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fc/dev/project/library/imports/eb/eb82f80e-3846-4f90-bbec-a0614abf17bf.js
2026-05-24 10:21:26 +08:00

139 lines
3.2 KiB
JavaScript

"use strict";
cc._RF.push(module, 'eb82fgOOEZPkLvsoGFKvxe/', 'cmp.adventure.role');
// Scripts/mod/pve/adventure/cmp/cmp.adventure.role.js
"use strict";
/******************************************************************
*
* 歼星迷途角色
*
******************************************************************/
var FxSpine = require("nx.fx.spine");
var ACTION_WALK = "float";
var ACTION_IDLE = "stand2";
var DEF_MODEL = "H30072";
cc.Class({
"extends": cc.Component,
properties: {
spAnim: {
"default": null,
type: FxSpine
},
spEft: {
"default": null,
type: FxSpine
},
spBuff: {
"default": null,
type: FxSpine
},
methyStatus: 0 //中毒状态 默认0
},
// 设定角色
setModel: function setModel(_model, _cb) {
var _this = this;
this.points = [];
this.cbEvent = _cb;
var model = _model || DEF_MODEL;
var path = PathTool.getSpinePath(model, model, false);
this.spAnim.load(path, function (_e) {
if (!_e) {
_this.spAnim.action(ACTION_IDLE, true);
}
});
},
setMethyStatus: function setMethyStatus(in_methy) {
var _this2 = this;
this.methyStatus = in_methy;
if (in_methy == 1) {
var path = PathTool.getSpinePath("E66002", null, false);
this.spEft.load(path, function (_e) {
if (!_e) {
_this2.spEft.action("action", true);
} else {
_this2.spEft.stop();
}
});
} else {
this.spEft.stop();
}
},
setBuffEft: function setBuffEft(eft_id) {
var _this3 = this;
if (!eft_id || eft_id == "") {
return;
//return this.setMethyStatus(0);
}
var spath = PathTool.getSpinePath(eft_id, null, false);
this.spBuff.load(spath, function (_e) {
if (!_e) {
_this3.spBuff.action("action", false, function (_key, _name) {
// if(_key == "complete"){
// this.setMethyStatus(this.methyStatus);
// return;
// }
});
} else {
_this3.spBuff.stop();
}
});
},
// 设置位置
setPosition: function setPosition(_pos) {
cc.Tween.stopAllByTarget(this);
this.node.position(_pos);
this.points = [];
},
// 移动路径
pushPaths: function pushPaths(_pts, _reset) {
if (_reset === void 0) {
_reset = true;
}
// 空路径
if (nx.dt.arrEmpty(_pts)) {
return;
}
if (_reset) {
this.cur = null;
this.points = [];
cc.Tween.stopAllByTarget(this.node);
}
this.points = this.points.concat(_pts);
// 下一步
this.toNext();
},
// 下一步
toNext: function toNext() {
var _this4 = this;
// 到底
if (nx.dt.arrEmpty(this.points)) {
nx.dt.fnInvoke(this.cbEvent, "end");
this.spAnim.action(ACTION_IDLE, true);
return;
}
// 开始
if (!this.cur) {
nx.dt.fnInvoke(this.cbEvent, "start");
}
this.spAnim.action(ACTION_WALK, true);
this.cur = this.points.shift();
cc.tween(this.node).to(0.5, {
position: this.cur
}).call(function () {
nx.dt.fnInvoke(_this4.cbEvent, "move");
_this4.toNext();
}).start();
// 方向调整
var pos = this.node.position;
this.spAnim.node.scaleX = this.cur.x < pos.x ? -1 : 1;
}
});
cc._RF.pop();