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fc/dev/project/library/imports/b1/b1ee5634-19a4-4bf5-9b8e-9adcbeae8848.js
2026-05-24 10:21:26 +08:00

59 lines
1.9 KiB
JavaScript

"use strict";
cc._RF.push(module, 'b1ee5Y0GaRL9ZuOmty+rohI', 'battle_event');
// Scripts/mod/battle/battle_event.js
"use strict";
module.exports = {
// 战斗类型返回,有一些窗体,需要等这个事件之后,才判断是否显示面板
COMBAT_TYPE_BACK: "COMBAT_TYPE_BACK",
MOVE_DRAMA_EVENT: "MOVE_DRAMA_EVENT",
// 提前隐藏战斗ui
HIDE_BAT_UI_IN_SETTLE: "HIDE_BAT_UI_IN_SETTLE",
//关闭结算界面
CLOSE_RESULT_VIEW: "CLOSE_RESULT_VIEW",
// 回合数更新
UPDATE_ROUND_NUM: "UPDATE_ROUND_NUM",
//退出战斗
EXIT_FIGHT: "SceneEvent.EXIT_FIGHT",
//真开始战斗
BATTLE_START: "BATTLE_START",
INIT_BATTLE_RESBG: "INIT_BATTLE_RESBG",
//无操作等待5s,示意玩家开始战斗
WAITTING_TO_BATTLE: "WAITTING_TO_BATTLE",
//战后数据统计
BATTLE_HARM_DATA: "BATTLE_HARM_DATA",
//mvp svp 切换
BATTLE_HARM_MVP: "BATTLE_HARM_MVP",
//新版战斗
//fight_start
GO_FIGHT_START: "GO_FIGHT_START",
//fight_on
GO_FIGHT_ON: "GO_FIGHT_ON",
//各种战斗积分结算数据触发和分发
DISPENSE_TYPE_RESLUT: "DISPENSE_TYPE_RESLUT",
//战斗对象受击计数
GET_ATTACKED_HERO: "GET_ATTACKED_HERO",
//戰鬥流程ui事件
BATTLE_FORM_VIEW_SETSPEED: "BATTLE_FORM_VIEW_SETSPEED",
//速率变更
BATTLE_FORM_VIEW_UPROUND: "BATTLE_FORM_VIEW_UPROUND",
//更新回合数
BATTLE_FORM_VIEW_TOTALHURT: "BATTLE_FORM_VIEW_TOTALHURT",
//更新总伤害
BATTLE_FORM_VIEW_UPNEXTMON: "BATTLE_FORM_VIEW_UPNEXTMON",
//更新波次怪物基础信息
BATTLE_FORM_VIEW_SHOWSKILL: "BATTLE_FORM_VIEW_SHOWSKILL",
//展示喊招
BATTLE_FORM_VIEW_GUILDBOSS: "BATTLE_FORM_VIEW_GUILDBOSS",
//工会BOSS伤害值
BATTLE_FORM_VIEW_SELFDMG: "BATTLE_FORM_VIEW_SELFDMG",
//己方伤害效果
BATTLE_FORM_VIEW_UPBUFF: "BATTLE_FORM_VIEW_UPBUFF",
//更新buff
BATTLE_FORM_VIEW_HALLOW: "BATTLE_FORM_VIEW_HALLOW",
//更新星艦
BATTLE_FORM_VIEW_CLOSE: "BATTLE_FORM_VIEW_CLOSE"
};
cc._RF.pop();