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[{"__type__":"cc.Material","_name":"Specular_gloss","_effectAsset":{"__uuid__":"6elf1H1ABDxr7FGz1daojw"},"_techniqueData":{"0":{"props":{"strength":1.2,"width":0.2},"defines":{"USE_TEXTURE":true}}}},{"__type__":"cc.EffectAsset","_name":"Specular_gloss","techniques":[{"passes":[{"blendState":{"targets":[{"blend":true}]},"rasterizerState":{"cullMode":0},"properties":{"texture":{"value":"white","type":29},"width":{"value":[0.1],"type":13},"strength":{"value":[1.2],"type":13}},"program":"Specular_gloss|vs|fs"}]}],"shaders":[{"hash":4024042081,"glsl3":{"vert":"\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}","frag":"\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nuniform ARGS{\n float width;\n float strength;\n};\nvoid main () {\n vec4 color = vec4(1, 1, 1, 1);\n color *= texture(texture, v_uv0);\n float k = 0.2;\n float time_step = -width;\n time_step += mod(cc_time.x, 1.0 + 2.0 * width);\n if (v_uv0.x >= -v_uv0.y * k + time_step && v_uv0.x <= -v_uv0.y * k + width + time_step ) {\n color *= strength;\n }\n gl_FragColor = color;\n}"},"glsl1":{"vert":"\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}","frag":"\nprecision highp float;\n#if USE_ALPHA_TEST\n#endif\nuniform vec4 cc_time;\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nuniform float width;\nuniform float strength;\nvoid main () {\n vec4 color = vec4(1, 1, 1, 1);\n color *= texture2D(texture, v_uv0);\n float k = 0.2;\n float time_step = -width;\n time_step += mod(cc_time.x, 1.0 + 2.0 * width);\n if (v_uv0.x >= -v_uv0.y * k + time_step && v_uv0.x <= -v_uv0.y * k + width + time_step ) {\n color *= strength;\n }\n gl_FragColor = color;\n}"},"builtins":{"globals":{"blocks":[{"name":"CCGlobal","defines":[]}],"samplers":[]},"locals":{"blocks":[{"name":"CCLocal","defines":[]}],"samplers":[]}},"defines":[{"name":"USE_TEXTURE","type":"boolean","defines":[]},{"name":"CC_USE_MODEL","type":"boolean","defines":[]},{"name":"USE_ALPHA_TEST","type":"boolean","defines":[]}],"blocks":[{"name":"ALPHA_TEST","members":[{"name":"alphaThreshold","type":13,"count":1}],"defines":["USE_ALPHA_TEST"],"binding":0},{"name":"ARGS","members":[{"name":"width","type":13,"count":1},{"name":"strength","type":13,"count":1}],"defines":[],"binding":1}],"samplers":[{"name":"texture","type":29,"count":1,"defines":["USE_TEXTURE"],"binding":30}],"record":null,"name":"Specular_gloss|vs|fs"}]}]