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2026-05-23 22:10:14 +08:00

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----------------------------------------------------
-- 此文件由数据工具生成
-- 配置数据--battle_bg_data.xml
--------------------------------------
Config = Config or {}
Config.BattleBgData = Config.BattleBgData or {}
-- -------------------info_start-------------------
Config.BattleBgData.data_info_length = 48
Config.BattleBgData.data_info = {
[0] = {bid=10005, bg_music="b_001", is_single_bg=0},
[1] = {bid=10010, bg_music="b_001", is_single_bg=1},
[2] = {bid=10005, bg_music="b_003", is_single_bg=1},
[4] = {bid=10010, bg_music="b_001", is_single_bg=1},
[5] = {bid=10010, bg_music="b_001", is_single_bg=1},
[6] = {bid=10014, bg_music="b_001", is_single_bg=1},
[7] = {bid=10009, bg_music="b_001", is_single_bg=1},
[8] = {bid=10005, bg_music="b_001", is_single_bg=1},
[9] = {bid=10010, bg_music="b_001", is_single_bg=1},
[10] = {bid=10010, bg_music="b_001", is_single_bg=1},
[11] = {bid=10032, bg_music="b_001", is_single_bg=1},
[12] = {bid=10009, bg_music="b_001", is_single_bg=1},
[13] = {bid=10012, bg_music="b_001", is_single_bg=1},
[14] = {bid=10011, bg_music="b_001", is_single_bg=1},
[15] = {bid=10013, bg_music="b_001", is_single_bg=1},
[16] = {bid=10010, bg_music="b_001", is_single_bg=1},
[17] = {bid=10009, bg_music="b_001", is_single_bg=1},
[18] = {bid=10010, bg_music="b_001", is_single_bg=1},
[19] = {bid=10012, bg_music="b_001", is_single_bg=1},
[20] = {bid=10011, bg_music="b_001", is_single_bg=1},
[21] = {bid=10015, bg_music="b_001", is_single_bg=1},
[22] = {bid=10014, bg_music="b_001", is_single_bg=1},
[23] = {bid=10031, bg_music="b_001", is_single_bg=1},
[24] = {bid=10031, bg_music="b_001", is_single_bg=1},
[25] = {bid=10025, bg_music="b_001", is_single_bg=1},
[26] = {bid=10014, bg_music="b_001", is_single_bg=1},
[27] = {bid=10013, bg_music="b_001", is_single_bg=1},
[28] = {bid=10010, bg_music="b_001", is_single_bg=1},
[29] = {bid=10032, bg_music="b_001", is_single_bg=1},
[30] = {bid=10028, bg_music="b_001", is_single_bg=1},
[31] = {bid=10029, bg_music="b_001", is_single_bg=1},
[32] = {bid=10027, bg_music="b_001", is_single_bg=1},
[33] = {bid=10030, bg_music="b_001", is_single_bg=1},
[34] = {bid=10011, bg_music="b_001", is_single_bg=1},
[35] = {bid=10033, bg_music="b_001", is_single_bg=1},
[36] = {bid=10030, bg_music="b_001", is_single_bg=1},
[37] = {bid=10033, bg_music="b_001", is_single_bg=1},
[38] = {bid=11001, bg_music="b_001", is_single_bg=1},
[39] = {bid=10035, bg_music="b_001", is_single_bg=1},
[40] = {bid=10032, bg_music="b_001", is_single_bg=1},
[41] = {bid=10030, bg_music="b_001", is_single_bg=1},
[42] = {bid=11006, bg_music="b_001", is_single_bg=1},
[43] = {bid=11007, bg_music="b_001", is_single_bg=1},
[101] = {bid=10033, bg_music="b_001", is_single_bg=1},
[102] = {bid=10033, bg_music="b_001", is_single_bg=1},
[103] = {bid=10033, bg_music="b_001", is_single_bg=1},
[104] = {bid=10033, bg_music="b_001", is_single_bg=1},
[105] = {bid=10033, bg_music="b_001", is_single_bg=1},
}
-- -------------------info_end---------------------
-- -------------------info2_start-------------------
Config.BattleBgData.data_info2_length = 1
Config.BattleBgData.data_info2 = {
[3] = {
[20002] = {bid=20002, bg_music="b_001", is_single_bg=0, fornt_effect="", bg_effect=""},
[20003] = {bid=20003, bg_music="b_001", is_single_bg=0, fornt_effect="", bg_effect=""},
[20004] = {bid=20004, bg_music="b_001", is_single_bg=0, fornt_effect="", bg_effect=""},
[20008] = {bid=20008, bg_music="b_001", is_single_bg=0, fornt_effect="", bg_effect=""},
[20006] = {bid=20006, bg_music="b_001", is_single_bg=0, fornt_effect="", bg_effect=""},
[20007] = {bid=20007, bg_music="b_001", is_single_bg=0, fornt_effect="", bg_effect=""},
},
}
-- -------------------info2_end---------------------
-- -------------------fight_name_start-------------------
Config.BattleBgData.data_fight_name_length = 54
Config.BattleBgData.data_fight_name = {
[0] = "",
[1] = "",
[2] = "Budokai",
[3] = "Dungeon",
[3] = "Dungeon",
[3] = "Dungeon",
[3] = "Dungeon",
[3] = "Dungeon",
[3] = "Dungeon",
[4] = "Private BOSS",
[5] = "World BOSS",
[6] = "Adventure Namek",
[7] = "Korin Tower",
[8] = "PK",
[9] = "Guild Dungeon",
[10] = "Arena Championship",
[11] = "Endless Trial",
[12] = "沙滩保卫战",
[13] = "萌兽夺宝",
[14] = "Daily Raids",
[15] = "众神战场",
[16] = "Guild War",
[17] = "星河神殿",
[18] = "Cross-Server Ladder",
[19] = "coin Raid",
[20] = "Warrior Raid",
[21] = "英雄远征",
[22] = "活动BOSS",
[23] = "Super Ranked_Regular season",
[24] = "Super Ranked_King's Match",
[25] = "Kais'Trials",
[26] = "英雄预览",
[27] = "天界副本",
[28] = "跨服竞技场",
[29] = "试炼之境",
[30] = "秘矿争夺",
[31] = "Weekly Championship",
[32] = "开学季·关卡",
[33] = "开学季·boss",
[34] = "公会秘境",
[35] = "组队竞技场",
[36] = "Training",
[37] = "巅峰冠军赛",
[38] = "位面征战",
[39] = "新年活动",
[40] = "Sand Table",
[41] = "火灵庇佑",
[42] = "协力段位赛",
[43] = "武神殿",
[101] = "万圣节大富翁第1场景",
[102] = "万圣节大富翁第2场景",
[103] = "万圣节大富翁第3场景",
[104] = "万圣节大富翁第4场景",
[105] = "万圣节Boss战"
}
Config.BattleBgData.data_fight_name_fun = function(key)
local data=Config.BattleBgData.data_fight_name[key]
if DATA_DEBUG and data == nil then
print('(Config.BattleBgData.data_fight_name['..key..'])not found') return
end
return data
end
-- -------------------fight_name_end---------------------
-- -------------------back_limit_start-------------------
Config.BattleBgData.data_back_limit_length = 49
Config.BattleBgData.data_back_limit = {
[0] = 0,
[1] = 0,
[2] = 0,
[3] = 90,
[4] = 0,
[5] = 0,
[6] = 0,
[7] = 999,
[8] = 0,
[9] = 0,
[10] = 0,
[11] = 0,
[12] = 0,
[13] = 0,
[14] = 0,
[15] = 0,
[16] = 0,
[17] = 0,
[18] = 0,
[19] = 0,
[20] = 0,
[21] = 0,
[22] = 0,
[23] = 0,
[24] = 0,
[25] = 0,
[26] = 0,
[27] = 0,
[28] = 0,
[29] = 0,
[30] = 0,
[31] = 0,
[32] = 0,
[33] = 0,
[34] = 0,
[35] = 0,
[36] = 0,
[37] = 0,
[38] = 0,
[39] = 0,
[40] = 0,
[41] = 0,
[42] = 0,
[43] = 0,
[101] = 0,
[102] = 0,
[103] = 0,
[104] = 0,
[105] = 0,
}
-- -------------------back_limit_end---------------------