Files
2026-05-23 22:10:14 +08:00

593 lines
112 KiB
JSON

{"data_get_length" : 1,
"data_get" : {
"val_len":{"val":-1}
},
"data_val_arr_length" : 585,
"data_val_arr" : {
"1":{"id":"初级魔力","en_str":"Basic Energy","fr_str":"","ger_str":"","viet_str":""},
"2":{"id":"初级神力","en_str":"Basic Divine Power","fr_str":"","ger_str":"","viet_str":""},
"3":{"id":"初级追击","en_str":"Basic Pursuit","fr_str":"","ger_str":"","viet_str":""},
"4":{"id":"初级暴追","en_str":"Basic Crit Pursuit","fr_str":"","ger_str":"","viet_str":""},
"5":{"id":"初级暴怒","en_str":"Basic Wrath","fr_str":"","ger_str":"","viet_str":""},
"6":{"id":"初级狂暴","en_str":"Basic Rampage","fr_str":"","ger_str":"","viet_str":""},
"7":{"id":"初级战意","en_str":"Basic War Rage","fr_str":"","ger_str":"","viet_str":""},
"8":{"id":"初级迅捷","en_str":"Basic Swift","fr_str":"","ger_str":"","viet_str":""},
"9":{"id":"初级回音","en_str":"Basic Echo","fr_str":"","ger_str":"","viet_str":""},
"10":{"id":"初级降临","en_str":"Basic Descent","fr_str":"","ger_str":"","viet_str":""},
"11":{"id":"初级降疗","en_str":"Basic Healing Decrease","fr_str":"","ger_str":"","viet_str":""},
"12":{"id":"初级灭魂","en_str":"Basic Soulslayer","fr_str":"","ger_str":"","viet_str":""},
"13":{"id":"初级驱散","en_str":"Basic Dispel","fr_str":"","ger_str":"","viet_str":""},
"14":{"id":"初级冲击","en_str":"Basic Impact","fr_str":"","ger_str":"","viet_str":""},
"15":{"id":"初级挑衅","en_str":"Basic Provocation","fr_str":"","ger_str":"","viet_str":""},
"16":{"id":"初级减速","en_str":"Basic Deceleration","fr_str":"","ger_str":"","viet_str":""},
"17":{"id":"初级荣光","en_str":"Basic Glory","fr_str":"","ger_str":"","viet_str":""},
"18":{"id":"初级闪避","en_str":"Basic Dodge","fr_str":"","ger_str":"","viet_str":""},
"19":{"id":"初级镇压","en_str":"Basic Repression","fr_str":"","ger_str":"","viet_str":""},
"20":{"id":"初级精准","en_str":"Basic Precision","fr_str":"","ger_str":"","viet_str":""},
"21":{"id":"初级净化","en_str":"Basic Purification","fr_str":"","ger_str":"","viet_str":""},
"22":{"id":"初级抗控","en_str":"Basic Control Resist","fr_str":"","ger_str":"","viet_str":""},
"23":{"id":"初级再生","en_str":"Basic Regeneration","fr_str":"","ger_str":"","viet_str":""},
"24":{"id":"初级保命","en_str":"Basic Survival","fr_str":"","ger_str":"","viet_str":""},
"25":{"id":"初级神佑","en_str":"Basic Bless","fr_str":"","ger_str":"","viet_str":""},
"26":{"id":"初级抗暴","en_str":"Basic Crit Resist","fr_str":"","ger_str":"","viet_str":""},
"27":{"id":"初级魔免","en_str":"Basic Energy Resist","fr_str":"","ger_str":"","viet_str":""},
"28":{"id":"初级铁甲","en_str":"Basic Armor","fr_str":"","ger_str":"","viet_str":""},
"29":{"id":"初级神体","en_str":"Basic Divine Body","fr_str":"","ger_str":"","viet_str":""},
"30":{"id":"初级生机","en_str":"Basic Vitality","fr_str":"","ger_str":"","viet_str":""},
"31":{"id":"初级迟缓","en_str":"Basic Slowdown","fr_str":"","ger_str":"","viet_str":""},
"32":{"id":"初级穿透","en_str":"Basic Penetration","fr_str":"","ger_str":"","viet_str":""},
"33":{"id":"初级命中","en_str":"Basic Hit","fr_str":"","ger_str":"","viet_str":""},
"34":{"id":"初级猛攻","en_str":"Basic Assault","fr_str":"","ger_str":"","viet_str":""},
"35":{"id":"初级坚守","en_str":"Basic Defend","fr_str":"","ger_str":"","viet_str":""},
"36":{"id":"初级强壮","en_str":"Basic Strong","fr_str":"","ger_str":"","viet_str":""},
"37":{"id":"初级护盾","en_str":"Basic Shield","fr_str":"","ger_str":"","viet_str":""},
"38":{"id":"初级清心","en_str":"Basic Mind Clear","fr_str":"","ger_str":"","viet_str":""},
"39":{"id":"初级反伤","en_str":"Basic Reflection","fr_str":"","ger_str":"","viet_str":""},
"40":{"id":"初级英勇","en_str":"Basic Bravery","fr_str":"","ger_str":"","viet_str":""},
"41":{"id":"初级专注","en_str":"Basic Concentration","fr_str":"","ger_str":"","viet_str":""},
"42":{"id":"初级波动","en_str":"Basic Fluctuation","fr_str":"","ger_str":"","viet_str":""},
"43":{"id":"初级神赦","en_str":"Basic Absolution","fr_str":"","ger_str":"","viet_str":""},
"44":{"id":"初级圣灵","en_str":"Basic Holy Spirit","fr_str":"","ger_str":"","viet_str":""},
"45":{"id":"初级驱灵","en_str":"Basic Spirit Dispel","fr_str":"","ger_str":"","viet_str":""},
"46":{"id":"初级贪婪","en_str":"Basic Greed","fr_str":"","ger_str":"","viet_str":""},
"47":{"id":"魔法伤害提升5%;攻击额外提高60点","en_str":"Deals 5% more energy damage; additionally increases ATK by 60","fr_str":"","ger_str":"","viet_str":""},
"48":{"id":"物理伤害提升5%;攻击额外提高60点","en_str":"Deals 5% more physical damage; additionally increases ATK by 60","fr_str":"","ger_str":"","viet_str":""},
"49":{"id":"使用物理攻击击杀目标时,60%概率再进行1次普攻","en_str":"When killing an enemy with a physical attack, there is a 60% chance to launch another base attack","fr_str":"","ger_str":"","viet_str":""},
"50":{"id":"使用物理攻击造成暴击时,40%概率再进行1次普攻","en_str":"When making a critical hit with a physical attack, there is a 40% chance to launch another base attack","fr_str":"","ger_str":"","viet_str":""},
"51":{"id":"暴伤提高10%","en_str":"Increases Crit DMG by 10%","fr_str":"","ger_str":"","viet_str":""},
"52":{"id":"暴击率提高5%","en_str":"Increases Crit Rate by 5%","fr_str":"","ger_str":"","viet_str":""},
"53":{"id":"生命值每降低1%,伤害提高0.1%","en_str":"Deals 0.1% more damage for each HP loss of 1%","fr_str":"","ger_str":"","viet_str":""},
"54":{"id":"速度额外提升3%+10点","en_str":"Additionally increases Speed by 3% +10","fr_str":"","ger_str":"","viet_str":""},
"55":{"id":"复活后闪避率提高5%,持续2回合","en_str":"Increases Dodge Rate by 5% for 2 turns after revival","fr_str":"","ger_str":"","viet_str":""},
"56":{"id":"复活后攻击提高10%,持续2回合","en_str":"Increases ATK by 10% for 2 turns after revival","fr_str":"","ger_str":"","viet_str":""},
"57":{"id":"攻击时有20%概率使目标治疗、被治疗效果降低10%,持续3回合","en_str":"Attacks have a 20% chance to decrease the target's healing effects and healing received by 10% for 3 turns","fr_str":"","ger_str":"","viet_str":""},
"58":{"id":"受击方10%概率4回合无法复活;对有神佑/保命的伤害+5%","en_str":"The target has a 10% chance that they cannot revive in 4 turns; deals 5% more damage to enemies with Bless/Survival","fr_str":"","ger_str":"","viet_str":""},
"59":{"id":"攻击时,10%概率驱散目标身上所有的增益buff","en_str":"When attacked, there is a 10% chance to dispel all buffs from the target","fr_str":"","ger_str":"","viet_str":""},
"60":{"id":"伤害超过目标生命值上限30%时,20%概率使其晕眩2回合","en_str":"When the damage dealt is larger than 30% of the target's Max HP, there is a 20% chance to stun them for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"61":{"id":"攻击时,有4%概率强制令目标对自己进行普攻,持续1回合","en_str":"Attacks have a 4% chance to force the target to launch a base attack on self, lasting for 1 turn","fr_str":"","ger_str":"","viet_str":""},
"62":{"id":"攻击时,有20%概率降低目标10%速度,持续2回合","en_str":"Attacks have a 20% chance to decrease the target's Speed by 10% for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"63":{"id":"死亡时,有30%概率提升全体友方15%攻击,持续2回合","en_str":"When killed, there is a 30% chance to increase all friendly units' ATK by 15% for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"64":{"id":"闪避提高6%;受带神力/魔力的单位攻击时,伤害降低5%","en_str":"Increases Dodge by 6%; takes 5% less damage from enemies with Divinity/Energy","fr_str":"","ger_str":"","viet_str":""},
"65":{"id":"对携带生机/再生的目标伤害提高15%","en_str":"Deals 15% more damage to enemies with Vitality/Regeneration","fr_str":"","ger_str":"","viet_str":""},
"66":{"id":"命中提高6%;对携带闪避/迅捷的目标伤害提高5%","en_str":"Increases Hit by 6%; deals 5% more damage to enemies with Dodge/Swift","fr_str":"","ger_str":"","viet_str":""},
"67":{"id":"回合开始时,有30%概率清除自身所有负面状态","en_str":"At the beginning of each turn, there is a 30% chance to dispel all self's debuffs","fr_str":"","ger_str":"","viet_str":""},
"68":{"id":"效果抵抗提高4%,效果抵抗越高,抵抗控制成功率越高","en_str":"Increases Debuff Resist by 4%; the higher the Debuff Resist, the higher the success rate of resisting a control effect","fr_str":"","ger_str":"","viet_str":""},
"69":{"id":"回合开始时恢复自身生命值上限2%的生命值","en_str":"At the beginning of each turn, recovers HP equal to 2% of self's Max HP","fr_str":"","ger_str":"","viet_str":""},
"70":{"id":"死亡时有12%概率复活,复活时恢复少量生命值","en_str":"When killed, there is a 12% chance to revive with a few HP","fr_str":"","ger_str":"","viet_str":""},
"71":{"id":"死亡时有8%概率复活,复活后恢复30%生命值","en_str":"When killed, there is a 8% chance to revive with 30% HP","fr_str":"","ger_str":"","viet_str":""},
"72":{"id":"被暴击概率降低5%","en_str":"Decreases the chance of suffering critical attacks by 5%","fr_str":"","ger_str":"","viet_str":""},
"73":{"id":"受到的魔法伤害降低5%","en_str":"Takes 5% less energy damage","fr_str":"","ger_str":"","viet_str":""},
"74":{"id":"受到的物理伤害降低5%","en_str":"Takes 5% less physical damage","fr_str":"","ger_str":"","viet_str":""},
"75":{"id":"受携带狂暴/物连/法连单位攻击时,受到的伤害降低10%","en_str":"Takes 10% less damage from enemies with Rampage/Physical Combo/Energy Combo","fr_str":"","ger_str":"","viet_str":""},
"76":{"id":"英雄治疗和被治疗效果提升5%","en_str":"Increases healing effects and healing received by 5%","fr_str":"","ger_str":"","viet_str":""},
"77":{"id":"速度降低10%,生命值提高3%","en_str":"Decreases Speed by 10% and increases HP by 3%","fr_str":"","ger_str":"","viet_str":""},
"78":{"id":"伤害结果忽视目标10%防御","en_str":"Ignores 10% DEF when dealing damage","fr_str":"","ger_str":"","viet_str":""},
"79":{"id":"效果命中提高3%,暴击降低10%","en_str":"Increases Debuff Hit by 3% and decreases Crit by 10%","fr_str":"","ger_str":"","viet_str":""},
"80":{"id":"增加自身等级*2+10点攻击","en_str":"Increases ATK by self's level*2 +10","fr_str":"","ger_str":"","viet_str":""},
"81":{"id":"增加自身等级*2+10点防御","en_str":"Increases DEF by self's level*2 +10","fr_str":"","ger_str":"","viet_str":""},
"82":{"id":"增加自身等级*10+50点生命值","en_str":"Increases HP by self's level*10 +50","fr_str":"","ger_str":"","viet_str":""},
"83":{"id":"战斗开始,以自身血量的4%为全队附加护盾,持续2回合,该效果不可叠加","en_str":"At the beginning of a battle, adds a shield with a strength of 4% of self's HP for all friendly units, lasting for 2 turns (unstackable)","fr_str":"","ger_str":"","viet_str":""},
"84":{"id":"使用治疗/复活的主动技能时有20%概率清除随机一名队友所有负面状态","en_str":"When casting active healing/revival skills, there is a 20% chance to dispel all the debuffs from a random friendly unit","fr_str":"","ger_str":"","viet_str":""},
"85":{"id":"受到伤害时,有25%概率反弹30%伤害","en_str":"When taking damage, there is a 25% chance to reflect 30% damage","fr_str":"","ger_str":"","viet_str":""},
"86":{"id":"战斗开始时,物理伤害提升10%,持续2回合,该效果不可被驱散","en_str":"At the beginning of a battle, deals 10% more physical damage for 2 turns (cannot be dispelled)","fr_str":"","ger_str":"","viet_str":""},
"87":{"id":"战斗开始时,魔法伤害提升10%,持续2回合,该效果不可被驱散","en_str":"At the beginning of a battle, deals 10% more energy damage for 2 turns (cannot be dispelled)","fr_str":"","ger_str":"","viet_str":""},
"88":{"id":"造成魔法伤害时,最终伤害结果会在90-110%之间随机波动","en_str":"When dealing energy damage, the final damage will fluctuate randomly between 90-110%","fr_str":"","ger_str":"","viet_str":""},
"89":{"id":"攻击提高2%;受到单次伤害超过生命上限40%时,20%概率使其减免30%","en_str":"Increases ATK by 2%; when the damage taken from a single attack exceeds 40% of Max HP, there is a 20% chance to reduce it by 30%","fr_str":"","ger_str":"","viet_str":""},
"90":{"id":"死亡后化为灵魂,下回合有5%概率以15%生命值复活,每过1回合复活概率递增5%,5回合后必定复活,每场战斗只生效1次","en_str":"Turns into a ghost after death; there is a 5% chance the warrior will revive with 15% HP, and the chance increases by 5% for each turn passed; the warrior will certainly revive in 5 turns (only once per battle)","fr_str":"","ger_str":"","viet_str":""},
"91":{"id":"对携带【圣灵】的单位伤害提升10%,若击杀单位则其无法触发【圣灵】的效果","en_str":"Deals 10% more damage to enemies with [Holy Spirit]; if the target gets killed, the [Holy Spirit] effect cannot be triggered","fr_str":"","ger_str":"","viet_str":""},
"92":{"id":"使用魔法伤害技能时,以伤害量的10%恢复攻击者自身生命值","en_str":"When casting energy damage skills, recovers HP equal to 10% of the attacker's damage dealt","fr_str":"","ger_str":"","viet_str":""},
"93":{"id":"中级魔力","en_str":"Medium Energy","fr_str":"","ger_str":"","viet_str":""},
"94":{"id":"中级神力","en_str":"Medium Divinity","fr_str":"","ger_str":"","viet_str":""},
"95":{"id":"中级追击","en_str":"Medium Pursuit","fr_str":"","ger_str":"","viet_str":""},
"96":{"id":"中级暴追","en_str":"Medium Crit Pursuit","fr_str":"","ger_str":"","viet_str":""},
"97":{"id":"中级暴怒","en_str":"Medium Wrath","fr_str":"","ger_str":"","viet_str":""},
"98":{"id":"中级狂暴","en_str":"Medium Rampage","fr_str":"","ger_str":"","viet_str":""},
"99":{"id":"中级战意","en_str":"Medium War Rage","fr_str":"","ger_str":"","viet_str":""},
"100":{"id":"中级迅捷","en_str":"Medium Swift","fr_str":"","ger_str":"","viet_str":""},
"101":{"id":"中级回音","en_str":"Medium Echo","fr_str":"","ger_str":"","viet_str":""},
"102":{"id":"中级降临","en_str":"Medium Descent","fr_str":"","ger_str":"","viet_str":""},
"103":{"id":"中级降疗","en_str":"Medium Healing Decrease","fr_str":"","ger_str":"","viet_str":""},
"104":{"id":"中级灭魂","en_str":"Medium Soulslayer","fr_str":"","ger_str":"","viet_str":""},
"105":{"id":"中级驱散","en_str":"Medium Dispel","fr_str":"","ger_str":"","viet_str":""},
"106":{"id":"中级冲击","en_str":"Medium Impact","fr_str":"","ger_str":"","viet_str":""},
"107":{"id":"中级挑衅","en_str":"Medium Provocation","fr_str":"","ger_str":"","viet_str":""},
"108":{"id":"中级减速","en_str":"Medium Deceleration","fr_str":"","ger_str":"","viet_str":""},
"109":{"id":"中级荣光","en_str":"Medium Glory","fr_str":"","ger_str":"","viet_str":""},
"110":{"id":"中级闪避","en_str":"Medium Dodge","fr_str":"","ger_str":"","viet_str":""},
"111":{"id":"中级镇压","en_str":"Medium Repression","fr_str":"","ger_str":"","viet_str":""},
"112":{"id":"中级精准","en_str":"Medium Precision","fr_str":"","ger_str":"","viet_str":""},
"113":{"id":"中级净化","en_str":"Medium Purification","fr_str":"","ger_str":"","viet_str":""},
"114":{"id":"中级抗控","en_str":"Medium Control Resist","fr_str":"","ger_str":"","viet_str":""},
"115":{"id":"中级再生","en_str":"Medium Regeneration","fr_str":"","ger_str":"","viet_str":""},
"116":{"id":"中级保命","en_str":"Medium Survival","fr_str":"","ger_str":"","viet_str":""},
"117":{"id":"中级神佑","en_str":"Medium Bless","fr_str":"","ger_str":"","viet_str":""},
"118":{"id":"中级抗暴","en_str":"Medium Crit Resist","fr_str":"","ger_str":"","viet_str":""},
"119":{"id":"中级魔免","en_str":"Medium Energy Resist","fr_str":"","ger_str":"","viet_str":""},
"120":{"id":"中级铁甲","en_str":"Medium Armor","fr_str":"","ger_str":"","viet_str":""},
"121":{"id":"中级神体","en_str":"Medium Divine Body","fr_str":"","ger_str":"","viet_str":""},
"122":{"id":"中级生机","en_str":"Medium Vitality","fr_str":"","ger_str":"","viet_str":""},
"123":{"id":"中级迟缓","en_str":"Medium Slowdown","fr_str":"","ger_str":"","viet_str":""},
"124":{"id":"中级穿透","en_str":"Medium Penetration","fr_str":"","ger_str":"","viet_str":""},
"125":{"id":"中级命中","en_str":"Medium Hit","fr_str":"","ger_str":"","viet_str":""},
"126":{"id":"中级猛攻","en_str":"Medium Assault","fr_str":"","ger_str":"","viet_str":""},
"127":{"id":"中级坚守","en_str":"Medium Defend","fr_str":"","ger_str":"","viet_str":""},
"128":{"id":"中级强壮","en_str":"Medium Strong","fr_str":"","ger_str":"","viet_str":""},
"129":{"id":"中级护盾","en_str":"Medium Shield","fr_str":"","ger_str":"","viet_str":""},
"130":{"id":"中级清心","en_str":"Medium Mind Clear","fr_str":"","ger_str":"","viet_str":""},
"131":{"id":"中级反伤","en_str":"Medium Reflection","fr_str":"","ger_str":"","viet_str":""},
"132":{"id":"中级英勇","en_str":"Medium Bravery","fr_str":"","ger_str":"","viet_str":""},
"133":{"id":"中级专注","en_str":"Medium Concentration","fr_str":"","ger_str":"","viet_str":""},
"134":{"id":"中级波动","en_str":"Medium Fluctuation","fr_str":"","ger_str":"","viet_str":""},
"135":{"id":"中级神赦","en_str":"Medium Absolution","fr_str":"","ger_str":"","viet_str":""},
"136":{"id":"中级圣灵","en_str":"Medium Holy Spirit","fr_str":"","ger_str":"","viet_str":""},
"137":{"id":"中级驱灵","en_str":"Medium Spirit Dispel","fr_str":"","ger_str":"","viet_str":""},
"138":{"id":"中级贪婪","en_str":"Medium Greed","fr_str":"","ger_str":"","viet_str":""},
"139":{"id":"魔法伤害提升10%;攻击额外提高180点","en_str":"Deals 10% more energy damage; additionally increases ATK by 180","fr_str":"","ger_str":"","viet_str":""},
"140":{"id":"物理伤害提升10%;攻击额外提高180点","en_str":"Deals 10% more physical damage; additionally increases ATK by 180","fr_str":"","ger_str":"","viet_str":""},
"141":{"id":"使用物理攻击击杀目标时,80%再进行1次普攻","en_str":"When killing an enemy with a physical attack, there is a 80% chance to launch another base attack","fr_str":"","ger_str":"","viet_str":""},
"142":{"id":"使用物理攻击造成暴击时,60%再进行1次普攻","en_str":"When making a critical hit with a physical attack, there is a 60% chance to launch another base attack","fr_str":"","ger_str":"","viet_str":""},
"143":{"id":"暴伤提高20%","en_str":"Increases Crit DMG by 20%","fr_str":"","ger_str":"","viet_str":""},
"144":{"id":"暴击率提高11%","en_str":"Increases Crit Rate by 11%","fr_str":"","ger_str":"","viet_str":""},
"145":{"id":"生命值每降低1%,伤害提高0.2%","en_str":"Deals 0.2% more damage for each HP loss of 1%","fr_str":"","ger_str":"","viet_str":""},
"146":{"id":"速度额外提升9%+20点","en_str":"Additionally increases Speed by 9% +20","fr_str":"","ger_str":"","viet_str":""},
"147":{"id":"复活后闪避率提高15%,持续2回合","en_str":"Increases Dodge Rate by 15% for 2 turns after revival","fr_str":"","ger_str":"","viet_str":""},
"148":{"id":"复活后攻击提高20%,持续2回合","en_str":"Increases ATK by 20% for 2 turns after revival","fr_str":"","ger_str":"","viet_str":""},
"149":{"id":"攻击时有28%概率使目标治疗、被治疗效果降低20%,持续3回合","en_str":"Attacks have a 28% chance to decrease the target's healing effects and healing received by 20% for 3 turns","fr_str":"","ger_str":"","viet_str":""},
"150":{"id":"受击方20%概率4回合无法复活;对有神佑/保命的伤害+10%","en_str":"The target has a 20% chance that they cannot revive in 4 turns; deals 10% more damage to enemies with Bless/Survival","fr_str":"","ger_str":"","viet_str":""},
"151":{"id":"攻击时,20%概率驱散目标身上所有的增益buff","en_str":"When attacked, there is a 20% chance to dispel all buffs from the target","fr_str":"","ger_str":"","viet_str":""},
"152":{"id":"伤害超过目标生命值上限28%时,30%概率使其晕眩2回合","en_str":"When the damage dealt is larger than 28% of the target's Max HP, there is a 30% chance to stun them for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"153":{"id":"攻击时,有8%概率强制令目标对自己进行普攻,持续1回合","en_str":"Attacks have a 8% chance to force the target to launch a base attack on self, lasting for 1 turn","fr_str":"","ger_str":"","viet_str":""},
"154":{"id":"攻击时,有30%概率降低目标10%速度,持续2回合","en_str":"Attacks have a 30% chance to decrease the target's Speed by 10% for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"155":{"id":"死亡时,有40%概率提升全体友方20%攻击,持续2回合","en_str":"When killed, there is a 40% chance to increase all friendly units' ATK by 20% for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"156":{"id":"闪避提高10%;受带神力/魔力的单位攻击时,伤害降低10%","en_str":"Increases Dodge by 10%; takes 10% less damage from enemies with Divinity/Energy","fr_str":"","ger_str":"","viet_str":""},
"157":{"id":"对携带生机/再生的目标伤害提高20%","en_str":"Deals 20% more damage to enemies with Vitality/Regeneration","fr_str":"","ger_str":"","viet_str":""},
"158":{"id":"命中提高10%;对携带闪避/迅捷的目标伤害提高10%","en_str":"Increases Hit by 10%; deals 10% more damage to enemies with Dodge/Swift","fr_str":"","ger_str":"","viet_str":""},
"159":{"id":"回合开始时,有45%概率清除自身所有负面状态","en_str":"At the beginning of each turn, there is a 45% chance to dispel all self's debuffs","fr_str":"","ger_str":"","viet_str":""},
"160":{"id":"效果抵抗提高12%,效果抵抗越高,抵抗控制成功率越高","en_str":"Increases Debuff Resist by 12%; the higher the Debuff Resist, the higher the success rate of resisting a control effect","fr_str":"","ger_str":"","viet_str":""},
"161":{"id":"回合开始时恢复自身生命值上限4%的生命值","en_str":"At the beginning of each turn, recovers HP equal to 4% of self's Max HP","fr_str":"","ger_str":"","viet_str":""},
"162":{"id":"死亡时有36%概率复活,复活时回复少量生命值","en_str":"When killed, there is a 36% chance to revive with a few HP","fr_str":"","ger_str":"","viet_str":""},
"163":{"id":"死亡时有12%概率复活,复活后恢复40%生命值","en_str":"When killed, there is a 12% chance to revive with 40% HP","fr_str":"","ger_str":"","viet_str":""},
"164":{"id":"被暴击概率降低12%","en_str":"Decreases the chance of suffering critical attacks by 12%","fr_str":"","ger_str":"","viet_str":""},
"165":{"id":"受到的魔法伤害降低10%","en_str":"Takes 10% less energy damage","fr_str":"","ger_str":"","viet_str":""},
"166":{"id":"受到的物理伤害降低10%","en_str":"Takes 10% less physical damage","fr_str":"","ger_str":"","viet_str":""},
"167":{"id":"受携带狂暴/物连/法连单位攻击时,受到的伤害降低20%","en_str":"Takes 20% less damage from enemies with Rampage/Physical Combo/Energy Combo","fr_str":"","ger_str":"","viet_str":""},
"168":{"id":"英雄治疗和被治疗效果提升10%","en_str":"Increases healing effects and healing received by 10%","fr_str":"","ger_str":"","viet_str":""},
"169":{"id":"速度降低10%,生命值提高9%","en_str":"Decreases Speed by 10% and increases HP by 9%","fr_str":"","ger_str":"","viet_str":""},
"170":{"id":"伤害结果忽视目标20%防御","en_str":"Ignores 20% DEF when dealing damage","fr_str":"","ger_str":"","viet_str":""},
"171":{"id":"效果命中提高7%,暴击降低10%","en_str":"Increases Debuff Hit by 7% and decreases Crit by 10%","fr_str":"","ger_str":"","viet_str":""},
"172":{"id":"增加自身等级*6+30点攻击","en_str":"Increases ATK by self's level*6 +30","fr_str":"","ger_str":"","viet_str":""},
"173":{"id":"增加自身等级*6+30点防御","en_str":"Increases DEF by self's level*6 +30","fr_str":"","ger_str":"","viet_str":""},
"174":{"id":"增加自身等级*30+150点生命值","en_str":"Increases HP by self's level*30 +150","fr_str":"","ger_str":"","viet_str":""},
"175":{"id":"战斗开始,以自身血量的8%为全队附加护盾,持续2回合,该效果不可叠加","en_str":"At the beginning of a battle, adds a shield with a strength of 8% of self's HP for all friendly units, lasting for 2 turns (unstackable)","fr_str":"","ger_str":"","viet_str":""},
"176":{"id":"使用治疗/复活的主动技能时有30%概率清除随机一名队友所有负面状态","en_str":"When casting active healing/revival skills, there is a 30% chance to dispel all the debuffs from a random friendly unit","fr_str":"","ger_str":"","viet_str":""},
"177":{"id":"受到伤害时,有35%概率反弹35%伤害","en_str":"When taking damage, there is a 35% chance to reflect 35% damage","fr_str":"","ger_str":"","viet_str":""},
"178":{"id":"战斗开始时,物理伤害提升15%,持续2回合,该效果不可被驱散","en_str":"At the beginning of a battle, deals 15% more physical damage for 2 turns (cannot be dispelled)","fr_str":"","ger_str":"","viet_str":""},
"179":{"id":"战斗开始时,魔法伤害提升15%,持续2回合,该效果不可被驱散","en_str":"At the beginning of a battle, deals 15% more energy damage for 2 turns (cannot be dispelled)","fr_str":"","ger_str":"","viet_str":""},
"180":{"id":"造成魔法伤害时,最终伤害结果会在95-115%之间随机波动","en_str":"When dealing energy damage, the final damage will fluctuate randomly between 95-115%","fr_str":"","ger_str":"","viet_str":""},
"181":{"id":"攻击提高4%;受到单次伤害超过生命上限40%时,25%概率使其减免40%","en_str":"Increases ATK by 4%; when the damage taken from a single attack exceeds 40% of Max HP, there is a 25% chance to reduce it by 40%","fr_str":"","ger_str":"","viet_str":""},
"182":{"id":"死亡后化为灵魂,下回合有10%概率以20%生命值复活,每过1回合复活概率递增5%,5回合后必定复活,每场战斗只生效1次","en_str":"Turns into a ghost after death; there is a 10% chance the warrior will revive with 20% HP, and the chance increases by 5% for each turn passed; the warrior will certainly revive in 5 turns (only once per battle)","fr_str":"","ger_str":"","viet_str":""},
"183":{"id":"对携带【圣灵】的单位伤害提升20%,若击杀单位则其无法触发【圣灵】的效果","en_str":"Deals 20% more damage to enemies with [Holy Spirit]; if the target gets killed, the [Holy Spirit] effect cannot be triggered","fr_str":"","ger_str":"","viet_str":""},
"184":{"id":"使用魔法伤害技能时,以伤害量的15%恢复攻击者自身生命值","en_str":"When casting energy damage skills, recovers HP equal to 15% of the attacker's damage dealt","fr_str":"","ger_str":"","viet_str":""},
"185":{"id":"中级破裂","en_str":"Medium Break","fr_str":"","ger_str":"","viet_str":""},
"186":{"id":"中级蓄力","en_str":"Medium Buildup","fr_str":"","ger_str":"","viet_str":""},
"187":{"id":"中级灵巧","en_str":"Medium Dexterity","fr_str":"","ger_str":"","viet_str":""},
"188":{"id":"中级制裁","en_str":"Medium Sanction","fr_str":"","ger_str":"","viet_str":""},
"189":{"id":"中级信仰","en_str":"Medium Faith","fr_str":"","ger_str":"","viet_str":""},
"190":{"id":"中级庇护","en_str":"Medium Protection","fr_str":"","ger_str":"","viet_str":""},
"191":{"id":"中级灵感","en_str":"Medium Inspiration","fr_str":"","ger_str":"","viet_str":""},
"192":{"id":"中级急救","en_str":"Medium First-Aid","fr_str":"","ger_str":"","viet_str":""},
"193":{"id":"对带有【护盾】的敌人额外造成10%的伤害,且造成伤害值的40%将直接无视护盾效果","en_str":"Deals 10% more damage to enemies with [Shield] and 40% of the damage dealt ignores the Shield effect","fr_str":"","ger_str":"","viet_str":""},
"194":{"id":"本回合无法行动时,下次释放攻击技能时伤害额外提高20%(可叠加,无法被驱散,每次释放攻击技能后移除)","en_str":"When the warrior cannot act in this turn, the next attack skill cast deals 20% more damage (stackable, cannot be dispelled, will be removed after each skill cast)","fr_str":"","ger_str":"","viet_str":""},
"195":{"id":"无视所有减速效果;每回合开始,每存在1位同系友方英雄,自身速度依次提高5%/8%/11%/13%(无法与【迅捷】共存,优先生效)","en_str":"Ignores all Deceleration effects; at the beginning of each turn, each 1 more friendly ally of the same faction increases self's Speed by 5%/8%/11%/13% (cannot coexist with [Swift] and has a higher priority to take effect)","fr_str":"","ger_str":"","viet_str":""},
"196":{"id":"攻击时使目标额外受到其生命上限*5%的伤害值(不超过本次所受技能伤害值的30%)","en_str":"Deals extra damage equal to 5% of the target's Max HP (capped at 30% of their damage taken from this skill cast)","fr_str":"","ger_str":"","viet_str":""},
"197":{"id":"自身生命在50%及以上时,受到的物理伤害降低8%;50%以下时,受到治疗增加15%","en_str":"When self's HP is 50% or above, takes 8% less physical damage; when the HP is lower than 50%, receives 15 more healing","fr_str":"","ger_str":"","viet_str":""},
"198":{"id":"队友受到致命伤害死亡后,输送自身12%生命对其庇护,自身气血低于35%不会触发,冷却4回合。","en_str":"When an ally suffers a fatal attack and is about to die, gives them 12% of self's HP; the effect won't be triggered if self's HP is lower than 35%; cooldown: 4 turns","fr_str":"","ger_str":"","viet_str":""},
"199":{"id":"使用增益主动技能时,有25%概率使增益持续回合+1,该效果冷却2回合;使用减益技能时,效果触发率+7%","en_str":"When casting active skills that add buffs, there is a 25% chance to increase the buff duration by 1 turn, and the cooldown of this effect is 2 turns; when using skills that inflict debuffs, the triggering rate of the effect +7%","fr_str":"","ger_str":"","viet_str":""},
"200":{"id":"使用治疗主动技能时,对生命低于25%的友方,使其额外受到25%(固定值)*自身已损失生命占比的治疗效果","en_str":"When casting active healing skills, the friendly units with less than 25% HP additionally receive a healing effect equal to 25% (fixed value)*percentage of their HP loss","fr_str":"","ger_str":"","viet_str":""},
"201":{"id":"高级魔力","en_str":"Advanced Energy","fr_str":"","ger_str":"","viet_str":""},
"202":{"id":"高级神力","en_str":"Advanced Divine Power","fr_str":"","ger_str":"","viet_str":""},
"203":{"id":"高级追击","en_str":"Advanced Pursuit","fr_str":"","ger_str":"","viet_str":""},
"204":{"id":"高级暴追","en_str":"Advanced Crit Pursuit","fr_str":"","ger_str":"","viet_str":""},
"205":{"id":"高级暴怒","en_str":"Advanced Wrath","fr_str":"","ger_str":"","viet_str":""},
"206":{"id":"高级狂暴","en_str":"Advanced Rampage","fr_str":"","ger_str":"","viet_str":""},
"207":{"id":"高级战意","en_str":"Advanced War Rage","fr_str":"","ger_str":"","viet_str":""},
"208":{"id":"高级迅捷","en_str":"Advanced Swift","fr_str":"","ger_str":"","viet_str":""},
"209":{"id":"高级回音","en_str":"Advanced Echo","fr_str":"","ger_str":"","viet_str":""},
"210":{"id":"高级降临","en_str":"Advanced Descent","fr_str":"","ger_str":"","viet_str":""},
"211":{"id":"高级降疗","en_str":"Advanced Healing Decrease","fr_str":"","ger_str":"","viet_str":""},
"212":{"id":"高级灭魂","en_str":"Advanced Soulslayer","fr_str":"","ger_str":"","viet_str":""},
"213":{"id":"高级驱散","en_str":"Advanced Dispel","fr_str":"","ger_str":"","viet_str":""},
"214":{"id":"高级冲击","en_str":"Advanced Impact","fr_str":"","ger_str":"","viet_str":""},
"215":{"id":"高级挑衅","en_str":"Advanced Provocation","fr_str":"","ger_str":"","viet_str":""},
"216":{"id":"高级减速","en_str":"Advanced Deceleration","fr_str":"","ger_str":"","viet_str":""},
"217":{"id":"高级荣光","en_str":"Advanced Glory","fr_str":"","ger_str":"","viet_str":""},
"218":{"id":"高级闪避","en_str":"Advanced Dodge","fr_str":"","ger_str":"","viet_str":""},
"219":{"id":"高级镇压","en_str":"Advanced Repression","fr_str":"","ger_str":"","viet_str":""},
"220":{"id":"高级精准","en_str":"Advanced Precision","fr_str":"","ger_str":"","viet_str":""},
"221":{"id":"高级净化","en_str":"Advanced Purification","fr_str":"","ger_str":"","viet_str":""},
"222":{"id":"高级抗控","en_str":"Advanced Control Resist","fr_str":"","ger_str":"","viet_str":""},
"223":{"id":"高级再生","en_str":"Advanced Regeneration","fr_str":"","ger_str":"","viet_str":""},
"224":{"id":"高级保命","en_str":"Advanced Survival","fr_str":"","ger_str":"","viet_str":""},
"225":{"id":"高级神佑","en_str":"Advanced Bless","fr_str":"","ger_str":"","viet_str":""},
"226":{"id":"高级抗暴","en_str":"Advanced Crit Resist","fr_str":"","ger_str":"","viet_str":""},
"227":{"id":"高级魔免","en_str":"Advanced Energy Resist","fr_str":"","ger_str":"","viet_str":""},
"228":{"id":"高级铁甲","en_str":"Advanced Armor","fr_str":"","ger_str":"","viet_str":""},
"229":{"id":"高级神体","en_str":"Advanced Divine Body","fr_str":"","ger_str":"","viet_str":""},
"230":{"id":"高级生机","en_str":"Advanced Vitality","fr_str":"","ger_str":"","viet_str":""},
"231":{"id":"高级迟缓","en_str":"Advanced Slowdown","fr_str":"","ger_str":"","viet_str":""},
"232":{"id":"高级穿透","en_str":"Advanced Penetration","fr_str":"","ger_str":"","viet_str":""},
"233":{"id":"高级命中","en_str":"Advanced Hit","fr_str":"","ger_str":"","viet_str":""},
"234":{"id":"高级猛攻","en_str":"Advanced Assault","fr_str":"","ger_str":"","viet_str":""},
"235":{"id":"高级坚守","en_str":"Advanced Defend","fr_str":"","ger_str":"","viet_str":""},
"236":{"id":"高级强壮","en_str":"Advanced Strong","fr_str":"","ger_str":"","viet_str":""},
"237":{"id":"高级护盾","en_str":"Advanced Shield","fr_str":"","ger_str":"","viet_str":""},
"238":{"id":"高级清心","en_str":"Advanced Mind Clear","fr_str":"","ger_str":"","viet_str":""},
"239":{"id":"高级反伤","en_str":"Advanced Reflection","fr_str":"","ger_str":"","viet_str":""},
"240":{"id":"高级英勇","en_str":"Advanced Bravery","fr_str":"","ger_str":"","viet_str":""},
"241":{"id":"高级专注","en_str":"Advanced Concentration","fr_str":"","ger_str":"","viet_str":""},
"242":{"id":"高级波动","en_str":"Advanced Fluctuation","fr_str":"","ger_str":"","viet_str":""},
"243":{"id":"高级神赦","en_str":"Advanced Absolution","fr_str":"","ger_str":"","viet_str":""},
"244":{"id":"高级圣灵","en_str":"Advanced Holy Spirit","fr_str":"","ger_str":"","viet_str":""},
"245":{"id":"高级驱灵","en_str":"Advanced Spirit Dispel","fr_str":"","ger_str":"","viet_str":""},
"246":{"id":"高级贪婪","en_str":"Advanced Greed","fr_str":"","ger_str":"","viet_str":""},
"247":{"id":"魔法伤害提升15%;攻击额外提高300点","en_str":"Deals 15% more energy damage; additionally increases ATK by 300","fr_str":"","ger_str":"","viet_str":""},
"248":{"id":"物理伤害提升15%;攻击额外提高300点","en_str":"Deals 15% more physical damage; additionally increases ATK by 300","fr_str":"","ger_str":"","viet_str":""},
"249":{"id":"使用物理攻击击杀目标时,100%再进行1次普攻","en_str":"When killing an enemy with a physical attack, there is a 100% chance to launch another base attack","fr_str":"","ger_str":"","viet_str":""},
"250":{"id":"使用物理攻击造成暴击时,80%再进行1次普攻","en_str":"When making a critical hit with a physical attack, there is a 80% chance to launch another base attack","fr_str":"","ger_str":"","viet_str":""},
"251":{"id":"暴伤提高30%","en_str":"Increases Crit DMG by 30%","fr_str":"","ger_str":"","viet_str":""},
"252":{"id":"暴击率提高17%","en_str":"Increases Crit Rate by 17%","fr_str":"","ger_str":"","viet_str":""},
"253":{"id":"生命值每降低1%,伤害提高0.3%","en_str":"Deals 0.3% more damage for each HP loss of 1%","fr_str":"","ger_str":"","viet_str":""},
"254":{"id":"速度额外提升15%+30点","en_str":"Additionally increases Speed by 15% +30","fr_str":"","ger_str":"","viet_str":""},
"255":{"id":"复活后闪避率提高25%,持续2回合","en_str":"Increases Dodge Rate by 25% for 2 turns after revival","fr_str":"","ger_str":"","viet_str":""},
"256":{"id":"复活后攻击提高30%,持续2回合","en_str":"Increases ATK by 30% for 2 turns after revival","fr_str":"","ger_str":"","viet_str":""},
"257":{"id":"攻击时有36%概率使目标治疗、被治疗效果降低30%,持续3回合","en_str":"Attacks have a 36% chance to decrease the target's healing effects and healing received by 30% for 3 turns","fr_str":"","ger_str":"","viet_str":""},
"258":{"id":"受击方30%概率4回合无法复活;对有神佑/保命的伤害+15%","en_str":"The target has a 30% chance that they cannot revive in 4 turns; deals 15% more damage to enemies with Bless/Survival","fr_str":"","ger_str":"","viet_str":""},
"259":{"id":"攻击时,30%概率驱散目标身上所有的增益buff","en_str":"When attacked, there is a 30% chance to dispel all buffs from the target","fr_str":"","ger_str":"","viet_str":""},
"260":{"id":"伤害超过目标生命值上限26%时,40%概率使其晕眩2回合","en_str":"When the damage dealt is larger than 26% of the target's Max HP, there is a 40% chance to stun them for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"261":{"id":"攻击有12%概率强制令目标对自己进行普攻,持续1回合","en_str":"Attacks have a 12% chance to force the target to launch a base attack on self, lasting for 1 turn","fr_str":"","ger_str":"","viet_str":""},
"262":{"id":"攻击时,有40%概率降低目标10%速度,持续2回合","en_str":"Attacks have a 40% chance to decrease the target's Speed by 10% for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"263":{"id":"死亡时,有50%概率提升全体友方30%攻击,持续2回合","en_str":"When killed, there is a 50% chance to increase all friendly units' ATK by 30% for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"264":{"id":"闪避提高14%;受带神力/魔力单位攻击时,伤害降低15%","en_str":"Increases Dodge by 14%; takes 15% less damage from enemies with Divinity/Energy","fr_str":"","ger_str":"","viet_str":""},
"265":{"id":"对携带生机/再生的目标伤害提高25%","en_str":"Deals 25% more damage to enemies with Vitality/Regeneration","fr_str":"","ger_str":"","viet_str":""},
"266":{"id":"命中提高14%;对携带闪避/迅捷的目标伤害提高15%","en_str":"Increases Hit by 14%; deals 15% more damage to enemies with Dodge/Swift","fr_str":"","ger_str":"","viet_str":""},
"267":{"id":"回合开始时,有60%概率清除自身所有负面状态","en_str":"At the beginning of each turn, there is a 60% chance to dispel all self's debuffs","fr_str":"","ger_str":"","viet_str":""},
"268":{"id":"效果抵抗提高20%,效果抵抗越高,抵抗控制成功率越高","en_str":"Increases Debuff Resist by 20%; the higher the Debuff Resist, the higher the success rate of resisting a control effect","fr_str":"","ger_str":"","viet_str":""},
"269":{"id":"回合开始时恢复自身生命值上限6%的生命值","en_str":"At the beginning of each turn, recovers HP equal to 6% of self's Max HP","fr_str":"","ger_str":"","viet_str":""},
"270":{"id":"死亡时有60%概率复活,复活时回复少量生命值","en_str":"When killed, there is a 60% chance to revive with a few HP","fr_str":"","ger_str":"","viet_str":""},
"271":{"id":"死亡时有16%概率复活,复活后恢复50%生命值","en_str":"When killed, there is a 16% chance to revive with 50% HP","fr_str":"","ger_str":"","viet_str":""},
"272":{"id":"被暴击概率降低20%","en_str":"Decreases the chance of suffering critical attacks by 20%","fr_str":"","ger_str":"","viet_str":""},
"273":{"id":"受到的魔法伤害降低15%","en_str":"Takes 15% less energy damage","fr_str":"","ger_str":"","viet_str":""},
"274":{"id":"受到的物理伤害降低15%","en_str":"Takes 15% less physical damage","fr_str":"","ger_str":"","viet_str":""},
"275":{"id":"受携带狂暴/物连/法连单位攻击时,受到的伤害降低30%","en_str":"Takes 30% less damage from enemies with Rampage/Physical Combo/Energy Combo","fr_str":"","ger_str":"","viet_str":""},
"276":{"id":"英雄治疗和被治疗效果提升15%","en_str":"Increases healing effects and healing received by 15%","fr_str":"","ger_str":"","viet_str":""},
"277":{"id":"速度降低10%,生命值提高15%","en_str":"Decreases Speed by 10% and increases HP by 15%","fr_str":"","ger_str":"","viet_str":""},
"278":{"id":"伤害结果忽视目标30%防御","en_str":"Ignores 30% DEF when dealing damage","fr_str":"","ger_str":"","viet_str":""},
"279":{"id":"效果命中提高11%,暴击降低10%","en_str":"Increases Debuff Hit by 11% and decreases Crit by 10%","fr_str":"","ger_str":"","viet_str":""},
"280":{"id":"增加自身等级*10+50点攻击","en_str":"Increases ATK by self's level*10 +50","fr_str":"","ger_str":"","viet_str":""},
"281":{"id":"增加自身等级*10+50点防御","en_str":"Increases DEF by self's level*10 +50","fr_str":"","ger_str":"","viet_str":""},
"282":{"id":"增加自身等级*50+250点生命值","en_str":"Increases HP by self's level*50 +250","fr_str":"","ger_str":"","viet_str":""},
"283":{"id":"战斗开始,以自身血量的12%为全队附加护盾,持续2回合,该效果不可叠加","en_str":"At the beginning of a battle, adds a shield with a strength of 12% of self's HP for all friendly units, lasting for 2 turns (unstackable)","fr_str":"","ger_str":"","viet_str":""},
"284":{"id":"使用治疗/复活的主动技能时有40%概率清除随机一名队友所有负面状态","en_str":"When casting active healing/revival skills, there is a 40% chance to dispel all the debuffs from a random friendly unit","fr_str":"","ger_str":"","viet_str":""},
"285":{"id":"受到伤害时,有45%概率反弹40%伤害","en_str":"When taking damage, there is a 45% chance to reflect 40% damage","fr_str":"","ger_str":"","viet_str":""},
"286":{"id":"战斗开始时,物理伤害提升20%,持续2回合,该效果不可被驱散","en_str":"At the beginning of a battle, deals 20% more physical damage for 2 turns (cannot be dispelled)","fr_str":"","ger_str":"","viet_str":""},
"287":{"id":"战斗开始时,魔法伤害提升20%,持续2回合,该效果不可被驱散","en_str":"At the beginning of a battle, deals 20% more energy damage for 2 turns (cannot be dispelled)","fr_str":"","ger_str":"","viet_str":""},
"288":{"id":"造成魔法伤害时,最终伤害结果会在100-120%之间随机波动","en_str":"When dealing energy damage, the final damage will fluctuate randomly between 100-120%","fr_str":"","ger_str":"","viet_str":""},
"289":{"id":"攻击提高6%;受到单次伤害超过生命上限40%时,30%概率使其减免50%","en_str":"Increases ATK by 6%; when the damage taken from a single attack exceeds 40% of Max HP, there is a 30% chance to reduce it by 50%","fr_str":"","ger_str":"","viet_str":""},
"290":{"id":"死亡后化为灵魂,下回合有15%概率以25%生命值复活,每过1回合复活概率递增5%,5回合后必定复活,每场战斗只生效1次","en_str":"Turns into a ghost after death; there is a 15% chance the warrior will revive with 25% HP, and the chance increases by 5% for each turn passed; the warrior will certainly revive in 5 turns (only once per battle)","fr_str":"","ger_str":"","viet_str":""},
"291":{"id":"对携带【圣灵】的单位伤害提升30%,若击杀单位则其无法触发【圣灵】的效果","en_str":"Deals 30% more damage to enemies with [Holy Spirit]; if the target gets killed, the [Holy Spirit] effect cannot be triggered","fr_str":"","ger_str":"","viet_str":""},
"292":{"id":"使用魔法伤害技能时,以伤害量的20%恢复攻击者自身生命值","en_str":"When casting energy damage skills, recovers HP equal to 20% of the attacker's damage dealt","fr_str":"","ger_str":"","viet_str":""},
"293":{"id":"高级破裂","en_str":"Advanced Break","fr_str":"","ger_str":"","viet_str":""},
"294":{"id":"高级蓄力","en_str":"Advanced Buildup","fr_str":"","ger_str":"","viet_str":""},
"295":{"id":"高级灵巧","en_str":"Advanced Dexterity","fr_str":"","ger_str":"","viet_str":""},
"296":{"id":"高级制裁","en_str":"Advanced Sanction","fr_str":"","ger_str":"","viet_str":""},
"297":{"id":"高级信仰","en_str":"Advanced Faith","fr_str":"","ger_str":"","viet_str":""},
"298":{"id":"高级庇护","en_str":"Advanced Protection","fr_str":"","ger_str":"","viet_str":""},
"299":{"id":"高级灵感","en_str":"Advanced Inspiration","fr_str":"","ger_str":"","viet_str":""},
"300":{"id":"高级急救","en_str":"Advanced First-Aid","fr_str":"","ger_str":"","viet_str":""},
"301":{"id":"对带有【护盾】的敌人额外造成15%的伤害,且造成伤害值的50%将直接无视护盾效果","en_str":"Deals 15% more damage to enemies with [Shield] and 50% of the damage dealt ignores the Shield effect","fr_str":"","ger_str":"","viet_str":""},
"302":{"id":"本回合无法行动时,下次释放攻击技能时伤害额外提高25%(可叠加,无法被驱散,每次释放攻击技能后移除)","en_str":"When the warrior cannot act in this turn, the next attack skill cast deals 25% more damage (stackable, cannot be dispelled, will be removed after each skill cast)","fr_str":"","ger_str":"","viet_str":""},
"303":{"id":"无视所有减速效果;每回合开始,每存在1位同系友方英雄,自身速度依次提高7%/10%/13%/15%(无法与【迅捷】共存,优先生效)","en_str":"Ignores all Deceleration effects; at the beginning of each turn, each 1 more friendly ally of the same faction increases self's Speed by 7%/10%/13%/15% (cannot coexist with [Swift] and has a higher priority to take effect)","fr_str":"","ger_str":"","viet_str":""},
"304":{"id":"攻击时使目标额外受到其生命上限*7%的伤害值(不超过本次所受技能伤害值的30%)","en_str":"Deals extra damage equal to 7% of the target's Max HP (capped at 30% of their damage taken from this skill cast)","fr_str":"","ger_str":"","viet_str":""},
"305":{"id":"自身生命在50%及以上时,受到的物理伤害降低12%;50%以下时,受到治疗增加20%","en_str":"When self's HP is 50% or above, takes 12% less physical damage; when the HP is lower than 50%, receives 20 more healing","fr_str":"","ger_str":"","viet_str":""},
"306":{"id":"队友受到致命伤害死亡后,输送自身15%生命对其庇护,自身气血低于30%不会触发,冷却4回合。","en_str":"When an ally suffers a fatal attack and is about to die, gives them 15% of self's HP; the effect won't be triggered if self's HP is lower than 30%; cooldown: 4 turns","fr_str":"","ger_str":"","viet_str":""},
"307":{"id":"使用增益主动技能时,有30%概率使增益持续回合+1,该效果冷却2回合;使用减益技能时,效果触发率+10%","en_str":"When casting active skills that add buffs, there is a 30% chance to increase the buff duration by 1 turn, and the cooldown of this effect is 2 turns; when using skills that inflict debuffs, the triggering rate of the effect +10%","fr_str":"","ger_str":"","viet_str":""},
"308":{"id":"使用治疗主动技能时,对生命低于30%的友方,使其额外受到30%(固定值)*自身已损失生命占比的治疗效果","en_str":"When casting active healing skills, the friendly units with less than 30% HP additionally receive a healing effect equal to 30% (fixed value)*percentage of their HP loss","fr_str":"","ger_str":"","viet_str":""},
"309":{"id":"初级破裂","en_str":"Basic Break","fr_str":"","ger_str":"","viet_str":""},
"310":{"id":"初级蓄力","en_str":"Basic Buildup","fr_str":"","ger_str":"","viet_str":""},
"311":{"id":"初级灵巧","en_str":"Basic Dexterity","fr_str":"","ger_str":"","viet_str":""},
"312":{"id":"初级制裁","en_str":"Basic Sanction","fr_str":"","ger_str":"","viet_str":""},
"313":{"id":"初级信仰","en_str":"Basic Faith","fr_str":"","ger_str":"","viet_str":""},
"314":{"id":"初级庇护","en_str":"Basic Protection","fr_str":"","ger_str":"","viet_str":""},
"315":{"id":"初级灵感","en_str":"Basic Inspiration","fr_str":"","ger_str":"","viet_str":""},
"316":{"id":"初级急救","en_str":"Basic First-Aid","fr_str":"","ger_str":"","viet_str":""},
"317":{"id":"对带有【护盾】的敌人额外造成5%的伤害,且造成伤害值的30%将直接无视护盾效果","en_str":"Deals 5% more damage to enemies with [Shield] and 30% of the damage dealt ignores the Shield effect","fr_str":"","ger_str":"","viet_str":""},
"318":{"id":"本回合无法行动时,下次释放攻击技能时伤害额外提高15%(可叠加,无法被驱散,每次释放攻击技能后移除)","en_str":"When the warrior cannot act in this turn, the next attack skill cast deals 15% more damage (stackable, cannot be dispelled, will be removed after each skill cast)","fr_str":"","ger_str":"","viet_str":""},
"319":{"id":"无视所有减速效果;每回合开始,每存在1位同系友方英雄,自身速度依次提高3%/6%/9%/11%(无法与【迅捷】共存,优先生效)","en_str":"Ignores all Deceleration effects; at the beginning of each turn, each 1 more friendly ally of the same faction increases self's Speed by 3%/6%/9%/11% (cannot coexist with [Swift] and has a higher priority to take effect)","fr_str":"","ger_str":"","viet_str":""},
"320":{"id":"攻击时使目标额外受到其生命上限*3%的伤害值(不超过本次所受技能伤害值的30%)","en_str":"Deals extra damage equal to 3% of the target's Max HP (capped at 30% of their damage taken from this skill cast)","fr_str":"","ger_str":"","viet_str":""},
"321":{"id":"自身生命在50%及以上时,受到的物理伤害降低5%;50%以下时,受到治疗增加10%","en_str":"When self's HP is 50% or above, takes 5% less physical damage; when the HP is lower than 50%, receives 10% more healing","fr_str":"","ger_str":"","viet_str":""},
"322":{"id":"队友受到致命伤害死亡后,输送自身10%生命对其庇护,自身气血低于40%不会触发,冷却4回合。","en_str":"When an ally suffers a fatal attack and is about to die, gives them 10% of self's HP; the effect won't be triggered if self's HP is lower than 40%; cooldown: 4 turns","fr_str":"","ger_str":"","viet_str":""},
"323":{"id":"使用增益主动技能时,有20%概率使增益持续回合+1,该效果冷却2回合;使用减益技能时,效果触发率+5%","en_str":"When casting active skills that add buffs, there is a 20% chance to increase the buff duration by 1 turn, and the cooldown of this effect is 2 turns; when using skills that inflict debuffs, the triggering rate of the effect +5%","fr_str":"","ger_str":"","viet_str":""},
"324":{"id":"使用治疗主动技能时,对生命低于20%的友方,使其额外受到20%(固定值)*自身已损失生命占比的治疗效果","en_str":"When casting active healing skills, the friendly units with less than 20% HP additionally receive a healing effect equal to 20% (fixed value)*percentage of their HP loss","fr_str":"","ger_str":"","viet_str":""},
"325":{"id":"碎星裂击","en_str":"Star Break","fr_str":"","ger_str":"","viet_str":""},
"326":{"id":"对随机2名敌人造成真实伤害%d(290+%d)点,30%%概率附加[流血]2回合,每回合损失58点生命","en_str":"Deals %d(290+%d) energy damage to 2 random enemies with a 30% chance to inflict [Bleed] for 2 turns,deals 58 damage each turn","fr_str":"","ger_str":"","viet_str":""},
"327":{"id":"对随机2名敌人造成真实伤害%d(769+%d)点,32%%概率附加[流血]2回合,每回合损失153点生命","en_str":"Deals %d(769+%d) energy damage to 2 random enemies with a 32% chance to inflict [Bleed] for 2 turns,deals 153 damage each turn","fr_str":"","ger_str":"","viet_str":""},
"328":{"id":"对随机2名敌人造成真实伤害%d(1767+%d)点,34%%概率附加[流血]2回合,每回合损失353点生命","en_str":"Deals %d(1767+%d) energy damage to 2 random enemies with a 34% chance to inflict [Bleed] for 2 turns,deals 353 damage each turn","fr_str":"","ger_str":"","viet_str":""},
"329":{"id":"对随机2名敌人造成真实伤害%d(3040+%d)点,36%%概率附加[流血]2回合,每回合损失608点生命","en_str":"Deals %d(3040+%d) energy damage to 2 random enemies with a 36% chance to inflict [Bleed] for 2 turns,deals 608 damage each turn","fr_str":"","ger_str":"","viet_str":""},
"330":{"id":"对随机2名敌人造成真实伤害%d(4754+%d)点,38%%概率附加[流血]2回合,每回合损失950点生命","en_str":"Deals %d(4754+%d) energy damage to 2 random enemies with a 38% chance to inflict [Bleed] for 2 turns,deals 950 damage each turn","fr_str":"","ger_str":"","viet_str":""},
"331":{"id":"对随机3名敌人造成真实伤害%d(7907+%d)点,40%%概率附加[流血]2回合,每回合损失1581点生命","en_str":"Deals %d(7907+%d) energy damage to 3 random enemies with a 40% chance to inflict [Bleed] for 2 turns,deals 1581 damage each turn","fr_str":"","ger_str":"","viet_str":""},
"332":{"id":"对随机3名敌人造成真实伤害%d(12685+%d)点,42%%概率附加[流血]2回合,每回合损失2537点生命","en_str":"Deals %d(12685+%d) energy damage to 3 random enemies with a 42% chance to inflict [Bleed] for 2 turns,deals 2537 damage each turn","fr_str":"","ger_str":"","viet_str":""},
"333":{"id":"对随机3名敌人造成真实伤害%d(19012+%d)点,44%%概率附加[流血]2回合,每回合损失3802点生命","en_str":"Deals %d(19012+%d) energy damage to 3 random enemies with a 44% chance to inflict [Bleed] for 2 turns,deals 3802 damage each turn","fr_str":"","ger_str":"","viet_str":""},
"334":{"id":"对随机3名敌人造成真实伤害%d(27652+%d)点,46%%概率附加[流血]2回合,每回合损失5530点生命","en_str":"Deals %d(27652+%d) energy damage to 3 random enemies with a 46% chance to inflict [Bleed] for 2 turns,deals 5530 damage each turn","fr_str":"","ger_str":"","viet_str":""},
"335":{"id":"对随机4名敌人造成真实伤害%d(37872+%d)点,48%%概率附加[流血]2回合,每回合损失7574生命,并使己方随机2名英雄对[流血]目标伤害提升10%%,持续2回合","en_str":"Deals %d(37872+%d) energy damage to 4 random enemies with a 48% chance to inflict [Bleed] for 2 turns,deals 7574 damage each turn,and make two random teammates deals 10% more damage to enemies inflicted with [Bleed] for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"336":{"id":"对随机4名敌人造成真实伤害%d(50732+%d)点,50%%概率附加[流血]2回合,每回合损失10146生命,并使己方随机2名英雄对[流血]目标伤害提升15%%,持续2回合","en_str":"Deals %d(50732+%d) energy damage to 4 random enemies with a 50% chance to inflict [Bleed] for 2 turns,deals 10146 damage each turn,and make two random teammates deals 15% more damage to enemies inflicted with [Bleed] for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"337":{"id":"对随机4名敌人造成真实伤害%d(67136+%d)点,52%%概率附加[流血]2回合,每回合损失13427生命,并使己方随机2名英雄对[流血]目标伤害提升20%%,持续2回合","en_str":"Deals %d(67136+%d) energy damage to 4 random enemies with a 52% chance to inflict [Bleed] for 2 turns,deals 13427 damage each turn,and make two random teammates deals 20% more damage to enemies inflicted with [Bleed] for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"338":{"id":"爆炎喷射","en_str":"Jet Flame","fr_str":"","ger_str":"","viet_str":""},
"339":{"id":"对随机2名敌人造成真实伤害%d(604+%d)点,30%%概率降低目标10%%攻击2回合","en_str":"Deals %d(604+%d) energy damage to 2 random enemies with a 30% chance to decreases their ATK by 10% for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"340":{"id":"对随机2名敌人造成真实伤害%d(1107+%d)点,32%%概率降低目标12%%攻击2回合","en_str":"Deals %d(1107+%d) energy damage to 2 random enemies with a 32% chance to decreases their ATK by 12% for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"341":{"id":"对随机2名敌人造成真实伤害%d(2155+%d)点,34%%概率降低目标14%%攻击2回合","en_str":"Deals %d(2155+%d) energy damage to 2 random enemies with a 34% chance to decreases their ATK by 14% for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"342":{"id":"对随机2名敌人造成真实伤害%d(3492+%d)点,36%%概率降低目标16%%攻击2回合","en_str":"Deals %d(3492+%d) energy damage to 2 random enemies with a 36% chance to decreases their ATK by 16% for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"343":{"id":"对随机2名敌人造成真实伤害%d(5291+%d)点,38%%概率降低目标18%%攻击2回合","en_str":"Deals %d(5291+%d) energy damage to 2 random enemies with a 38% chance to decreases their ATK by 18% for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"344":{"id":"对随机3名敌人造成真实伤害%d(8602+%d)点,40%%概率降低目标20%%攻击2回合","en_str":"Deals %d(8602+%d) energy damage to 3 random enemies with a 40% chance to decreases their ATK by 20% for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"345":{"id":"对随机3名敌人造成真实伤害%d(13619+%d)点,42%%概率降低目标22%%攻击2回合","en_str":"Deals %d(13619+%d) energy damage to 3 random enemies with a 42% chance to decreases their ATK by 22% for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"346":{"id":"对随机3名敌人造成真实伤害%d(20262+%d)点,44%%概率降低目标24%%攻击2回合","en_str":"Deals %d(20262+%d) energy damage to 3 random enemies with a 44% chance to decreases their ATK by 24% for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"347":{"id":"对随机3名敌人造成真实伤害%d(29334+%d)点,46%%概率降低目标26%%攻击2回合","en_str":"Deals %d(29334+%d) energy damage to 3 random enemies with a 46% chance to decreases their ATK by 26% for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"348":{"id":"对随机4名敌人造成真实伤害%d(40065+%d)点,48%%概率降低目标28%%攻击2回合,并随机给2个队友增加吸收生命值上限10%%伤害的护盾,持续2回合","en_str":"Deals %d(40065+%d) energy damage to 4 random enemies with a 48% chance to decreases their ATK by 28% for 2 turns,and Adds a Shield for 2 random friendly units; the Shield strength is equal to 10% of Their Max HP","fr_str":"","ger_str":"","viet_str":""},
"349":{"id":"对随机4名敌人造成真实伤害%d(53568+%d)点,50%%概率降低目标30%%攻击2回合,并随机给2个队友增加吸收生命值上限15%%伤害的护盾,持续2回合","en_str":"Deals %d(53568+%d) energy damage to 4 random enemies with a 50% chance to decreases their ATK by 30% for 2 turns,and Adds a Shield for 2 random friendly units; the Shield strength is equal to 15% of Their Max HP","fr_str":"","ger_str":"","viet_str":""},
"350":{"id":"对随机4名敌人造成真实伤害%d(70792+%d)点,52%%概率降低目标32%%攻击2回合,并随机给2个队友增加吸收生命值上限20%%伤害的护盾,持续2回合","en_str":"Deals %d(70792+%d) energy damage to 4 random enemies with a 52% chance to decreases their ATK by 32% for 2 turns,and Adds a Shield for 2 random friendly units; the Shield strength is equal to 20% of Their Max HP","fr_str":"","ger_str":"","viet_str":""},
"351":{"id":"生命爆破","en_str":"Vitality Blasting","fr_str":"","ger_str":"","viet_str":""},
"352":{"id":"对随机2名敌人造成真实伤害%d(934+%d)点,恢复随机己方2名目标5%%生命","en_str":"Deals %d(934+%d) energy damage to 2 random enemies and Recovers 5%HP for 2 random friendly units","fr_str":"","ger_str":"","viet_str":""},
"353":{"id":"对随机2名敌人造成真实伤害%d(1462+%d)点,恢复随机己方2名目标5.5%%生命","en_str":"Deals %d(1462+%d) energy damage to 2 random enemies and Recovers 5.5%HP for 2 random friendly units","fr_str":"","ger_str":"","viet_str":""},
"354":{"id":"对随机2名敌人造成真实伤害%d(2562+%d)点,恢复随机己方2名目标6%%生命","en_str":"Deals %d(2562+%d) energy damage to 2 random enemies and Recovers 6%HP for 2 random friendly units","fr_str":"","ger_str":"","viet_str":""},
"355":{"id":"对随机2名敌人造成真实伤害%d(3966+%d)点,恢复随机己方2名目标6.5%%生命","en_str":"Deals %d(3966+%d) energy damage to 2 random enemies and Recovers 6.5%HP for 2 random friendly units","fr_str":"","ger_str":"","viet_str":""},
"356":{"id":"对随机2名敌人造成真实伤害%d(5855+%d)点,恢复随机己方2名目标7%%生命","en_str":"Deals %d(5855+%d) energy damage to 2 random enemies and Recovers 7%HP for 2 random friendly units","fr_str":"","ger_str":"","viet_str":""},
"357":{"id":"对随机3名敌人造成真实伤害%d(9332+%d)点,恢复随机己方2名目标7.5%%生命","en_str":"Deals %d(9332+%d) energy damage to 2 random enemies and Recovers 7.5%HP for 2 random friendly units","fr_str":"","ger_str":"","viet_str":""},
"358":{"id":"对随机3名敌人造成真实伤害%d(14599+%d)点,恢复随机己方2名目标8%%生命","en_str":"Deals %d(14599+%d) energy damage to 2 random enemies and Recovers 8%HP for 2 random friendly units","fr_str":"","ger_str":"","viet_str":""},
"359":{"id":"对随机3名敌人造成真实伤害%d(21575+%d)点,恢复随机己方2名目标8.5%%生命","en_str":"Deals %d(21575+%d) energy damage to 2 random enemies and Recovers 8.5%HP for 2 random friendly units","fr_str":"","ger_str":"","viet_str":""},
"360":{"id":"对随机3名敌人造成真实伤害%d(31100+%d)点,恢复随机己方2名目标9%%生命","en_str":"Deals %d(31100+%d) energy damage to 2 random enemies and Recovers 9%HP for 2 random friendly units","fr_str":"","ger_str":"","viet_str":""},
"361":{"id":"对随机4名敌人造成真实伤害%d(42368+%d)点,恢复随机己方2名目标9.5%%生命,并提升10%%防御,持续2回合","en_str":"Deals %d(42368+%d) energy damage to 2 random enemies and Recovers 9.5%HP for 2 random friendly units and increase DEF by 10% for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"362":{"id":"对随机4名敌人造成真实伤害%d(56546+%d)点,恢复随机己方2名目标10%%生命,并提升15%%防御,持续2回合","en_str":"Deals %d(56546+%d) energy damage to 2 random enemies and Recovers 10%HP for 2 random friendly units and increase DEF by 15% for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"363":{"id":"对随机4名敌人造成真实伤害%d(74631+%d)点,恢复随机己方2名目标12%%生命,并提升20%%防御,持续2回合","en_str":"Deals %d(74631+%d) energy damage to 2 random enemies and Recovers 12%HP for 2 random friendly units and increase DEF by 20% for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"364":{"id":"迷星暗雾","en_str":"Fog of Lost Star","fr_str":"","ger_str":"","viet_str":""},
"365":{"id":"对随机2名敌人造成真实伤害%d(1280+%d)点,30%%概率降低目标5%%命中2回合","en_str":"Deals %d(1280+%d) energy damage to 2 random enemies with 30% chance to decrease their Control Hit by 5%,lasting for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"366":{"id":"对随机2名敌人造成真实伤害%d(1835+%d)点,32%%概率降低目标6%%命中2回合","en_str":"Deals %d(1835+%d) energy damage to 2 random enemies with 32% chance to decrease their Control Hit by 6%,lasting for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"367":{"id":"对随机2名敌人造成真实伤害%d(2990+%d)点,34%%概率降低目标7%%命中2回合","en_str":"Deals %d(2990+%d) energy damage to 2 random enemies with 34% chance to decrease their Control Hit by 7%,lasting for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"368":{"id":"对随机2名敌人造成真实伤害%d(4464+%d)点,36%%概率降低目标8%%命中2回合","en_str":"Deals %d(4464+%d) energy damage to 2 random enemies with 36% chance to decrease their Control Hit by 8%,lasting for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"369":{"id":"对随机2名敌人造成真实伤害%d(6447+%d)点,38%%概率降低目标9%%命中2回合","en_str":"Deals %d(6447+%d) energy damage to 2 random enemies with 38% chance to decrease their Control Hit by 9%,lasting for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"370":{"id":"对随机3名敌人造成真实伤害%d(10098+%d)点,40%%概率降低目标10%%命中2回合","en_str":"Deals %d(10098+%d) energy damage to 3 random enemies with 40% chance to decrease their Control Hit by 10%,lasting for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"371":{"id":"对随机3名敌人造成真实伤害%d(15628+%d)点,42%%概率降低目标11%%命中2回合","en_str":"Deals %d(15628+%d) energy damage to 3 random enemies with 42% chance to decrease their Control Hit by 11%,lasting for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"372":{"id":"对随机3名敌人造成真实伤害%d(22953+%d)点,44%%概率降低目标12%%命中2回合","en_str":"Deals %d(22953+%d) energy damage to 3 random enemies with 44% chance to decrease their Control Hit by 12%,lasting for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"373":{"id":"对随机3名敌人造成真实伤害%d(32955+%d)点,46%%概率降低目标13%%命中2回合","en_str":"Deals %d(32955+%d) energy damage to 3 random enemies with 46% chance to decrease their Control Hit by 13%,lasting for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"374":{"id":"对随机4名敌人造成真实伤害%d(44786+%d)点,48%%概率降低目标14%%命中2回合,并随机使2名目标受到伤害加深10%%,持续2回合","en_str":"Deals %d(44786+%d) energy damage to 4 random enemies with 48% chance to decrease their Control Hit by 14%,lasting for 2 turns,and Increase the 10% damage taken by 2 of them for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"375":{"id":"对随机4名敌人造成真实伤害%d(59673+%d)点,50%%概率降低目标15%%命中2回合,并随机使2名目标受到伤害加深15%%,持续2回合","en_str":"Deals %d(59673+%d) energy damage to 4 random enemies with 50% chance to decrease their Control Hit by 15%,lasting for 2 turns,and Increase the 15% damage taken by 2 of them for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"376":{"id":"对随机4名敌人造成真实伤害%d(78662+%d)点,52%%概率降低目标16%%命中2回合,并随机使2名目标受到伤害加深20%%,持续2回合","en_str":"Deals %d(78662+%d) energy damage to 4 random enemies with 52% chance to decrease their Control Hit by 16%,lasting for 2 turns,and Increase the 20% damage taken by 2 of them for 2 turns","fr_str":"","ger_str":"","viet_str":""},
"377":{"id":"灭世火雨","en_str":"Devastating Meteorite","fr_str":"","ger_str":"","viet_str":""},
"378":{"id":"对随机2名敌人造成真实伤害%d(1644+%d)点,10%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人","en_str":"Deals %d(1644+%d) energy damage to 2 random enemies with 10% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most","fr_str":"","ger_str":"","viet_str":""},
"379":{"id":"对随机2名敌人造成真实伤害%d(2226+%d)点,12%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人","en_str":"Deals %d(2226+%d) energy damage to 2 random enemies with 12% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most","fr_str":"","ger_str":"","viet_str":""},
"380":{"id":"对随机2名敌人造成真实伤害%d(3439+%d)点,14%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人","en_str":"Deals %d(3439+%d) energy damage to 2 random enemies with 14% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most","fr_str":"","ger_str":"","viet_str":""},
"381":{"id":"对随机2名敌人造成真实伤害%d(4987+%d)点,16%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人","en_str":"Deals %d(4987+%d) energy damage to 2 random enemies with 16% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most","fr_str":"","ger_str":"","viet_str":""},
"382":{"id":"对随机3名敌人造成真实伤害%d(7069+%d)点,18%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人","en_str":"Deals %d(7069+%d) energy damage to 3 random enemies with 18% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most","fr_str":"","ger_str":"","viet_str":""},
"383":{"id":"对随机3名敌人造成真实伤害%d(10902+%d)点,20%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人","en_str":"Deals %d(10902+%d) energy damage to 3 random enemies with 20% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most","fr_str":"","ger_str":"","viet_str":""},
"384":{"id":"对随机3名敌人造成真实伤害%d(16709+%d)点,22%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人","en_str":"Deals %d(16709+%d) energy damage to 3 random enemies with 22% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most","fr_str":"","ger_str":"","viet_str":""},
"385":{"id":"对随机3名敌人造成真实伤害%d(24400+%d)点,24%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人","en_str":"Deals %d(24400+%d) energy damage to 3 random enemies with 24% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most","fr_str":"","ger_str":"","viet_str":""},
"386":{"id":"对随机3名敌人造成真实伤害%d(34902+%d)点,26%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人","en_str":"Deals %d(34902+%d) energy damage to 3 random enemies with 26% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most","fr_str":"","ger_str":"","viet_str":""},
"387":{"id":"对随机4名敌人造成真实伤害%d(47325+%d)点,28%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人,并随机增加己方2个英雄10%%攻击,持续2回合","en_str":"Deals %d(34902+%d) energy damage to 4 random enemies with 28% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most,and Increases ATK by 10% for 2 random friendly units","fr_str":"","ger_str":"","viet_str":""},
"388":{"id":"对随机4名敌人造成真实伤害%d(62956+%d)点,30%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人,并随机增加己方2个英雄15%%攻击,持续2回合","en_str":"Deals %d(62956+%d) energy damage to 4 random enemies with 30% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most,and Increases ATK by 15% for 2 random friendly units","fr_str":"","ger_str":"","viet_str":""},
"389":{"id":"对随机4名敌人造成真实伤害%d(82895+%d)点,32%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人,并随机增加己方2个英雄20%%攻击,持续2回合","en_str":"Deals %d(82895+%d) energy damage to 4 random enemies with 30% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most,and Increases ATK by 20% for 2 random friendly units","fr_str":"","ger_str":"","viet_str":""},
"390":{"id":"初级物连","en_str":"Basic Chain Strike","fr_str":"","ger_str":"","viet_str":""},
"391":{"id":"中级物连","en_str":"Medium Chain Strike","fr_str":"","ger_str":"","viet_str":""},
"392":{"id":"高级物连","en_str":"Advanced Chain Strike","fr_str":"","ger_str":"","viet_str":""},
"393":{"id":"初级法连","en_str":"Basic Chain skill","fr_str":"","ger_str":"","viet_str":""},
"394":{"id":"中级法连","en_str":"Medium Chain skill","fr_str":"","ger_str":"","viet_str":""},
"395":{"id":"高级法连","en_str":"Advanced Chain skill","fr_str":"","ger_str":"","viet_str":""},
"396":{"id":"初级免伤","en_str":"Basic DMG RES","fr_str":"","ger_str":"","viet_str":""},
"397":{"id":"中级免伤","en_str":"Medium DMG RES","fr_str":"","ger_str":"","viet_str":""},
"398":{"id":"高级免伤","en_str":"Advanced DMG RES","fr_str":"","ger_str":"","viet_str":""},
"399":{"id":"初级吸取","en_str":"Basic Life Drain","fr_str":"","ger_str":"","viet_str":""},
"400":{"id":"中级吸取","en_str":"Medium Life Drain","fr_str":"","ger_str":"","viet_str":""},
"401":{"id":"高级吸取","en_str":"Advanced Life Drain","fr_str":"","ger_str":"","viet_str":""},
"402":{"id":"物攻有20%概率触发连击,再次释放技能,伤害、控制率为原来50%","en_str":"20% chance to recast a physical skill at 50% DMG and CC chance","fr_str":"","ger_str":"","viet_str":""},
"403":{"id":"物攻有30%概率触发连击,再次释放技能,伤害、控制率为原来50%","en_str":"30% chance to recast a physical skill at 50% DMG and CC chance","fr_str":"","ger_str":"","viet_str":""},
"404":{"id":"物攻有40%概率触发连击,再次释放技能,伤害、控制率为原来50%","en_str":"40% chance to recast a physical skill at 50% DMG and CC chance","fr_str":"","ger_str":"","viet_str":""},
"405":{"id":"法攻有20%概率触发连击,再次释放技能,伤害、控制率、回复量为原来50%","en_str":"20% chance to recast a energy skill at 50% DMG and CC chance","fr_str":"","ger_str":"","viet_str":""},
"406":{"id":"法攻有30%概率触发连击,再次释放技能,伤害、控制率、回复量为原来50%","en_str":"30% chance to recast a energy skill at 50% DMG and CC chance","fr_str":"","ger_str":"","viet_str":""},
"407":{"id":"法攻有40%概率触发连击,再次释放技能,伤害、控制率、回复量为原来50%","en_str":"40% chance to recast a energy skill at 50% DMG and CC chance","fr_str":"","ger_str":"","viet_str":""},
"408":{"id":"战斗开始时,前2回合免伤提高10%","en_str":"+10% DMG RES in the first 2 turns when battle begins","fr_str":"","ger_str":"","viet_str":""},
"409":{"id":"战斗开始时,前2回合免伤提高20%","en_str":"+20% DMG RES in the first 2 turns when battle begins","fr_str":"","ger_str":"","viet_str":""},
"410":{"id":"战斗开始时,前2回合免伤提高30%","en_str":"+30% DMG RES in the first 2 turns when battle begins","fr_str":"","ger_str":"","viet_str":""},
"411":{"id":"使用物理伤害技能时,以伤害量的20%恢复攻击者自身生命值","en_str":"Heals the attacker for 20% of DMG dealt during physical skills","fr_str":"","ger_str":"","viet_str":""},
"412":{"id":"使用物理伤害技能时,以伤害量的25%恢复攻击者自身生命值","en_str":"Heals the attacker for 25% of DMG dealt during physical skills","fr_str":"","ger_str":"","viet_str":""},
"413":{"id":"使用物理伤害技能时,以伤害量的30%恢复攻击者自身生命值","en_str":"Heals the attacker for 30% of DMG dealt during physical skills","fr_str":"","ger_str":"","viet_str":""},
"414":{"id":"圣灵复活","en_str":"Resurrection","fr_str":"","ger_str":"","viet_str":""},
"415":{"id":"魔甲","en_str":"RetaliationShield","fr_str":"","ger_str":"","viet_str":""},
"416":{"id":"神战","en_str":"AdaptiveGrowth","fr_str":"","ger_str":"","viet_str":""},
"417":{"id":"龙威","en_str":"HammerSpark","fr_str":"","ger_str":"","viet_str":""},
"418":{"id":"神愈","en_str":"MedicalBodyguard","fr_str":"","ger_str":"","viet_str":""},
"419":{"id":"玄护","en_str":"ProtectionValve","fr_str":"","ger_str":"","viet_str":""},
"420":{"id":"法师克星1","en_str":"EnergyKiller1","fr_str":"","ger_str":"","viet_str":""},
"421":{"id":"法师克星2","en_str":"EnergyKiller2","fr_str":"","ger_str":"","viet_str":""},
"422":{"id":"法师克星3","en_str":"EnergyKiller3","fr_str":"","ger_str":"","viet_str":""},
"423":{"id":"法师克星4","en_str":"EnergyKiller4","fr_str":"","ger_str":"","viet_str":""},
"424":{"id":"法师克星5","en_str":"EnergyKiller5","fr_str":"","ger_str":"","viet_str":""},
"425":{"id":"法师克星6","en_str":"EnergyKiller6","fr_str":"","ger_str":"","viet_str":""},
"426":{"id":"法师克星7","en_str":"EnergyKiller7","fr_str":"","ger_str":"","viet_str":""},
"427":{"id":"法师克星8","en_str":"EnergyKiller8","fr_str":"","ger_str":"","viet_str":""},
"428":{"id":"法师克星9","en_str":"EnergyKiller9","fr_str":"","ger_str":"","viet_str":""},
"429":{"id":"法师克星10","en_str":"EnergyKiller10","fr_str":"","ger_str":"","viet_str":""},
"430":{"id":"对法师职业造成的攻击伤害增加7%","en_str":"Increases damage dealt to Energy warriors by 7%","fr_str":"","ger_str":"","viet_str":""},
"431":{"id":"对法师职业造成的攻击伤害增加9%","en_str":"Increases damage dealt to Energy warriors by 9%","fr_str":"","ger_str":"","viet_str":""},
"432":{"id":"对法师职业造成的攻击伤害增加11%","en_str":"Increases damage dealt to Energy warriors by 11%","fr_str":"","ger_str":"","viet_str":""},
"433":{"id":"对法师职业造成的攻击伤害增加13%","en_str":"Increases damage dealt to Energy warriors by 13%","fr_str":"","ger_str":"","viet_str":""},
"434":{"id":"对法师职业造成的攻击伤害增加15%","en_str":"Increases damage dealt to Energy warriors by 15%","fr_str":"","ger_str":"","viet_str":""},
"435":{"id":"对法师职业造成的攻击伤害增加17%","en_str":"Increases damage dealt to Energy warriors by 17%","fr_str":"","ger_str":"","viet_str":""},
"436":{"id":"对法师职业造成的攻击伤害增加19%","en_str":"Increases damage dealt to Energy warriors by 19%","fr_str":"","ger_str":"","viet_str":""},
"437":{"id":"对法师职业造成的攻击伤害增加21%","en_str":"Increases damage dealt to Energy warriors by 21%","fr_str":"","ger_str":"","viet_str":""},
"438":{"id":"对法师职业造成的攻击伤害增加23%","en_str":"Increases damage dealt to Energy warriors by 23%","fr_str":"","ger_str":"","viet_str":""},
"439":{"id":"对法师职业造成的攻击伤害增加25%","en_str":"Increases damage dealt to Energy warriors by 25%","fr_str":"","ger_str":"","viet_str":""},
"440":{"id":"战士克星1","en_str":"FighterKiller1","fr_str":"","ger_str":"","viet_str":""},
"441":{"id":"战士克星2","en_str":"FighterKiller2","fr_str":"","ger_str":"","viet_str":""},
"442":{"id":"战士克星3","en_str":"FighterKiller3","fr_str":"","ger_str":"","viet_str":""},
"443":{"id":"战士克星4","en_str":"FighterKiller4","fr_str":"","ger_str":"","viet_str":""},
"444":{"id":"战士克星5","en_str":"FighterKiller5","fr_str":"","ger_str":"","viet_str":""},
"445":{"id":"战士克星6","en_str":"FighterKiller6","fr_str":"","ger_str":"","viet_str":""},
"446":{"id":"战士克星7","en_str":"FighterKiller7","fr_str":"","ger_str":"","viet_str":""},
"447":{"id":"战士克星8","en_str":"FighterKiller8","fr_str":"","ger_str":"","viet_str":""},
"448":{"id":"战士克星9","en_str":"FighterKiller9","fr_str":"","ger_str":"","viet_str":""},
"449":{"id":"战士克星10","en_str":"FighterKiller10","fr_str":"","ger_str":"","viet_str":""},
"450":{"id":"对战士职业造成的攻击伤害增加7%","en_str":"Increases damage dealt to Aggressive warriors by 7%","fr_str":"","ger_str":"","viet_str":""},
"451":{"id":"对战士职业造成的攻击伤害增加9%","en_str":"Increases damage dealt to Aggressive warriors by 9%","fr_str":"","ger_str":"","viet_str":""},
"452":{"id":"对战士职业造成的攻击伤害增加11%","en_str":"Increases damage dealt to Aggressive warriors by 11%","fr_str":"","ger_str":"","viet_str":""},
"453":{"id":"对战士职业造成的攻击伤害增加13%","en_str":"Increases damage dealt to Aggressive warriors by 13%","fr_str":"","ger_str":"","viet_str":""},
"454":{"id":"对战士职业造成的攻击伤害增加15%","en_str":"Increases damage dealt to Aggressive warriors by 15%","fr_str":"","ger_str":"","viet_str":""},
"455":{"id":"对战士职业造成的攻击伤害增加17%","en_str":"Increases damage dealt to Aggressive warriors by 17%","fr_str":"","ger_str":"","viet_str":""},
"456":{"id":"对战士职业造成的攻击伤害增加19%","en_str":"Increases damage dealt to Aggressive warriors by 19%","fr_str":"","ger_str":"","viet_str":""},
"457":{"id":"对战士职业造成的攻击伤害增加21%","en_str":"Increases damage dealt to Aggressive warriors by 21%","fr_str":"","ger_str":"","viet_str":""},
"458":{"id":"对战士职业造成的攻击伤害增加23%","en_str":"Increases damage dealt to Aggressive warriors by 23%","fr_str":"","ger_str":"","viet_str":""},
"459":{"id":"对战士职业造成的攻击伤害增加25%","en_str":"Increases damage dealt to Aggressive warriors by 25%","fr_str":"","ger_str":"","viet_str":""},
"460":{"id":"坦克克星1","en_str":"TankKiller1","fr_str":"","ger_str":"","viet_str":""},
"461":{"id":"坦克克星2","en_str":"TankKiller2","fr_str":"","ger_str":"","viet_str":""},
"462":{"id":"坦克克星3","en_str":"TankKiller3","fr_str":"","ger_str":"","viet_str":""},
"463":{"id":"坦克克星4","en_str":"TankKiller4","fr_str":"","ger_str":"","viet_str":""},
"464":{"id":"坦克克星5","en_str":"TankKiller5","fr_str":"","ger_str":"","viet_str":""},
"465":{"id":"坦克克星6","en_str":"TankKiller6","fr_str":"","ger_str":"","viet_str":""},
"466":{"id":"坦克克星7","en_str":"TankKiller7","fr_str":"","ger_str":"","viet_str":""},
"467":{"id":"坦克克星8","en_str":"TankKiller8","fr_str":"","ger_str":"","viet_str":""},
"468":{"id":"坦克克星9","en_str":"TankKiller9","fr_str":"","ger_str":"","viet_str":""},
"469":{"id":"坦克克星10","en_str":"TankKiller10","fr_str":"","ger_str":"","viet_str":""},
"470":{"id":"对坦克职业造成的攻击伤害增加7%","en_str":"Increases damage dealt to Tough warriors by 7%","fr_str":"","ger_str":"","viet_str":""},
"471":{"id":"对坦克职业造成的攻击伤害增加9%","en_str":"Increases damage dealt to Tough warriors by 9%","fr_str":"","ger_str":"","viet_str":""},
"472":{"id":"对坦克职业造成的攻击伤害增加11%","en_str":"Increases damage dealt to Tough warriors by 11%","fr_str":"","ger_str":"","viet_str":""},
"473":{"id":"对坦克职业造成的攻击伤害增加13%","en_str":"Increases damage dealt to Tough warriors by 13%","fr_str":"","ger_str":"","viet_str":""},
"474":{"id":"对坦克职业造成的攻击伤害增加15%","en_str":"Increases damage dealt to Tough warriors by 15%","fr_str":"","ger_str":"","viet_str":""},
"475":{"id":"对坦克职业造成的攻击伤害增加17%","en_str":"Increases damage dealt to Tough warriors by 17%","fr_str":"","ger_str":"","viet_str":""},
"476":{"id":"对坦克职业造成的攻击伤害增加19%","en_str":"Increases damage dealt to Tough warriors by 19%","fr_str":"","ger_str":"","viet_str":""},
"477":{"id":"对坦克职业造成的攻击伤害增加21%","en_str":"Increases damage dealt to Tough warriors by 21%","fr_str":"","ger_str":"","viet_str":""},
"478":{"id":"对坦克职业造成的攻击伤害增加23%","en_str":"Increases damage dealt to Tough warriors by 23%","fr_str":"","ger_str":"","viet_str":""},
"479":{"id":"对坦克职业造成的攻击伤害增加25%","en_str":"Increases damage dealt to Tough warriors by 25%","fr_str":"","ger_str":"","viet_str":""},
"480":{"id":"辅助克星1","en_str":"SupporterKiller1","fr_str":"","ger_str":"","viet_str":""},
"481":{"id":"辅助克星2","en_str":"SupporterKiller2","fr_str":"","ger_str":"","viet_str":""},
"482":{"id":"辅助克星3","en_str":"SupporterKiller3","fr_str":"","ger_str":"","viet_str":""},
"483":{"id":"辅助克星4","en_str":"SupporterKiller4","fr_str":"","ger_str":"","viet_str":""},
"484":{"id":"辅助克星5","en_str":"SupporterKiller5","fr_str":"","ger_str":"","viet_str":""},
"485":{"id":"辅助克星6","en_str":"SupporterKiller6","fr_str":"","ger_str":"","viet_str":""},
"486":{"id":"辅助克星7","en_str":"SupporterKiller7","fr_str":"","ger_str":"","viet_str":""},
"487":{"id":"辅助克星8","en_str":"SupporterKiller8","fr_str":"","ger_str":"","viet_str":""},
"488":{"id":"辅助克星9","en_str":"SupporterKiller9","fr_str":"","ger_str":"","viet_str":""},
"489":{"id":"辅助克星10","en_str":"SupporterKiller10","fr_str":"","ger_str":"","viet_str":""},
"490":{"id":"对辅助职业造成的攻击伤害增加7%","en_str":"Increases damage dealt to Supporter warriors by 7%","fr_str":"","ger_str":"","viet_str":""},
"491":{"id":"对辅助职业造成的攻击伤害增加9%","en_str":"Increases damage dealt to Supporter warriors by 9%","fr_str":"","ger_str":"","viet_str":""},
"492":{"id":"对辅助职业造成的攻击伤害增加11%","en_str":"Increases damage dealt to Supporter warriors by 11%","fr_str":"","ger_str":"","viet_str":""},
"493":{"id":"对辅助职业造成的攻击伤害增加13%","en_str":"Increases damage dealt to Supporter warriors by 13%","fr_str":"","ger_str":"","viet_str":""},
"494":{"id":"对辅助职业造成的攻击伤害增加15%","en_str":"Increases damage dealt to Supporter warriors by 15%","fr_str":"","ger_str":"","viet_str":""},
"495":{"id":"对辅助职业造成的攻击伤害增加17%","en_str":"Increases damage dealt to Supporter warriors by 17%","fr_str":"","ger_str":"","viet_str":""},
"496":{"id":"对辅助职业造成的攻击伤害增加19%","en_str":"Increases damage dealt to Supporter warriors by 19%","fr_str":"","ger_str":"","viet_str":""},
"497":{"id":"对辅助职业造成的攻击伤害增加21%","en_str":"Increases damage dealt to Supporter warriors by 21%","fr_str":"","ger_str":"","viet_str":""},
"498":{"id":"对辅助职业造成的攻击伤害增加23%","en_str":"Increases damage dealt to Supporter warriors by 23%","fr_str":"","ger_str":"","viet_str":""},
"499":{"id":"对辅助职业造成的攻击伤害增加25%","en_str":"Increases damage dealt to Supporter warriors by 25%","fr_str":"","ger_str":"","viet_str":""},
"500":{"id":"自身受到攻击时,对攻击者造成自身生命值上限2.5%的伤害,该伤害无视防御","en_str":"When receiving the damage, the damage to attacker will be increased by 2.5% of self HP limit, and this damage ignores the defense","fr_str":"","ger_str":"","viet_str":""},
"501":{"id":"自身受到攻击时,对攻击者造成自身生命值上限2.6%的伤害,该伤害无视防御","en_str":"When receiving the damage, the damage to attacker will be increased by 2.6% of self HP limit, and this damage ignores the defense","fr_str":"","ger_str":"","viet_str":""},
"502":{"id":"自身受到攻击时,对攻击者造成自身生命值上限2.7%的伤害,该伤害无视防御","en_str":"When receiving the damage, the damage to attacker will be increased by 2.7% of self HP limit, and this damage ignores the defense","fr_str":"","ger_str":"","viet_str":""},
"503":{"id":"自身受到攻击时,对攻击者造成自身生命值上限2.8%的伤害,该伤害无视防御","en_str":"When receiving the damage, the damage to attacker will be increased by 2.8% of self HP limit, and this damage ignores the defense","fr_str":"","ger_str":"","viet_str":""},
"504":{"id":"自身受到攻击时,对攻击者造成自身生命值上限2.9%的伤害,该伤害无视防御","en_str":"When receiving the damage, the damage to attacker will be increased by 2.9% of self HP limit, and this damage ignores the defense","fr_str":"","ger_str":"","viet_str":""},
"505":{"id":"自身受到攻击时,对攻击者造成自身生命值上限3.0%的伤害,该伤害无视防御","en_str":"When receiving the damage, the damage to attacker will be increased by 3.0% of self HP limit, and this damage ignores the defense","fr_str":"","ger_str":"","viet_str":""},
"506":{"id":"自身受到攻击时,对攻击者造成自身生命值上限3.1%的伤害,该伤害无视防御","en_str":"When receiving the damage, the damage to attacker will be increased by 3.1% of self HP limit, and this damage ignores the defense","fr_str":"","ger_str":"","viet_str":""},
"507":{"id":"自身受到攻击时,对攻击者造成自身生命值上限3.2%的伤害,该伤害无视防御","en_str":"When receiving the damage, the damage to attacker will be increased by 3.2% of self HP limit, and this damage ignores the defense","fr_str":"","ger_str":"","viet_str":""},
"508":{"id":"自身受到攻击时,对攻击者造成自身生命值上限3.3%的伤害,该伤害无视防御","en_str":"When receiving the damage, the damage to attacker will be increased by 3.3% of self HP limit, and this damage ignores the defense","fr_str":"","ger_str":"","viet_str":""},
"509":{"id":"自身受到攻击时,对攻击者造成自身生命值上限3.5%的伤害,该伤害无视防御","en_str":"When receiving the damage, the damage to attacker will be increased by 3.5% of self HP limit, and this damage ignores the defense","fr_str":"","ger_str":"","viet_str":""},
"510":{"id":"进入战斗后,每回合提升3%伤害,最多叠加5层(该效果不可驱散)","en_str":"Increase damage by 3.0% in each round after entering the battle, it can be stacked to 5 layers (Effect cannot be dispelled)","fr_str":"","ger_str":"","viet_str":""},
"511":{"id":"进入战斗后,每回合提升3.1%伤害,最多叠加5层(该效果不可驱散)","en_str":"Increase damage by 3.1% in each round after entering the battle, it can be stacked to 5 layers (Effect cannot be dispelled)","fr_str":"","ger_str":"","viet_str":""},
"512":{"id":"进入战斗后,每回合提升3.2%伤害,最多叠加5层(该效果不可驱散)","en_str":"Increase damage by 3.2% in each round after entering the battle, it can be stacked to 5 layers (Effect cannot be dispelled)","fr_str":"","ger_str":"","viet_str":""},
"513":{"id":"进入战斗后,每回合提升3.3%伤害,最多叠加5层(该效果不可驱散)","en_str":"Increase damage by 3.3% in each round after entering the battle, it can be stacked to 5 layers (Effect cannot be dispelled)","fr_str":"","ger_str":"","viet_str":""},
"514":{"id":"进入战斗后,每回合提升3.4%伤害,最多叠加5层(该效果不可驱散)","en_str":"Increase damage by 3.4% in each round after entering the battle, it can be stacked to 5 layers (Effect cannot be dispelled)","fr_str":"","ger_str":"","viet_str":""},
"515":{"id":"进入战斗后,每回合提升3.5%伤害,最多叠加5层(该效果不可驱散)","en_str":"Increase damage by 3.5% in each round after entering the battle, it can be stacked to 5 layers (Effect cannot be dispelled)","fr_str":"","ger_str":"","viet_str":""},
"516":{"id":"进入战斗后,每回合提升3.6%伤害,最多叠加5层(该效果不可驱散)","en_str":"Increase damage by 3.6% in each round after entering the battle, it can be stacked to 5 layers (Effect cannot be dispelled)","fr_str":"","ger_str":"","viet_str":""},
"517":{"id":"进入战斗后,每回合提升3.7%伤害,最多叠加5层(该效果不可驱散)","en_str":"Increase damage by 3.7% in each round after entering the battle, it can be stacked to 5 layers (Effect cannot be dispelled)","fr_str":"","ger_str":"","viet_str":""},
"518":{"id":"进入战斗后,每回合提升3.8%伤害,最多叠加5层(该效果不可驱散)","en_str":"Increase damage by 3.8% in each round after entering the battle, it can be stacked to 5 layers (Effect cannot be dispelled)","fr_str":"","ger_str":"","viet_str":""},
"519":{"id":"进入战斗后,每回合提升4%伤害,最多叠加5层(该效果不可驱散)","en_str":"Increase damage by 4.0% in each round after entering the battle, it can be stacked to 5 layers (Effect cannot be dispelled)","fr_str":"","ger_str":"","viet_str":""},
"520":{"id":"攻击造成暴击时,有25%概率额外再造成目标生命上限8%的无视防御伤害(该伤害不超过攻击的1.2倍)","en_str":"When the attack deals critical hit, there is 25% chances to deal damage which ignores all DEF equals to 8% of HP limit ( The Damage is less than 1.2x of attack)","fr_str":"","ger_str":"","viet_str":""},
"521":{"id":"攻击造成暴击时,有26%概率额外再造成目标生命上限8%的无视防御伤害(该伤害不超过攻击的1.2倍)","en_str":"When the attack deals critical hit, there is 26% chances to deal damage which ignores all DEF equals to 8% of HP limit ( The Damage is less than 1.2x of attack)","fr_str":"","ger_str":"","viet_str":""},
"522":{"id":"攻击造成暴击时,有27%概率额外再造成目标生命上限8%的无视防御伤害(该伤害不超过攻击的1.2倍)","en_str":"When the attack deals critical hit, there is 27% chances to deal damage which ignores all DEF equals to 8% of HP limit ( The Damage is less than 1.2x of attack)","fr_str":"","ger_str":"","viet_str":""},
"523":{"id":"攻击造成暴击时,有28%概率额外再造成目标生命上限8%的无视防御伤害(该伤害不超过攻击的1.2倍)","en_str":"When the attack deals critical hit, there is 28% chances to deal damage which ignores all DEF equals to 8% of HP limit ( The Damage is less than 1.2x of attack)","fr_str":"","ger_str":"","viet_str":""},
"524":{"id":"攻击造成暴击时,有29%概率额外再造成目标生命上限8%的无视防御伤害(该伤害不超过攻击的1.2倍)","en_str":"When the attack deals critical hit, there is 29% chances to deal damage which ignores all DEF equals to 8% of HP limit ( The Damage is less than 1.2x of attack)","fr_str":"","ger_str":"","viet_str":""},
"525":{"id":"攻击造成暴击时,有30%概率额外再造成目标生命上限8%的无视防御伤害(该伤害不超过攻击的1.2倍)","en_str":"When the attack deals critical hit, there is 30% chances to deal damage which ignores all DEF equals to 8% of HP limit ( The Damage is less than 1.2x of attack)","fr_str":"","ger_str":"","viet_str":""},
"526":{"id":"攻击造成暴击时,有31%概率额外再造成目标生命上限8%的无视防御伤害(该伤害不超过攻击的1.2倍)","en_str":"When the attack deals critical hit, there is 31% chances to deal damage which ignores all DEF equals to 8% of HP limit ( The Damage is less than 1.2x of attack)","fr_str":"","ger_str":"","viet_str":""},
"527":{"id":"攻击造成暴击时,有32%概率额外再造成目标生命上限8%的无视防御伤害(该伤害不超过攻击的1.2倍)","en_str":"When the attack deals critical hit, there is 32% chances to deal damage which ignores all DEF equals to 8% of HP limit ( The Damage is less than 1.2x of attack)","fr_str":"","ger_str":"","viet_str":""},
"528":{"id":"攻击造成暴击时,有33%概率额外再造成目标生命上限8%的无视防御伤害(该伤害不超过攻击的1.2倍)","en_str":"When the attack deals critical hit, there is 33% chances to deal damage which ignores all DEF equals to 8% of HP limit ( The Damage is less than 1.2x of attack)","fr_str":"","ger_str":"","viet_str":""},
"529":{"id":"攻击造成暴击时,有35%概率额外再造成目标生命上限8%的无视防御伤害(该伤害不超过攻击的1.2倍)","en_str":"When the attack deals critical hit, there is 35% chances to deal damage which ignores all DEF equals to 8% of HP limit ( The Damage is less than 1.2x of attack)","fr_str":"","ger_str":"","viet_str":""},
"530":{"id":"治疗时,目标获得等同治疗量20%的护盾(该效果不可被驱散),持续2回合","en_str":"When being healed, the target can obtain shield that equals to 20% of healing (This effect cannot be dispelled) for 2 rounds","fr_str":"","ger_str":"","viet_str":""},
"531":{"id":"治疗时,目标获得等同治疗量21%的护盾(该效果不可被驱散),持续2回合","en_str":"When being healed, the target can obtain shield that equals to 21% of healing (This effect cannot be dispelled) for 2 rounds","fr_str":"","ger_str":"","viet_str":""},
"532":{"id":"治疗时,目标获得等同治疗量22%的护盾(该效果不可被驱散),持续2回合","en_str":"When being healed, the target can obtain shield that equals to 22% of healing (This effect cannot be dispelled) for 2 rounds","fr_str":"","ger_str":"","viet_str":""},
"533":{"id":"治疗时,目标获得等同治疗量23%的护盾(该效果不可被驱散),持续2回合","en_str":"When being healed, the target can obtain shield that equals to 23% of healing (This effect cannot be dispelled) for 2 rounds","fr_str":"","ger_str":"","viet_str":""},
"534":{"id":"治疗时,目标获得等同治疗量24%的护盾(该效果不可被驱散),持续2回合","en_str":"When being healed, the target can obtain shield that equals to 24% of healing (This effect cannot be dispelled) for 2 rounds","fr_str":"","ger_str":"","viet_str":""},
"535":{"id":"治疗时,目标获得等同治疗量25%的护盾(该效果不可被驱散),持续2回合","en_str":"When being healed, the target can obtain shield that equals to 25% of healing (This effect cannot be dispelled) for 2 rounds","fr_str":"","ger_str":"","viet_str":""},
"536":{"id":"治疗时,目标获得等同治疗量26%的护盾(该效果不可被驱散),持续2回合","en_str":"When being healed, the target can obtain shield that equals to 26% of healing (This effect cannot be dispelled) for 2 rounds","fr_str":"","ger_str":"","viet_str":""},
"537":{"id":"治疗时,目标获得等同治疗量27%的护盾(该效果不可被驱散),持续2回合","en_str":"When being healed, the target can obtain shield that equals to 27% of healing (This effect cannot be dispelled) for 2 rounds","fr_str":"","ger_str":"","viet_str":""},
"538":{"id":"治疗时,目标获得等同治疗量28%的护盾(该效果不可被驱散),持续2回合","en_str":"When being healed, the target can obtain shield that equals to 28% of healing (This effect cannot be dispelled) for 2 rounds","fr_str":"","ger_str":"","viet_str":""},
"539":{"id":"治疗时,目标获得等同治疗量30%的护盾(该效果不可被驱散),持续2回合","en_str":"When being healed, the target can obtain shield that equals to 30% of healing (This effect cannot be dispelled) for 2 rounds","fr_str":"","ger_str":"","viet_str":""},
"540":{"id":"自己被附加控制效果时,回复自身生命值上限7%的生命值,该效果每回合只能触发1次","en_str":"When control effect is added, 7% of personal HP limit will be restored, effect can only be triggered once each round","fr_str":"","ger_str":"","viet_str":""},
"541":{"id":"自己被附加控制效果时,回复自身生命值上限9%的生命值,该效果每回合只能触发1次","en_str":"When control effect is added, 9% of personal HP limit will be restored, effect can only be triggered once each round","fr_str":"","ger_str":"","viet_str":""},
"542":{"id":"自己被附加控制效果时,回复自身生命值上限11%的生命值,该效果每回合只能触发1次","en_str":"When control effect is added, 11% of personal HP limit will be restored, effect can only be triggered once each round","fr_str":"","ger_str":"","viet_str":""},
"543":{"id":"自己被附加控制效果时,回复自身生命值上限13%的生命值,该效果每回合只能触发1次","en_str":"When control effect is added, 13% of personal HP limit will be restored, effect can only be triggered once each round","fr_str":"","ger_str":"","viet_str":""},
"544":{"id":"自己被附加控制效果时,回复自身生命值上限15%的生命值,该效果每回合只能触发1次","en_str":"When control effect is added, 15% of personal HP limit will be restored, effect can only be triggered once each round","fr_str":"","ger_str":"","viet_str":""},
"545":{"id":"自己被附加控制效果时,回复自身生命值上限17%的生命值,该效果每回合只能触发1次","en_str":"When control effect is added, 17% of personal HP limit will be restored, effect can only be triggered once each round","fr_str":"","ger_str":"","viet_str":""},
"546":{"id":"自己被附加控制效果时,回复自身生命值上限19%的生命值,该效果每回合只能触发1次","en_str":"When control effect is added, 19% of personal HP limit will be restored, effect can only be triggered once each round","fr_str":"","ger_str":"","viet_str":""},
"547":{"id":"自己被附加控制效果时,回复自身生命值上限21%的生命值,该效果每回合只能触发1次","en_str":"When control effect is added, 21% of personal HP limit will be restored, effect can only be triggered once each round","fr_str":"","ger_str":"","viet_str":""},
"548":{"id":"自己被附加控制效果时,回复自身生命值上限23%的生命值,该效果每回合只能触发1次","en_str":"When control effect is added, 23% of personal HP limit will be restored, effect can only be triggered once each round","fr_str":"","ger_str":"","viet_str":""},
"549":{"id":"自己被附加控制效果时,回复自身生命值上限25%的生命值,该效果每回合只能触发1次","en_str":"When control effect is added, 25% of personal HP limit will be restored, effect can only be triggered once each round","fr_str":"","ger_str":"","viet_str":""},
"550":{"id":"致命一击","en_str":"Merciless","fr_str":"","ger_str":"","viet_str":""},
"551":{"id":"攻击时造成的最终伤害有10%概率为原来的1.3倍(只对单次伤害数字生效),冷却4回合","en_str":"The final damage dealt when attacking has a 10% chance of being 1.3 times the original (only works on the numbers of single attack damage), with a CD of 4 rounds","fr_str":"","ger_str":"","viet_str":""},
"552":{"id":"攻击时造成的最终伤害有10%概率为原来的1.35倍(只对单次伤害数字生效),冷却4回合","en_str":"The final damage dealt when attacking has a 10% chance of being 1.35 times the original (only works on the numbers of single attack damage), with a CD of 4 rounds","fr_str":"","ger_str":"","viet_str":""},
"553":{"id":"攻击时造成的最终伤害有11%概率为原来的1.35倍(只对单次伤害数字生效),冷却4回合","en_str":"The final damage dealt when attacking has a 11% chance of being 1.35 times the original (only works on the numbers of single attack damage), with a CD of 4 rounds","fr_str":"","ger_str":"","viet_str":""},
"554":{"id":"攻击时造成的最终伤害有11%概率为原来的1.4倍(只对单次伤害数字生效),冷却4回合","en_str":"The final damage dealt when attacking has a 11% chance of being 1.34 times the original (only works on the numbers of single attack damage), with a CD of 4 rounds","fr_str":"","ger_str":"","viet_str":""},
"555":{"id":"攻击时造成的最终伤害有12%概率为原来的1.4倍(只对单次伤害数字生效),冷却4回合","en_str":"The final damage dealt when attacking has a 12% chance of being 1.34 times the original (only works on the numbers of single attack damage), with a CD of 4 rounds","fr_str":"","ger_str":"","viet_str":""},
"556":{"id":"攻击时造成的最终伤害有13%概率为原来的1.45倍(只对单次伤害数字生效),冷却4回合","en_str":"The final damage dealt when attacking has a 13% chance of being 1.45 times the original (only works on the numbers of single attack damage), with a CD of 4 rounds","fr_str":"","ger_str":"","viet_str":""},
"557":{"id":"攻击时造成的最终伤害有14%概率为原来的1.45倍(只对单次伤害数字生效),冷却4回合","en_str":"The final damage dealt when attacking has a 14% chance of being 1.45 times the original (only works on the numbers of single attack damage), with a CD of 4 rounds","fr_str":"","ger_str":"","viet_str":""},
"558":{"id":"攻击时造成的最终伤害有15%概率为原来的1.5倍(只对单次伤害数字生效),冷却4回合","en_str":"The final damage dealt when attacking has a 15% chance of being 1.5 times the original (only works on the numbers of single attack damage), with a CD of 4 rounds","fr_str":"","ger_str":"","viet_str":""},
"559":{"id":"反噬","en_str":"Reflect","fr_str":"","ger_str":"","viet_str":""},
"560":{"id":"攻击时20%概率对敌方单位附加【伤害反噬】(攻击时受到施法者攻击力20%的伤害),持续2回合","en_str":"When attacking, there is a 20% chance to attach [DMG Reflect] (suffer DMG by 20% of caster's ATK) to the opponent unit for 2 rounds","fr_str":"","ger_str":"","viet_str":""},
"561":{"id":"攻击时23%概率对敌方单位附加【伤害反噬】(攻击时受到施法者攻击力22%的伤害),持续2回合","en_str":"When attacking, there is a 23% chance to attach [DMG Reflect] (suffer DMG by 22% of caster's ATK) to the opponent unit for 2 rounds","fr_str":"","ger_str":"","viet_str":""},
"562":{"id":"攻击时24%概率对敌方单位附加【伤害反噬】(攻击时受到施法者攻击力24%的伤害),持续2回合","en_str":"When attacking, there is a 24% chance to attach [DMG Reflect] (suffer DMG by 24% of caster's ATK) to the opponent unit for 2 rounds","fr_str":"","ger_str":"","viet_str":""},
"563":{"id":"攻击时25%概率对敌方单位附加【伤害反噬】(攻击时受到施法者攻击力26%的伤害),持续2回合","en_str":"When attacking, there is a 25% chance to attach [DMG Reflect] (suffer DMG by 26% of caster's ATK) to the opponent unit for 2 rounds","fr_str":"","ger_str":"","viet_str":""},
"564":{"id":"攻击时26%概率对敌方单位附加【伤害反噬】(攻击时受到施法者攻击力28%的伤害),持续2回合","en_str":"When attacking, there is a 26% chance to attach [DMG Reflect] (suffer DMG by 28% of caster's ATK) to the opponent unit for 2 rounds","fr_str":"","ger_str":"","viet_str":""},
"565":{"id":"攻击时27%概率对敌方单位附加【伤害反噬】(攻击时受到施法者攻击力30%的伤害),持续2回合","en_str":"When attacking, there is a 27% chance to attach [DMG Reflect] (suffer DMG by 30% of caster's ATK) to the opponent unit for 2 rounds","fr_str":"","ger_str":"","viet_str":""},
"566":{"id":"攻击时28%概率对敌方单位附加【伤害反噬】(攻击时受到施法者攻击力32%的伤害),持续2回合","en_str":"When attacking, there is a 28% chance to attach [DMG Reflect] (suffer DMG by 32% of caster's ATK) to the opponent unit for 2 rounds","fr_str":"","ger_str":"","viet_str":""},
"567":{"id":"攻击时30%概率对敌方单位附加【伤害反噬】(攻击时受到施法者攻击力35%的伤害),持续2回合","en_str":"When attacking, there is a 30% chance to attach [DMG Reflect] (suffer DMG by 35% of caster's ATK) to the opponent unit for 2 rounds","fr_str":"","ger_str":"","viet_str":""},
"568":{"id":"巨灵守护","en_str":"Guardian","fr_str":"","ger_str":"","viet_str":""},
"569":{"id":"行动时,对我方生命值最低的1个单位附加自身生命值上限8%的护盾,若该单位生命值低于30%,则护盾值提升为11%,持续1回合且不可被驱散,1回合内只可触发1次","en_str":"When you move, it grants a shield with 8% of the max HP to our lowest HP unit. If the unit's HP is lower than 30%, the Shield Value will be increased by 11% for 1 round and cannot be dispelled. It can only be triggered once per round","fr_str":"","ger_str":"","viet_str":""},
"570":{"id":"行动时,对我方生命值最低的1个单位附加自身生命值上限9%的护盾,若该单位生命值低于30%,则护盾值提升为12%,持续1回合且不可被驱散,1回合内只可触发1次","en_str":"When you move, it grants a shield with 9% of the max HP to our lowest HP unit. If the unit's HP is lower than 30%, the Shield Value will be increased by 12% for 1 round and cannot be dispelled. It can only be triggered once per round","fr_str":"","ger_str":"","viet_str":""},
"571":{"id":"行动时,对我方生命值最低的1个单位附加自身生命值上限10%的护盾,若该单位生命值低于30%,则护盾值提升为13%,持续1回合且不可被驱散,1回合内只可触发1次","en_str":"When you move, it grants a shield with 10% of the max HP to our lowest HP unit. If the unit's HP is lower than 30%, the Shield Value will be increased by 13% for 1 round and cannot be dispelled. It can only be triggered once per round","fr_str":"","ger_str":"","viet_str":""},
"572":{"id":"行动时,对我方生命值最低的1个单位附加自身生命值上限11%的护盾,若该单位生命值低于30%,则护盾值提升为15%,持续1回合且不可被驱散,1回合内只可触发1次","en_str":"When you move, it grants a shield with 11% of the max HP to our lowest HP unit. If the unit's HP is lower than 30%, the Shield Value will be increased by 15% for 1 round and cannot be dispelled. It can only be triggered once per round","fr_str":"","ger_str":"","viet_str":""},
"573":{"id":"行动时,对我方生命值最低的1个单位附加自身生命值上限12%的护盾,若该单位生命值低于30%,则护盾值提升为16%,持续1回合且不可被驱散,1回合内只可触发1次","en_str":"When you move, it grants a shield with 12% of the max HP to our lowest HP unit. If the unit's HP is lower than 30%, the Shield Value will be increased by 16% for 1 round and cannot be dispelled. It can only be triggered once per round","fr_str":"","ger_str":"","viet_str":""},
"574":{"id":"行动时,对我方生命值最低的1个单位附加自身生命值上限13%的护盾,若该单位生命值低于30%,则护盾值提升为17%,持续1回合且不可被驱散,1回合内只可触发1次","en_str":"When you move, it grants a shield with 13% of the max HP to our lowest HP unit. If the unit's HP is lower than 30%, the Shield Value will be increased by 17% for 1 round and cannot be dispelled. It can only be triggered once per round","fr_str":"","ger_str":"","viet_str":""},
"575":{"id":"行动时,对我方生命值最低的1个单位附加自身生命值上限14%的护盾,若该单位生命值低于30%,则护盾值提升为19%,持续1回合且不可被驱散,1回合内只可触发1次","en_str":"When you move, it grants a shield with 14% of the max HP to our lowest HP unit. If the unit's HP is lower than 30%, the Shield Value will be increased by 19% for 1 round and cannot be dispelled. It can only be triggered once per round","fr_str":"","ger_str":"","viet_str":""},
"576":{"id":"行动时,对我方生命值最低的1个单位附加自身生命值上限15%的护盾,若该单位生命值低于30%,则护盾值提升为20%,持续1回合且不可被驱散,1回合内只可触发1次","en_str":"When you move, it grants a shield with 15% of the max HP to our lowest HP unit. If the unit's HP is lower than 30%, the Shield Value will be increased by 20% for 1 round and cannot be dispelled. It can only be triggered once per round","fr_str":"","ger_str":"","viet_str":""},
"577":{"id":"天元之咏","en_str":"Chant","fr_str":"","ger_str":"","viet_str":""},
"578":{"id":"行动时,对我方攻击力最高的1个单位附加10%伤害,持续1回合且不可被驱散,1回合内只可触发1次","en_str":"When you move, it deals 10% DMG to our unit with the highest ATK for 1 round and cannot be dispelled. It can only be triggered once per round","fr_str":"","ger_str":"","viet_str":""},
"579":{"id":"行动时,对我方攻击力最高的1个单位附加12%伤害,持续1回合且不可被驱散,1回合内只可触发1次","en_str":"When you move, it deals 12% DMG to our unit with the highest ATK for 1 round and cannot be dispelled. It can only be triggered once per round","fr_str":"","ger_str":"","viet_str":""},
"580":{"id":"行动时,对我方攻击力最高的1个单位附加14%伤害,持续1回合且不可被驱散,1回合内只可触发1次","en_str":"When you move, it deals 14% DMG to our unit with the highest ATK for 1 round and cannot be dispelled. It can only be triggered once per round","fr_str":"","ger_str":"","viet_str":""},
"581":{"id":"行动时,对我方攻击力最高的1个单位附加16%伤害,持续1回合且不可被驱散,1回合内只可触发1次","en_str":"When you move, it deals 16% DMG to our unit with the highest ATK for 1 round and cannot be dispelled. It can only be triggered once per round","fr_str":"","ger_str":"","viet_str":""},
"582":{"id":"行动时,对我方攻击力最高的1个单位附加18%伤害,持续1回合且不可被驱散,1回合内只可触发1次","en_str":"When you move, it deals 18% DMG to our unit with the highest ATK for 1 round and cannot be dispelled. It can only be triggered once per round","fr_str":"","ger_str":"","viet_str":""},
"583":{"id":"行动时,对我方攻击力最高的1个单位附加20%伤害,持续1回合且不可被驱散,1回合内只可触发1次","en_str":"When you move, it deals 20% DMG to our unit with the highest ATK for 1 round and cannot be dispelled. It can only be triggered once per round","fr_str":"","ger_str":"","viet_str":""},
"584":{"id":"行动时,对我方攻击力最高的1个单位附加22%伤害,持续1回合且不可被驱散,1回合内只可触发1次","en_str":"When you move, it deals 22% DMG to our unit with the highest ATK for 1 round and cannot be dispelled. It can only be triggered once per round","fr_str":"","ger_str":"","viet_str":""},
"585":{"id":"行动时,对我方攻击力最高的1个单位附加24%伤害,持续1回合且不可被驱散,1回合内只可触发1次","en_str":"When you move, it deals 24% DMG to our unit with the highest ATK for 1 round and cannot be dispelled. It can only be triggered once per round","fr_str":"","ger_str":"","viet_str":""}
}
}