = {
1: "lab_heroFuse",
2: "lab_heroSacrifice",
3: "lab_seerChange",
4: "lab_heroDisband"
};
HeroConst.InfoTabType = {
1: "lab_heroLvUp",
2: "lab_heroStar",
3: "lab_heroTalent",
4: "holy_str1"
};
HeroConst.HolyTitle = {
0: "AllStars",
1: "1 Star",
2: "2 Star",
3: "3 Star",
4: "4 Star",
5: "5 Star"
};
HeroConst.SacrificeType = {
eHeroFuse: 1,
//融合神殿
eHeroSacrifice: 2,
//英雄献祭
eChipSacrifice: 3,
eHeroDisband: 4 //英雄重生
};
//英雄主信息界面页签类型
HeroConst.MainInfoTab = {
eMainTrain: 1,
//培养 // eMainEquip : 2 , //装备 装备界面被移除了 放到英雄旁边
eMainUpgradeStar: 2,
//升星
eMainTalent: 3,
//天赋
eMainHolyequipment: 4
};
//布阵界面中间的页签类型
HeroConst.FormMiddleTab = {
eFormHero: 1,
//上阵英雄
eFormHallows: 2,
//神器
eFormFormation: 3 //阵法
};
HeroConst.FormShowType = {
eFormFight: 1,
//出战
eFormSave: 2,
//保存布阵
eFormFormation: 3,
//--阵法
eFixedType: 4 //固定類型,只存在出戰按鈕
};
//英雄锁定类型(一般由服务端定义)
HeroConst.LockType = {
eHeroLock: 1,
//英雄锁定
eHeroChangeLock: 2,
//英雄置换锁定
eFormLock: 99 //英雄上阵锁定 //客户端定义
};
//英雄阵营类型
HeroConst.CampType = {
eNone: 0,
//无
eWater: 1,
//水
eFire: 2,
//火
eWind: 3,
//风
eLight: 4,
//光
eDark: 5 //暗
};
//英雄阵营对应名字
HeroConst.CampName = (_HeroConst$CampName = {}, _HeroConst$CampName[HeroConst.CampType.eNone] = "null", _HeroConst$CampName[HeroConst.CampType.eWater] = "Blue Will", _HeroConst$CampName[HeroConst.CampType.eFire] = "Red Spirit", _HeroConst$CampName[HeroConst.CampType.eWind] = "Cyan Mind", _HeroConst$CampName[HeroConst.CampType.eLight] = "Light of Faith", _HeroConst$CampName[HeroConst.CampType.eDark] = "Dark Force", _HeroConst$CampName);
//英雄阵营对应属性名字
HeroConst.CampAttrName = (_HeroConst$CampAttrNa = {}, _HeroConst$CampAttrNa[HeroConst.CampType.eNone] = "null", _HeroConst$CampAttrNa[HeroConst.CampType.eWater] = "水系", _HeroConst$CampAttrNa[HeroConst.CampType.eFire] = "火系", _HeroConst$CampAttrNa[HeroConst.CampType.eWind] = "自然", _HeroConst$CampAttrNa[HeroConst.CampType.eLight] = "光明", _HeroConst$CampAttrNa[HeroConst.CampType.eDark] = "黑暗", _HeroConst$CampAttrNa);
//阵营背景资源名字
HeroConst.CampBgRes = (_HeroConst$CampBgRes = {}, _HeroConst$CampBgRes[HeroConst.CampType.eWater] = "hero_info_bg_1", _HeroConst$CampBgRes[HeroConst.CampType.eFire] = "hero_info_bg_2", _HeroConst$CampBgRes[HeroConst.CampType.eWind] = "hero_info_bg_3", _HeroConst$CampBgRes[HeroConst.CampType.eLight] = "hero_info_bg_4", _HeroConst$CampBgRes[HeroConst.CampType.eDark] = "hero_info_bg_5", _HeroConst$CampBgRes);
//阵营底座背景资源名字
HeroConst.CampBottomBgRes = (_HeroConst$CampBottom = {}, _HeroConst$CampBottom[HeroConst.CampType.eWater] = "hero_camp_1", _HeroConst$CampBottom[HeroConst.CampType.eFire] = "hero_camp_2", _HeroConst$CampBottom[HeroConst.CampType.eWind] = "hero_camp_3", _HeroConst$CampBottom[HeroConst.CampType.eLight] = "hero_camp_4", _HeroConst$CampBottom[HeroConst.CampType.eDark] = "hero_camp_5", _HeroConst$CampBottom);
//英雄职业类型
HeroConst.CareerType = {
eNone: 0,
//无
eMagician: 2,
//法师
eWarrior: 3,
//战士
eTank: 4,
//坦克
eSsistant: 5 //辅助
};
//英雄职业对应名字
HeroConst.CareerName = (_HeroConst$CareerName = {}, _HeroConst$CareerName[0] = "", _HeroConst$CareerName[HeroConst.CareerType.eMagician] = "Energy", _HeroConst$CareerName[HeroConst.CareerType.eWarrior] = "Aggressive", _HeroConst$CareerName[HeroConst.CareerType.eTank] = "Tough", _HeroConst$CareerName[HeroConst.CareerType.eSsistant] = "Support", _HeroConst$CareerName);
//英雄item显示类型
HeroConst.ExhibitionItemType = {
eNone: 0,
// 无
eHeroBag: 1,
//英雄背包类型
ePokedex: 2,
//图鉴变灰类型
eHeroChange: 4,
//英雄转换界面
eHeroReset: 5,
//英雄重生遣散界面
eFormFight: 7,
//布阵出战界面
eVoyage: 8,
//远航界面
eExpeditFight: 9,
//远征
eStronger: 10,
//我要变强
eEndLessHero: 11,
//是否是无尽试炼雇佣的英雄
eHeroSelect: 12,
// 英雄选择
eUpStar: 13,
eHeroFuse: 14,
ePlanes: 15 // 位面
};
//英雄红点类型
HeroConst.RedPointType = {
eRPLevelUp: 1,
//升级升阶
eRPEquip: 2,
//装备
eRPStar: 3,
//升星
eRPTalent: 4,
//天赋技能
// Artifact : 5,
eRPHalidom_Unlock: 5,
// 圣物解锁
eRPHalidom_Lvup: 6,
// 圣物升级
eRPHalidom_Step: 7,
// 圣物进阶
eResonate_extract: 8,
//-- 共鸣精炼
eResonate_stone: 9,
//-- 共鸣石碑
eElfin_hatch_done: 10,
// 精靈孵化完成
eElfin_tree_lvup: 11,
// 精靈古樹可升級或進階
eElfin_empty_pos: 12,
// 精靈古樹有可放置的精靈
eElfin_compound: 13,
// 上陣的精靈可合成
eElfin_higher_lv: 14,
// 上陣精靈有更高級的精靈
eElfin_hatch_lvup: 15,
// 靈窩可升級
eElfin_hatch_egg: 16,
// 有可孵化的靈窩和蛋
eElfin_activate: 17,
// 精靈圖鑒紅點
eElfin_hatch_open: 18,
// 靈窩可解鎖
eElfin_summon: 19 // 精靈免費召喚
};
// 装备位置列表
HeroConst.EquipPosList = (_HeroConst$EquipPosLi = {}, _HeroConst$EquipPosLi[1] = BackPackConst.item_type.WEAPON, _HeroConst$EquipPosLi[2] = BackPackConst.item_type.SHOE, _HeroConst$EquipPosLi[3] = BackPackConst.item_type.CLOTHES, _HeroConst$EquipPosLi[4] = BackPackConst.item_type.HAT, _HeroConst$EquipPosLi);
//神装装备位置列表
HeroConst.HolyequipmentPosList = (_HeroConst$Holyequipm = {}, _HeroConst$Holyequipm[23] = BackPackConst.item_type.GOD_EARRING, _HeroConst$Holyequipm[24] = BackPackConst.item_type.GOD_NECKLACE, _HeroConst$Holyequipm[25] = BackPackConst.item_type.GOD_RING, _HeroConst$Holyequipm[26] = BackPackConst.item_type.GOD_BANGLE, _HeroConst$Holyequipm);
// 神裝item對應的默認資源名稱
HeroConst.HolyEmptyIconName = (_HeroConst$HolyEmptyI = {}, _HeroConst$HolyEmptyI[BackPackConst.item_type.GOD_EARRING] = "hero_info_25", _HeroConst$HolyEmptyI[BackPackConst.item_type.GOD_RING] = "hero_info_27", _HeroConst$HolyEmptyI[BackPackConst.item_type.GOD_NECKLACE] = "hero_info_26", _HeroConst$HolyEmptyI[BackPackConst.item_type.GOD_BANGLE] = "hero_info_28", _HeroConst$HolyEmptyI);
//英雄红点类型
HeroConst.ShareType = {
eHeroInfoShare: 1,
//英雄信息绘图分享
eLibraryInfoShare: 2 //图书馆信息绘图分享
};
//英雄界面分享频道类型
HeroConst.ShareBtnType = {
eHeroShareCross: 1,
//跨服频道
eHeroShareWorld: 2,
//世界频道
eHeroShareGuild: 3 //公会频道
};
//英雄分解类型
HeroConst.ResetType = {
eHeroReset: 1,
//英雄献祭
eChipReset: 2,
//英雄碎片献祭
eHolyEquipSell: 3,
//神装出售
eTenStarChang: 4,
//10星置换
eActionHeroReset: 5,
//活动的英雄重生
eHeroReturn: 7 //常駐的英雄回退
};
HeroConst.SelectHeroType = {
eStarFuse: 1,
//表示融合祭坛
eUpgradeStar: 2,
//表示升星界面的
eHalidom: 3,
//圣物
eTenConvert: 4,
//活动10星置换
eResonateStone: 5,
//共鸣圣阵选择英雄
eResonateEmpowerment: 6,
// 共鸣赋能选择英雄
eResonateCrystal: 7 // --共鸣水晶(改版后增加的第一个页签)
};
// LONG_TOUCH_INIT_TYPE = 0 //初始化狀態
// LONG_TOUCH_BEGAN_TYPE = 1 //長按開始
// LONG_TOUCH_END_TYPE = 2 //長按因為觸發了事件結束了
// LONG_TOUCH_CANCEL_TYPE = 3 //長按取消
module.exports = HeroConst;
cc._RF.pop();