Files
fc/server/tools/gen_data/cfg/element_temple_data.erl
2026-05-23 22:10:14 +08:00

107 lines
6.8 KiB
Erlang

%%----------------------------------------------------
%% 元素神殿配置文件
%% @author yzq
%%----------------------------------------------------
-module(element_temple_data).
-export([cfg/0]).
-include("data_config.hrl").
-include("common.hrl").
cfg() ->
#data_cfg{
name = element_temple_data
,lua_name = element_temple_data
,desc = "元素神殿"
,source = "element_temple_data.xml"
,target = "element_temple_data.erl"
,inc = ["common.hrl"]
,callback = [
{{get_const, undefined}, cb_fun, handle, {get_fun, ["常量配置"], "get_const(~ts) -> ~ts; %% ~ts", [key, val, desc]}}
,{rank_reward, cb_fun, handle, {get_fun, ["排行奖励"], "rank_reward(Idx) when Idx >= ~ts andalso Idx =< ~ts -> ~ts;", [min, max, items]}}
,{group, cb_fun, handle, {get_tuple, ["副本配置"], type, group}}
,{{open_day, "[]"}, cb_fun, handle, {get_tuple, ["副本配置"], type, open_day}}
,{get_boss, cb_fun, handle, {get_tuple, ["关卡配置"], [group, id], unit_id}}
,{get_limit, cb_fun, handle, {get_tuple, ["关卡配置"], [group, id], limit}}
,{first_reward, cb_fun, handle, {get_tuple, ["关卡配置"], [group, id], first_reward}}
,{auto_reward, cb_fun, handle, {get_tuple, ["关卡配置"], [group, id], auto_reward}}
,{{buy_num, undefined}, cb_fun, handle, {get_record, ["每日挑战次数购买"], num, new_map, all}}
,{{add_camp_skill, "[]"}, cb_fun, handle, {get_tuple, ["关卡配置"], [group, id], camp_skill}}
,{buy_privilege_max, cb_fun, handle, {get_max, ["特权挑战购买"], num}}
,{{buy_privilege_num, undefined}, cb_fun, handle, {get_tuple, ["特权挑战购买"], num, cost}}
]
,callback_cli = [
{const, cb_fun_lua, handle, {key_val, ["常量配置"], key, [val, desc]}}
,{base, cb_fun_lua, handle, {key_val, ["副本配置"], [type], all}}
,{customs, cb_fun_lua, handle, {type_get_val, ["关卡配置"], [group, id], all}}
,{buy_count, cb_fun_lua, handle, {key_val, ["每日挑战次数购买"], [num], all}}
,{privilege, cb_fun_lua, handle, {key_val, ["特权挑战购买"], [num], cost}}
,{award, cb_fun_lua, handle, {list_val, ["排行奖励"], all}}
,{monster, cb_fun_lua, handle, {key_val, ["怪物展示"], [group], all}}
,{explain, cb_fun_lua, handle, {key_val, ["规则说明"], [id], all}}
]
,callback_json = [
{const, cb_fun_json, handle, {key_val, ["常量配置"], key, [val, desc]}}
,{base, cb_fun_json, handle, {key_val, ["副本配置"], [type], all}}
,{customs, cb_fun_json, handle, {type_get_val, ["关卡配置"], [group, id], all}}
,{buy_count, cb_fun_json, handle, {key_val, ["每日挑战次数购买"], [num], all}}
,{privilege, cb_fun_json, handle, {key_val, ["特权挑战购买"], [num], cost}}
,{award, cb_fun_json, handle, {list_val, ["排行奖励"], all}}
,{monster, cb_fun_json, handle, {key_val, ["怪物展示"], [group], all}}
,{explain, cb_fun_json, handle, {key_val, ["规则说明"], [id], all}}
]
,sheet = [
{["常量配置"],[
#f_column{type = term, name = key, desc = "常量标识", add_list_sign = false,mod = all}
,#f_column{type = term, name = val, desc = "常量值", add_list_sign = false,mod= all}
,#f_column{type = bstr, name = desc, desc = "描述", mod = client}
]}
,{["副本配置"],[
#f_column{type = kv, name = type, desc = "副本类型", kv_type = partner_camp_type, mod = all}
,#f_column{type = bstr, name = name, desc = "副本名称", mod= all}
,#f_column{type = term, name = group, desc = "怪物池", mod= all}
,#f_column{type = term, name = open_day, desc = "开启时间", mod = all}
,#f_column{type = int, name = res_id, desc = "资源id", mod = client}
]}
,{["关卡配置"],[
#f_column{type = int, name = group, desc = "怪物ID", mod = all}
,#f_column{type = int, name = id, desc = "关卡数", mod = all}
,#f_column{type = term, name = limit, desc = "挑战条件", mod = all}
,#f_column{type = bstr, name = limit_desc, desc = "条件描述", mod = client}
,#f_column{type = int, name = unit_id, desc = "战斗怪ID", mod = all}
,#f_column{type = term, name = first_reward, desc = "首通奖励", mod = all}
,#f_column{type = term, name = auto_reward, desc = "扫荡奖励", mod = all}
,#f_column{type = int, name = power, desc = "推荐战力", mod = client}
,#f_column{type = term, name = camp_skill, desc = "玩家效果", mod = all}
,#f_column{type = int, name = limit_dun_id, desc = "显示最大关卡数", mod = client}
]}
,{["每日挑战次数购买"], [
#f_column{type = int, name = num, desc = "购买次数", mod = all}
,#f_column{type = int, name = vip, desc = "VIP限制", mod = all}
,#f_column{type = int, name = cost, desc = "消耗钻石", mod = all}
]}
,{["特权挑战购买"], [
#f_column{type = int, name = num, desc = "购买次数", mod = all}
,#f_column{type = int, name = cost, desc = "消耗钻石", mod = all}
]}
,{["排行奖励"], [
#f_column{type = int, name = min, desc = "排名上限", mod = all}
,#f_column{type = int, name = max, desc = "排名下限", mod = all}
,#f_column{type = term, name = items, desc = "奖励", mod = all}
]}
,{["怪物展示"], [
#f_column{type = int, name = group, desc = "怪物ID", mod = client}
,#f_column{type = bstr, name = name, desc = "怪物名称", mod = client}
,#f_column{type = bstr, name = bust_id, desc = "半身像", mod = client}
,#f_column{type = int, name = head_id, desc = "头像", mod = client}
,#f_column{type = bstr, name = attr_desc, desc = "属性克制描述", mod = client}
,#f_column{type = term, name = skill_list, desc = "技能列表", mod = client}
,#f_column{type = bstr, name = combat_desc, desc = "战斗中描述", mod = client}
]}
,{["规则说明"], [
#f_column{type = int, name = id, desc = "标签", primary = true, mod = client}
,#f_column{type = str, name = title, desc = "标签名", mod = client}
,#f_column{type = str, name = desc, desc = "内容", mod = client}
]}
]
}.