109 lines
5.9 KiB
Lua
109 lines
5.9 KiB
Lua
----------------------------------------------------
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-- 此文件由数据工具生成
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-- 星命配置数据--star_divination_data.xml
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--------------------------------------
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Config = Config or {}
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Config.StarDivinationData = Config.StarDivinationData or {}
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-- -------------------divination_const_start-------------------
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Config.StarDivinationData.data_divination_const_length = 11
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Config.StarDivinationData.data_divination_const = {
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["divine_cost"] = {code="divine_cost", val={17,500}, desc=[[单次占卜消耗星魂数量]]},
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["divine_cost10"] = {code="divine_cost10", val={17,4888}, desc=[[10次占卜消耗星魂数量]]},
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["divine_change"] = {code="divine_change", val={15,50}, desc=[[单次观星]]},
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["divine_change10"] = {code="divine_change10", val={15,488}, desc=[[十连观星]]},
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["divine_times"] = {code="divine_times", val=9999, desc=[[每日钻石可兑换抽取次数]]},
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["divine_free"] = {code="divine_free", val=1, desc=[[每日星魂单抽免费次数]]},
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["divine_buy"] = {code="divine_buy", val={18,100}, desc=[[钻石单抽购买获得的星灵积分数量]]},
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["divine_buy10"] = {code="divine_buy10", val={18,1000}, desc=[[钻石10连抽购买获得的星灵积分数量]]},
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["up_item"] = {code="up_item", val=10301, desc=[[星命精华]]},
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["exchange_item"] = {code="exchange_item", val=18, desc=[[星灵积分]]},
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["divine_open"] = {code="divine_open", val={{'open_day',3},{'lev',42}}, desc=[[开服第3天且等级达到42级开启观星]]}
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}
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Config.StarDivinationData.data_divination_const_fun = function(key)
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local data=Config.StarDivinationData.data_divination_const[key]
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if DATA_DEBUG and data == nil then
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print('(Config.StarDivinationData.data_divination_const['..key..'])not found') return
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end
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return data
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end
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-- -------------------divination_const_end---------------------
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-- -------------------divination_flash_name_start-------------------
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Config.StarDivinationData.data_divination_flash_name_length = 12
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Config.StarDivinationData.data_divination_flash_name = {
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[1] = {star_name="白羊", id=1},
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[2] = {star_name="金牛", id=2},
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[3] = {star_name="双子", id=3},
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[4] = {star_name="巨蟹", id=4},
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[5] = {star_name="狮子", id=5},
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[6] = {star_name="处女", id=6},
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[7] = {star_name="天秤", id=7},
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[8] = {star_name="天蝎", id=8},
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[9] = {star_name="射手", id=9},
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[10] = {star_name="摩羯", id=10},
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[11] = {star_name="水瓶", id=11},
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[12] = {star_name="双鱼", id=12}
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}
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Config.StarDivinationData.data_divination_flash_name_fun = function(key)
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local data=Config.StarDivinationData.data_divination_flash_name[key]
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if DATA_DEBUG and data == nil then
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print('(Config.StarDivinationData.data_divination_flash_name['..key..'])not found') return
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end
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return data
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end
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-- -------------------divination_flash_name_end---------------------
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-- -------------------divination_flash_start-------------------
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Config.StarDivinationData.data_divination_flash_length = 20
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Config.StarDivinationData.data_divination_flash = {
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[1] = {count=1, expend={{15,20}}},
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[2] = {count=2, expend={{15,20}}},
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[3] = {count=3, expend={{15,20}}},
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[4] = {count=4, expend={{15,30}}},
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[5] = {count=5, expend={{15,30}}},
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[6] = {count=6, expend={{15,30}}},
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[7] = {count=7, expend={{15,40}}},
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[8] = {count=8, expend={{15,40}}},
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[9] = {count=9, expend={{15,40}}},
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[10] = {count=10, expend={{15,50}}},
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[11] = {count=11, expend={{15,50}}},
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[12] = {count=12, expend={{15,50}}},
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[13] = {count=13, expend={{15,50}}},
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[14] = {count=14, expend={{15,50}}},
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[15] = {count=15, expend={{15,80}}},
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[16] = {count=16, expend={{15,80}}},
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[17] = {count=17, expend={{15,80}}},
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[18] = {count=18, expend={{15,80}}},
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[19] = {count=19, expend={{15,80}}},
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[20] = {count=20, expend={{15,80}}}
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}
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Config.StarDivinationData.data_divination_flash_fun = function(key)
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local data=Config.StarDivinationData.data_divination_flash[key]
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if DATA_DEBUG and data == nil then
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print('(Config.StarDivinationData.data_divination_flash['..key..'])not found') return
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end
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return data
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end
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-- -------------------divination_flash_end---------------------
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-- -------------------explain_start-------------------
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Config.StarDivinationData.data_explain_length = 3
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Config.StarDivinationData.data_explain = {
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[1] = {id=1, title="观星规则", desc="1.观星可获得命格和星命升级材料,但只能获得已解锁的命格种类\n2.可通过挑战星命塔来解锁新的命格类型\n3.命格的品质由低到高分为:绿、蓝、紫、橙、红5种\n4.当前点亮的宝石颜色决定下一次抽取到的命格品质\n5.当前运势可提高获得对应类型命格的概率,可消耗少量钻石进行刷新"},
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[2] = {id=2, title="观星掉落", desc="应国家有关法律规定,对游戏内容观星物品产出概率进行公布,这些“概率”均是在大样本(大量用户)下的统计数值,与单个玩家的少量测试数据之间可能存在一定差异,<div fontcolor=#a95f0f>希望广大玩家理性消费,健康游戏。"},
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[3] = {id=3, title="", desc="绿色命格 37.86%\n蓝色命格 31.88%\n紫色命格 8.3%\n橙色命格 2.90%\n红色命格 0.6%\n星命精华 15.47%\n炼星石 1.76%\n中级炼星石 1.22%"}
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}
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Config.StarDivinationData.data_explain_fun = function(key)
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local data=Config.StarDivinationData.data_explain[key]
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if DATA_DEBUG and data == nil then
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print('(Config.StarDivinationData.data_explain['..key..'])not found') return
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end
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return data
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end
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-- -------------------explain_end---------------------
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