Files
fc/xml/planes_data_lang.xml
2026-05-23 22:10:14 +08:00

3 lines
88 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<?mso-application progid="Excel.Sheet"?>
<Workbook xmlns="urn:schemas-microsoft-com:office:spreadsheet" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:x="urn:schemas-microsoft-com:office:excel" xmlns:ss="urn:schemas-microsoft-com:office:spreadsheet" xmlns:html="http://www.w3.org/TR/REC-html40" xmlns:dt="uuid:C2F41010-65B3-11d1-A29F-00AA00C14882"><DocumentProperties xmlns="urn:schemas-microsoft-com:office:office"><Author>yeahoo</Author><LastAuthor>litao</LastAuthor><Created>2012-11-23T10:44:21Z</Created><LastSaved>2022-05-10T07:16:44Z</LastSaved></DocumentProperties><CustomDocumentProperties xmlns="urn:schemas-microsoft-com:office:office"><KSOProductBuildVer dt:dt="string">2052-11.1.0.11691</KSOProductBuildVer><ICV dt:dt="string">13F2ECA928714097924AC9BA3E465FA0</ICV></CustomDocumentProperties><ExcelWorkbook xmlns="urn:schemas-microsoft-com:office:excel"><WindowWidth>19080</WindowWidth><WindowHeight>12300</WindowHeight><ActiveSheet>1</ActiveSheet><ProtectStructure>False</ProtectStructure><ProtectWindows>False</ProtectWindows></ExcelWorkbook><Styles><Style ss:ID="Default" ss:Name="Normal"><Alignment ss:Vertical="Center"/><Borders/><Font ss:FontName="宋体" x:CharSet="134" ss:Size="11" ss:Color="#000000"/><Interior/><NumberFormat/><Protection/></Style><Style ss:ID="s49"><Alignment ss:Vertical="Center"/><Borders/><Font ss:FontName="宋体" x:CharSet="134" ss:Size="11" ss:Color="#000000"/><Interior/><NumberFormat/><Protection/></Style><Style ss:ID="s50"><Alignment ss:Horizontal="Center" ss:Vertical="Center" ss:WrapText="1"/><Borders><Border ss:Position="Left" ss:LineStyle="Continuous" ss:Weight="1" ss:Color="#3F3F3F"/><Border ss:Position="Right" ss:LineStyle="Continuous" ss:Weight="1" ss:Color="#3F3F3F"/></Borders><Font ss:FontName="微软雅黑" x:CharSet="134" ss:Size="9" ss:Color="#FF6600" ss:Bold="1"/><Interior ss:Color="#FFEB9C" ss:Pattern="Solid"/><NumberFormat/><Protection/></Style><Style ss:ID="s51"><Alignment ss:Vertical="Center" ss:WrapText="1"/><Font ss:FontName="微软雅黑" x:CharSet="134" ss:Size="9" ss:Color="#000000"/><Interior/></Style><Style ss:ID="s52"><Alignment ss:Vertical="Center" ss:WrapText="1"/><Borders/><Font ss:FontName="微软雅黑" x:CharSet="134" ss:Size="9" ss:Color="#000000"/><Interior/><NumberFormat/><Protection/></Style><Style ss:ID="s53"><Alignment ss:Vertical="Center" ss:WrapText="1"/><Borders><Border ss:Position="Bottom" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Left" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Right" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Top" ss:LineStyle="Continuous" ss:Weight="1"/></Borders><Font ss:FontName="微软雅黑" x:CharSet="134" ss:Size="9" ss:Color="#000000"/><Interior ss:Color="#C6E0B4" ss:Pattern="Solid"/></Style><Style ss:ID="s54"><Alignment ss:Vertical="Center" ss:WrapText="1"/><Font ss:FontName="微软雅黑" x:CharSet="134" ss:Size="9" ss:Color="#000000"/><Interior ss:Color="#C6E0B4" ss:Pattern="Solid"/></Style><Style ss:ID="s55"><Alignment ss:Vertical="Center" ss:WrapText="1"/><Borders><Border ss:Position="Bottom" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Left" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Right" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Top" ss:LineStyle="Continuous" ss:Weight="1"/></Borders><Font ss:FontName="微软雅黑" x:CharSet="134" ss:Size="9" ss:Color="#000000"/><Interior/></Style><Style ss:ID="s56"><Alignment ss:Vertical="Center" ss:WrapText="1"/><Borders><Border ss:Position="Bottom" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Left" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Right" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Top" ss:LineStyle="Continuous" ss:Weight="1"/></Borders><Font ss:FontName="微软雅黑" x:CharSet="134" ss:Size="9" ss:Color="#000000"/><Interior/><NumberFormat/></Style><Style ss:ID="s57"><Alignment ss:Vertical="Center" ss:WrapText="1"/><Borders><Border ss:Position="Bottom" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Left" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Right" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Top" ss:LineStyle="Continuous" ss:Weight="1"/></Borders><Font ss:FontName="微软雅黑" x:CharSet="134" ss:Size="9" ss:Color="#222222"/><Interior/><NumberFormat/></Style><Style ss:ID="s58"><Alignment ss:Horizontal="Left" ss:Vertical="Center"/><Borders/><Font ss:FontName="微软雅黑" x:CharSet="134" x:Family="Swiss" ss:Size="9" ss:Color="#000000"/><Interior/><NumberFormat/><Protection/></Style><Style ss:ID="s59"><Alignment ss:Vertical="Center" ss:WrapText="1"/><Font ss:FontName="微软雅黑" x:CharSet="134" ss:Size="9" ss:Color="#000000"/><Interior/><NumberFormat/></Style><Style ss:ID="s60"><Alignment ss:Vertical="Center" ss:WrapText="1"/><Font ss:FontName="微软雅黑" x:CharSet="134" ss:Size="9" ss:Color="#000000"/></Style><Style ss:ID="s61"><Alignment ss:Vertical="Center"/><Font ss:FontName="微软雅黑" x:CharSet="134" ss:Size="10" ss:Color="#000000"/><Interior/></Style><Style ss:ID="s62"><Alignment ss:Horizontal="Center" ss:Vertical="Center"/><Borders><Border ss:Position="Bottom" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Left" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Right" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Top" ss:LineStyle="Continuous" ss:Weight="1"/></Borders><Font ss:FontName="微软雅黑" x:CharSet="134" ss:Size="10"/><Interior ss:Color="#C6E0B4" ss:Pattern="Solid"/></Style><Style ss:ID="s63"><Alignment ss:Horizontal="Center" ss:Vertical="Center"/><Borders><Border ss:Position="Bottom" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Left" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Right" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Top" ss:LineStyle="Continuous" ss:Weight="1"/></Borders><Font ss:FontName="微软雅黑" x:CharSet="134" ss:Size="10"/><Interior ss:Color="#C6E0B4" ss:Pattern="Solid"/><NumberFormat ss:Format="0_ "/></Style><Style ss:ID="s64"><Alignment ss:Horizontal="Center" ss:Vertical="Center"/><Borders><Border ss:Position="Bottom" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Left" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Right" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Top" ss:LineStyle="Continuous" ss:Weight="1"/></Borders><Font ss:FontName="微软雅黑" x:CharSet="134" ss:Size="10"/><Interior/></Style><Style ss:ID="s65"><Alignment ss:Horizontal="Center" ss:Vertical="Center"/><Borders><Border ss:Position="Bottom" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Left" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Right" ss:LineStyle="Continuous" ss:Weight="1"/><Border ss:Position="Top" ss:LineStyle="Continuous" ss:Weight="1"/></Borders><Font ss:FontName="微软雅黑" x:CharSet="134" ss:Size="10"/><Interior/><NumberFormat ss:Format="0_ "/></Style><Style ss:ID="s66"><Alignment ss:Horizontal="Center" ss:Vertical="Center"/><Font ss:FontName="微软雅黑" x:CharSet="134" ss:Size="10" ss:Color="#000000"/><Interior/></Style></Styles><Worksheet ss:Name="常量"><Table ss:ExpandedColumnCount="3" ss:ExpandedRowCount="3" x:FullColumns="1" x:FullRows="1" ss:StyleID="s61" ss:DefaultColumnWidth="54" ss:DefaultRowHeight="13.5"><Column ss:Index="1" ss:StyleID="s61" ss:AutoFitWidth="0" ss:Width="81"/><Column ss:Index="3" ss:StyleID="s61" ss:AutoFitWidth="0" ss:Width="63.75"/><Row ss:StyleID="s61" ss:Height="14.25"><Cell ss:StyleID="s62"><Data ss:Type="String"></Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String"></Data><Comment ss:Author="litao"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Color="#000000"></Font><Font html:Face="宋体" x:CharSet="134" html:Size="9">配什么数字代表该张索引表查找原文前多少个字符;若配置-1则代表全段匹配,建议只用于字数内容都很短的表格</Font></ss:Data></Comment></Cell><Cell ss:StyleID="s62"><Data ss:Type="String">说明</Data></Cell></Row><Row ss:StyleID="s61" ss:Height="14.25"><Cell ss:StyleID="s64"><Data ss:Type="String">val_len</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="Number">30</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">索引字数</Data></Cell></Row><Row><Cell ss:StyleID="s66"/><Cell ss:StyleID="s66"/><Cell ss:StyleID="s66"/></Row></Table><WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><PageSetup><Header x:Margin="0.511805555555556"/><Footer x:Margin="0.511805555555556"/></PageSetup><TopRowVisible>0</TopRowVisible><LeftColumnVisible>0</LeftColumnVisible><FreezePanes/><SplitHorizontal>1</SplitHorizontal><TopRowBottomPane>1</TopRowBottomPane><SplitVertical>2</SplitVertical><LeftColumnRightPane>2</LeftColumnRightPane><ActivePane>0</ActivePane><Panes><Pane><Number>3</Number></Pane><Pane><Number>1</Number></Pane><Pane><Number>2</Number></Pane><Pane><Number>0</Number><ActiveRow>1</ActiveRow><ActiveCol>1</ActiveCol><RangeSelection>R2C2</RangeSelection></Pane></Panes><ProtectObjects>False</ProtectObjects><ProtectScenarios>False</ProtectScenarios></WorksheetOptions></Worksheet><Worksheet ss:Name="文字"><Table ss:ExpandedColumnCount="8" ss:ExpandedRowCount="240" x:FullColumns="1" x:FullRows="1" ss:StyleID="s51" ss:DefaultColumnWidth="54" ss:DefaultRowHeight="14.25"><Column ss:Index="2" ss:StyleID="s51" ss:AutoFitWidth="0" ss:Width="120"/><Column ss:StyleID="s51" ss:AutoFitWidth="0" ss:Width="273.2"/><Column ss:StyleID="s51" ss:AutoFitWidth="0" ss:Width="95.25" ss:Span="4"/><Row ss:StyleID="s50"><Cell ss:StyleID="s53"><Data ss:Type="String">序号</Data></Cell><Cell ss:StyleID="s53"><Data ss:Type="String">索引原文CN</Data></Cell><Cell ss:StyleID="s53"><Data ss:Type="String">翻译内容EN</Data></Cell><Cell ss:StyleID="s53"><Data ss:Type="String">翻译内容FR</Data></Cell><Cell ss:StyleID="s53"><Data ss:Type="String">翻译内容GER</Data></Cell><Cell ss:StyleID="s53"><Data ss:Type="String">翻译内容VIET</Data></Cell><Cell ss:StyleID="s54"/><Cell ss:StyleID="s54"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">1</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">玩法达30级开启</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">Unlocks at lv.30</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">2</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">1.沙盘开启时间为00:00,每48小时重置1次,重置前10分钟玩家将不能触发事件。\n2.重置后所有&lt;div fontcolor=#d95014&gt;事件将重新生成&lt;/div&gt;,本轮累计获得的&lt;div fontcolor=#d95014&gt;遗物将消失&lt;/div&gt;。\n3.玩家可以前往与当前格子&lt;div fontcolor=#d95014&gt;相邻的格子&lt;/div&gt;进行探索。\n4.玩家每到达一个格子,同一行的其它格子将会被摧毁,请谨慎选择路线。\n5.击败沙盘守卫获得的&lt;div fontcolor=#d95014&gt;沙盘勋章&lt;/div&gt;可以在&lt;div fontcolor=#d95014&gt;沙盘商店&lt;/div&gt;中使用,兑换相应商品。\n6.遗物是一种特殊物品,只有在位面中可以生效和查看,不会对迷宫外的战斗有效果。\n7.更多奖励意味着更高的风险,通过&lt;div fontcolor=#d95014&gt;雇佣&lt;/div&gt;借助好友的力量,能使旅途变得更平坦。</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">1. The Sand Table opens at 0:00 and will be reset every 48 hours. You won't trigger incidents 10 minutes before the reset time.\n2. Resetting the Sand Table &lt;div fontcolor=#d95014&gt;regenerates all the incidents&lt;/div&gt; and &lt;div fontcolor=#d95014&gt;remove all the relics&lt;/div&gt; you gained.\n3. You can advance to explore an &lt;div fontcolor=#d95014&gt;adjacent tile&lt;/div&gt;.\n4. Each time you reach a tile, the other tiles on the same row will be deStroyed. Please think twice to choose routes.\n5. &lt;div fontcolor=#d95014&gt;Sand Table Medals&lt;/div&gt; gained from defeating Sand Table Guards can be used in the &lt;div fontcolor=#d95014&gt;Sand Table Shop&lt;/div&gt; to exchange for items.\n6. The relic is a special item that can only be used and viewed in the Sand Table and can't take effect outside the Sand Table.\n7. More rewards come with a higher risk. You can use &lt;div fontcolor=#d95014&gt;Hire&lt;/div&gt; to get support from friends to make the challenge easier.</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">3</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">玩家到达80级开启</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Unlocks at player lv.80</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">4</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">1.命运石可以让所有战士(包括雇佣的战士和阵亡战士)&lt;div fontcolor=#d95014&gt;恢复全部生命&lt;/div&gt;\n2.通过&lt;div fontcolor=#d95014&gt;竞技积分商店和活动&lt;/div&gt;可以获得命运石\n3.未使用的命运石不会随着位面的重置而消失</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">1. The Triumph Dice &lt;div fontcolor=#d95014&gt;can recover full HP&lt;/div&gt; for all warriors (including hired warriors and dead warriors).\n2. You can get Triumph Dices from &lt;div fontcolor=#d95014&gt;the Arena Point Shop and events&lt;/div&gt;.\n3. Unused Triumph Dices won't disappear when the Sand Table is reset.</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">5</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">可以随机复活一位已阵亡的战士并回复其&lt;div fontcolor=289b14&gt;70%&lt;/div&gt;的生命值,若当前无阵亡战士则回复生命值最低的一位战士&lt;div fontcolor=289b14&gt;100%&lt;/div&gt;的生命</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Revives a random dead warrior and recovers &lt;div fontcolor=289b14&gt;70%&lt;/div&gt; of their HP. If there's no dead warrior, recovers &lt;div fontcolor=289b14&gt;100%&lt;/div&gt; HP for the one with the loweSt HP</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/></Row><Row ss:StyleID="s52"><Cell ss:StyleID="s55"><Data ss:Type="Number">6</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">治疗装置可使所有存活的战士恢复&lt;div fontcolor=289b14&gt;30%&lt;/div&gt;的生命值,仅可使用一次</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">The Healing Device can recover &lt;div fontcolor=289b14&gt;30%&lt;/div&gt; HP for all the alive warriors. It can only be used once</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row ss:StyleID="s52"><Cell ss:StyleID="s55"><Data ss:Type="Number">7</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">普通</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Normal</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">8</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">困难</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Hard</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">9</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">5星蓝系碎片</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">5-Star Blue Shard</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">10</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">5星青系碎片</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">5-Star Cyan Shard</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">11</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">5星红系碎片</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">5-Star Red Shard</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">12</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">5星光系碎片</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">5-Star Light Shard</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">13</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">5星暗系碎片</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">5-Star Dark Shard</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">14</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">那美克方石</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Namek Ashlar</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">15</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">那美克圆钻</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Namek Ruby</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">16</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">那美克结晶</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Namek CryStal</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">17</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">高级召唤券</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Adv. Summons Chip</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">18</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">先知水晶</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Divination CryStal</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">19</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">必胜骰子</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Triumph Dice</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">20</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">攻击强化</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">ATK Enhancement</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">21</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">生命强化</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">HP Enhancement</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">22</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">速度强化</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Speed Enhancement</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">23</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">治愈之章</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Tome of Cure</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">24</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">远征旗帜</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Expedition Banner</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">25</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">体魄强化</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Physique Enhancement</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">26</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">愈力之躯</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Body of Cure</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">27</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">激斗攻击</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Aggressive ATK</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">28</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">激斗暴击</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Aggressive Crit</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">29</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">激斗暴伤</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Aggressive Crit DMG</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">30</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">激斗物伤</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Aggressive Physical DMG</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">31</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">激斗双暴</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Aggressive Double Crit</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">32</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">能量攻击</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Energy ATK</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">33</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">能量暴击</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Energy Crit</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">34</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">能量暴伤</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Energy Crit DMG</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">35</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">能量法伤</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Energy Energy DMG</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">36</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">能量双暴</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Energy Double Crit</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">37</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">能量控制</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Energy Control</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">38</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">支援闪躲</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Support Dodge</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">39</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">支援抗控</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Support Control ResiSt</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">40</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">支援速度</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Support Speed</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">41</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">支援治疗</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Support Healing</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">42</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">坚韧闪躲</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Tough Dodge</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">43</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">坚韧抗控</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Tough Control ResiSt</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">44</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">坚韧速度</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Tough Speed</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">45</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">坚韧受疗</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Tough Healing Received</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">46</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">疾风之术</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Spell of Gales</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">47</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">光之守护</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Guard of Light</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">48</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">涂毒</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Poison</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">49</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">伤害加深</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Damage Amplification</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">50</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">受创急疗</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Emergency Aid</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">51</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">格挡盾</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Blocking Shield</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">52</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">自我修复</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Self Recovery</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">53</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">折刃</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Break Blade</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">54</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">汲魂之术</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Soulreap</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">55</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">灵巧之术</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Dexterity</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">56</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">活力之萃</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Essence of Vitality</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">57</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">荣光守护</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Guard of Glory</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">58</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">奥技净化</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">St Purification</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">59</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">冰霜之手</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Hand of Determent</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">60</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">恐惧侵袭</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Horrible Invasion</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">61</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">寒冰侵袭</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Body of Blaze</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">62</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">灼热之刃</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Scorching Blade</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">63</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">疾风一击</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Gale Strike</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">64</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">神灵之志</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Gods' Will</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">65</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">暗伤之刃</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Blade of inner damage</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">66</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">黑暗侵蚀</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Dark Invasion</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">67</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">奥技物连</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">St Physical Combo</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">68</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">奥技暴追</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">St Crit Pursuit</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">69</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">奥技穿透</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">St Penetration</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">70</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">奥技法连</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">St Energy Combo</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">71</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">奥技挑衅</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">St Provocation</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">72</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">奥技波动</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">St Fluctuation</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">73</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">奥技再生</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">St Regeneration</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">74</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">奥技保命</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">St Survival</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">75</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">奥技神佑</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">St Bless</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">76</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">必胜之匙</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Key to Triumph</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">77</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">胜利旗帜</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Victory Banner</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">78</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有英雄攻击提升8%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All warriors' HP +8%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">79</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有英雄攻击提升11%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All warriors' HP +11%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">80</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有英雄攻击提升15%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All warriors' HP +15%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">81</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有英雄生命值上限提升15%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All warriors' Max HP +15%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">82</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有英雄生命值上限提升22%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All warriors' Max HP +22%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">83</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有英雄生命值上限提升30%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All warriors' Max HP +30%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">84</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有英雄速度提升5%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All warriors' Speed +5%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">85</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有英雄速度提升10%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All warriors' Speed +10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">86</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有英雄速度提升15%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All warriors' Speed +15%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">87</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有英雄受疗效果提高20%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All warriors' healing received +20%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">88</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有英雄受疗效果提高35%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All warriors' healing received +35%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">89</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有英雄受疗效果提高50%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All warriors' healing received +50%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">90</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">仅在第三层生效,提升所有英雄15%攻击力,10%防御</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Only valid on floor 3; All warriors' ATK +15% and DEF +10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">91</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">仅在第三层生效,提升所有英雄25%攻击力,15%防御</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Only valid on floor 3; All warriors' ATK +25% and DEF +15%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">92</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有英雄生命值上限提高8%,免伤提高6%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All warriors' Max HP +8%, DMG Reduce +6%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">93</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有英雄生命值上限提高11%,免伤提高9%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All warriors' Max HP +11%, DMG Reduce +9%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">94</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有英雄生命值上限提高15%,免伤提高12%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All warriors' Max HP +15%, DMG Reduce +12%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">95</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有英雄生命值上限提高8%,受疗提高6%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All warriors' Max HP +8%, Healing Received +6%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">96</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有英雄生命值上限提高11%,受疗提高12%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All warriors' Max HP +11%, DMG Reduce +12%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">97</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有英雄生命值上限提高15%,受疗提高18%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All warriors' Max HP +15%, Healing Received +18%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">98</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有激斗型英雄攻击力提升6%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Aggressive warriors' ATK +6%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">99</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有激斗型英雄攻击力提升12%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Aggressive warriors' ATK +12%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">100</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有激斗型英雄暴击率提升5%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Aggressive warriors' Crit Rate +5%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">101</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有激斗型英雄暴击率提升10%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Aggressive warriors' Crit Rate +10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">102</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有激斗型英雄暴击伤害提升10%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Aggressive warriors' Crit DMG +10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">103</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有激斗型英雄暴击伤害提升15%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Aggressive warriors' Crit DMG +15%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">104</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有激斗型英雄物理伤害提升6%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Aggressive warriors' Physical DMG +6%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">105</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有激斗型英雄物理伤害提升12%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Aggressive warriors' Physical DMG +12%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">106</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有激斗型英雄暴击率提升4%,暴击伤害提升7%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Aggressive warriors' Crit Rate +4%, Crit DMG +7%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">107</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有激斗型英雄暴击率提升6%,暴击伤害提升10%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Aggressive warriors' Crit Rate +6%, Crit DMG +10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">108</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有能量型英雄攻击力提升6%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Energy warriors' ATK +6%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">109</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有能量型英雄攻击力提升12%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Energy warriors' ATK +12%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">110</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有能量型英雄暴击率提升5%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Energy warriors' Crit Rate +5%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">111</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有能量型英雄暴击率提升10%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Energy warriors' Crit Rate +10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">112</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有能量型英雄暴击伤害提升10%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Energy warriors' Crit DMG +10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">113</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有能量型英雄暴击伤害提升15%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Energy warriors' Crit DMG +15%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">114</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有能量型英雄魔法伤害提升6%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Energy warriors' Energy DMG +6%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">115</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有能量型英雄魔法伤害提升12%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Energy warriors' Energy DMG +12%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">116</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有能量型英雄暴击率提升4%,暴击伤害提升7%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Energy warriors' Crit Rate +4%, Crit DMG +7%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">117</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有能量型英雄暴击率提升6%,暴击伤害提升10%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Energy warriors' Crit Rate +6%, Crit DMG +10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">118</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有能量型英雄控制率提升12%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Energy warriors' Control Rate +12%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">119</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有能量型英雄控制率提升18%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Energy warriors' Control Rate +18%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">120</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有支援型英雄闪躲提升5%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Support warriors' Dodge +5%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">121</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有支援型英雄闪躲提升10%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Support warriors' Dodge +10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">122</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有支援型英雄抗控提升10%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Support warriors' Control ResiSt +10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">123</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有支援型英雄抗控提升15%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Support warriors' Control ResiSt +15%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">124</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有支援型英雄速度提升6%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Support warriors' Speed +6%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">125</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有支援型英雄速度提升12%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Support warriors' Speed +12%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">126</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有支援型英雄治疗提升15%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Support warriors' Healing +15%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">127</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有支援型英雄治疗提升25%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Support warriors' Healing +25%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">128</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有坚韧型英雄闪躲提升5%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Tough warriors' Dodge +5%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">129</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有坚韧型英雄闪躲提升10%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Tough warriors' Dodge +10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">130</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有坚韧型英雄抗控提升10%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Tough warriors' Control ResiSt +10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">131</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有坚韧型英雄抗控提升15%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Tough warriors' Control ResiSt +15%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">132</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有坚韧型英雄速度提升6%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Tough warriors' Speed +6%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">133</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有坚韧型英雄速度提升12%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Tough warriors' Speed +12%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">134</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有坚韧型英雄受疗提升15%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Tough warriors' Healing Received +15%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">135</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有坚韧型英雄受疗提升25%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Tough warriors' Healing Received +25%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">136</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有青系英雄伤害提升15%,速度提升10%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Cyan warriors' Damage +15%, Speed +10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">137</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有青系英雄伤害提升25%,速度提升15%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Cyan warriors' Damage +25%, Speed +15%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">138</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有光系英雄抗控提高20%、抗暴提高20%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Light warriors' Control ResiSt +20%, Crit ResiSt +20%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">139</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有光系英雄抗控提高30%、抗暴提高30%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Light warriors' Control ResiSt +30%, Crit ResiSt +30%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">140</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">伤害时30%概率附带持续1回合的【能量毒素】效果,每回合损失5%生命值(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When dealing damage, there is a 30% chance to inflict [Energy Poison] for 1 turn, causing the target to lose 5% HP each turn (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">141</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">伤害时45%概率附带持续1回合的【能量毒素】效果,每回合损失5%生命值(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When dealing damage, there is a 45% chance to inflict [Energy Poison] for 1 turn, causing the target to lose 5% HP each turn (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">142</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">伤害时60%概率附带持续1回合的【能量毒素】效果,每回合损失5%生命值(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When dealing damage, there is a 60% chance to inflict [Energy Poison] for 1 turn, causing the target to lose 5% HP each turn (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">143</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">伤害时30%概率对受击单位附带持续2回合的20%【伤害加深】效果(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When dealing damage, there is a 30% chance to inflict a [Damage Amplification] effect of 20% for 2 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">144</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">伤害时40%概率对受击单位附带持续2回合的20%【伤害加深】效果(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When dealing damage, there is a 40% chance to inflict a [Damage Amplification] effect of 20% for 2 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">145</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">伤害时50%概率对受击单位附带持续2回合的20%【伤害加深】效果(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When dealing damage, there is a 50% chance to inflict a [Damage Amplification] effect of 20% for 2 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">146</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">受到暴击时回复自身生命值上限5%的生命值,1回合只能触发1次(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When suffering a critical attack, recovers 5% of Max HP; can only be triggered once per turn (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">147</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">受到暴击时回复自身生命值上限10%的生命值,1回合只能触发1次(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When suffering a critical attack, recovers 10% of Max HP; can only be triggered once per turn (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">148</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">受到暴击时回复自身生命值上限15%的生命值,1回合只能触发1次(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When suffering a critical attack, recovers 15% of Max HP; can only be triggered once per turn (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">149</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">每回合开始时24%概率给自身附带持续2回合的【格挡盾】,冷却2回合(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">At the beginning of each turn, there is a 24% chance to add a [Blocking Shield] that laSts for 2 turns for self; cooldown: 2 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">150</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">每回合开始时32%概率给自身附带持续2回合的【格挡盾】,冷却2回合(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">At the beginning of each turn, there is a 32% chance to add a [Blocking Shield] that laSts for 2 turns for self; cooldown: 2 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">151</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">每回合开始时40%概率给自身附带持续2回合的【格挡盾】,冷却2回合(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">At the beginning of each turn, there is a 40% chance to add a [Blocking Shield] that laSts for 2 turns for self; cooldown: 2 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">152</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">每回合开始时40%概率回复自身10%生命值(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">At the beginning of each turn, there is a 40% chance to recover 10% HP (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">153</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">每回合开始时60%概率回复自身10%生命值(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">At the beginning of each turn, there is a 60% chance to recover 10% HP (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">154</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">每回合开始时80%概率回复自身10%生命值(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">At the beginning of each turn, there is a 80% chance to recover 10% HP (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">155</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">攻击时40%降低1名受击单位25%攻击力,持续2回合(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When attacking, there is a 40% chance to decrease the target's ATK by 25% for 2 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">156</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">攻击时60%降低1名受击单位25%攻击力,持续2回合(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When attacking, there is a 60% chance to decrease the target's ATK by 25% for 2 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">157</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">攻击时80%降低1名受击单位25%攻击力,持续2回合(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When attacking, there is a 80% chance to decrease the target's ATK by 25% for 2 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">158</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">击杀敌方单位时回复自身最大生命值20%的生命(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When killing an enemy, recovers 20% of Max HP (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">159</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">击杀敌方单位时回复自身最大生命值30%的生命(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When killing an enemy, recovers 30% of Max HP (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">160</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">战斗开始时,己方所有英雄增加10%速度,持续4回合(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When a battle begins, increases all warriors' Speed by 10% for 4 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">161</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">战斗开始时,己方所有英雄增加15%速度,持续4回合(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When a battle begins, increases all warriors' Speed by 15% for 4 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">162</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">战斗开始时,己方所有英雄增加20%速度,持续4回合(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When a battle begins, increases all warriors' Speed by 20% for 4 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">163</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">英雄生命值高于90%时,发动攻击会临时提升自身10%伤害(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">If a warrior's HP is higher than 90% when attacking, the attack will deal 10% more damage (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">164</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">英雄生命值高于90%时,发动攻击会临时提升自身20%伤害(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">If a warrior's HP is higher than 90% when attacking, the attack will deal 20% more damage (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">165</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">我方所有前排单位阵亡时,后排单位免伤提升30%,持续4回合且不可被驱散(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">If all front-row friendly units are dead, increases the DMG Reduce of the back-row warriors by 30% for 4 turns; cannot be dispelled (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">166</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">回合开始时,有38%概率清除自身所有负面状态(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">At the beginning of each turn, there is a 38% chance to dispel all self's debuffs (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">167</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">回合开始时,有57%概率清除自身所有负面状态(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">At the beginning of each turn, there is a 57% chance to dispel all self's debuffs (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">168</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">回合开始时,有75%概率清除自身所有负面状态(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">At the beginning of each turn, there is a 75% chance to dispel all self's debuffs (if multiple skills of the same type coexiSt, the one with the higheSt effect prevails)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">169</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有蓝系英雄攻击时均固定有20%概率【威慑】单位2回合(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When attacking, all Blue warriors have a 20% chance to inflict [Deter] for 2 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">170</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有蓝系英雄攻击时均固定有30%概率【威慑】单位2回合(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When attacking, all Blue warriors have a 30% chance to inflict [Deter] for 3 turns (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">171</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有蓝系英雄对【减速】或【威慑】下的单位伤害提升15%(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Blue warriors deal 15% more damage to units inflicted with [Deceleration] or [Deter] (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">172</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有蓝系英雄对【减速】或【威慑】下的单位伤害提升30%(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All Blue warriors deal 30% more damage to units inflicted with [Deceleration] or [Deter] (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">173</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">红系英雄受到攻击时均有40%概率给攻击者附加1层【强能灼烧】(不与托破的强能灼烧叠加)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When attacked, all Red warriors have a 40% chance to inflict a layer of [Strong Burn] on the attacker (cannot Stack with Toppo's Strong Burn)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">174</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">红系英雄受到攻击时均有60%概率给攻击者附加1层【强能灼烧】(不与托破的强能灼烧叠加)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When attacked, all Red warriors have a 60% chance to inflict a layer of [Strong Burn] on the attacker (cannot Stack with Toppo's Strong Burn)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">175</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有红系英雄造成的攻击均有40%概率额外再叠加1层【能量灼烧】(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When attacking, all Red warriors have a 40% chance to additionally inflict a layer of [Energy Burn] (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">176</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有红系英雄造成的攻击均有60%概率额外再叠加1层【能量灼烧】(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When attacking, all Red warriors have a 60% chance to additionally inflict a layer of [Energy Burn] (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">177</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有青系英雄出手时,若速度比受击单位高,则暴击率提高20%(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When attacking enemies that have a lower Speed, all Cyan warriors' Crit Rate increases by 20% (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">178</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有青系英雄出手时,若速度比受击单位高,则暴击率提高30%(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When attacking enemies that have a lower Speed, all Cyan warriors' Crit Rate increases by 30% (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">179</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">光系英雄每回合开始时自身叠加1层【伤害+3%】效果,最多可叠10层,持续至战斗结束且不会被驱散(取同系列最高级生效)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">At the beginning of each turn, all Light warriors add a layer of [DMG +3%] effect for themselves (can be capped at 10 layers), laSting until the end of a battle (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">180</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">光系英雄每回合开始时自身叠加1层【伤害+5%】效果,最多可叠10层,持续至战斗结束且不会被驱散(取同系列最高级生效)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">At the beginning of each turn, all Light warriors add a layer of [DMG +5%] effect for themselves (can be capped at 10 layers), laSting until the end of a battle (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">181</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有暗系英雄攻击时50%概率额外叠加1层【暗伤】(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When attacking, all Dark warriors have a 50% chance to additionally inflict a layer of [inner damage] (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">182</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有暗系英雄攻击时80%概率额外叠加1层【暗伤】(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When attacking, all Dark warriors have a 80% chance to additionally inflict a layer of [inner damage] (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">183</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有暗系英雄单位对处于【暗伤】下的单位暴击率增加10%,暴击伤害增加15%(取同系列最高级生效)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When attacking enemies that are inflicted with [inner damage], all Dark warriors' Crit Rate increases by 10% and Crit DMG increases by 15% (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">184</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">所有暗系英雄单位对处于【暗伤】下的单位暴击率增加20%,暴击伤害增加30%(取同系列最高级生效)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When attacking enemies that are inflicted with [inner damage], all Dark warriors' Crit Rate increases by 20% and Crit DMG increases by 30% (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">185</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">激斗型英雄物攻有50%概率触发连击,再次释放技能,伤害、控制率为原来50%(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Aggressive warriors' physical attacks have a 50% chance to trigger a combo that caSts the skill again with 50% Damage and Control Rate (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">186</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">激斗型英雄使用物理攻击造成暴击时,100%再进行1次普攻(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When Aggressive heroes make critical hits using physical attacks, they will launch another basic attack (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">187</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">激斗型英雄伤害结果忽视目标38%防御(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Aggressive heroes ignore 38% of their targets' DEF when dealing damage (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">188</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">能量型英雄法攻有50%概率触发连击,再次释放技能,伤害、控制率为原来50%(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Energy warriors' energy attacks have a 50% chance to trigger a combo that caSts the skill again with 50% Damage and Control Rate (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">189</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">能量型英雄攻击有15%概率强制令目标对自己进行普攻,持续1回合(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Energy heroes have a 15% chance to force their targets to attack them using basic attacks, laSting for 1 turn (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">190</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">能量型英雄造成魔法伤害时,最终伤害结果会在110-150%之间随机波动(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">When dealing energy damage, Energy heroes deal final damage randomly between 110%-150% (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">191</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">支援型英雄在回合开始时恢复自身生命值上限7.5%的生命值(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">At the beginning of each turn, Support heroes recover 7.5% of Max HP (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">192</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">支援型英雄在死亡时有75%概率复活,复活时回复少量生命值(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Support heroes have a 75% chance to revive with a little HP upon death (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">193</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">支援型英雄在死亡时有20%概率复活,复活后恢复50%生命值(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Support heroes have a 20% chance to revive with a 50% HP upon death (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">194</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">坚韧型英雄在回合开始时恢复自身生命值上限7.5%的生命值(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">At the beginning of each turn, Tough heroes recover 7.5% of Max HP (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">195</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">坚韧型英雄在死亡时有75%概率复活,复活时回复少量生命值(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Tough heroes have a 75% chance to revive with a little HP upon death (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">196</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">坚韧型英雄在死亡时有20%概率复活,复活后恢复50%生命值(若存在同系列技能则取效果更高者)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Tough heroes have a 20% chance to revive with a 50% HP upon death (if multiple skills of the same type coexiSt, the one with the higheSt effect will prevail)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">197</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">使用一次必胜骰子,所有英雄攻击力提升10%,最多可叠加3层</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Each Triumph Dice increases all warriors' ATK by 10% (can be capped at 3 layers)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">198</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">每次战斗胜利,所有英雄提升攻击力10%,防御力5%,最多叠加3层</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Each victory increases all heroes' ATK by 10% and DEF by 5% (can be capped at 3 layers)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">199</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">守卫</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Soldier</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">200</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级守卫</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Elite Soldier</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">201</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">回复泉水</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Resupply Site</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">202</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战士重生</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Medical Support</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">203</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战士雇佣</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Mercenary</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">204</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">旅行商人</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Secret Shop</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">205</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">藏宝洞穴</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Secret Depot</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">206</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">首领怪物</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">BOSS</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">207</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">遗物</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Gene Armed</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">208</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级遗物</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Gene Armed Ⅱ</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">209</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">极品遗物</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Gene Armed Ⅲ</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">210</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">强化-空间洞灭</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">STR-Space Extinction</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">211</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">强化-悟天克斯(超3)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">STR-Gotenks(SS3)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">212</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">强化-死亡毁灭弹</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">STR-Death Destruction Bomb</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">213</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">强化-神界之光</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">STR-Light of God Realm</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">214</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">强化-地狱惊袭</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">STR-Hell Assault</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">215</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">强化-绝对审判</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">STR-Brutal Trial</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">216</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">强化-原始闪冲</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">STR-Primal Lightning Blast</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">217</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">强化-大神官</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">STR-Grand Priest</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">218</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">强化-贝吉特(超1)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">STR-Vegito(SS1)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">219</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">强化-布欧(纯粹)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">STR-Kid Buu</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">220</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">强化-黄金超新星</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">STR-Golden Supernova</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">221</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">强化-破灭光束</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">STR-Burst beam</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">222</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">强化-大型气弹</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">STR-Big Spirit Bomb</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">223</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">强化-冥界投射</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">STR-Ghostdom Projection</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">224</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">强化-活化科技</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">STR-Technology of Activation</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">225</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">邪念波的【空间洞灭】变为攻击敌方全体单位,且伤害提升20%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Janemba's [Space Extinction] changed to AOE and DMG is increased by 20%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">226</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">提升悟天克斯(超3)15%控制率和10%的速度</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Improve Gotenks(SS3) Control by 15% and SPD by 10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">227</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">弗利萨的【死亡毁灭弹】变为攻击敌方全体单位,且触发【灼烧】时额外增加1层</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Frieza's [Death Destruction Bomb] changed to AOE, when [energy burn] is triggered, an extra layer is added</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">228</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">克丝的【神界之光】变为攻击敌方全体单位,且100%触发【伤害加深】</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Cus's [Light of God Realm] changed to attack all units of the enemy and triggers [DMG Boost] 100%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">229</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">超级17号的【地狱惊袭】额外增加1个攻击目标,且触发【沉默】概率提升20%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Super 17's [Hell Assault] increases 1 extra attack target, and [Silence] trigger rate is increased by 20%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">230</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">黑悟空(ROSE)【绝对审判】溅射的单位增加2个,且溅射伤害提升20%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Black(SSRose)'s [Brutal Trial] Splash Unit +2 and Splash DMG is increased by 20%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">231</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">贝吉塔(超4)【原始闪冲】攻击单位+1,且伤害提升30%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Vegeta(SS4)'s [Primal Lightning Blast] ATK Unit +1 and DMG is increased by 30%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">232</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">提升大神官30%治疗量</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Increases Grand Priest's healing amt by 30%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">233</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">贝吉特(超1)的【强能气剑】技能变为攻击敌方全体单位,且100%触发【流血】</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Vegito(SS1)'s [Super Spirit Sword] changed to AOE and triggers [Bleeding] at 100%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">234</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">提升布欧(纯粹)30%物理伤害</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Increase Kid Buu Phy. DMG by 30%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">235</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">黄金古拉的【黄金超新星】额外增加1个攻击目标,且触发【眩晕】概率提升为100%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Cooler(Golden)' [Golden Supernova] increases 1 extra attack target, and [Stun] trigger rate is increased to 100%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">236</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">布罗利的【破灭光束】额外增加1个攻击目标,威慑概率提升20%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Broly's [Burst beam] increases 1 extra attack target, deter rate is increased by 20%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">237</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">托破【大型气弹】火焰的[灼烧]变为[强能灼烧]且可与其余灼烧叠加1层,蓝焰的回复率提升1倍</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Toppo's [Energy Burn] of [Big Spirit Bomb] becomes [Strong Burn] and can be stacked with other Burns for 1 layer, recovery rate of bule flame is increased by 1x</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">238</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">象帕的【冥界投射】必定大成功,且伤害提升20%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Champa's [Ghostdom Projection] will surely succeed, and increases ATK by 20%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">239</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">布尔玛的【活化科技】额外对单位和自身附加一个【格挡盾】</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Bulma's [Technology of Activation] adds a [Blocking Shield] to target unit and to itself</Data></Cell></Row></Table><WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><PageSetup><Header x:Margin="0.511805555555556"/><Footer x:Margin="0.511805555555556"/></PageSetup><Zoom>115</Zoom><Selected/><TopRowVisible>224</TopRowVisible><LeftColumnVisible>0</LeftColumnVisible><PageBreakZoom>100</PageBreakZoom><Panes><Pane><Number>3</Number><ActiveRow>242</ActiveRow><ActiveCol>1</ActiveCol><RangeSelection>R243C2</RangeSelection></Pane></Panes><ProtectObjects>False</ProtectObjects><ProtectScenarios>False</ProtectScenarios></WorksheetOptions><DataValidation xmlns="urn:schemas-microsoft-com:office:excel"><Range>R5C2</Range><Type>TextLength</Type><Qualifier>Between</Qualifier><Min>0</Min><Max>65535</Max><ErrorStyle>Stop</ErrorStyle><ErrorTitle>输入有误</ErrorTitle><ErrorMessage>文本内容大长(0 ~ 9999999999)</ErrorMessage></DataValidation></Worksheet></Workbook>