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fc/dev/project/library/imports/bd/bdbd0f2b-8fb2-4aac-880c-f1e88f632a4e.js
2026-05-24 10:21:26 +08:00

143 lines
4.3 KiB
JavaScript

"use strict";
cc._RF.push(module, 'bdbd08rj7JKrIgM8eiPYypO', 'cmp.startower.firstaward');
// Scripts/mod/pve/startower/cmp/cmp.startower.firstaward.js
"use strict";
var _bridge = _interopRequireDefault(require("bridge.component"));
var _startower = _interopRequireDefault(require("startower.mod"));
var _cmpCommon = _interopRequireDefault(require("cmp.common.itemlayout"));
var _startower2 = _interopRequireDefault(require("startower.define"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
cc.Class({
"extends": _bridge["default"],
properties: {
awardBar: {
"default": null,
type: cc.ProgressBar
},
togLay: {
"default": null,
type: cc.Node
},
togNd: {
"default": null,
type: cc.Node
},
showNd: {
"default": null,
type: cc.Node
},
list: {
"default": null,
type: _cmpCommon["default"]
},
boxs: {
"default": [],
type: [cc.Node]
}
},
// LIFE-CYCLE CALLBACKS:
onLoad: function onLoad() {
this._super();
this.awards = game.configs.star_tower_data.data_get_floor_award;
this.pro_list = [0.2, 0.5, 1];
this.box_data = {};
this.bindGEvent(_startower2["default"].Update_Reward_Event, this.updateBoxAwards.bind(this));
},
start: function start() {},
onDestroy: function onDestroy() {
this.awards = null;
this.pro_list = null;
},
onDisable: function onDisable() {
this.list.rebuild([]);
this.unbindGEvents();
},
onEnable: function onEnable() {
this.updateBoxAwards();
},
updateBoxAwards: function updateBoxAwards() {
var max_tower = _startower["default"].getInstance().getNowTowerId() || 0;
var arr = this.sortAwards();
//每三十層換一輪
var floor_awards = [];
for (var i in arr) {
var seq = arr[i];
if (max_tower >= seq[0].tower && max_tower <= seq[2].tower) {
floor_awards = seq;
break;
} else if (max_tower < seq[0].tower) {
floor_awards = seq;
break;
}
// else if(max_tower > seq[2].tower){
// floor_awards = seq;
// break;
// }
}
//刷新進度條
this.awardBar.progress = 0;
for (var floor = 0; floor < floor_awards.length; floor++) {
this.createBox(floor, floor_awards[floor], max_tower);
}
},
createBox: function createBox(order, cfg, max_tower) {
var box = this.boxs[order];
this.box_data[order] = cfg;
var award_status = _startower["default"].getInstance().getRewardDataById(cfg.id);
var tog = nx.gui.find(box, "tog");
nx.gui.setSpriteFrame(tog, "bg", cc.js.formatStr("prefab/pve/startower/ui/%s", order + 1));
nx.gui.setSpriteFrame(tog, "check", cc.js.formatStr("prefab/pve/startower/ui/%s", (order + 1) * 10 + (order + 1)));
nx.gui.setString(tog, "bg/txt", cc.js.formatStr(nx.text.getKey("RankArriInfo"), cfg.tower));
nx.gui.setString(tog, "check/txt", cc.js.formatStr(nx.text.getKey("RankArriInfo"), cfg.tower));
if (max_tower >= cfg.tower) {
this.awardBar.progress = this.pro_list[order];
if (!award_status || award_status.status <= 1) {
nx.gui.setActive(tog, "check", false);
nx.gui.setActive(tog, "bg", true);
} else {
nx.gui.setActive(tog, "check", true);
nx.gui.setActive(tog, "bg", false);
}
} else {
nx.gui.setActive(tog, "check", false);
nx.gui.setActive(tog, "bg", true);
}
},
sortAwards: function sortAwards() {
var new_list = [];
var index = 0;
var arr = [];
for (var i in this.awards) {
if (index < 3) {
arr.push(this.awards[i]);
index++;
if (index >= 3) {
index = 0;
new_list.push(arr);
arr = [];
}
}
}
return new_list;
},
onClickShowAward: function onClickShowAward(_index) {
var data = this.box_data[_index];
if (data) {
this.list.rebuild(data.award || []);
this.showNd.active = true;
this.showNd.x = this.boxs[_index].x + 150;
this.showNd.y = this.boxs[_index].y + 50;
}
},
onHideAward: function onHideAward() {
this.showNd.active = false;
},
onClickAllGift: function onClickAllGift() {
_startower["default"].getInstance().sender11328(0);
} // update (dt) {},
});
cc._RF.pop();