247 lines
46 KiB
JSON
247 lines
46 KiB
JSON
{"data_get_length" : 1,
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"data_get" : {
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"val_len":{"val":30}
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},
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"data_val_arr_length" : 239,
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"data_val_arr" : {
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"1":{"id":"玩法达30级开启","en_str":"Unlocks at lv.30","fr_str":"","ger_str":"","viet_str":""},
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"2":{"id":"1.沙盘开启时间为00:00,每48小时重置1次,重置前10分钟玩家将不能触发事件。\n2.重置后所有<color=#d95014>事件将重新生成</color>,本轮累计获得的<color=#d95014>遗物将消失</color>。\n3.玩家可以前往与当前格子<color=#d95014>相邻的格子</color>进行探索。\n4.玩家每到达一个格子,同一行的其它格子将会被摧毁,请谨慎选择路线。\n5.击败沙盘守卫获得的<color=#d95014>沙盘勋章</color>可以在<color=#d95014>沙盘商店</color>中使用,兑换相应商品。\n6.遗物是一种特殊物品,只有在位面中可以生效和查看,不会对迷宫外的战斗有效果。\n7.更多奖励意味着更高的风险,通过<color=#d95014>雇佣</color>借助好友的力量,能使旅途变得更平坦。","en_str":"1. The Sand Table opens at 0:00 and will be reset every 48 hours. You won't trigger incidents 10 minutes before the reset time.\n2. Resetting the Sand Table<color=#d95014>regenerates all the incidents</color> and<color=#d95014>remove all the relics</color> you gained.\n3. You can advance to explore an<color=#d95014>adjacent tile</color>.\n4. Each time you reach a tile, the other tiles on the same row will be deStroyed. Please think twice to choose routes.\n5.<color=#d95014>Sand Table Medals</color> gained from defeating Sand Table Guards can be used in the<color=#d95014>Sand Table Shop</color> to exchange for items.\n6. The relic is a special item that can only be used and viewed in the Sand Table and can't take effect outside the Sand Table.\n7. More rewards come with a higher risk. You can use<color=#d95014>Hire</color> to get support from friends to make the challenge easier.","fr_str":"","ger_str":"","viet_str":""},
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"3":{"id":"玩家到达80级开启","en_str":"Unlocks at player lv.80","fr_str":"","ger_str":"","viet_str":""},
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"4":{"id":"1.命运石可以让所有战士(包括雇佣的战士和阵亡战士)<color=#d95014>恢复全部生命</color>\n2.通过<color=#d95014>竞技积分商店和活动</color>可以获得命运石\n3.未使用的命运石不会随着位面的重置而消失","en_str":"1. The Triumph Dice<color=#d95014>can recover full HP</color> for all warriors (including hired warriors and dead warriors).\n2. You can get Triumph Dices from<color=#d95014>the Arena Point Shop and events</color>.\n3. Unused Triumph Dices won't disappear when the Sand Table is reset.","fr_str":"","ger_str":"","viet_str":""},
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"5":{"id":"可以随机复活一位已阵亡的战士并回复其<color=289b14>70%</color>的生命值,若当前无阵亡战士则回复生命值最低的一位战士<color=289b14>100%</color>的生命","en_str":"Revives a random dead warrior and recovers<color=289b14>70%</color> of their HP. If there's no dead warrior, recovers<color=289b14>100%</color> HP for the one with the loweSt HP","fr_str":"","ger_str":"","viet_str":""},
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"6":{"id":"治疗装置可使所有存活的战士恢复<color=289b14>30%</color>的生命值,仅可使用一次","en_str":"The Healing Device can recover<color=289b14>30%</color> HP for all the alive warriors. It can only be used once","fr_str":"","ger_str":"","viet_str":""},
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"7":{"id":"普通","en_str":"Normal","fr_str":"","ger_str":"","viet_str":""},
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"8":{"id":"困难","en_str":"Hard","fr_str":"","ger_str":"","viet_str":""},
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"9":{"id":"5星蓝系碎片","en_str":"5-Star Blue Shard","fr_str":"","ger_str":"","viet_str":""},
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"10":{"id":"5星青系碎片","en_str":"5-Star Cyan Shard","fr_str":"","ger_str":"","viet_str":""},
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"11":{"id":"5星红系碎片","en_str":"5-Star Red Shard","fr_str":"","ger_str":"","viet_str":""},
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"12":{"id":"5星光系碎片","en_str":"5-Star Light Shard","fr_str":"","ger_str":"","viet_str":""},
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"13":{"id":"5星暗系碎片","en_str":"5-Star Dark Shard","fr_str":"","ger_str":"","viet_str":""},
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"14":{"id":"那美克方石","en_str":"Namek Ashlar","fr_str":"","ger_str":"","viet_str":""},
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"15":{"id":"那美克圆钻","en_str":"Namek Ruby","fr_str":"","ger_str":"","viet_str":""},
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"16":{"id":"那美克结晶","en_str":"Namek CryStal","fr_str":"","ger_str":"","viet_str":""},
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"17":{"id":"高级召唤券","en_str":"Adv. Summons Chip","fr_str":"","ger_str":"","viet_str":""},
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"18":{"id":"先知水晶","en_str":"Divination CryStal","fr_str":"","ger_str":"","viet_str":""},
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"19":{"id":"必胜骰子","en_str":"Triumph Dice","fr_str":"","ger_str":"","viet_str":""},
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"20":{"id":"攻击强化","en_str":"ATK Enhancement","fr_str":"","ger_str":"","viet_str":""},
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"21":{"id":"生命强化","en_str":"HP Enhancement","fr_str":"","ger_str":"","viet_str":""},
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"22":{"id":"速度强化","en_str":"Speed Enhancement","fr_str":"","ger_str":"","viet_str":""},
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"23":{"id":"治愈之章","en_str":"Tome of Cure","fr_str":"","ger_str":"","viet_str":""},
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"24":{"id":"远征旗帜","en_str":"Expedition Banner","fr_str":"","ger_str":"","viet_str":""},
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"25":{"id":"体魄强化","en_str":"Physique Enhancement","fr_str":"","ger_str":"","viet_str":""},
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"26":{"id":"愈力之躯","en_str":"Body of Cure","fr_str":"","ger_str":"","viet_str":""},
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"27":{"id":"激斗攻击","en_str":"Aggressive ATK","fr_str":"","ger_str":"","viet_str":""},
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"28":{"id":"激斗暴击","en_str":"Aggressive Crit","fr_str":"","ger_str":"","viet_str":""},
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"29":{"id":"激斗暴伤","en_str":"Aggressive Crit DMG","fr_str":"","ger_str":"","viet_str":""},
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"30":{"id":"激斗物伤","en_str":"Aggressive Physical DMG","fr_str":"","ger_str":"","viet_str":""},
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"31":{"id":"激斗双暴","en_str":"Aggressive Double Crit","fr_str":"","ger_str":"","viet_str":""},
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"32":{"id":"能量攻击","en_str":"Energy ATK","fr_str":"","ger_str":"","viet_str":""},
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"33":{"id":"能量暴击","en_str":"Energy Crit","fr_str":"","ger_str":"","viet_str":""},
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"34":{"id":"能量暴伤","en_str":"Energy Crit DMG","fr_str":"","ger_str":"","viet_str":""},
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"35":{"id":"能量法伤","en_str":"Energy Energy DMG","fr_str":"","ger_str":"","viet_str":""},
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"36":{"id":"能量双暴","en_str":"Energy Double Crit","fr_str":"","ger_str":"","viet_str":""},
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"37":{"id":"能量控制","en_str":"Energy Control","fr_str":"","ger_str":"","viet_str":""},
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"38":{"id":"支援闪躲","en_str":"Support Dodge","fr_str":"","ger_str":"","viet_str":""},
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"39":{"id":"支援抗控","en_str":"Support Control ResiSt","fr_str":"","ger_str":"","viet_str":""},
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"40":{"id":"支援速度","en_str":"Support Speed","fr_str":"","ger_str":"","viet_str":""},
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"41":{"id":"支援治疗","en_str":"Support Healing","fr_str":"","ger_str":"","viet_str":""},
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"42":{"id":"坚韧闪躲","en_str":"Tough Dodge","fr_str":"","ger_str":"","viet_str":""},
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"43":{"id":"坚韧抗控","en_str":"Tough Control ResiSt","fr_str":"","ger_str":"","viet_str":""},
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"44":{"id":"坚韧速度","en_str":"Tough Speed","fr_str":"","ger_str":"","viet_str":""},
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"45":{"id":"坚韧受疗","en_str":"Tough Healing Received","fr_str":"","ger_str":"","viet_str":""},
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"46":{"id":"疾风之术","en_str":"Spell of Gales","fr_str":"","ger_str":"","viet_str":""},
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"47":{"id":"光之守护","en_str":"Guard of Light","fr_str":"","ger_str":"","viet_str":""},
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"48":{"id":"涂毒","en_str":"Poison","fr_str":"","ger_str":"","viet_str":""},
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"49":{"id":"伤害加深","en_str":"Damage Amplification","fr_str":"","ger_str":"","viet_str":""},
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"50":{"id":"受创急疗","en_str":"Emergency Aid","fr_str":"","ger_str":"","viet_str":""},
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"51":{"id":"格挡盾","en_str":"Blocking Shield","fr_str":"","ger_str":"","viet_str":""},
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"52":{"id":"自我修复","en_str":"Self Recovery","fr_str":"","ger_str":"","viet_str":""},
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"53":{"id":"折刃","en_str":"Break Blade","fr_str":"","ger_str":"","viet_str":""},
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"54":{"id":"汲魂之术","en_str":"Soulreap","fr_str":"","ger_str":"","viet_str":""},
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"55":{"id":"灵巧之术","en_str":"Dexterity","fr_str":"","ger_str":"","viet_str":""},
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"56":{"id":"活力之萃","en_str":"Essence of Vitality","fr_str":"","ger_str":"","viet_str":""},
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"57":{"id":"荣光守护","en_str":"Guard of Glory","fr_str":"","ger_str":"","viet_str":""},
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"58":{"id":"奥技净化","en_str":"St Purification","fr_str":"","ger_str":"","viet_str":""},
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"59":{"id":"冰霜之手","en_str":"Hand of Determent","fr_str":"","ger_str":"","viet_str":""},
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"60":{"id":"恐惧侵袭","en_str":"Horrible Invasion","fr_str":"","ger_str":"","viet_str":""},
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"61":{"id":"寒冰侵袭","en_str":"Body of Blaze","fr_str":"","ger_str":"","viet_str":""},
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"62":{"id":"灼热之刃","en_str":"Scorching Blade","fr_str":"","ger_str":"","viet_str":""},
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"63":{"id":"疾风一击","en_str":"Gale Strike","fr_str":"","ger_str":"","viet_str":""},
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"64":{"id":"神灵之志","en_str":"Gods' Will","fr_str":"","ger_str":"","viet_str":""},
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"65":{"id":"暗伤之刃","en_str":"Blade of inner damage","fr_str":"","ger_str":"","viet_str":""},
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"66":{"id":"黑暗侵蚀","en_str":"Dark Invasion","fr_str":"","ger_str":"","viet_str":""},
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"67":{"id":"奥技物连","en_str":"St Physical Combo","fr_str":"","ger_str":"","viet_str":""},
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"68":{"id":"奥技暴追","en_str":"St Crit Pursuit","fr_str":"","ger_str":"","viet_str":""},
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"69":{"id":"奥技穿透","en_str":"St Penetration","fr_str":"","ger_str":"","viet_str":""},
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"70":{"id":"奥技法连","en_str":"St Energy Combo","fr_str":"","ger_str":"","viet_str":""},
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"71":{"id":"奥技挑衅","en_str":"St Provocation","fr_str":"","ger_str":"","viet_str":""},
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"72":{"id":"奥技波动","en_str":"St Fluctuation","fr_str":"","ger_str":"","viet_str":""},
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"73":{"id":"奥技再生","en_str":"St Regeneration","fr_str":"","ger_str":"","viet_str":""},
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"74":{"id":"奥技保命","en_str":"St Survival","fr_str":"","ger_str":"","viet_str":""},
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"75":{"id":"奥技神佑","en_str":"St Bless","fr_str":"","ger_str":"","viet_str":""},
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"76":{"id":"必胜之匙","en_str":"Key to Triumph","fr_str":"","ger_str":"","viet_str":""},
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"77":{"id":"胜利旗帜","en_str":"Victory Banner","fr_str":"","ger_str":"","viet_str":""},
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"78":{"id":"所有英雄攻击提升8%","en_str":"All warriors' HP +8%","fr_str":"","ger_str":"","viet_str":""},
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"79":{"id":"所有英雄攻击提升11%","en_str":"All warriors' HP +11%","fr_str":"","ger_str":"","viet_str":""},
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"80":{"id":"所有英雄攻击提升15%","en_str":"All warriors' HP +15%","fr_str":"","ger_str":"","viet_str":""},
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"81":{"id":"所有英雄生命值上限提升15%","en_str":"All warriors' Max HP +15%","fr_str":"","ger_str":"","viet_str":""},
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"82":{"id":"所有英雄生命值上限提升22%","en_str":"All warriors' Max HP +22%","fr_str":"","ger_str":"","viet_str":""},
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"83":{"id":"所有英雄生命值上限提升30%","en_str":"All warriors' Max HP +30%","fr_str":"","ger_str":"","viet_str":""},
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"84":{"id":"所有英雄速度提升5%","en_str":"All warriors' Speed +5%","fr_str":"","ger_str":"","viet_str":""},
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"85":{"id":"所有英雄速度提升10%","en_str":"All warriors' Speed +10%","fr_str":"","ger_str":"","viet_str":""},
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"86":{"id":"所有英雄速度提升15%","en_str":"All warriors' Speed +15%","fr_str":"","ger_str":"","viet_str":""},
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"87":{"id":"所有英雄受疗效果提高20%","en_str":"All warriors' healing received +20%","fr_str":"","ger_str":"","viet_str":""},
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"88":{"id":"所有英雄受疗效果提高35%","en_str":"All warriors' healing received +35%","fr_str":"","ger_str":"","viet_str":""},
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"89":{"id":"所有英雄受疗效果提高50%","en_str":"All warriors' healing received +50%","fr_str":"","ger_str":"","viet_str":""},
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"90":{"id":"仅在第三层生效,提升所有英雄15%攻击力,10%防御","en_str":"Only valid on floor 3; All warriors' ATK +15% and DEF +10%","fr_str":"","ger_str":"","viet_str":""},
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"91":{"id":"仅在第三层生效,提升所有英雄25%攻击力,15%防御","en_str":"Only valid on floor 3; All warriors' ATK +25% and DEF +15%","fr_str":"","ger_str":"","viet_str":""},
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"92":{"id":"所有英雄生命值上限提高8%,免伤提高6%","en_str":"All warriors' Max HP +8%, DMG Reduce +6%","fr_str":"","ger_str":"","viet_str":""},
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"93":{"id":"所有英雄生命值上限提高11%,免伤提高9%","en_str":"All warriors' Max HP +11%, DMG Reduce +9%","fr_str":"","ger_str":"","viet_str":""},
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"94":{"id":"所有英雄生命值上限提高15%,免伤提高12%","en_str":"All warriors' Max HP +15%, DMG Reduce +12%","fr_str":"","ger_str":"","viet_str":""},
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"95":{"id":"所有英雄生命值上限提高8%,受疗提高6%","en_str":"All warriors' Max HP +8%, Healing Received +6%","fr_str":"","ger_str":"","viet_str":""},
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"96":{"id":"所有英雄生命值上限提高11%,受疗提高12%","en_str":"All warriors' Max HP +11%, DMG Reduce +12%","fr_str":"","ger_str":"","viet_str":""},
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"97":{"id":"所有英雄生命值上限提高15%,受疗提高18%","en_str":"All warriors' Max HP +15%, Healing Received +18%","fr_str":"","ger_str":"","viet_str":""},
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"98":{"id":"所有激斗型英雄攻击力提升6%","en_str":"All Aggressive warriors' ATK +6%","fr_str":"","ger_str":"","viet_str":""},
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"99":{"id":"所有激斗型英雄攻击力提升12%","en_str":"All Aggressive warriors' ATK +12%","fr_str":"","ger_str":"","viet_str":""},
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"100":{"id":"所有激斗型英雄暴击率提升5%","en_str":"All Aggressive warriors' Crit Rate +5%","fr_str":"","ger_str":"","viet_str":""},
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"101":{"id":"所有激斗型英雄暴击率提升10%","en_str":"All Aggressive warriors' Crit Rate +10%","fr_str":"","ger_str":"","viet_str":""},
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"102":{"id":"所有激斗型英雄暴击伤害提升10%","en_str":"All Aggressive warriors' Crit DMG +10%","fr_str":"","ger_str":"","viet_str":""},
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"103":{"id":"所有激斗型英雄暴击伤害提升15%","en_str":"All Aggressive warriors' Crit DMG +15%","fr_str":"","ger_str":"","viet_str":""},
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"104":{"id":"所有激斗型英雄物理伤害提升6%","en_str":"All Aggressive warriors' Physical DMG +6%","fr_str":"","ger_str":"","viet_str":""},
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"105":{"id":"所有激斗型英雄物理伤害提升12%","en_str":"All Aggressive warriors' Physical DMG +12%","fr_str":"","ger_str":"","viet_str":""},
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"106":{"id":"所有激斗型英雄暴击率提升4%,暴击伤害提升7%","en_str":"All Aggressive warriors' Crit Rate +4%, Crit DMG +7%","fr_str":"","ger_str":"","viet_str":""},
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"107":{"id":"所有激斗型英雄暴击率提升6%,暴击伤害提升10%","en_str":"All Aggressive warriors' Crit Rate +6%, Crit DMG +10%","fr_str":"","ger_str":"","viet_str":""},
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"108":{"id":"所有能量型英雄攻击力提升6%","en_str":"All Energy warriors' ATK +6%","fr_str":"","ger_str":"","viet_str":""},
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"109":{"id":"所有能量型英雄攻击力提升12%","en_str":"All Energy warriors' ATK +12%","fr_str":"","ger_str":"","viet_str":""},
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"110":{"id":"所有能量型英雄暴击率提升5%","en_str":"All Energy warriors' Crit Rate +5%","fr_str":"","ger_str":"","viet_str":""},
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"111":{"id":"所有能量型英雄暴击率提升10%","en_str":"All Energy warriors' Crit Rate +10%","fr_str":"","ger_str":"","viet_str":""},
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"112":{"id":"所有能量型英雄暴击伤害提升10%","en_str":"All Energy warriors' Crit DMG +10%","fr_str":"","ger_str":"","viet_str":""},
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"113":{"id":"所有能量型英雄暴击伤害提升15%","en_str":"All Energy warriors' Crit DMG +15%","fr_str":"","ger_str":"","viet_str":""},
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"114":{"id":"所有能量型英雄魔法伤害提升6%","en_str":"All Energy warriors' Energy DMG +6%","fr_str":"","ger_str":"","viet_str":""},
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"115":{"id":"所有能量型英雄魔法伤害提升12%","en_str":"All Energy warriors' Energy DMG +12%","fr_str":"","ger_str":"","viet_str":""},
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"116":{"id":"所有能量型英雄暴击率提升4%,暴击伤害提升7%","en_str":"All Energy warriors' Crit Rate +4%, Crit DMG +7%","fr_str":"","ger_str":"","viet_str":""},
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"117":{"id":"所有能量型英雄暴击率提升6%,暴击伤害提升10%","en_str":"All Energy warriors' Crit Rate +6%, Crit DMG +10%","fr_str":"","ger_str":"","viet_str":""},
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"118":{"id":"所有能量型英雄控制率提升12%","en_str":"All Energy warriors' Control Rate +12%","fr_str":"","ger_str":"","viet_str":""},
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"119":{"id":"所有能量型英雄控制率提升18%","en_str":"All Energy warriors' Control Rate +18%","fr_str":"","ger_str":"","viet_str":""},
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"120":{"id":"所有支援型英雄闪躲提升5%","en_str":"All Support warriors' Dodge +5%","fr_str":"","ger_str":"","viet_str":""},
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"121":{"id":"所有支援型英雄闪躲提升10%","en_str":"All Support warriors' Dodge +10%","fr_str":"","ger_str":"","viet_str":""},
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"122":{"id":"所有支援型英雄抗控提升10%","en_str":"All Support warriors' Control ResiSt +10%","fr_str":"","ger_str":"","viet_str":""},
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"123":{"id":"所有支援型英雄抗控提升15%","en_str":"All Support warriors' Control ResiSt +15%","fr_str":"","ger_str":"","viet_str":""},
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"124":{"id":"所有支援型英雄速度提升6%","en_str":"All Support warriors' Speed +6%","fr_str":"","ger_str":"","viet_str":""},
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"125":{"id":"所有支援型英雄速度提升12%","en_str":"All Support warriors' Speed +12%","fr_str":"","ger_str":"","viet_str":""},
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"126":{"id":"所有支援型英雄治疗提升15%","en_str":"All Support warriors' Healing +15%","fr_str":"","ger_str":"","viet_str":""},
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"127":{"id":"所有支援型英雄治疗提升25%","en_str":"All Support warriors' Healing +25%","fr_str":"","ger_str":"","viet_str":""},
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"128":{"id":"所有坚韧型英雄闪躲提升5%","en_str":"All Tough warriors' Dodge +5%","fr_str":"","ger_str":"","viet_str":""},
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"129":{"id":"所有坚韧型英雄闪躲提升10%","en_str":"All Tough warriors' Dodge +10%","fr_str":"","ger_str":"","viet_str":""},
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"130":{"id":"所有坚韧型英雄抗控提升10%","en_str":"All Tough warriors' Control ResiSt +10%","fr_str":"","ger_str":"","viet_str":""},
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"131":{"id":"所有坚韧型英雄抗控提升15%","en_str":"All Tough warriors' Control ResiSt +15%","fr_str":"","ger_str":"","viet_str":""},
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"132":{"id":"所有坚韧型英雄速度提升6%","en_str":"All Tough warriors' Speed +6%","fr_str":"","ger_str":"","viet_str":""},
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"133":{"id":"所有坚韧型英雄速度提升12%","en_str":"All Tough warriors' Speed +12%","fr_str":"","ger_str":"","viet_str":""},
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"134":{"id":"所有坚韧型英雄受疗提升15%","en_str":"All Tough warriors' Healing Received +15%","fr_str":"","ger_str":"","viet_str":""},
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"135":{"id":"所有坚韧型英雄受疗提升25%","en_str":"All Tough warriors' Healing Received +25%","fr_str":"","ger_str":"","viet_str":""},
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"136":{"id":"所有青系英雄伤害提升15%,速度提升10%","en_str":"All Cyan warriors' Damage +15%, Speed +10%","fr_str":"","ger_str":"","viet_str":""},
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"137":{"id":"所有青系英雄伤害提升25%,速度提升15%","en_str":"All Cyan warriors' Damage +25%, Speed +15%","fr_str":"","ger_str":"","viet_str":""},
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"138":{"id":"所有光系英雄抗控提高20%、抗暴提高20%","en_str":"All Light warriors' Control ResiSt +20%, Crit ResiSt +20%","fr_str":"","ger_str":"","viet_str":""},
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"139":{"id":"所有光系英雄抗控提高30%、抗暴提高30%","en_str":"All Light warriors' Control ResiSt +30%, Crit ResiSt +30%","fr_str":"","ger_str":"","viet_str":""},
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"140":{"id":"伤害时30%概率附带持续1回合的【能量毒素】效果,每回合损失5%生命值(若存在同系列技能则取效果更高者)","en_str":"When dealing damage, there is a 30% chance to inflict [Energy Poison] for 1 turn, causing the target to lose 5% HP each turn (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"141":{"id":"伤害时45%概率附带持续1回合的【能量毒素】效果,每回合损失5%生命值(若存在同系列技能则取效果更高者)","en_str":"When dealing damage, there is a 45% chance to inflict [Energy Poison] for 1 turn, causing the target to lose 5% HP each turn (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"142":{"id":"伤害时60%概率附带持续1回合的【能量毒素】效果,每回合损失5%生命值(若存在同系列技能则取效果更高者)","en_str":"When dealing damage, there is a 60% chance to inflict [Energy Poison] for 1 turn, causing the target to lose 5% HP each turn (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"143":{"id":"伤害时30%概率对受击单位附带持续2回合的20%【伤害加深】效果(若存在同系列技能则取效果更高者)","en_str":"When dealing damage, there is a 30% chance to inflict a [Damage Amplification] effect of 20% for 2 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"144":{"id":"伤害时40%概率对受击单位附带持续2回合的20%【伤害加深】效果(若存在同系列技能则取效果更高者)","en_str":"When dealing damage, there is a 40% chance to inflict a [Damage Amplification] effect of 20% for 2 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"145":{"id":"伤害时50%概率对受击单位附带持续2回合的20%【伤害加深】效果(若存在同系列技能则取效果更高者)","en_str":"When dealing damage, there is a 50% chance to inflict a [Damage Amplification] effect of 20% for 2 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"146":{"id":"受到暴击时回复自身生命值上限5%的生命值,1回合只能触发1次(若存在同系列技能则取效果更高者)","en_str":"When suffering a critical attack, recovers 5% of Max HP; can only be triggered once per turn (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"147":{"id":"受到暴击时回复自身生命值上限10%的生命值,1回合只能触发1次(若存在同系列技能则取效果更高者)","en_str":"When suffering a critical attack, recovers 10% of Max HP; can only be triggered once per turn (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"148":{"id":"受到暴击时回复自身生命值上限15%的生命值,1回合只能触发1次(若存在同系列技能则取效果更高者)","en_str":"When suffering a critical attack, recovers 15% of Max HP; can only be triggered once per turn (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"149":{"id":"每回合开始时24%概率给自身附带持续2回合的【格挡盾】,冷却2回合(若存在同系列技能则取效果更高者)","en_str":"At the beginning of each turn, there is a 24% chance to add a [Blocking Shield] that laSts for 2 turns for self; cooldown: 2 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)","fr_str":"","ger_str":"","viet_str":""},
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"150":{"id":"每回合开始时32%概率给自身附带持续2回合的【格挡盾】,冷却2回合(若存在同系列技能则取效果更高者)","en_str":"At the beginning of each turn, there is a 32% chance to add a [Blocking Shield] that laSts for 2 turns for self; cooldown: 2 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)","fr_str":"","ger_str":"","viet_str":""},
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"151":{"id":"每回合开始时40%概率给自身附带持续2回合的【格挡盾】,冷却2回合(若存在同系列技能则取效果更高者)","en_str":"At the beginning of each turn, there is a 40% chance to add a [Blocking Shield] that laSts for 2 turns for self; cooldown: 2 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)","fr_str":"","ger_str":"","viet_str":""},
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"152":{"id":"每回合开始时40%概率回复自身10%生命值(若存在同系列技能则取效果更高者)","en_str":"At the beginning of each turn, there is a 40% chance to recover 10% HP (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)","fr_str":"","ger_str":"","viet_str":""},
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"153":{"id":"每回合开始时60%概率回复自身10%生命值(若存在同系列技能则取效果更高者)","en_str":"At the beginning of each turn, there is a 60% chance to recover 10% HP (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)","fr_str":"","ger_str":"","viet_str":""},
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"154":{"id":"每回合开始时80%概率回复自身10%生命值(若存在同系列技能则取效果更高者)","en_str":"At the beginning of each turn, there is a 80% chance to recover 10% HP (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)","fr_str":"","ger_str":"","viet_str":""},
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"155":{"id":"攻击时40%降低1名受击单位25%攻击力,持续2回合(若存在同系列技能则取效果更高者)","en_str":"When attacking, there is a 40% chance to decrease the target's ATK by 25% for 2 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"156":{"id":"攻击时60%降低1名受击单位25%攻击力,持续2回合(若存在同系列技能则取效果更高者)","en_str":"When attacking, there is a 60% chance to decrease the target's ATK by 25% for 2 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"157":{"id":"攻击时80%降低1名受击单位25%攻击力,持续2回合(若存在同系列技能则取效果更高者)","en_str":"When attacking, there is a 80% chance to decrease the target's ATK by 25% for 2 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"158":{"id":"击杀敌方单位时回复自身最大生命值20%的生命(若存在同系列技能则取效果更高者)","en_str":"When killing an enemy, recovers 20% of Max HP (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)","fr_str":"","ger_str":"","viet_str":""},
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"159":{"id":"击杀敌方单位时回复自身最大生命值30%的生命(若存在同系列技能则取效果更高者)","en_str":"When killing an enemy, recovers 30% of Max HP (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)","fr_str":"","ger_str":"","viet_str":""},
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"160":{"id":"战斗开始时,己方所有英雄增加10%速度,持续4回合(若存在同系列技能则取效果更高者)","en_str":"When a battle begins, increases all warriors' Speed by 10% for 4 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"161":{"id":"战斗开始时,己方所有英雄增加15%速度,持续4回合(若存在同系列技能则取效果更高者)","en_str":"When a battle begins, increases all warriors' Speed by 15% for 4 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"162":{"id":"战斗开始时,己方所有英雄增加20%速度,持续4回合(若存在同系列技能则取效果更高者)","en_str":"When a battle begins, increases all warriors' Speed by 20% for 4 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"163":{"id":"英雄生命值高于90%时,发动攻击会临时提升自身10%伤害(若存在同系列技能则取效果更高者)","en_str":"If a warrior's HP is higher than 90% when attacking, the attack will deal 10% more damage (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"164":{"id":"英雄生命值高于90%时,发动攻击会临时提升自身20%伤害(若存在同系列技能则取效果更高者)","en_str":"If a warrior's HP is higher than 90% when attacking, the attack will deal 20% more damage (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"165":{"id":"我方所有前排单位阵亡时,后排单位免伤提升30%,持续4回合且不可被驱散(若存在同系列技能则取效果更高者)","en_str":"If all front-row friendly units are dead, increases the DMG Reduce of the back-row warriors by 30% for 4 turns; cannot be dispelled (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"166":{"id":"回合开始时,有38%概率清除自身所有负面状态(若存在同系列技能则取效果更高者)","en_str":"At the beginning of each turn, there is a 38% chance to dispel all self's debuffs (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)","fr_str":"","ger_str":"","viet_str":""},
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"167":{"id":"回合开始时,有57%概率清除自身所有负面状态(若存在同系列技能则取效果更高者)","en_str":"At the beginning of each turn, there is a 57% chance to dispel all self's debuffs (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)","fr_str":"","ger_str":"","viet_str":""},
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"168":{"id":"回合开始时,有75%概率清除自身所有负面状态(若存在同系列技能则取效果更高者)","en_str":"At the beginning of each turn, there is a 75% chance to dispel all self's debuffs (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)","fr_str":"","ger_str":"","viet_str":""},
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"169":{"id":"所有蓝系英雄攻击时均固定有20%概率【威慑】单位2回合(若存在同系列技能则取效果更高者)","en_str":"When attacking, all Blue warriors have a 20% chance to inflict [Deter] for 2 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"170":{"id":"所有蓝系英雄攻击时均固定有30%概率【威慑】单位2回合(若存在同系列技能则取效果更高者)","en_str":"When attacking, all Blue warriors have a 30% chance to inflict [Deter] for 3 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"171":{"id":"所有蓝系英雄对【减速】或【威慑】下的单位伤害提升15%(若存在同系列技能则取效果更高者)","en_str":"All Blue warriors deal 15% more damage to units inflicted with [Deceleration] or [Deter] (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"172":{"id":"所有蓝系英雄对【减速】或【威慑】下的单位伤害提升30%(若存在同系列技能则取效果更高者)","en_str":"All Blue warriors deal 30% more damage to units inflicted with [Deceleration] or [Deter] (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"173":{"id":"红系英雄受到攻击时均有40%概率给攻击者附加1层【强能灼烧】(不与托破的强能灼烧叠加)","en_str":"When attacked, all Red warriors have a 40% chance to inflict a layer of [Strong Burn] on the attacker (cannot Stack with Toppo's Strong Burn)","fr_str":"","ger_str":"","viet_str":""},
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"174":{"id":"红系英雄受到攻击时均有60%概率给攻击者附加1层【强能灼烧】(不与托破的强能灼烧叠加)","en_str":"When attacked, all Red warriors have a 60% chance to inflict a layer of [Strong Burn] on the attacker (cannot Stack with Toppo's Strong Burn)","fr_str":"","ger_str":"","viet_str":""},
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"175":{"id":"所有红系英雄造成的攻击均有40%概率额外再叠加1层【能量灼烧】(若存在同系列技能则取效果更高者)","en_str":"When attacking, all Red warriors have a 40% chance to additionally inflict a layer of [Energy Burn] (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"176":{"id":"所有红系英雄造成的攻击均有60%概率额外再叠加1层【能量灼烧】(若存在同系列技能则取效果更高者)","en_str":"When attacking, all Red warriors have a 60% chance to additionally inflict a layer of [Energy Burn] (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"177":{"id":"所有青系英雄出手时,若速度比受击单位高,则暴击率提高20%(若存在同系列技能则取效果更高者)","en_str":"When attacking enemies that have a lower Speed, all Cyan warriors' Crit Rate increases by 20% (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"178":{"id":"所有青系英雄出手时,若速度比受击单位高,则暴击率提高30%(若存在同系列技能则取效果更高者)","en_str":"When attacking enemies that have a lower Speed, all Cyan warriors' Crit Rate increases by 30% (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"179":{"id":"光系英雄每回合开始时自身叠加1层【伤害+3%】效果,最多可叠10层,持续至战斗结束且不会被驱散(取同系列最高级生效)","en_str":"At the beginning of each turn, all Light warriors add a layer of [DMG +3%] effect for themselves (can be capped at 10 layers), laSting until the end of a battle (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"180":{"id":"光系英雄每回合开始时自身叠加1层【伤害+5%】效果,最多可叠10层,持续至战斗结束且不会被驱散(取同系列最高级生效)","en_str":"At the beginning of each turn, all Light warriors add a layer of [DMG +5%] effect for themselves (can be capped at 10 layers), laSting until the end of a battle (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"181":{"id":"所有暗系英雄攻击时50%概率额外叠加1层【暗伤】(若存在同系列技能则取效果更高者)","en_str":"When attacking, all Dark warriors have a 50% chance to additionally inflict a layer of [inner damage] (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"182":{"id":"所有暗系英雄攻击时80%概率额外叠加1层【暗伤】(若存在同系列技能则取效果更高者)","en_str":"When attacking, all Dark warriors have a 80% chance to additionally inflict a layer of [inner damage] (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"183":{"id":"所有暗系英雄单位对处于【暗伤】下的单位暴击率增加10%,暴击伤害增加15%(取同系列最高级生效)","en_str":"When attacking enemies that are inflicted with [inner damage], all Dark warriors' Crit Rate increases by 10% and Crit DMG increases by 15% (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"184":{"id":"所有暗系英雄单位对处于【暗伤】下的单位暴击率增加20%,暴击伤害增加30%(取同系列最高级生效)","en_str":"When attacking enemies that are inflicted with [inner damage], all Dark warriors' Crit Rate increases by 20% and Crit DMG increases by 30% (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"185":{"id":"激斗型英雄物攻有50%概率触发连击,再次释放技能,伤害、控制率为原来50%(若存在同系列技能则取效果更高者)","en_str":"Aggressive warriors' physical attacks have a 50% chance to trigger a combo that caSts the skill again with 50% Damage and Control Rate (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"186":{"id":"激斗型英雄使用物理攻击造成暴击时,100%再进行1次普攻(若存在同系列技能则取效果更高者)","en_str":"When Aggressive heroes make critical hits using physical attacks, they will launch another basic attack (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"187":{"id":"激斗型英雄伤害结果忽视目标38%防御(若存在同系列技能则取效果更高者)","en_str":"Aggressive heroes ignore 38% of their targets' DEF when dealing damage (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"188":{"id":"能量型英雄法攻有50%概率触发连击,再次释放技能,伤害、控制率为原来50%(若存在同系列技能则取效果更高者)","en_str":"Energy warriors' energy attacks have a 50% chance to trigger a combo that caSts the skill again with 50% Damage and Control Rate (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"189":{"id":"能量型英雄攻击有15%概率强制令目标对自己进行普攻,持续1回合(若存在同系列技能则取效果更高者)","en_str":"Energy heroes have a 15% chance to force their targets to attack them using basic attacks, laSting for 1 turn (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"190":{"id":"能量型英雄造成魔法伤害时,最终伤害结果会在110-150%之间随机波动(若存在同系列技能则取效果更高者)","en_str":"When dealing energy damage, Energy heroes deal final damage randomly between 110%-150% (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"191":{"id":"支援型英雄在回合开始时恢复自身生命值上限7.5%的生命值(若存在同系列技能则取效果更高者)","en_str":"At the beginning of each turn, Support heroes recover 7.5% of Max HP (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"192":{"id":"支援型英雄在死亡时有75%概率复活,复活时回复少量生命值(若存在同系列技能则取效果更高者)","en_str":"Support heroes have a 75% chance to revive with a little HP upon death (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"193":{"id":"支援型英雄在死亡时有20%概率复活,复活后恢复50%生命值(若存在同系列技能则取效果更高者)","en_str":"Support heroes have a 20% chance to revive with a 50% HP upon death (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"194":{"id":"坚韧型英雄在回合开始时恢复自身生命值上限7.5%的生命值(若存在同系列技能则取效果更高者)","en_str":"At the beginning of each turn, Tough heroes recover 7.5% of Max HP (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"195":{"id":"坚韧型英雄在死亡时有75%概率复活,复活时回复少量生命值(若存在同系列技能则取效果更高者)","en_str":"Tough heroes have a 75% chance to revive with a little HP upon death (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"196":{"id":"坚韧型英雄在死亡时有20%概率复活,复活后恢复50%生命值(若存在同系列技能则取效果更高者)","en_str":"Tough heroes have a 20% chance to revive with a 50% HP upon death (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)","fr_str":"","ger_str":"","viet_str":""},
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"197":{"id":"使用一次必胜骰子,所有英雄攻击力提升10%,最多可叠加3层","en_str":"Each Triumph Dice increases all warriors' ATK by 10% (can be capped at 3 layers)","fr_str":"","ger_str":"","viet_str":""},
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"198":{"id":"每次战斗胜利,所有英雄提升攻击力10%,防御力5%,最多叠加3层","en_str":"Each victory increases all heroes' ATK by 10% and DEF by 5% (can be capped at 3 layers)","fr_str":"","ger_str":"","viet_str":""},
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"199":{"id":"守卫","en_str":"Soldier","fr_str":"","ger_str":"","viet_str":""},
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"200":{"id":"高级守卫","en_str":"Elite Soldier","fr_str":"","ger_str":"","viet_str":""},
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"201":{"id":"回复泉水","en_str":"Resupply Site","fr_str":"","ger_str":"","viet_str":""},
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"202":{"id":"战士重生","en_str":"Medical Support","fr_str":"","ger_str":"","viet_str":""},
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"203":{"id":"战士雇佣","en_str":"Mercenary","fr_str":"","ger_str":"","viet_str":""},
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"204":{"id":"旅行商人","en_str":"Secret Shop","fr_str":"","ger_str":"","viet_str":""},
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"205":{"id":"藏宝洞穴","en_str":"Secret Depot","fr_str":"","ger_str":"","viet_str":""},
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"206":{"id":"首领怪物","en_str":"BOSS","fr_str":"","ger_str":"","viet_str":""},
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"207":{"id":"遗物","en_str":"Gene Armed","fr_str":"","ger_str":"","viet_str":""},
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"208":{"id":"高级遗物","en_str":"Gene Armed Ⅱ","fr_str":"","ger_str":"","viet_str":""},
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"209":{"id":"极品遗物","en_str":"Gene Armed Ⅲ","fr_str":"","ger_str":"","viet_str":""},
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"210":{"id":"强化-空间洞灭","en_str":"STR-Space Extinction","fr_str":"","ger_str":"","viet_str":""},
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"211":{"id":"强化-悟天克斯(超3)","en_str":"STR-Gotenks(SS3)","fr_str":"","ger_str":"","viet_str":""},
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"212":{"id":"强化-死亡毁灭弹","en_str":"STR-Death Destruction Bomb","fr_str":"","ger_str":"","viet_str":""},
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"213":{"id":"强化-神界之光","en_str":"STR-Light of God Realm","fr_str":"","ger_str":"","viet_str":""},
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"214":{"id":"强化-地狱惊袭","en_str":"STR-Hell Assault","fr_str":"","ger_str":"","viet_str":""},
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"215":{"id":"强化-绝对审判","en_str":"STR-Brutal Trial","fr_str":"","ger_str":"","viet_str":""},
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"216":{"id":"强化-原始闪冲","en_str":"STR-Primal Lightning Blast","fr_str":"","ger_str":"","viet_str":""},
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"217":{"id":"强化-大神官","en_str":"STR-Grand Priest","fr_str":"","ger_str":"","viet_str":""},
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"218":{"id":"强化-贝吉特(超1)","en_str":"STR-Vegito(SS1)","fr_str":"","ger_str":"","viet_str":""},
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"219":{"id":"强化-布欧(纯粹)","en_str":"STR-Kid Buu","fr_str":"","ger_str":"","viet_str":""},
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"220":{"id":"强化-黄金超新星","en_str":"STR-Golden Supernova","fr_str":"","ger_str":"","viet_str":""},
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"221":{"id":"强化-破灭光束","en_str":"STR-Burst beam","fr_str":"","ger_str":"","viet_str":""},
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"222":{"id":"强化-大型气弹","en_str":"STR-Big Spirit Bomb","fr_str":"","ger_str":"","viet_str":""},
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"223":{"id":"强化-冥界投射","en_str":"STR-Ghostdom Projection","fr_str":"","ger_str":"","viet_str":""},
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"224":{"id":"强化-活化科技","en_str":"STR-Technology of Activation","fr_str":"","ger_str":"","viet_str":""},
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"225":{"id":"邪念波的【空间洞灭】变为攻击敌方全体单位,且伤害提升20%","en_str":"Janemba's [Space Extinction] changed to AOE and DMG is increased by 20%","fr_str":"","ger_str":"","viet_str":""},
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"226":{"id":"提升悟天克斯(超3)15%控制率和10%的速度","en_str":"Improve Gotenks(SS3) Control by 15% and SPD by 10%","fr_str":"","ger_str":"","viet_str":""},
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"227":{"id":"弗利萨的【死亡毁灭弹】变为攻击敌方全体单位,且触发【灼烧】时额外增加1层","en_str":"Frieza's [Death Destruction Bomb] changed to AOE, when [energy burn] is triggered, an extra layer is added","fr_str":"","ger_str":"","viet_str":""},
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"228":{"id":"克丝的【神界之光】变为攻击敌方全体单位,且100%触发【伤害加深】","en_str":"Cus's [Light of God Realm] changed to attack all units of the enemy and triggers [DMG Boost] 100%","fr_str":"","ger_str":"","viet_str":""},
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"229":{"id":"超级17号的【地狱惊袭】额外增加1个攻击目标,且触发【沉默】概率提升20%","en_str":"Super 17's [Hell Assault] increases 1 extra attack target, and [Silence] trigger rate is increased by 20%","fr_str":"","ger_str":"","viet_str":""},
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"230":{"id":"黑悟空(ROSE)【绝对审判】溅射的单位增加2个,且溅射伤害提升20%","en_str":"Black(SSRose)'s [Brutal Trial] Splash Unit +2 and Splash DMG is increased by 20%","fr_str":"","ger_str":"","viet_str":""},
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"231":{"id":"贝吉塔(超4)【原始闪冲】攻击单位+1,且伤害提升30%","en_str":"Vegeta(SS4)'s [Primal Lightning Blast] ATK Unit +1 and DMG is increased by 30%","fr_str":"","ger_str":"","viet_str":""},
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"232":{"id":"提升大神官30%治疗量","en_str":"Increases Grand Priest's healing amt by 30%","fr_str":"","ger_str":"","viet_str":""},
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"233":{"id":"贝吉特(超1)的【强能气剑】技能变为攻击敌方全体单位,且100%触发【流血】","en_str":"Vegito(SS1)'s [Super Spirit Sword] changed to AOE and triggers [Bleeding] at 100%","fr_str":"","ger_str":"","viet_str":""},
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"234":{"id":"提升布欧(纯粹)30%物理伤害","en_str":"Increase Kid Buu Phy. DMG by 30%","fr_str":"","ger_str":"","viet_str":""},
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"235":{"id":"黄金古拉的【黄金超新星】额外增加1个攻击目标,且触发【眩晕】概率提升为100%","en_str":"Cooler(Golden)' [Golden Supernova] increases 1 extra attack target, and [Stun] trigger rate is increased to 100%","fr_str":"","ger_str":"","viet_str":""},
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"236":{"id":"布罗利的【破灭光束】额外增加1个攻击目标,威慑概率提升20%","en_str":"Broly's [Burst beam] increases 1 extra attack target, deter rate is increased by 20%","fr_str":"","ger_str":"","viet_str":""},
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"237":{"id":"托破【大型气弹】火焰的[灼烧]变为[强能灼烧]且可与其余灼烧叠加1层,蓝焰的回复率提升1倍","en_str":"Toppo's [Energy Burn] of [Big Spirit Bomb] becomes [Strong Burn] and can be stacked with other Burns for 1 layer, recovery rate of bule flame is increased by 1x","fr_str":"","ger_str":"","viet_str":""},
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"238":{"id":"象帕的【冥界投射】必定大成功,且伤害提升20%","en_str":"Champa's [Ghostdom Projection] will surely succeed, and increases ATK by 20%","fr_str":"","ger_str":"","viet_str":""},
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"239":{"id":"布尔玛的【活化科技】额外对单位和自身附加一个【格挡盾】","en_str":"Bulma's [Technology of Activation] adds a [Blocking Shield] to target unit and to itself","fr_str":"","ger_str":"","viet_str":""}
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}
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} |