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fc/xml/attr_data.xml
2026-05-23 22:10:14 +08:00

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<?mso-application progid="Excel.Sheet"?>
<Workbook xmlns="urn:schemas-microsoft-com:office:spreadsheet" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:x="urn:schemas-microsoft-com:office:excel" xmlns:ss="urn:schemas-microsoft-com:office:spreadsheet" xmlns:html="http://www.w3.org/TR/REC-html40" xmlns:dt="uuid:C2F41010-65B3-11d1-A29F-00AA00C14882"><DocumentProperties xmlns="urn:schemas-microsoft-com:office:office"><Author>yeahoo</Author><LastAuthor>Administrator</LastAuthor><Created>2012-11-23T10:44:21Z</Created><LastSaved>2024-02-21T01:21:24Z</LastSaved></DocumentProperties><CustomDocumentProperties xmlns="urn:schemas-microsoft-com:office:office"><KSOProductBuildVer dt:dt="string">2052-12.1.0.15990</KSOProductBuildVer><ICV dt:dt="string">92061421A5DA4D1BA8F62461949BE886</ICV></CustomDocumentProperties><ExcelWorkbook 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ss:Index="11"><Data ss:Type="String"></Data></Cell><Cell ss:Index="13"><Data ss:Type="String">不计算战力</Data></Cell><Cell ss:Index="16"><Data ss:Type="String">防御</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">111</Data></Cell><Cell ss:StyleID="s53"><ss:Data ss:Type="String" xmlns="http://www.w3.org/TR/REC-html40"><Font x:Family="Swiss" html:Color="#CE9178"></Font><Font x:Family="Swiss" html:Color="#CE9178">命中</Font></ss:Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">成功造成傷害的概率</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">hit_rate</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="Number">0</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="Number">0</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="Number">0</Data></Cell><Cell ss:Index="9"><Data ss:Type="String">百分比</Data></Cell><Cell ss:Index="11"><Data ss:Type="String"></Data></Cell><Cell ss:Index="16"><Data ss:Type="String">命中</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">112</Data></Cell><Cell ss:StyleID="s53"><Data ss:Type="String">閃躲</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">躲避傷害的概率</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">dodge_rate</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="Number">0</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="Number">0</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="Number">0</Data></Cell><Cell ss:Index="9"><Data ss:Type="String">百分比</Data></Cell><Cell ss:Index="11"><Data ss:Type="String"></Data></Cell><Cell ss:Index="16"><Data ss:Type="String">闪躲</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">113</Data></Cell><Cell ss:StyleID="s53"><Data ss:Type="String">暴擊率</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">攻擊方產生暴擊的概率</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">crit_rate</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="Number">14000</Data></Cell><Cell ss:StyleID="s51"><Data 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ss:Type="String">百分比增加單位的攻擊力</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">atk_per</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="Number">0</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="Number">0</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="Number">0</Data></Cell><Cell><Data ss:Type="String"></Data></Cell><Cell><Data ss:Type="String">百分比</Data></Cell><Cell ss:Index="11"><Data ss:Type="String"></Data></Cell><Cell ss:Index="16"><Data ss:Type="String">攻击</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">119</Data></Cell><Cell ss:StyleID="s54"><Data ss:Type="String">防禦</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">百分比增加單位的物理防禦和法術防禦</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">def_per</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="Number">0</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="Number">0</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="Number">0</Data></Cell><Cell><Data ss:Type="String"></Data></Cell><Cell><Data ss:Type="String">百分比</Data></Cell><Cell ss:Index="11"><Data ss:Type="String"></Data></Cell><Cell ss:Index="16"><Data ss:Type="String">防御</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">120</Data></Cell><Cell ss:StyleID="s54"><Data ss:Type="String">生命</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">百分比增加單位的生命上限</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">hp_max_per</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="Number">0</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="Number">0</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="Number">0</Data></Cell><Cell><Data ss:Type="String"></Data></Cell><Cell><Data ss:Type="String">百分比</Data></Cell><Cell ss:Index="11"><Data ss:Type="String"></Data></Cell><Cell ss:Index="16"><Data ss:Type="String">生命</Data></Cell></Row><Row ss:Index="21"><Cell ss:StyleID="s51"><Data ss:Type="Number">121</Data></Cell><Cell ss:StyleID="s53"><Data ss:Type="String">傷害加成</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">千分比增加造成的傷害</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">dam</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="Number">18000</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="Number">18000</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="Number">0</Data></Cell><Cell ss:Index="9"><Data ss:Type="String">百分比</Data></Cell><Cell ss:Index="11"><Data ss:Type="String"></Data></Cell><Cell ss:Index="16"><Data ss:Type="String">伤害加成</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">122</Data></Cell><Cell ss:StyleID="s53"><Data ss:Type="String">免傷</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">千分比減少受到的傷害</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">res</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="Number">18000</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="Number">18000</Data></Cell><Cell ss:StyleID="s51"><Data 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