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fc/xml/skill_other_part_data_lang.xml
2026-05-23 22:10:14 +08:00

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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ss:StyleID="s51" ss:AutoFitWidth="0" ss:Width="341.05"/><Column ss:StyleID="s51" ss:AutoFitWidth="0" ss:Width="95.25" ss:Span="4"/><Row ss:StyleID="s50"><Cell ss:StyleID="s53"><Data ss:Type="String">序号</Data></Cell><Cell ss:StyleID="s53"><Data ss:Type="String">索引原文CN</Data></Cell><Cell ss:StyleID="s53"><Data ss:Type="String">翻译内容EN</Data></Cell><Cell ss:StyleID="s54"><Data ss:Type="String">翻译内容FR</Data></Cell><Cell ss:StyleID="s54"><Data ss:Type="String">翻译内容GER</Data></Cell><Cell ss:StyleID="s54"><Data ss:Type="String">翻译内容VIET</Data></Cell><Cell ss:StyleID="s54"/><Cell ss:StyleID="s54"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">1</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">攻击提升</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">ATK Up</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">2</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升5%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 5% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">3</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升8%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 8% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">4</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升12%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 12% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">5</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升2%,最多可叠加10层</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 2% (can be capped at 10 layers)</Data></Cell></Row><Row ss:StyleID="s52"><Cell ss:StyleID="s55"><Data ss:Type="Number">6</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升3%,最多可叠加10层</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 3% (can be capped at 10 layers)</Data></Cell><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row ss:StyleID="s52"><Cell ss:StyleID="s55"><Data ss:Type="Number">7</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升15%,持续3回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 15% for 3 turns</Data></Cell><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row ss:StyleID="s52"><Cell ss:StyleID="s55"><Data ss:Type="Number">8</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升20%,持续3回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 20% for 3 turns</Data></Cell><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row ss:StyleID="s52"><Cell ss:StyleID="s55"><Data ss:Type="Number">9</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升25%,持续3回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 25% for 3 turns</Data></Cell><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row ss:StyleID="s52"><Cell ss:StyleID="s55"><Data ss:Type="Number">10</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升10%,持续至战斗结束,不会被驱散且复活后不会被清除</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 10%, lasting until the end of a battle; cannot be dispelled and won't be cleared after revival</Data></Cell><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">11</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升15%,持续至战斗结束,不会被驱散且复活后不会被清除</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 15%, lasting until the end of a battle; cannot be dispelled and won't be cleared after revival</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">12</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升20%,持续至战斗结束,不会被驱散且复活后不会被清除</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 20%, lasting until the end of a battle; cannot be dispelled and won't be cleared after revival</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">13</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升10%,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 10% for 1 turn</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">14</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升20%,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 20% for 1 turn</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">15</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升30%,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 30% for 1 turn</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">16</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升3%,持续至战斗结束,不会被驱散且复活后不会被清除</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 3%, lasting until the end of a battle; cannot be dispelled and won't be cleared after revival</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">17</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升6%,持续至战斗结束,不会被驱散且复活后不会被清除</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 6%, lasting until the end of a battle; cannot be dispelled and won't be cleared after revival</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">18</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升10%,持续至战斗结束,不会被驱散且复活后不会被清除</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 10%, lasting until the end of a battle; cannot be dispelled and won't be cleared after revival</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">19</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升15%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 15% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">20</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升20%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 20% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">21</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升25%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 25% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">22</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升30%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 30% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">23</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 10% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">24</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提20%,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 20% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">25</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提25%,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 25% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">26</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升15%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 15% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">27</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升20%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 20% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">28</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升25%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 25% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">29</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升8%,该效果自身可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 8% (stackable)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">30</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升10%,该效果自身可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 10% (stackable)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">31</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升15%,该效果自身可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status increases by 15% (stackable)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">32</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">伤害提升</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Damage Up</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">33</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">每层buff提升3%伤害,最多叠加5层(该效果不可驱散)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Each buff increases damage dealt by 3% (can be capped at 5 layers) (cannot be dispelled)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">34</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">每层buff提升3.1%伤害,最多叠加5层(该效果不可驱散)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Each buff increases damage dealt by 3.1% (can be capped at 5 layers) (cannot be dispelled)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">35</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">每层buff提升3.2%伤害,最多叠加5层(该效果不可驱散)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Each buff increases damage dealt by 3.2% (can be capped at 5 layers) (cannot be dispelled)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">36</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">每层buff提升3.3%伤害,最多叠加5层(该效果不可驱散)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Each buff increases damage dealt by 3.3% (can be capped at 5 layers) (cannot be dispelled)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">37</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">每层buff提升3.4%伤害,最多叠加5层(该效果不可驱散)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Each buff increases damage dealt by 3.4% (can be capped at 5 layers) (cannot be dispelled)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">38</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">每层buff提升3.5%伤害,最多叠加5层(该效果不可驱散)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Each buff increases damage dealt by 3.5% (can be capped at 5 layers) (cannot be dispelled)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">39</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">每层buff提升3.6%伤害,最多叠加5层(该效果不可驱散)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Each buff increases damage dealt by 3.6% (can be capped at 5 layers) (cannot be dispelled)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">40</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">每层buff提升3.7%伤害,最多叠加5层(该效果不可驱散)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Each buff increases damage dealt by 3.7% (can be capped at 5 layers) (cannot be dispelled)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">41</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">每层buff提升3.8%伤害,最多叠加5层(该效果不可驱散)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Each buff increases damage dealt by 3.8% (can be capped at 5 layers) (cannot be dispelled)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">42</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">每层buff提升4%伤害,最多叠加5层(该效果不可驱散)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Each buff increases damage dealt by 4% (can be capped at 5 layers) (cannot be dispelled)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">43</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">伤害提升15%(不可叠加)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increases damage dealt by 15% (unstackable)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">44</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">伤害提升20%(不可叠加)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increases damage dealt by 20% (unstackable)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">45</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">伤害提升25%(不可叠加)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increases damage dealt by 25% (unstackable)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">46</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的伤害提升5%,持续4回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 5% more damage for 4 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">47</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的伤害提升10%,持续4回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 10% more damage for 4 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">48</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的伤害提升15%,持续4回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 15% more damage for 4 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">49</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的伤害提升10%,持续2回合,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 10% more damage for 2 turns (cannot be dispelled)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">50</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的伤害提升10%,持续1回合,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 10% more damage for 1 turns (cannot be dispelled)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">51</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的伤害提升12%,持续1回合,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 12% more damage for 1 turns (cannot be dispelled)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">52</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的伤害提升14%,持续1回合,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 14% more damage for 1 turns (cannot be dispelled)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">53</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的伤害提升16%,持续1回合,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 16% more damage for 1 turns (cannot be dispelled)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">54</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的伤害提升18%,持续1回合,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 18% more damage for 1 turns (cannot be dispelled)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">55</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的伤害提升20%,持续1回合,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 20% more damage for 1 turns (cannot be dispelled)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">56</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的伤害提升22%,持续1回合,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 22% more damage for 1 turns (cannot be dispelled)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">57</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的伤害提升24%,持续1回合,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 24% more damage for 1 turns (cannot be dispelled)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">58</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的伤害提升100%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 100% more damage</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">59</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的伤害提升100%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 100% more damage</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">60</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的伤害提升100%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 100% more damage</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">61</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的伤害提升100%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 100% more damage</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">62</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的伤害提升100%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 100% more damage</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">63</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的物理伤害提升100%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 100% more physical damage</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">64</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的能量伤害提升100%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 100% more energy damage</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">65</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的能量伤害提升5%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 5% more energy damage for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">66</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的能量伤害提升6%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 6% more energy damage for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">67</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的能量伤害提升7%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 7% more energy damage for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">68</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的能量伤害提升8%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 8% more energy damage for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">69</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的能量伤害提升10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 10% more energy damage for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">70</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的能量伤害提升100%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 100% more energy damage</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">71</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的能量伤害提升200%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 200% more energy damage</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">72</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的物理伤害提升100%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 100% more physical damage</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">73</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的物理伤害提升200%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 200% more physical damage</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">74</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的伤害提升100%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 100% more damage</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">75</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的伤害提升200%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 200% more damage</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">76</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该英雄伤害提升50%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This warrior deals 50% more damage</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">77</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位伤害提升50%,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 50% more damage (cannot be dispelled)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">78</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位伤害提升500%,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 500% more damage (cannot be dispelled)</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">79</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">暴击率提升</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Crit Rate Up</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">80</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率提升15%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status increases by 15% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">81</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率提升20%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status increases by 20% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">82</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率提升30%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status increases by 30% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">83</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率提升10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status increases by 10% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">84</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率提升13%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status increases by 13% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">85</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率提升16%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status increases by 16% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">86</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率提升19%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status increases by 19% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">87</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率提升22%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status increases by 22% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">88</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率提升25%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status increases by 25% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">89</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率提升5%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status increases by 5% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">90</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率提升20%,持续4回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status increases by 20% for 4 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">91</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">暴击率提升20%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increases Crit Rate by 20% for 2 turns</Data></Cell></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">92</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">暴击率提升30%,持续2回合,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increases Crit Rate by 30% for 2 turns (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">93</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">暴击率提升10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increases Crit Rate by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">94</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">暴击率提升15%(不可叠加,斯芬克斯用)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increases Crit Rate by 15% (unstackable; used by Sphinx)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">95</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">暴击率提升20%(不可叠加,斯芬克斯用)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increases Crit Rate by 20% (unstackable; used by Sphinx)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">96</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率提升5%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status increases by 5% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">97</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率提升7%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status increases by 7% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">98</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率提升9%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status increases by 9% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">99</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率提升11%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status increases by 11% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">100</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率提升13%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status increases by 13% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">101</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率提升20%,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status increases by 20% for 1 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">102</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">暴伤提升</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Crit DMG Up</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">103</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击伤害提升20%,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit DMG of the units carrying this status increases by 20% for 1 turn</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">104</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击伤害提升20%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit DMG of the units carrying this status increases by 20% for 2 turn</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">105</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击伤害提升30%,持续3回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit DMG of the units carrying this status increases by 30% for 3 turn</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">106</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击伤害提升30%,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit DMG of the units carrying this status increases by 30% for 1 turn</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">107</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击伤害提升10%,不会被驱散且复活后不会被清除,复活后不会被清除</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit DMG of the units carrying this status increases by 10%; cannot be dispelled and won't be cleared after revival</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">108</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击伤害提升15%,不会被驱散且复活后不会被清除,复活后不会被清除</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit DMG of the units carrying this status increases by 15%; cannot be dispelled and won't be cleared after revival</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">109</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击伤害提升20%,不会被驱散且复活后不会被清除,复活后不会被清除</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit DMG of the units carrying this status increases by 20%; cannot be dispelled and won't be cleared after revival</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">110</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击伤害提升50%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit DMG of the units carrying this status increases by 50% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">111</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">暴击伤害提升15%,该状态无法被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increases Crit DMG by 15% (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">112</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">防御提升</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">DEF Up</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">113</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String"> 携带该状态的单位防御提升10%,该效果持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String"> The DEF of the units carrying this status increases by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">114</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String"> 携带该状态的单位防御提升15%,该效果持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String"> The DEF of the units carrying this status increases by 15% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">115</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String"> 携带该状态的单位防御提升20%,该效果持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String"> The DEF of the units carrying this status increases by 20% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">116</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">速度提升</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Speed Up</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">117</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度提升30,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status increases by 30 for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">118</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度提升70,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status increases by 70 for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">119</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度提升5%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status increases by 5% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">120</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度提升10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status increases by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">121</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度提升15%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status increases by 15% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">122</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度提升3%,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status increases by 3% for 1 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">123</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度提升5%,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status increases by 5% for 1 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">124</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度提升8%,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status increases by 8% for 1 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">125</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度提升2%,最多可叠加5层,持续至战斗结束,且不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status increases by 2% (can be capped at 5 layers), lasting until the end of a battle (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">126</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度提升释放者速度的10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status increases by 10% of the caster's Speed for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">127</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度提升释放者速度的14%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status increases by 14% of the caster's Speed for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">128</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度提升释放者速度的18%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status increases by 18% of the caster's Speed for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">129</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度提升释放者速度的22%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status increases by 22% of the caster's Speed for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">130</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度提升释放者速度的26%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status increases by 26% of the caster's Speed for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">131</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度提升5%,持续4回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status increases by 5% for 4 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">132</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度提升10%,持续4回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status increases by 10% for 4 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">133</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度提升15%,持续4回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status increases by 15% for 4 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">134</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度提升20%,持续4回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status increases by 20% for 4 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">135</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">免伤提升</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">DMG Reduce Up</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">136</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升15%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 15% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">137</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升20%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 20% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">138</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升25%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 25% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">139</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升30%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 30% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">140</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升40%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 40% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">141</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升5%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 5% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">142</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">143</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升10%,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 10% for 1 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">144</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升20%,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 20% for 1 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">145</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">146</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升20%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 20% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">147</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">免伤提升25%,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increases DMG Reduce by 25% (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">148</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升15%,持续3回合,不可与其他免伤提升效果叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 15% for 3 turns; cannot be stacked with other DMG Reduce Up effects</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">149</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升15%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 15% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">150</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升9%,持续2回合,可与其他免伤提升效果叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 9% for 2 turns; can be stacked with other DMG Reduce Up effects</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">151</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升12%,持续2回合,可与其他免伤提升效果叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 12% for 2 turns; can be stacked with other DMG Reduce Up effects</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">152</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升15%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 15% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">153</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">免伤提升10%,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increases DMG Reduce by 10% (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">154</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">免伤提升15%,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increases DMG Reduce by 15% (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">155</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升20%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 20% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">156</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升30%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 30% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">157</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升20%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 20% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">158</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升25%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 25% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">159</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升30%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 30% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">160</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升20%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 20% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">161</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升15%,持续3回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 15% for 3 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">162</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升5%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 5% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">163</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">164</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升15%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 15% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">165</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升15%,持续3回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 15% for 3 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">166</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升20%,持续3回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 20% for 3 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">167</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升25%,持续3回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 25% for 3 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">168</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升7%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 7% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">169</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升9%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 9% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">170</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升12%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 12% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">171</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升5%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 5% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">172</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升7%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 7% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">173</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升9%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 9% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">174</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升11%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 11% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">175</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升13%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 13% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">176</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升100%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 100%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">177</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">免伤提升15%,该效果可叠加,无法被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increases DMG Reduce by 15% (stackable; cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">178</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升10%,持续4回合,不会被驱散且复活后不会被清除</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 10% for 4 turns; cannot be dispelled and won't be cleared after revival</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">179</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升20%,持续4回合,不会被驱散且复活后不会被清除</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 20% for 4 turns; cannot be dispelled and won't be cleared after revival</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">180</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤提升35%,持续4回合,不会被驱散且复活后不会被清除</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status increases by 35% for 4 turns; cannot be dispelled and won't be cleared after revival</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">181</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">物理免伤提升</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Physical DMG Reduce Up</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">182</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位物理免伤提升100%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Physical DMG Reduce of the units carrying this status increases by 100%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">183</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">能量免伤提升</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Energy DMG Reduce Up</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">184</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位能量免伤提升10%,持续2回合,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Energy DMG Reduce of the units carrying this status increases by 10% for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">185</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位能量免伤提升15%,持续2回合,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Energy DMG Reduce of the units carrying this status increases by 15% for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">186</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位能量免伤提升15%,持续4回合,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Energy DMG Reduce of the units carrying this status increases by 15% for 4 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">187</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位能量免伤提升100%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Energy DMG Reduce of the units carrying this status increases by 100%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">188</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">免伤降低</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">DMG Reduce Down</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">189</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免伤下降30%,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DMG Reduce of the units carrying this status decreases by 30% (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">190</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">抵抗提升</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Resist Up</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">191</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位抵抗提升10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Resist of the units carrying this status increases by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">192</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位抵抗提升15%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Resist of the units carrying this status increases by 15% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">193</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位抵抗提升20%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Resist of the units carrying this status increases by 20% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">194</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位抵抗提升25%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Resist of the units carrying this status increases by 25% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">195</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位抵抗提升5%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Resist of the units carrying this status increases by 5% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">196</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位抵抗提升15%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Resist of the units carrying this status increases by 15% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">197</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位抵抗提升15%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Resist of the units carrying this status increases by 15% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">198</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位抵抗提升20%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Resist of the units carrying this status increases by 20% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">199</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位抵抗提升10%,持续3回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Resist of the units carrying this status increases by 10% for 3 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">200</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位抵抗提升15%,持续3回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Resist of the units carrying this status increases by 15% for 3 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">201</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位抵抗提升5%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Resist of the units carrying this status increases by 5% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">202</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位抵抗提升10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Resist of the units carrying this status increases by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">203</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位抵抗提升15%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Resist of the units carrying this status increases by 15% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">204</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">治疗提升</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Healing Up</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">205</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">治疗效果提高30%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increases healing effects by 30% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">206</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">治疗下降</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Healing Down</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">207</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位治疗能力下降40%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The healing effects of the units carrying this status increases by 40% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">208</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">治疗受疗提升</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Healing Received Up</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">209</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位治疗、受疗均提升100%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The healing effects and healing received of the units carrying this status increase by 100%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">210</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位治疗、受疗均提升100%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The healing effects and healing received of the units carrying this status increase by 100%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">211</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">治疗盾</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Healing Shield</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">212</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">治疗盾,吸收量等于释放者本次治疗技能溢出的治疗量,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[Healing Shield] Absorbs damage equal to the overflow amount of the caster's healing this time, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">213</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">闪避提升</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Dodge Up</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">214</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位闪避提升5%,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Dodge of the units carrying this status increases by 5% for 1 turn</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">215</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位闪避提升10%,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Dodge of the units carrying this status increases by 10% for 1 turn</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">216</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位闪避提升15%,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Dodge of the units carrying this status increases by 15% for 1 turn</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">217</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位闪避提升15%,持续1回合,可与其他闪避提升效果叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Dodge of the units carrying this status increases by 15% for 1 turn; can be stacked with other Dodge Up effects</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">218</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">持续回复</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Recover Over Time</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">219</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每回合回复【释放者攻击力*15%】的生命值,持续2回合,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status recover HP equal to 15% of the caster's ATK each turn for 2 turns (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">220</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每回合回复【释放者攻击力*25%】的生命值,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status recover HP equal to 25% of the caster's ATK each turn (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">221</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每回合回复【释放者攻击力*20%】的生命值,持续2回合,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status recover HP equal to 20% of the caster's ATK each turn for 2 turns (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">222</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每回合回复【释放者生命值上限*10%】的生命值,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status recover HP equal to 10% of the caster's Max HP each turn for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">223</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每回合回复【释放者生命值上限*12%】的生命值,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status recover HP equal to 12% of the caster's Max HP each turn for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">224</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每回合回复【释放者生命值上限*15%】的生命值,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status recover HP equal to 15% of the caster's Max HP each turn for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">225</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">持续回血,每回合回复释放者5%生命值上限的生命值,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Recovers HP equal to 5% of the caster's Max HP each turn for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">226</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">抗暴提升</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Crit Resist Up</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">227</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位抗暴提升5%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Resist of the units carrying this status increases by 5% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">228</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位抗暴提升7%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Resist of the units carrying this status increases by 7% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">229</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位抗暴提升9%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Resist of the units carrying this status increases by 9% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">230</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位抗暴提升11%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Resist of the units carrying this status increases by 11% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">231</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位抗暴提升13%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Resist of the units carrying this status increases by 13% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">232</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位抗暴提升8%,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Resist of the units carrying this status increases by 8% for 1 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">233</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">能量伤害提升</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Energy Damage Up</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">234</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的能量伤害提升5%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 5% more energy damage for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">235</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的能量伤害提升6%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 6% more energy damage for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">236</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的能量伤害提升7%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 7% more energy damage for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">237</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的能量伤害提升8%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 8% more energy damage for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">238</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的能量伤害提升10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 10% more energy damage for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">239</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的能量伤害提升100%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 100% more energy damage</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">240</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位造成的能量伤害提升200%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 200% more energy damage</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">241</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">能量伤害加深</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Energy Damage Amplification</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">242</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位所受能量伤害提升5%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status take 5% more energy damage</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">243</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位所受能量伤害提升10%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status take 10% more energy damage</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">244</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">护盾</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Shield</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">245</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者攻击力的150%伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 150% of the caster's ATK, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">246</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者攻击力的170%伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 170% of the caster's ATK, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">247</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者攻击力的170%伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 170% of the caster's ATK, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">248</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者本次技能100%伤害数字的伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 100% of the skill damage dealt by the caster this time, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">249</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者生命值上限的8%伤害,持续1回合且不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 8% of the caster's Max HP, lasting for 1 turn (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">250</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者生命值上限的9%伤害,持续1回合且不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 9% of the caster's Max HP, lasting for 1 turn (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">251</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者生命值上限的10%伤害,持续1回合且不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 10% of the caster's Max HP, lasting for 1 turn (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">252</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者生命值上限的11%伤害,持续1回合且不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 11% of the caster's Max HP, lasting for 1 turn (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">253</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者生命值上限的12%伤害,持续1回合且不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 12% of the caster's Max HP, lasting for 1 turn (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">254</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者生命值上限的13%伤害,持续1回合且不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 13% of the caster's Max HP, lasting for 1 turn (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">255</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者生命值上限的14%伤害,持续1回合且不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 14% of the caster's Max HP, lasting for 1 turn (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">256</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者生命值上限的15%伤害,持续1回合且不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 15% of the caster's Max HP, lasting for 1 turn (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">257</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者生命值上限的11%伤害,持续1回合且不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 11% of the caster's Max HP, lasting for 1 turn (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">258</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者生命值上限的12%伤害,持续1回合且不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 12% of the caster's Max HP, lasting for 1 turn (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">259</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者生命值上限的13%伤害,持续1回合且不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 13% of the caster's Max HP, lasting for 1 turn (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">260</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者生命值上限的15%伤害,持续1回合且不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 15% of the caster's Max HP, lasting for 1 turn (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">261</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者生命值上限的16%伤害,持续1回合且不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 16% of the caster's Max HP, lasting for 1 turn (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">262</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者生命值上限的17%伤害,持续1回合且不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 17% of the caster's Max HP, lasting for 1 turn (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">263</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者生命值上限的19%伤害,持续1回合且不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 19% of the caster's Max HP, lasting for 1 turn (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">264</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者生命值上限的20%伤害,持续1回合且不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 20% of the caster's Max HP, lasting for 1 turn (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">265</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者本次技能10%伤害数字的伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 10% of the skill damage dealt by the caster this time, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">266</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者本次技能20%伤害数字的伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 20% of the skill damage dealt by the caster this time, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">267</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者本次技能30%伤害数字的伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 30% of the skill damage dealt by the caster this time, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">268</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者本次技能50%伤害数字的伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 50% of the skill damage dealt by the caster this time, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">269</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者本次技能100%伤害数字的伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 100% of the skill damage dealt by the caster this time, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">270</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者本次技能150%伤害数字的伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 150% of the skill damage dealt by the caster this time, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">271</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者者生命上限15%伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 15% of the caster's Max HP, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">272</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者者生命上限10%伤害,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 10% of the caster's Max HP, lasting for 1 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">273</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者者生命上限15%伤害,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 15% of the caster's Max HP, lasting for 1 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">274</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者者生命上限20%伤害,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 20% of the caster's Max HP, lasting for 1 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">275</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者上次治疗量20%的伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 20% of the caster's healing amount last time, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">276</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者上次治疗量21%的伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 21% of the caster's healing amount last time, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">277</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者上次治疗量22%的伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 22% of the caster's healing amount last time, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">278</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者上次治疗量23%的伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 23% of the caster's healing amount last time, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">279</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者上次治疗量24%的伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 24% of the caster's healing amount last time, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">280</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者上次治疗量25%的伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 25% of the caster's healing amount last time, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">281</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者上次治疗量26%的伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 26% of the caster's healing amount last time, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">282</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者上次治疗量27%的伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 27% of the caster's healing amount last time, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">283</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者上次治疗量28%的伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 28% of the caster's healing amount last time, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">284</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者上次治疗量30%的伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 30% of the caster's healing amount last time, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">285</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">初级护盾</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Basic Shield</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">286</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">中级护盾</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Medium Shield</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">287</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">高级护盾</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Advanced Shield</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">288</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者生命上限4%伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 4% of the caster's Max HP, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">289</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者生命上限8%伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 8% of the caster's Max HP, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">290</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该护盾能吸收释放者生命上限12%伤害,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">This shield can absorb damage equal to 12% of the caster's Max HP, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">291</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">反射护盾</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Reflection Shield</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">292</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位在受到攻击时,攻击者将会承受本次攻击10%伤害,护盾持续2回合,不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When units carrying this status get attacked, the attacker will take damage equal to 10% of the damage dealt; the shield lasts for 2 turns and cannot be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">293</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位在受到攻击时,攻击者将会承受本次攻击15%伤害,护盾持续2回合,不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When units carrying this status get attacked, the attacker will take damage equal to 15% of the damage dealt; the shield lasts for 2 turns and cannot be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">294</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位在受到攻击时,攻击者将会承受本次攻击20%伤害,护盾持续3回合,不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When units carrying this status get attacked, the attacker will take damage equal to 20% of the damage dealt; the shield lasts for 3 turns and cannot be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">295</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">初级反伤</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Basic Reflection</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">296</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">中级反伤</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Medium Reflection</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">297</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">高级反伤</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Advanced Reflection</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">298</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">25%概率反弹30%伤害</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">There is a 25% chance to reflect 30% damage</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">299</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">35%概率反弹35%伤害</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">There is a 35% chance to reflect 35% damage</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">300</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">45%概率反弹40%伤害</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">There is a 45% chance to reflect 40% damage</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">301</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">援护</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Cover</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">302</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位受到援护,自身受到伤害的50%将由援护施放者承担</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">50% of the damage dealt to units carrying this status will be taken by the caster of Cover</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">303</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位受到援护,自身受到伤害的40%将由援护施放者承担</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">40% of the damage dealt to units carrying this status will be taken by the caster of Cover</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">304</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位受到援护,自身受到伤害的50%将由援护施放者承担</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">50% of the damage dealt to units carrying this status will be taken by the caster of Cover</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">305</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">绝对援护</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Absolute Cover</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">306</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位受到援护,自身受到的伤害将全部由援护施放者承担(部分特殊类型伤害不能被承担,如斩杀伤害)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">All of the damage dealt to units carrying this status will be taken by the caster of Cover (cannot take damage of some special types, such as Execution damage)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">307</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位受到援护,自身受到的伤害将全部由援护施放者承担,且施放者只需承受其75%伤害(部分特殊类型伤害不能被承担,如斩杀伤害)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">All of the damage dealt to units carrying this status will be taken by the caster of Cover, and the caster will only take 75% of the damage (cannot share damage of some special types, such as Execution damage)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">308</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">初级英勇</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Basic Bravery</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">309</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">中级英勇</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Medium Bravery</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">310</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">高级英勇</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Advanced Bravery</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">311</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位物理伤害提高10%,该效果持续2回合,不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 10% more physical damage for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">312</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位物理伤害提高15%,该效果持续2回合,不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 15% more physical damage for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">313</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位物理伤害提高20%,该效果持续2回合,不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 20% more physical damage for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">314</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">初级专注</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Basic Concentration</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">315</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">中级专注</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Medium Concentration</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">316</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">高级专注</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Advanced Concentration</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">317</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位能量伤害提高10%,该效果持续2回合,不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 10% more energy damage for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">318</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位能量伤害提高15%,该效果持续2回合,不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 15% more energy damage for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">319</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位能量伤害提高20%,该效果持续2回合,不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status deal 20% more energy damage for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">320</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">灵魂状态</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Soul Status</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">321</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位会以灵魂的形式在战场上出现,下回合有5%概率复活,每过1回合复活概率增加5%,死亡后第5回合必定复活,复活后恢复15%生命值</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status will appear on the field as souls. They have a 5% chance to revive next turn, and the revival chance increases by 5% after each turn; the soul will revive at turn 5 with 15% of Max HP</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">322</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位会以灵魂的形式在战场上出现,下回合有10%概率复活,每过1回合复活概率增加5%,死亡后第5回合必定复活,复活后恢复20%生命值</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">323</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位会以灵魂的形式在战场上出现,下回合有15%概率复活,每过1回合复活概率增加5%,死亡后第5回合必定复活,复活后恢复25%生命值</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">324</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">蓄力</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Power Build</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">325</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">下次释放技能攻击时,额外提高15%伤害,该效果可叠加,且不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deal 15% more damage when casting the next skill; this effect is stackable and cannot be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">326</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">下次释放技能攻击时,额外提高20%伤害,该效果可叠加,且不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deal 20% more damage when casting the next skill; this effect is stackable and cannot be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">327</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">下次释放技能攻击时,额外提高25%伤害,该效果可叠加,且不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deal 25% more damage when casting the next skill; this effect is stackable and cannot be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">328</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">伤害反噬</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Damage Backfire</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">329</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每次发出攻击时,会受到【释放者攻击力*20%】的伤害,效果持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When units carrying this status attack, they will take damage equal to 20% of the caster's ATK, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">330</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每次发出攻击时,会受到【释放者攻击力*22%】的伤害,效果持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When units carrying this status attack, they will take damage equal to 22% of the caster's ATK, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">331</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每次发出攻击时,会受到【释放者攻击力*24%】的伤害,效果持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When units carrying this status attack, they will take damage equal to 24% of the caster's ATK, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">332</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每次发出攻击时,会受到【释放者攻击力*26%】的伤害,效果持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When units carrying this status attack, they will take damage equal to 26% of the caster's ATK, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">333</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每次发出攻击时,会受到【释放者攻击力*28%】的伤害,效果持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When units carrying this status attack, they will take damage equal to 28% of the caster's ATK, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">334</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每次发出攻击时,会受到【释放者攻击力*30%】的伤害,效果持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When units carrying this status attack, they will take damage equal to 30% of the caster's ATK, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">335</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每次发出攻击时,会受到【释放者攻击力*32%】的伤害,效果持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When units carrying this status attack, they will take damage equal to 32% of the caster's ATK, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">336</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每次发出攻击时,会受到【释放者攻击力*35%】的伤害,效果持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When units carrying this status attack, they will take damage equal to 35% of the caster's ATK, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">337</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">能量暴乱</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Energy Riot</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">338</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每次发出能量攻击时,会遭受【释放者攻击力*20%】的伤害</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When units carrying this status launch energy attacks, they will take damage equal to 20% of the caster's ATK</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">339</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每次发出能量攻击时,会遭受【释放者攻击力*25%】的伤害</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When units carrying this status launch energy attacks, they will take damage equal to 25% of the caster's ATK</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">340</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每次发出能量攻击时,会遭受【释放者攻击力*33%】的伤害</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When units carrying this status launch energy attacks, they will take damage equal to 33% of the caster's ATK</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">341</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每次发出能量攻击时,会遭受【释放者攻击力*40%】的伤害</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When units carrying this status launch energy attacks, they will take damage equal to 40% of the caster's ATK</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">342</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">禁止复活</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Ban Revival</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">343</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位无法复活,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status cannot revive, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">344</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位无法复活,持续至战斗结束</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status cannot revive, lasting until the end of a battle</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">345</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">受疗下降</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Recovery Down</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">346</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位受到的治疗效果下降30%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The healing received of the units carrying this status decreases by 30% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">347</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位受到的治疗效果下降40%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The healing received of the units carrying this status decreases by 40% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">348</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位受到的治疗效果下降50%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The healing received of the units carrying this status decreases by 50% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">349</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位受到的治疗效果下降30%,持续3回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The healing received of the units carrying this status decreases by 30% for 3 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">350</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位受到的治疗效果下降40%,持续3回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The healing received of the units carrying this status decreases by 40% for 3 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">351</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位受到的治疗效果下降50%,持续4回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The healing received of the units carrying this status decreases by 50% for 4 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">352</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">治疗受疗提升</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Healing Received Up</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">353</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位治疗、受疗均提升100%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The healing effects and healing received of the units carrying this status increase by 100%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">354</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位治疗、受疗均提升100%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The healing effects and healing received of the units carrying this status increase by 100%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">355</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">感电</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Electricity</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">356</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位受到1次攻击时额外损失【释放者攻击力*15%】的生命值,持续3回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status additionally lose HP equal to 15% of the caster's ATK when suffering an attack, lasting for 3 turns (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">357</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">能量灼烧</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Energy Burn</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">358</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每回合损失【释放者攻击力*15%】的生命值,持续2回合,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status lose HP equal to 15% of the caster's ATK each turn for 2 turns (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">359</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每回合损失【释放者攻击力*20%】的生命值,持续3回合,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status lose HP equal to 20% of the caster's ATK each turn for 3 turns (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">360</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每回合损失【释放者攻击力*20%】的生命值,持续2回合,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status lose HP equal to 20% of the caster's ATK each turn for 2 turns (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">361</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">强能灼烧</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Strong Burn</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">362</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每回合损失【释放者生命值上限*15%】的生命值,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status lose HP equal to 15% of the caster's Max HP each turn for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">363</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每回合损失【释放者生命值上限*7%】的生命值,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status lose HP equal to 7% of the caster's Max HP each turn for 1 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">364</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每回合损失【释放者生命值上限*7%】的生命值,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status lose HP equal to 7% of the caster's Max HP each turn for 1 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">365</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">高能灼烧</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Hyper Burn</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">366</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每回合损失【自身最大生命值*5%】的生命值,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status lose HP equal to 5% of self''s Max HP each turn (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">367</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">流血</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Bleed</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">368</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每回合损失【释放者攻击力*15%】的生命值,持续2回合,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status lose HP equal to 15% of the caster's ATK each turn for 2 turns (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">369</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每回合损失【释放者攻击力*20%】的生命值,持续2回合,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status lose HP equal to 15% of the caster's ATK each turn for 2 turns (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">370</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每回合损失【释放者攻击力*25%】的生命值,持续2回合,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status lose HP equal to 15% of the caster's ATK each turn for 2 turns (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">371</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每回合损失【释放者攻击力*10%】的生命值,持续2回合,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status lose HP equal to 15% of the caster's ATK each turn for 2 turns (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">372</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每回合损失【释放者攻击力*15%】的生命值,持续3回合,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status lose HP equal to 15% of the caster's ATK each turn for 2 turns (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">373</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位每回合损失【释放者攻击力*8%】的生命值,持续3回合,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status lose HP equal to 15% of the caster's ATK each turn for 2 turns (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">374</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[流血]每回合损失58点生命,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[Bleed] Loses 58 HP each turn (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">375</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[流血]每回合损失153点生命,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[Bleed] Loses 153 HP each turn (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">376</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[流血]每回合损失353点生命,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[Bleed] Loses 353 HP each turn (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">377</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[流血]每回合损失608点生命,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[Bleed] Loses 608 HP each turn (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">378</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[流血]每回合损失950点生命,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[Bleed] Loses 950 HP each turn (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">379</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[流血]每回合损失1581点生命,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[Bleed] Loses 1581 HP each turn (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">380</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[流血]每回合损失2537点生命,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[Bleed] Loses 2537 HP each turn (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">381</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[流血]每回合损失3802点生命,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[Bleed] Loses 3802 HP each turn (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">382</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[流血]每回合损失5530点生命,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[Bleed] Loses 5530 HP each turn (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">383</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[流血]每回合损失7574点生命,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[Bleed] Loses 7574 HP each turn (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">384</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[流血]每回合损失10146点生命,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[Bleed] Loses 10146 HP each turn (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">385</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[流血]每回合损失13427点生命,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[Bleed] Loses 13427 HP each turn (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">386</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">伤害加深</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Damage Amplification</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">387</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位所受伤害提升15%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status take 15% more damage for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">388</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位所受伤害提升20%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status take 20% more damage for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">389</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位所受伤害提升25%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status take 25% more damage for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">390</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位所受伤害提升30%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status take 30% more damage for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">391</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">暗劲</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Inner Damage</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">392</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位2回合后受到【释放者30%攻击力】的伤害,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status take damage equal to 30% of the caster's ATK in 2 turns (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">393</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位2回合后受到【释放者40%攻击力】的伤害,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status take damage equal to 40% of the caster's ATK in 2 turns (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">394</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位2回合后受到【释放者60%攻击力】的伤害,该效果可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status take damage equal to 60% of the caster's ATK in 2 turns (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">395</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">暗劲,2回合后使目标受到释放者30%攻击力的无视防御伤害,可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">[Inner Damage] Deals damage equal to 30% of the caster's ATK ignoring the target's DEF in 2 turns (stackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">396</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">能量毒素</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Energy Poison</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">397</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">每回合损失【生命值上限*5%】的生命值,最大不超过攻击力10倍,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Loses HP equal to 5% of Max HP (capped at 10 times ATK) each turn for 1 turn</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">398</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">每回合损失【生命值上限*5%】的生命值,最大不超过攻击力10倍,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Loses HP equal to 5% of Max HP (capped at 10 times ATK) each turn for 2 turn</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">399</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">每回合损失【生命值上限*5%】的生命值,最大不超过攻击力10倍,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Loses HP equal to 5% of Max HP (capped at 10 times ATK) each turn for 1 turn</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">400</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">降疗</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Healing Decrease</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">401</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位治疗和被治疗效果下降10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The healing effects and healing received of the units carrying this status decrease by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">402</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位治疗和被治疗效果下降20%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The healing effects and healing received of the units carrying this status decrease by 20% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">403</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位治疗和被治疗效果下降30%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The healing effects and healing received of the units carrying this status decrease by 30% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">404</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位治疗和被治疗效果下降40%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The healing effects and healing received of the units carrying this status decrease by 40% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">405</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">免疫禁疗降疗</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Ban Healing&amp;Healing Decrease Immunity</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">406</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免疫【受疗降低】、【治疗降低】和【禁疗】,效果持续到战斗结束,不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status are immune to [Recovery Down], [Healing Down] and [Ban Healing], lasting until the end of a battle (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">407</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免疫【受疗降低】、【治疗降低】和【禁疗】,效果持续到战斗结束,不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status are immune to [Recovery Down], [Healing Down] and [Ban Healing], lasting until the end of a battle (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">408</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">禁疗</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Ban Healing</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">409</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位无法被治疗,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status cannot be healed, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">410</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位无法被治疗,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status cannot be healed, lasting for 1 turn</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">411</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位无法被治疗,持续至战斗结束</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status cannot be healed, lasting until the end of a battle</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">412</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">封印</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Seal</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">413</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位无法产生暴击,且被动技能无法触发,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status cannot produce critical hits and trigger passive skills, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">414</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位的被动技能无法触发,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status cannot trigger passive skills, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">415</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位无法产生暴击,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status cannot produce critical hits, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">416</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">免疫封印</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Seal Immunity</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">417</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位免疫【封印】效果,不可被驱散,持续到战斗结束</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status are immune to [Seal], lasting until the end of a battle (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">418</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">破甲</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Armor Break</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">419</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位防御减少10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DEF of the units carrying this status decreases by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">420</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位防御减少20%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DEF of the units carrying this status decreases by 20% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">421</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位防御减少30%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DEF of the units carrying this status decreases by 30% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">422</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位防御减少40%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DEF of the units carrying this status decreases by 40% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">423</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位防御减少30%,持续3回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DEF of the units carrying this status decreases by 30% for 3 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">424</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位防御减少10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The DEF of the units carrying this status decreases by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">425</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">能量弱点</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Energy Weakness</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">426</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位能量免伤降低10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Energy DMG Reduce of the units carrying this status decreases by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">427</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">减速</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deceleration</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">428</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度减少10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status decreases by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">429</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度减少15%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status decreases by 15% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">430</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度减少8%,持续2回合,该效果无法被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status decreases by 8% for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">431</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度减少5%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status decreases by 5% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">432</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度减少10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status decreases by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">433</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位速度减少5%,持续2回合,该状态无法被净化</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Speed of the units carrying this status decreases by 5% for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">434</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">攻击下降</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">ATK Down</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">435</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少10%,持续2回合,该效果无法被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 10% for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">436</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少15%,持续2回合,该效果无法被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 15% for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">437</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少20%,持续2回合,该效果无法被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 20% for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">438</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">439</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少15%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 15% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">440</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少20%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 20% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">441</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少25%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 25% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">442</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少30%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 30% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">443</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少20%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 20% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">444</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少30%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 30% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">445</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少7%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 7% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">446</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少9%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 9% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">447</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少11%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 11% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">448</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少13%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 13% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">449</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少15%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 15% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">450</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">451</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少12%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 12% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">452</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少14%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 14% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">453</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少16%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 16% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">454</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少18%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 18% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">455</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少20%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 20% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">456</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少22%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 22% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">457</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少24%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 24% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">458</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少26%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 26% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">459</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少28%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 28% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">460</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少30%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 30% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">461</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力减少32%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 32% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">462</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力下降10%,持续2回合,不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 10% for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">463</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力下降15%,持续2回合,不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 15% for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">464</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力下降25%,持续2回合,不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 25% for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">465</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">该战士攻击减少50%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of this warrior decreases by 50%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">466</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击力下降30%,持续2回合,不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 30% for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">467</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击下降5%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 5% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">468</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击下降10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">469</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击下降15%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 15% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">470</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击下降20%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 20% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">471</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击下降25%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 25% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">472</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击下降30%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The ATK of the units carrying this status decreases by 30% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">473</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">暴击率下降</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Crit Rate Down</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">474</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率减少10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status decreases by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">475</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率减少15%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status decreases by 15% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">476</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率减少20%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status decreases by 20% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">477</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率减少25%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status decreases by 25% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">478</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率减少30%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status decreases by 30% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">479</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率减少10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status decreases by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">480</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率减少5%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status decreases by 5% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">481</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率减少7%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status decreases by 7% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">482</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率减少9%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status decreases by 9% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">483</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率减少11%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status decreases by 11% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">484</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位暴击率减少13%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Crit Rate of the units carrying this status decreases by 13% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">485</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">控制下降</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Control Down</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">486</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">控制命中降低15%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Control Hit decreases by 15%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">487</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位控制命中减少8%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Control Hit of the units carrying this status decreases by 8% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">488</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位控制命中减少10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Control Hit of the units carrying this status decreases by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">489</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位控制命中减少15%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Control Hit of the units carrying this status decreases by 15% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">490</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位控制命中减少15%,持续2回合,该效果不可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Control Hit of the units carrying this status decreases by 15% for 2 turns (unstackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">491</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">命中下降</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Hit Down</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">492</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">命中降低20%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Hit decreases by 20%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">493</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位的命中降低5%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Hit of the units carrying this status decreases by 5% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">494</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位的命中降低6%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Hit of the units carrying this status decreases by 6% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">495</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位的命中降低7%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Hit of the units carrying this status decreases by 7% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">496</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位的命中降低8%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Hit of the units carrying this status decreases by 8% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">497</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位的命中降低9%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Hit of the units carrying this status decreases by 9% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">498</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位的命中降低10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Hit of the units carrying this status decreases by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">499</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位的命中降低11%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Hit of the units carrying this status decreases by 11% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">500</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位的命中降低12%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Hit of the units carrying this status decreases by 12% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">501</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位的命中降低13%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Hit of the units carrying this status decreases by 13% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">502</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位的命中降低14%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Hit of the units carrying this status decreases by 14% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">503</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位的命中降低15%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Hit of the units carrying this status decreases by 15% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">504</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位的命中降低16%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The Hit of the units carrying this status decreases by 16% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">505</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">嘲讽</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Taunt</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">506</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位强制普通攻击嘲讽者,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status will be forced to attack the taunter using base attacks, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">507</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位强制普通攻击嘲讽者,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status will be forced to attack the taunter using base attacks, lasting for 1 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">508</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位强制普通攻击嘲讽者,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status will be forced to attack the taunter using base attacks, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">509</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">虚弱</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Weak</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">510</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位停止行动1回合,不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status stop actions for 1 turn (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">511</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">沉默</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Silence</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">512</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位无法使用主动技能,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status cannot cast active skills, lasting for 1 turn</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">513</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位无法使用主动技能,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status cannot cast active skills, lasting for 2 turn</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">514</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">威慑</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deter</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">515</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位无法行动,持续2回合,被攻击3次后状态解除(神龙的攻击除外)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status cannot take actions for 2 turns; the status will be removed after suffering 3 attacks (except Shenrons' attacks)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">516</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位无法行动,持续2回合,被攻击3次后状态解除</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status cannot take actions for 2 turns; the status will be removed after suffering 3 attacks</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">517</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位无法行动,持续1回合,被攻击3次后状态解除(神龙的攻击除外)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status cannot take actions for 1 turn; the status will be removed after suffering 3 attacks (except Shenrons' attacks)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">518</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">麻痹</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Paralyze</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">519</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位无法行动,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status cannot take actions for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">520</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">眩晕</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Stun</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">521</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位无法行动,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status cannot take actions for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">522</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位无法行动,持续2回合,不受控制命中影响</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status cannot take actions for 2 turns (won't be affected by Control Hit)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">523</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位无法行动,持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status cannot take actions for 1 turn</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">524</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位无法行动,持续2回合,不受控制命中影响</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status cannot take actions for 2 turns (won't be affected by Control Hit)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">525</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">石化</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Petrify</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">526</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位无法行动,物理防御提升10%,魔法防御降低10%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status cannot take actions, Physical DEF increases by 10% and Energy DEF decreases by 10%, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">527</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">混乱</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Chaos</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">528</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位无法分辨敌友,将使用普通攻击随机攻击全场任意目标,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status cannot distinguish between enemies and friendly units; they will launch base attacks on random targets, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">529</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">离间</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Alienate</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">530</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位行动时将使用普通攻击攻击友方单位,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status will launch base attacks on friendly units, lasting for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">531</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">残酷追击</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Cruel Pursuit</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">532</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位会被18号选为优先攻击目标,且18号对该单位伤害增加30%,持续4回合,不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Units carrying this status will be the prioritized targets of Android 18, who will deal 30% more damage to these units for 4 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">533</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">偷取攻击</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">ATK Steal</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">534</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">偷取敌方攻击,使敌方单位攻击力下降10%,同时攻击力转移加成到自己身上,持续2回合,不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Steals the target's ATK, decreasing their ATK by 10% and transferring this ATK decrease to self, lasting for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">535</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">偷取敌方攻击,使敌方单位攻击力下降15%,同时攻击力转移加成到自己身上,持续2回合,不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Steals the target's ATK, decreasing their ATK by 15% and transferring this ATK decrease to self, lasting for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">536</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">偷取敌方攻击,使敌方单位攻击力下降25%,同时攻击力转移加成到自己身上,持续2回合,不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Steals the target's ATK, decreasing their ATK by 25% and transferring this ATK decrease to self, lasting for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">537</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">偷取敌方攻击,使敌方单位攻击力下降30%,同时攻击力转移加成到自己身上,持续2回合,不可被驱散</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Steals the target's ATK, decreasing their ATK by 30% and transferring this ATK decrease to self, lasting for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">538</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">加速</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Accelerate</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">539</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">速度提升30%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Speed increases by 30%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">540</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">传说护盾</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Legendary Shield</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">541</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位在受到物理攻击时,有40%概率对攻击者附加持续2回合的【威慑】效果,庇护效果持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When suffering physical attacks, units carrying this status have a 40% chance to inflict a [Freeze] status for 2 turns on the attacker, lasting for 1 turn</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">542</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位在受到物理攻击时,有50%概率对攻击者附加持续2回合的【威慑】效果,庇护效果持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When suffering physical attacks, units carrying this status have a 50% chance to inflict a [Freeze] status for 2 turns on the attacker, lasting for 1 turn</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">543</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位在受到物理攻击时,有60%概率对攻击者附加持续2回合的【威慑】效果,庇护效果持续1回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When suffering physical attacks, units carrying this status have a 60% chance to inflict a [Freeze] status for 2 turns on the attacker, lasting for 1 turn</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">544</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位在受到物理攻击时,有60%概率对攻击者附加持续2回合的【威慑】效果,护盾持续1回合,该效果不可叠加</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When suffering physical attacks, units carrying this status have a 60% chance to inflict a [Freeze] status for 2 turns on the attacker, and the shield lasts for 1 turn (unstackable)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">545</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">吸收伤害</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Dmg Absorb</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">546</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">格挡盾</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Block Shield</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">547</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">吸血增益</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Cell Uptake</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">548</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">抵抗下降</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Resist Down</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">549</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">伤害吸收</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Dmg Absorb</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">550</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">挑衅</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Provoked</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">551</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">防御降低</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Def Down</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">552</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">阳炎加护</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Sun Shield</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">553</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">神力庇护</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">God Protection</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">554</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">暗黑环绕</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Dark Coil</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">555</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">破坏法阵</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Destruction Circle</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">556</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">细胞叛乱</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Cell Rebellion</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">557</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">破坏印记</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Mark of Destruction</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">558</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">怒气</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Arrogant Anger</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">559</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位防御提升10%,受到攻击时50%对攻击者附加持续1回合的【强能灼烧】,加护效果持续1回合且不可被驱散</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">The DEF of the unit carrying this status is increased by 10%. When attacked, there is a 50% chance to inflict [Flame Burn] on attacker for 1 round, the effect lasts for 1 round and cannot be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">560</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位防御提升10%,抗暴提升5%,受到攻击时65%对攻击者附加持续1回合的【强能灼烧】,加护效果持续1回合且不可被驱散</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">The DEF and Anti-CRI of the unit carrying this status are increased by 10% and 5% respectively. When attacked, there is a 65% chance to inflict [Flame Burn] on attacker for 1 round, the effect lasts for 1 round and cannot be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">561</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位防御提升15%,抗暴提升8%,受到攻击时80%对攻击者附加持续1回合的【强能灼烧】,加护效果持续1回合且不可被驱散</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">The DEF and Anti-CRI of the unit carrying this status are increased by 10% and 8% respectively. When attacked, there is a 65% chance to inflict [Flame Burn] on attacker for 1 round, the effect lasts for 1 round and cannot be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">562</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带庇护的单位在生命值低于40%时,回复单位自身40%的生命值;若单位死亡则以25%生命值复活,两种效果之一触发后庇护失效;该效果持续2回合,不可被驱散</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">When the HP of the unit carrying Guardian state is below 40%, 40% of the units own HP will be restored; if the unit dies, it will be resurrected with 25% of HP. Either one of the effects is triggered, the Guardian becomes invalid; Effect lasts 2 round and can't be dispelled.</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">563</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位每回合对周围的队友造成释放者【自身速度值*自身等级/25】的伤害,持续2回合</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String" x:Ticked="1">The unit carrying this state deals [Self Speed*Self Lv./25] of DMG towards surrounding teammates and caster for 2 rounds',</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">564</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位每回合对周围的队友造成释放者【自身速度值*自身等级/20】的伤害,持续2回合</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">The unit carrying this state deals [Self Speed*Self Lv./20] of DMG towards surrounding teammates and caster for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">565</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位每回合对周围的队友造成释放者【自身速度值*自身等级/15】的伤害,持续2回合</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">The unit carrying this state deals [Self Speed*Self Lv./20] of DMG towards surrounding teammates and caster for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">566</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">处于法阵内的单位每回合受到释放者【自身速度值*自身等级/25】的伤害,法阵持续2回合,不可被驱散</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Units within the Array receive a DMG of caster's [Self Speed*Self Lv./15] each round for 2 rounds, cannot be dispelled.</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">567</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">处于法阵内的单位每回合受到释放者【自身速度值*自身等级/20】的伤害,法阵持续2回合,不可被驱散</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Units within the Array receive a DMG of caster's [Self Speed*Self Lv./20] each round for 2 rounds, cannot be dispelled.</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">568</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">处于法阵内的单位每回合受到释放者【自身速度值*自身等级/15】的伤害,法阵持续2回合,不可被驱散</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Units within the Array receive a DMG of caster's [Self Speed*Self Lv./25] each round for 2 rounds, cannot be dispelled.</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">569</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位在发出攻击时,将会受到本次攻击带来伤害的35%,持续1回合</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">The unit carrying this status will take 35% of the damage from its attack for 1 round</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">570</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位在发出攻击时,将会受到本次攻击带来伤害的50%,持续1回合</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">The unit carrying this status will take 50% of the damage from its attack for 1 round</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">571</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带印记的单位免伤降低6%,抗控降低4%,且在受到攻击时额外承受释放者攻击力7%的伤害,印记持续2回合,最多可叠加3层</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Unit carrying Mark state Anti-DMG decrease by 6%,, anti control will decrease 4% and an additional 7% DMG of caster's ATK. The mark lasts 2 rounds and ,max 3 layers</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">572</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">提升自身1%攻击力,最多可叠加10层,该效果不可被驱散,使用【绝对审判】会释放怒气提升技能效果</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Increase own ATK by 1%, stack up to 10 layers, this effect cannot be dispelled, use [Brutal Trial] will release the Fury to improve the skill effect</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">573</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">提升自身2%攻击力,最多可叠加10层,该效果不可被驱散,使用【绝对审判】会释放怒气提升技能效果</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Increase own ATK by 2%, stack up to 10 layers, this effect cannot be dispelled, use [Brutal Trial] will release the Fury to improve the skill effect</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">574</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">提升自身3%攻击力,最多可叠加10层,该效果不可被驱散,使用【绝对审判】会释放怒气提升技能效果</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Increase own ATK by 3%, stack up to 10 layers, this effect cannot be dispelled, use [Brutal Trial] will release the Fury to improve the skill effect</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">575</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">天使印记</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Angel Mark</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">576</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">单位每携带1个该印记则提升玛卡丽塔3%攻击,最多可叠加10层攻击提升,印记不可被驱散;携带3个印记则受到的伤害增加30%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Marcarita's ATK is increased by 3% for each time a unit carries the Mark, up to 10 layers, cannot be dispelled.</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">577</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">魔化</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Painful Twist</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">578</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">提升自身15%攻击力、5%暴击率,免疫所有控制技能,【灭杀连斩】技能伤害提升且无冷却时间,魔化状态持续4回合</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Increase ATK by 15%, CRI by 5% and become immune to all control skill, [Killing Slash] damage increases with no CD, demonic state lasts for 4 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">579</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">提升自身30%攻击力、10%暴击率,免疫所有控制技能,【灭杀连斩】技能伤害提升且无冷却时间,魔化状态持续4回合</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Increase ATK by 30%, CRI by 10% and become immune to all control skill, [Killing Slash] damage increases with no CD, demonic state lasts for 4 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">580</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">提升自身30%攻击力、10%暴击率、20%暴击伤害,免疫所有控制技能,【灭杀连斩】技能伤害提升且无冷却时间,魔化状态持续4回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Increase ATK by 30%, CRI by 10%,CRI DMG by 20% and become immune to all control skill, [Killing Slash] damage increases with no CD, demonic state lasts for 4 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">581</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">末日审判者</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Doomsday Judge</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">582</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">免疫控制</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Immune Control</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">583</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">免疫负面状态</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Immune to debuffs</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">584</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">免疫控制</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Immune Control</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">585</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">免疫禁疗降疗</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Immune to Anti-heal&amp;Heal Leak</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">586</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">破坏之风</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Winds of Destruction</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">587</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">沉睡</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Sleep</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">588</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">致盲</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Blind</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">589</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">持续负面伤害</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Damage over time</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">590</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位免疫1次伤害,对Buff类持续伤害、灵魂结界效果、精灵和神器伤害不生效,该效果不可叠加</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">The unit carrying this status is immune to one attack, the DMG doesn't apply to the DoT buff and Shenrong for 2 rounds. This effect doesn't stack</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">591</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位免疫3次攻击伤害,对Buff类持续伤害、灵魂结界效果、精灵和神器伤害不生效,持续2回合,该效果不可叠加</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">The unit carrying this status is immune to three attacks, the DMG doesn't apply to the DoT buff and Shenrong for 2 rounds. This effect doesn't stack</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">592</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">增加暴击率20%和免伤15%,持续2回合,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Increasing CRI rate by 20% and Anti-DMG by 15% for 2 rounds, this effect cannot be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">593</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">增加暴击率25%和免伤20%,持续2回合,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Increasing CRI rate by 25% and Anti-DMG by 20% for 3 rounds, this effect cannot be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">594</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">增加暴击率30%和免伤25%,持续2回合,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Increasing CRI rate by 30% and Anti-DMG by 25% for 4 rounds, this effect cannot be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">595</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位免疫所有控制效果,持续2回合</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">The unit carrying this state can immune from all control effects for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">596</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位免疫所有负面效果,持续1回合</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">The unit carrying this state is immune from all debuffs for 1 round</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">597</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位免疫所有控制效果</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">The unit carrying this state is immune to all control effects</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">598</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位免疫【受疗降低】、【治疗降低】和【禁疗】,效果持续到战斗结束,不可被驱散</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">The unit carrying this status is immune to [Reduced Heal], [Healing reduced] and [Anti-heal], the effect continues until the end of the battle, and cannot be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">599</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位速度提升1%,攻击提升2%,最多可叠加5层,持续至战斗结束且不可被驱散</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Units with this state have their SPD increased by 1% and ATK by 2%, stacks up to 5 layers, lasts until the end of the battle and cannot be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">600</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位速度提升1%,攻击提升3%,最多可叠加5层,持续至战斗结束且不可被驱散</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Units with this state have their SPD increased by 1% and ATK by 3%, stacks up to 5 layers, lasts until the end of the battle and cannot be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">601</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位速度提升2%,攻击提升4%,最多可叠加5层,持续至战斗结束且不可被驱散</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Units with this state have their SPD increased by 2% and ATK by 4%, stacks up to 5 layers, lasts until the end of the battle and cannot be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">602</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位无法行动,持续2回合,受到1次攻击时有50%概率解除状态,受到2次攻击时必定苏醒(神龙的攻击除外)</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">The unit carrying this state is unable to move for 2 rounds, there is 50% chance to remove this state when being attacked once, and guaranteed to awake when being attacked twice (Except for attacks from Shenrongs)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">603</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">包括能量灼烧、强能灼烧、流血、能量毒素、暗劲、暗黑环绕、破坏法阵</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">Including Energy Burn,Strong Burn, Bleed,Energy Poison, Inner Damage, Dark Coil,and Destruction Circle</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">604</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位免疫1次伤害,对Buff类持续伤害、灵魂结界效果、精灵和神器伤害不生效,持续2回合,该效果不可叠加</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">The unit carrying this status is immune to one attack, the DMG doesn't apply to the DoT buff and Shenrong for 2 rounds. This effect doesn't stack</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">605</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">死兆星</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Death Nova</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">606</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">每层使黄金古拉伤害提升10%,该效果可叠加,且不可被驱散</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Each layer will increase Cooler's damage by 10%, this effect can be stacked, and cannot be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">607</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">每层使黄金古拉伤害提升12%,该效果可叠加,且不可被驱散</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Each layer will increase Cooler's damage by 12%, this effect can be stacked, and cannot be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">608</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">每层使黄金古拉伤害提升15%,该效果可叠加,且不可被驱散</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Each layer will increase Cooler's damage by 15%, this effect can be stacked, and cannot be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">609</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">灵魂印记</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Soul Mark</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">610</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">带有灵魂印记的单位免伤增加10%、受疗效果增加20%,持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">The unit with the soul mark will increase Anti-DMG by 10%, healing effect increase by 20% for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">611</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">带有灵魂印记的单位免伤增加15%、受疗效果增加25%,持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">The unit with the soul mark will increase Anti-DMG by 15%, healing effect increase by 25% for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">612</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">带有灵魂印记的单位免伤增加15%、受疗效果增加25%,持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">The unit with the soul mark will increase Anti-DMG by 15%, healing effect increase by 25% for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">613</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">善良阵线</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Kindness Front</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">614</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位将承受队友的受击伤害(只分摊敌人攻击造成的伤害,负面Buff(如能量灼烧)和反伤带来的伤害不会被分摊),持续2回合,该效果不可被驱散,分摊后的伤害无视护盾、格挡盾</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">The unit carrying this state will be subject to the damage received by Teammates (Only the damage caused by the enemy attack will be shared, the damage caused by the debuff (such as burning) and the counter DMG will not be shared) for 2 rounds, and the effect cannot be dispelled. The DMG after the apportioned will ignore shield and Block shield</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">615</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">战意反射</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Fighting Spirit Reflex</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">616</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位受击时将减免并反弹30%攻击伤害(该技能只可减免来自战士攻击的伤害,且无法减免斩杀伤害)</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">The unit carrying this state can bounce 30% of ATK DMG when receiving damage (This skill can only reduce the damage from hero, and unable to reduce slash damage)</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">617</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">传说碾压</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Overwhelming Crush</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">618</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">特殊伤害印记,受到战士暴击伤害时引爆,引爆后每层印记造成释放者生命值4%的伤害,最多叠加10层且不可驱散,持续到战斗结束</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Special DMG Mark. Detonated when critical damage is received, and each mark layer will deal 4% DMG of caster's HP. Max 10 layers stacked, and cannot be dispelled until the battle ends</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">619</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">邪恶印记</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Evil Mark</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">620</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位的物理免伤降低20%</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">The Phy. Anti-DMG of the unit carrying this state is reduced by 20%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">621</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">火力全开</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Full fire Power</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">622</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">提升自身15%攻击力、10%能量免伤,免疫所有控制技能,所有攻击变为【爆热电磁】,该状态持续4回合,且不可被驱散</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Increase ATK by 15%, energy Anti-DMG by 10% and become immune to all control skill and turns all attacks into [Overheat Magnetron]. The effect lasts 4 rounds and can't be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">623</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">提升自身20%攻击力、15%能量免伤,免疫所有控制技能,所有攻击变为【爆热电磁】,该状态持续4回合,且不可被驱散</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Increase ATK by 20%, energy Anti-DMG by 15% and become immune to all control skill and turns all attacks into [Overheat Magnetron]. The effect lasts 4 rounds and can't be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">624</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">提升自身30%攻击力、20%能量免伤,免疫所有控制技能,所有攻击变为【爆热电磁】,该状态持续4回合,且不可被驱散</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Increase ATK by 30%, energy Anti-DMG by 20% and become immune to all control skill and turns all attacks into [Overheat Magnetron]. The effect lasts 4 rounds and can't be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">625</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">爆热电磁</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">Overheat Magnetron</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">626</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">造成的总伤害由受击的单位平摊,伤害系数、伤害规则与当前等级的【强力冲击】相同,触发【暗劲】的概率较【强力冲击】提高10%,该技能无冷却时间</Data></Cell><Cell ss:StyleID="s62"><Data ss:Type="String">Total DMG Dealt are split among units. DMG Coefficient, Rules are similar to [Power Impact] at current level. 10% higher chance to trigger [Inner Damage] compared to [Power Impact]. The skill has no CD</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">627</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">单位每携带1个该印记则提升玛卡丽塔2%攻击,最多可叠加10层攻击提升,印记不可被驱散</Data></Cell><Cell ss:StyleID="s62"><Data ss:Type="String">Marcarita's ATK is increased by 2% for each time a unit carries the Mark, up to 10 layers, cannot be dispelled.</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">628</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">单位每携带1个该印记则提升玛卡丽塔3%攻击,最多可叠加10层攻击提升,印记不可被驱散</Data></Cell><Cell ss:StyleID="s62"><Data ss:Type="String">Marcarita's ATK is increased by 3% for each time a unit carries the Mark, up to 10 layers, cannot be dispelled.</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">629</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位,每回合回复释放者10%攻击的生命值,持续2回合</Data></Cell><Cell ss:StyleID="s62"><Data ss:Type="String">The unit carrying this status will restore HP by 10% of the caster's ATK for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">630</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位,每回合回复释放者15%攻击的生命值,持续2回合</Data></Cell><Cell ss:StyleID="s62"><Data ss:Type="String">The unit carrying this status will restore HP by 15% of the caster's ATK for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">631</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位,每回合回复释放者20%攻击的生命值,持续2回合</Data></Cell><Cell ss:StyleID="s62"><Data ss:Type="String">The unit carrying this status will restore HP by 20% of the caster's ATK for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">632</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">暴击提升</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">Crit Rate Up</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">633</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">暴伤提升</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">Crit DMG Up</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">634</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">防御提升</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">DEF Up</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">635</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">抵抗提升</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">CC RES Up</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">636</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">被治疗提升</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">Heal Gain Up</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">637</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">速度提升</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Speed Up</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">638</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">闪躲提升</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Dodge Up</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">639</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">全体攻击提升10%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">All units ATK +10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">640</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">全体被治疗效果提升10%</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">All units Heal Gain +10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">641</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">全体抗暴提升10%</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">All units Crit RES +10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">642</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">全体暴击提升10%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All units Crit +10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">643</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">全体闪躲提升5%</Data></Cell><Cell ss:StyleID="s59"><Data ss:Type="String">All units Dodge +5%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">644</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">全体效果抵抗提升10%</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">All units CC RES +10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">645</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">全体暴击伤害提升10%</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">All units Crit DMG +10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">646</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">全体速度提升10%</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">All units Speed +10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">647</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">全体防御提升10%</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">All units Def +10%</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">648</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位暴击率提升10%,持续1回合</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">The Crit Rate of the units carrying this status increases by 10% for 1 turns</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">649</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位暴击率提升15%,持续1回合</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">The Crit Rate of the units carrying this status increases by 15% for 1 turns</Data></Cell></Row><Row ss:Height="12.9"><Cell ss:StyleID="s55"><Data ss:Type="Number">650</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位死亡后无法复活,持续4回合</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">The unit carrying this state is unable to revive for 4 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">651</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">物伤提升</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">Physical Dmg ↑</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">652</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">爆发</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">Outburst</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">653</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">技能的冷却时间变为0回合且每回合施放,额外有对单位200%生命值增伤效果,持续至战斗结束</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Skill CD reduced to 0 and will be casted on every turn, now deals 200% extra damage according to HP of target, last until battle ends</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">654</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位攻击提升10%,该效果可叠加,不可被驱散,持续到战斗结束</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Unit that is under this state has it's ATK increased by 10% for the whole, stackable, unable to be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">655</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">控制免疫</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Immune Control</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">656</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">霜寒护盾</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">God Saiyan Shield</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">657</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位防御提升15%,抗暴提升7%,且受到物理攻击时15%概率对攻击者附加持续2回合的【威慑】效果,护盾效果持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The unit carrying this state has 15% increased DEF, 7% increased Anti-CRI. There is a 15% chance to attach [Deter] effect to attacker for 2 rounds, and the shelter lasts for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">658</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位防御提升17%,抗暴提升9%,且受到物理攻击时18%概率对攻击者附加持续2回合的【威慑】效果,护盾效果持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The unit carrying this state has 17% increased DEF, 9% increased Anti-CRI. There is a 18% chance to attach [Deter] effect to attacker for 2 rounds, and the shelter lasts for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">659</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位防御提升19%,抗暴提升11%,且受到物理攻击时21%概率对攻击者附加持续2回合的【威慑】效果,护盾效果持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The unit carrying this state has 19% increased DEF, 11% increased Anti-CRI. There is a 21% chance to attach [Deter] effect to attacker for 2 rounds, and the shelter lasts for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">660</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位防御提升21%,抗暴提升13%,且受到物理攻击时24%概率对攻击者附加持续2回合的【威慑】效果,护盾效果持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The unit carrying this state has 21% increased DEF, 13% increased Anti-CRI. There is a 24% chance to attach [Deter] effect to attacker for 2 rounds, and the shelter lasts for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">661</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">携带该状态的单位防御提升25%,抗暴提升15%,且受到物理攻击时27%概率对攻击者附加持续2回合的【威慑】效果,护盾效果持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The unit carrying this state has 25% increased DEF, 15% increased Anti-CRI. There is a 27% chance to attach [Deter] effect to attacker for 2 rounds, and the shelter lasts for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">662</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">不屈意志</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">Unyielding</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">663</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">携带该状态的单位在死亡时100%复活,复活后保留1点生命值;该效果持续1回合,且不可被驱散</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">The unit carrying this state has 100% chance to revive upon death. Reviving leaves unit at 1 HP; Effect lasts 1 round and can't be dispelled</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">664</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">控制格挡</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">Control block</Data></Cell></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s66"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:StyleID="s55"/></Row><Row><Cell ss:StyleID="s55"/></Row><Row><Cell ss:StyleID="s55"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s67"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s67"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s67"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s68"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:StyleID="s55"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s69"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s70"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:StyleID="s55"/></Row><Row><Cell ss:StyleID="s55"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s71"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s71"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s71"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:StyleID="s55"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s71"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s71"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s71"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:StyleID="s55"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s71"/></Row><Row><Cell ss:StyleID="s55"/><Cell ss:Index="3" ss:StyleID="s71"/></Row><Row><Cell ss:StyleID="s55"/></Row><Row><Cell ss:StyleID="s55"/></Row><Row><Cell ss:StyleID="s55"/></Row><Row><Cell ss:StyleID="s55"/></Row><Row><Cell ss:StyleID="s55"/></Row><Row><Cell ss:StyleID="s55"/></Row><Row><Cell ss:StyleID="s55"/></Row><Row ss:Index="736"><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row ss:Index="751"><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row ss:Index="774"><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:Index="3" ss:StyleID="s72"/></Row><Row ss:Index="779"><Cell ss:Index="3" ss:StyleID="s73"/></Row><Row ss:Index="783"><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s74"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell 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ss:StyleID="s59"/></Row><Row ss:Index="870"><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row ss:Index="874"><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row ss:Index="877"><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:Index="3" ss:StyleID="s76"/></Row><Row ss:Index="881"><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row ss:Index="893"><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:Index="3" 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ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row ss:Index="920"><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row ss:Index="922"><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row ss:Index="924"><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row ss:Index="930"><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row ss:Index="934"><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row ss:Index="936"><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row ss:Index="940"><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row ss:Index="944"><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row ss:Index="946"><Cell ss:Index="3" ss:StyleID="s79"/></Row><Row><Cell ss:Index="3" ss:StyleID="s79"/></Row><Row><Cell ss:Index="3" ss:StyleID="s79"/></Row><Row><Cell ss:Index="3" ss:StyleID="s79"/></Row><Row><Cell ss:Index="3" ss:StyleID="s79"/></Row><Row ss:Index="953"><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s76"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s65"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s78"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s76"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s80"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s80"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s80"/></Row><Row ss:Index="982"><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s80"/></Row><Row ss:Index="987"><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s81"/></Row><Row ss:Index="995"><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s82"/></Row><Row><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:Index="3" ss:StyleID="s59"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s83"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell ss:Index="3" ss:StyleID="s57"/></Row><Row><Cell 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